fuck, I wish I knew, now I basically lost that shield for nothing
can you parry the beams with all shields?
Yup. Can even do it with a cooking lid if you nail the timing.
fuck, I wish I knew, now I basically lost that shield for nothing
can you parry the beams with all shields?
Thanks for the info.I don't think I've found Rito Village yet, only Kakariko Village, Hateno Village, and Zora's Domain. What region of the map (directionally) is that located?
Quoting myself because Holy fuck!Off I go!
Holy shit!
https://twitter.com/patepote61/status/840213290806534146
Dragon ball ref became so real in this one!
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Anyone know how the hell I get this girl to move?
Geruda chick is the only one of the core voices I don't mind
Quoting myself because Holy fuck!
If we take the shrines as micro dungeons, I wish they had treated the towers like mini dungeons, making it more of a challenge to get to the top.
How many have you unlocked?
Most I've found have been like mini shrine challenges.
I've just beaten the final boss and am done (for now^^). Truly a very good game and probably one of the best open-world experiences out there. But, at least for me, it's far from being the best game of all time. It's not even my favorite Legend of Zelda. I welcome a lot of the changes this game has brought us (with free climbing being by far the best), but when the credits rolled, it couldn't help but to feel a bit disappointed. That's partly because of the finale, which felt rather rushed and anti-climatic, especially in contrast to Skyward Sword's and OoT's final confrontations. Also, while the music in this game ranged from very good to excellent (especially), the Staff Roll music was kinda underwhelming and didn't manage to move me emotionally as SkyS's did.Hyrule Castle, the Lost Woods/ Labyrinths,
everything in the desert, Zora and Rito Village
Also, while the presentation of the story sequences was excellent, the story itself was extremely short and rather straightforward. I understand that the fascination about BotW comes first and foremost from it's vast open world which we are free to explore in every way we want, all the magical places we discover, all the diverse characters we encounter on our journey, and that a subtle, unintrusive and rather "undisjointed" story (as in every part is more or less self-contained so that we can choose the order of the main quests ourselves) fits this concept perfectly. But it felt to me that they had to sacrifice the classic arc of suspense of the older Zeldas to make that work. I think the little self-contained stories were fine for what they're supposed to be, but I severely missed a more cohesive, overarching plot line to guide the player from one place to the next, build up tension etc. (so classic linear storytelling, like in SkyS). Another problem that comes with this "choose your own adventure" structure is that the design of the game's main dungeons is extremely basic (as you have to be able to beat them in whatever order you do them). In the classic Zeldas, the dungeons were always the highlights and the aspect that set the series apart from most other action-adventures. Hell, the dungeons of Twilight Princess are the only saving grace in what would otherwise be a mostly underwhelming and lackluster game. And SkyS went even further and introduced the dungeon-like structures in the overworld as well. Sadly, in BotW the main dungeons were merely short side attraction which don't differ too much from the shrines and take up only a tiny fraction of the overall play time, not even 4% in my case (so about 3-4 of my 80 hours play time).).The ability to rotate parts of the titans was nice though, even if only the Vah Naboris dungeon showcased what could be possible with this mechanism.
The other three dungeons were not half as cleverly designed
ALbW solved this a lot better, in my opinion (having the dungeons revolve around a certain item + the wall-merge ability instead of having).all dungeons designed around the basic runes
To sum it up, for me BotW was especially weak in departments where older games of the series were especially strong (gameplay and item variety, complex and lengthy dungeons, sense of progression [more areas become accessible by getting new items in dungeons], traditional tension build-up through storytelling), but exceeded them in other aspects where it hopefully becomes the new standard for the series (variety of landscapes and villages, vastly populated world with tons of sidequests and mini-games, voice acting, making feel rupees valuable again). I hope the Zelda team can bring the best of both worlds together in the next installment, whenever this may be ^^
Oh, and please Nintendo,
bring back the classic tunic in the next installment. While the variety of outfits in BotW was nice (especially the Gerudo dress^^), playing the game with the Wind Waker and OoT amiibo outfits felt SO much better for me. Some things just never get old.
I think the game does a poor job of rewarding you for exploration. It kinda does a bad job of progression in general, which is a shame.
The game is already ludicrously easy (two of the divine beast bosses didn't even hit me once -- not even once!). So what is the point of more hearts when the bosses aren't even slightly threatening and seem incapable of even doing damage?
I was just trying to run across the mountains looking for civilisation and then the cutscene started and I was shook. The design is so good, walking up the hill next to it gives me chills.Quoting myself because Holy fuck!
Just saw this on Kotaku. Good way to farm Amiibos:
http://kotaku.com/zelda-breath-of-the-wild-players-are-tricking-amiibos-1793191287
fuck, I wish I knew, now I basically lost that shield for nothing
can you parry the beams with all shields?
Anyone know how the hell I get this girl to move?
Ohhhhhh God. So I won't be getting that ball for a good long while. Awesome, haha.How about you talk to her? GAF and women, tststs.
She wants a picture of each guardian, i.e. the small ones in shrines, the big ones and the flying ones.
Probably my 5th time saying this but the first 20 hours of this game are strong. The world actually feels dangerous to explore and there's a mystery to everything. But you catch up so quickly and the bosses don't scale with you like the enemies do and often times a group of enemies is harder than any boss.
It's exacerbated by the fact that the bosses are just dudes with swords and almost purely just combat fights versus having a specific gimmick that you have to overcome.
On the, which I just found by accident.Master Sword
Can I "Cheat" it with yellow hearts?
On the, which I just found by accident.Master Sword
Can I "Cheat" it with yellow hearts?
Should I try to travel to Akkal island in the northeast corner? I'm assuming that's where the lab partner's friend who is studying Guardiana is there. Can i? I got 6 hearts and 1 2/5 stamina.
Still can't beat camel boss so I need a distraction.
The Rito Village music is amazing.
Hope you took a picture of both things on your first visit...first time environmental clues let me down in the game...soilers for the quest about the 8th statue in the gerudo zone
was looking for the 8th gerudo paladin/swordwoman/ whatever is called in the english version...the quest giver tells me i have to search on the gerudo highlands, so i set off for the place.
In a previous excursion to the place i noticed an enormous stone sword thatn now made sense, since it was the same kind the other statues in the gerudo desert had.
only problem is..while the statue was indeed in the gerudo highlands..its location made no freaking sense with the location of the sword,since it was on the side of the mountain while the enormous sword was on the peak..how exactly that sword arrived so far away from the statue itself?
it's the first time that environment analysis let me own in this game...
go for it.
and if you find out how to raise the shrine on the spiral thing on the map, lmk.![]()
Can someone point me in the right direction on this side quest? Don't tell me the answer, just point me somewhere where I can at least figure it out and know where to look.
Stable at Lake Floria:The girl that's scared and wants to know why lightning is attracted to the stable. I went on top of it and looked all around, and can't figure it out. I thought maybe it had something to do with Farosh living so near, but I can't establish a connection there.
I could never get the bonus chest in that one. I tried spinning with the hammer and going 1, 2, 3, 4, stop (5th hit from stopping), and then hitting it with another weapon, but was but was not far enough. 6 hammer hits was too much.(╯°□°)╯︵ ┻━┻
I don't hate stasis golf as a challenge
I hate stasis golf in a game where your hammer can break
This is probably my favorite Zelda. My initial complaints about dungeons have tapered off a bit in light of how brilliant the new ones are.
Actually this is probably in my top five as of right now.
I could never get the bonus chest in that one. I tried spinning with the hammer and going 1, 2, 3, 4, stop (5th hit from stopping), and then hitting it with another weapon, but was but was not far enough. 6 hammer hits was too much.
I'll check again then. Somehow I must have missed it, but at least I know it is something up there now..Look again
More explicit:.There is definitely something up there