Really not enjoying this game as much as I feel I should be.
Trying to force myself to like it more but getting frustrated and or bored with the game over time. I'm just not sure why I can't like it like everyone else, that in itself is annoying me.
I miss the charm from the previous games. I miss the narrative buildup to the world in Wind Waker, I miss having an artstyle that feels like it hits exactly what they wanted to achieve.
I miss the articulated design, difficulty, pacing and structure of these carefully crafted games. I resent the artificial nature of this games agency. Do anything you want they say, but make sure you go to the tower first. Go anywhere they say, but the enemies in that direction do four times the damage of the enemies in the other.
I miss the personality exuded by soundtracks of the previous games, I miss the combat that encouraged me to use a wide range of different skills, learning and adapting to each scenario.
I resent the combat system. I dislike shifting my equipment every few seconds. It doesn't promote variety because the functional operation of every weapon is near enough the same. There are fast weapons and there are slow, and that's it. Dealing 10 damage or 20 doesn't make the game any more varied, and it's not worth the stop and start gameplay experience, at least, not for me. None of these weapons have attack sets anywhere near as versatile or interesting as the default in Wind Waker or Ocarina of Time.
I miss the dungeons. I didn't even realise this was an issue until I encountered my first dungeon. A very small collection of puzzles sewn together with a boss that feels out of place and poorly designed.
I'm still enjoying it overall. The exploration is fun, when I play it, I always want to see what's around the next corner. It's nice to see a Zelda universe that feels fleshed out and believable in scale and scope, yet I can't help but miss much of the design considerations of its predecessors.