As trustworthy as any subjective opinion about anything that is not a universal truth that has facts to back it up.
That's not completely true you know?
What's the point of reviews then?
As trustworthy as any subjective opinion about anything that is not a universal truth that has facts to back it up.
It's very easy to say things when you don't know what's happening in the background. I mean. They wanted it all the monster to respawn at the same time. Either you get a regular "loading screen" or the bloodmoon. It's not bad game design, it does its job. Was it bugged for you? Maybe, but the bloodmoon happens when you kill a lot of enemies, it's not random.
That's not completely true you know?
What's the point of reviews then?
Did the Rito Divine Beast yesterday and it was by far the easiest of the three I've done so far. I think I was in and out in less than 40 minutes and I opened all the chests.
The game is a 10 for me but if could wish for one thing for a sequel it would be to make the dungeons bigger and incorporate some of the more challenging shrine puzzles to the actual dungeons.
Did the Rito Divine Beast yesterday and it was by far the easiest of the three I've done so far. I think I was in and out in less than 40 minutes and I opened all the chests.
The game is a 10 for me but if could wish for one thing for a sequel it would be to make the dungeons bigger and incorporate some of the more challenging shrine puzzles to the actual dungeons.
Did the Rito Divine Beast yesterday and it was by far the easiest of the three I've done so far. I think I was in and out in less than 40 minutes and I opened all the chests.
The game is a 10 for me but if could wish for one thing for a sequel it would be to make the dungeons bigger and incorporate some of the more challenging shrine puzzles to the actual dungeons.
There definitely is a blood moon bug. I have no idea what triggers it, but I had a brief period where I got 6 consecutively. I think it's a memory leak, because exiting the game doesn't reset it, you actually have to turn your Switch on and off again. If you do that, it's just a mild nuisance, but I don't think Jobbs realised and clearly just kept on playing in the face of it. I imagine in that context it would get very irritating very quickly. For most people, the Blood Moon event is something that will happen every 3-4 hours of gameplay at most, which makes for a rather different conversation.
holy shit i found a gold rupee
I think this is one of my single biggest criticisms. I want more challenging enemies and combat scenarios that demand good knowledge of combat and that would actually make use of all the hearts and gear I spent time hunting down.. After a certain point nothing isn't easy. Lynel is the hardest enemy in the game (including bosses which are all pushovers) and he becomes pretty manageable once you have a few extra hearts and decent weapons.
Metascore down to 97/100 due to a 7/10 from The Jimquisition and a 6/10 from Slant Magazine. Guess the thread title doesn't hold up much longer.
That's not really a good deflection. You cannot criticize an opinion for outward correspondence, but you can criticize it for internal consistency. So bringing up the metacritic is not really valid, but bringing up other review scores by the outlets is.As trustworthy as any subjective opinion about anything that is not a universal truth that has facts to back it up.
I disagree. I would totally be open to more difficult dungeons, but I don't want long drawn out ones like they usually do. I much prefer these short, extremely focussed ones.
I have only read Jim's review, and never have I disagreed with a review of his as much as with this one. There are several things, like the weapon degradation system, that I can see his issue with, even if I don't agree with it personally, but in other aspects I get the feeling that he didn't (want to) consider why things are the way they are and how they might be steps up from typical tropes. One aspect is the shrines. He calls them out of place and just there because they need Zelda dungeons, but in saying that he completely ignores the fact that these shrines are part of the landschap and have been used as landmarks around which civilisation has gathered (seeYeah, if you compare those scores to other scores of them, i'm asking how trust worthy this is.
People here really kept trying to kill the Lynel during the shock arrow run? I only needed to get one-shotted by him once to figure out that I could just take the arrows and keep out of its sight.
I think this is one of my single biggest criticisms. I want more challenging enemies and combat scenarios that demand good knowledge of combat and that would actually make use of all the hearts and gear I spent time hunting down.. After a certain point nothing isn't easy. Lynel is the hardest enemy in the game (including bosses which are all pushovers) and he becomes pretty manageable once you have a few extra hearts and decent weapons.
That's not really a good deflection. You cannot criticize an opinion for outward correspondence, but you can criticize it for internal consistency. So bringing up the metacritic is not really valid, but bringing up other review scores by the outlets is.
There are those of us who fight the Lynel because we think we have to. But there are those of us who fight the Lynel because we choose to.
I was not leaving until I killed it. It only took me four or five times, and because of how powerful it is, each time was short. It can be done, but you need to seek out the flurry rushes exclusively.
I think the challenge is quite good. Hard enough for me to actually give a damn, but not hard to the point that is frustrating. Although i'm playing a bit underleveled. I think if i did more shrines, the game would be much easier. Especially after you get good gear, for a change.I think this is one of my single biggest criticisms. I want more challenging enemies and combat scenarios that demand good knowledge of combat and that would actually make use of all the hearts and gear I spent time hunting down.. After a certain point nothing isn't easy. Lynel is the hardest enemy in the game (including bosses which are all pushovers) and he becomes pretty manageable once you have a few extra hearts and decent weapons.
first one
hope there's more coz need rupees lol
So some attention seeking dork gave it 7/10. Who cares. Stop talking about it. That's what he wants us to do, That's why he gave it a 7. It should be given the same attention as the latest bum gossip in the daily mail - designed to reel you in, but ultimately vapid.
I kinda feel the same way. He has great critical faculties but he seems to have thrown them out for this review, disabling him from considering what might be good about what he doesn't like, something he has been capable of in basically any other review. His dislike for Nintendo seems like a factor here, which is disappointing to say the least.Nah I'm a fan of Jim and I believe he dropped it with this review.
Let alone his recent review of Horizon where he praises some open world stuff that he has previously bashed on or even does in the review of zelda itself. That plus the recent, totally valid and deserved, criticism to nintendo's ways about handling content and copyright makes this review hard to believe for me. The points he criticises are perfectly valid from a subjective point of view but giving this game a 7 when two months ago gave a 10 to a game like yakuza 0 makes me doubt there's an agenda here.
A 7 to BotW is fine from a usually harsh review that will trash games on the premise of game mechanics that while not bad, block him individually from enjoying the game but Jim is not that kind of reviewer, he will give credit were due to games even if he personally doesn't like few stuff.
Reading his text I would have understood a 8/10, and it would have fit the bill and what he says on the text.
I've finished reading the review with the impression that Jim did the math and wanted to give one back to Nintendo.
Not the end of the world, I still like the way he writes, I wont go to him to get an opinion on nintendo software anymore, can't trust he's not biased.
This is stupid and this kind of comment is exactly how he gets away from explaining that score, he'll just throw any further questioning under the "nintendo fanboys are ddosing me like no man's sky fans".
That's not completely true you know?
What's the point of reviews then?
Is there a set bonus for any of the Amiibo armor sets?
Wow, that's so cool.Just found something interesting in an old Aonuma interview from 2004:
"To tell you the truth, I've been thinking for a long time about how I could work cooking into a game somehow. But the fact of the matter is that cooking, when you stop to think about it, is pretty boring. It's really slow work and there's not a lot you can really do to make it seem very exciting. I guess if you watch television in the US there are a lot of cooking shows and they somehow manage to make it seem exciting. So maybe if, going forward, I can find a way to make cooking seem more exciting and allow people to have fun with it, I would probably try to put it into a game. Maybe if at some point down the road there is cooking in a game, you guys can all look back and say, "Hey. I bet Aonuma did this.""
Well, I guess he finally accomplished his goal, right?
I have only read Jim's review, and never have I disagreed with a review of his as much as with this one. There are several things, like the weapon degradation system, that I can see his issue with, even if I don't agree with it personally, but in other aspects I get the feeling that he didn't (want to) consider why things are the way they are and how they might be steps up from typical tropes. One aspect is the shrines. He calls them out of place and just there because they need Zelda dungeons, but in saying that he completely ignores the fact that these shrines are part of the landschap and have been used as landmarks around which civilisation has gathered (see) and serve as a cross-era location for every new her to underground the trials that test his resolve. Another aspect is the towers. He throw a shitpost-like comment about them in at the end of his review, basically degradating them to Ubitowers. He completely ignores that these towers are often defended by a powerful set of enemies and are often situated in a location or a construction that demands skill in scaling it or in avoiding/combatting enemies. Never have they felt anywhere near as triviale to reach as AC towers, and they also only reveal the lay-out of the map: they don't bombard the map with icon, which is the biggest problem with Ubitowers imo.basically every village, but also the ones that are used as Holy places like the one with the Goron strength test
My impression is all in all that his review is unfairly dismissive of some design decisions without even considering them, which makes the review feel quite weak to me.
Is the Lynel fight in thesupposed to give you anything? Did I overlook something? A shrine? A chest? Or is a bunch of monster loot all you get?ruins of the Arena
If so, a bit disappointing, but the general setup of the place was epic.
That's hilarious. They aren't the first game to do it but they did it great in the context of their sandboxJust found something interesting in an old Aonuma interview from 2004:
"To tell you the truth, I've been thinking for a long time about how I could work cooking into a game somehow. But the fact of the matter is that cooking, when you stop to think about it, is pretty boring. It's really slow work and there's not a lot you can really do to make it seem very exciting. I guess if you watch television in the US there are a lot of cooking shows and they somehow manage to make it seem exciting. So maybe if, going forward, I can find a way to make cooking seem more exciting and allow people to have fun with it, I would probably try to put it into a game. Maybe if at some point down the road there is cooking in a game, you guys can all look back and say, "Hey. I bet Aonuma did this.""
Well, I guess he finally accomplished his goal, right?
I guess the Blood Moon bug only happens in Switch? I'm playing on WiiU and the BM appearance rate seems reasonable.
Question about Naboris dungeon:there's a terminal behind a locked gate that you need to open by activating two electric lanterns. Was there a second electric orb or was the solution to actually bridge the two triggers together using metal objects?
There is a secondQuestion about Naboris dungeon:there's a terminal behind a locked gate that you need to open by activating two electric lanterns. Was there a second electric orb or was the solution to actually bridge the two triggers together using metal objects?
lol oops.There's a second orb.
Is it just me or is the amount of the game's content sort of weirdly weighted towards the south-west of the world?
There is a chest on top of the ruins but i can't remember what it was.Is the Lynel fight in thesupposed to give you anything? Did I overlook something? A shrine? A chest? Or is a bunch of monster loot all you get?ruins of the Arena
If so, a bit disappointing, but the general setup of the place was epic.
This is not open for debate and doesn´t fall in the realm of subjective opinions: the world is masterfully designed to the last stone and if a reviewer is unable to understand this, he just lacks the skills to analyze games or has allowed his personal bias to muddle his review.