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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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It's very easy to say things when you don't know what's happening in the background. I mean. They wanted it all the monster to respawn at the same time. Either you get a regular "loading screen" or the bloodmoon. It's not bad game design, it does its job. Was it bugged for you? Maybe, but the bloodmoon happens when you kill a lot of enemies, it's not random.

There definitely is a blood moon bug. I have no idea what triggers it, but I had a brief period where I got 6 consecutively. I think it's a memory leak, because exiting the game doesn't reset it, you actually have to turn your Switch on and off again. If you do that, it's just a mild nuisance, but I don't think Jobbs realised and clearly just kept on playing in the face of it. I imagine in that context it would get very irritating very quickly. For most people, the Blood Moon event is something that will happen every 3-4 hours of gameplay at most, which makes for a rather different conversation.
 
That's not completely true you know?
What's the point of reviews then?

a review is still a subjective opinion of a person playing a game. Even if the majority seems to agree in this case, there can always be people taht don't, so how do you determine whose opinion is right in this case?

I think that no oneis wrong, its just that a couple of people did not enjoy this game as much as most of the people.

Its happening to me with Nier Automata, for example,
 
Did the Rito Divine Beast yesterday and it was by far the easiest of the three I've done so far. I think I was in and out in less than 40 minutes and I opened all the chests.
The game is a 10 for me but if could wish for one thing for a sequel it would be to make the dungeons bigger and incorporate some of the more challenging shrine puzzles to the actual dungeons.
 
Did the Rito Divine Beast yesterday and it was by far the easiest of the three I've done so far. I think I was in and out in less than 40 minutes and I opened all the chests.
The game is a 10 for me but if could wish for one thing for a sequel it would be to make the dungeons bigger and incorporate some of the more challenging shrine puzzles to the actual dungeons.

I disagree. I would totally be open to more difficult dungeons, but I don't want long drawn out ones like they usually do. I much prefer these short, extremely focussed ones.
 
Did the Rito Divine Beast yesterday and it was by far the easiest of the three I've done so far. I think I was in and out in less than 40 minutes and I opened all the chests.
The game is a 10 for me but if could wish for one thing for a sequel it would be to make the dungeons bigger and incorporate some of the more challenging shrine puzzles to the actual dungeons.

I pretty much agree, if they want to have very few dungeons at least make them a little longer. If they want to have these short dungeons like the Divine Beasts then at least make more of them. Either way they go I hope that the dungeons and shrines (or whatever fills that role) in the next game have some more visual styles.
 
I wanted to do the two remaining divine beasts over the weekend so I'll get closer to the end of the game. I didn't and instead got distracted by other stuff. Did all the springs, a few shrines, beat up a few lynels, found a few Koroks, solved a few quests and got the Ancient Armor which plus the Barbarian Helmet is my new style.

Now going to farm upgrade materials so I can walk through the desert without dehydrating. And I guess the star pieces needed for the final upgrade are found from shooting stars. Because when I didn't needed them I saw a bunch of shooting stars and now there's none.

Anyone got tips for fighting a Moldora? Found two on the way to the fourth fairy fountain. The joycons did vibrate before the things got out of the ground and bit me.
 
The rolling maze shrine was complete shit on handheld, if other people hadn't already complained about it I would have assumed the gyro in mine was broken. Cleared it first time using the controller on the TV though...
 
Did the Rito Divine Beast yesterday and it was by far the easiest of the three I've done so far. I think I was in and out in less than 40 minutes and I opened all the chests.
The game is a 10 for me but if could wish for one thing for a sequel it would be to make the dungeons bigger and incorporate some of the more challenging shrine puzzles to the actual dungeons.

Honestly, the Rito section in general felt a lot shorter and shallower than any of the other sections. I'd definitely much rather have bigger dungeons if there's only going to be a few, kinda like Majora's Mask.

The Goron one has definitely been my favourite so far. Even the lead up to the dungeon was pretty fun
because you can just murder all the drones in the stealth section.
The dungeon felt the smartest and the boss is the only one I've really enjoyed so far. The bosses in general have been pretty lackluster. That said, I've still got the Gerudo section to do, so maybe that'll overtake it.
 
There definitely is a blood moon bug. I have no idea what triggers it, but I had a brief period where I got 6 consecutively. I think it's a memory leak, because exiting the game doesn't reset it, you actually have to turn your Switch on and off again. If you do that, it's just a mild nuisance, but I don't think Jobbs realised and clearly just kept on playing in the face of it. I imagine in that context it would get very irritating very quickly. For most people, the Blood Moon event is something that will happen every 3-4 hours of gameplay at most, which makes for a rather different conversation.

It really should be patched if it is a memory leak.
It only happened to me maybe once every 5 hours but that was due to me turning off the console every time after playing (which is a pain to do if your using a tv).
I can't begin to imagine how annoying it must be to have that glitch, it would really interrupt the flow of the game and become so annoying.
 
I think this is one of my single biggest criticisms. I want more challenging enemies and combat scenarios that demand good knowledge of combat and that would actually make use of all the hearts and gear I spent time hunting down.. After a certain point nothing isn't easy. Lynel is the hardest enemy in the game (including bosses which are all pushovers) and he becomes pretty manageable once you have a few extra hearts and decent weapons.

I've got 15 hearts , full steam wheel and some armor levelled up to 3 stars but I still get my ass handed to me. Camps of 8, 9 enemies that can kill me in two hits. One arrow take a 6 or 7 hearts of it hits me. Don't know if they are scaling with me or if its the area in
 
As trustworthy as any subjective opinion about anything that is not a universal truth that has facts to back it up.
That's not really a good deflection. You cannot criticize an opinion for outward correspondence, but you can criticize it for internal consistency. So bringing up the metacritic is not really valid, but bringing up other review scores by the outlets is.
 
I disagree. I would totally be open to more difficult dungeons, but I don't want long drawn out ones like they usually do. I much prefer these short, extremely focussed ones.

I'm not talking about a 3 or 4 hour dungeon or anything like that but at least have different rooms with interesting puzzles that are not tied to the overall dungeon gimmick (like the map based ones here). Not just a big central room and maybe one room to the left and right and maybe an outside area.
I want to enter a room and have the door close behind me and I have to fight off something or solve a puzzle before I get out. I also want to get something out of that room that I need somewhere else even if it's just a key. I don't really get any satisfaction from opening a chest and it only contains a screw. There are no meaningful rewards in the dungeons.

The Rito boss was also by far the biggest let down compared to the Zora or Gerudo bosses.
I used the
Master Sword
and it only took me two sets of attack while he was close to the ground and the fight was over.

Like I said, this is easily a 10 for me but next time have 100 shrines scattered around the world instead of 120 and split those 20 shrine puzzles across the real dungeons to flesh them out a little more and I'd be happy.
 
Yeah, if you compare those scores to other scores of them, i'm asking how trust worthy this is.
I have only read Jim's review, and never have I disagreed with a review of his as much as with this one. There are several things, like the weapon degradation system, that I can see his issue with, even if I don't agree with it personally, but in other aspects I get the feeling that he didn't (want to) consider why things are the way they are and how they might be steps up from typical tropes. One aspect is the shrines. He calls them out of place and just there because they need Zelda dungeons, but in saying that he completely ignores the fact that these shrines are part of the landschap and have been used as landmarks around which civilisation has gathered (see
basically every village, but also the ones that are used as Holy places like the one with the Goron strength test
) and serve as a cross-era location for every new her to underground the trials that test his resolve. Another aspect is the towers. He throw a shitpost-like comment about them in at the end of his review, basically degradating them to Ubitowers. He completely ignores that these towers are often defended by a powerful set of enemies and are often situated in a location or a construction that demands skill in scaling it or in avoiding/combatting enemies. Never have they felt anywhere near as triviale to reach as AC towers, and they also only reveal the lay-out of the map: they don't bombard the map with icon, which is the biggest problem with Ubitowers imo.

My impression is all in all that his review is unfairly dismissive of some design decisions without even considering them, which makes the review feel quite weak to me.
 
People here really kept trying to kill the Lynel during the shock arrow run? I only needed to get one-shotted by him once to figure out that I could just take the arrows and keep out of its sight.

There are those of us who fight the Lynel because we think we have to. But there are those of us who fight the Lynel because we choose to.

I was not leaving until I killed it. It only took me four or five times, and because of how powerful it is, each time was short. It can be done, but you need to seek out the flurry rushes exclusively.
 
I think this is one of my single biggest criticisms. I want more challenging enemies and combat scenarios that demand good knowledge of combat and that would actually make use of all the hearts and gear I spent time hunting down.. After a certain point nothing isn't easy. Lynel is the hardest enemy in the game (including bosses which are all pushovers) and he becomes pretty manageable once you have a few extra hearts and decent weapons.

Oh man now I'm disappointed as he was a cakewalk for me and I only had 3 hearts when I beat him.
 
That's not really a good deflection. You cannot criticize an opinion for outward correspondence, but you can criticize it for internal consistency. So bringing up the metacritic is not really valid, but bringing up other review scores by the outlets is.

I wasn't trying to deflect anything. You can in fact criticize an opinion for whatever reason you want. That doesn't mean that you should or that the criticism is good, if you know what I mean. I completely understand people being wary with Jim's review.
 
There are those of us who fight the Lynel because we think we have to. But there are those of us who fight the Lynel because we choose to.

I was not leaving until I killed it. It only took me four or five times, and because of how powerful it is, each time was short. It can be done, but you need to seek out the flurry rushes exclusively.

This, I died a lot but it was so worth it, almost like a Dark Souls bossfight. So much that I´ve made a point of killing every Lynel I come across during the game and marking their spawn position on the map so I can go back later and kill them again.
 
I think this is one of my single biggest criticisms. I want more challenging enemies and combat scenarios that demand good knowledge of combat and that would actually make use of all the hearts and gear I spent time hunting down.. After a certain point nothing isn't easy. Lynel is the hardest enemy in the game (including bosses which are all pushovers) and he becomes pretty manageable once you have a few extra hearts and decent weapons.
I think the challenge is quite good. Hard enough for me to actually give a damn, but not hard to the point that is frustrating. Although i'm playing a bit underleveled. I think if i did more shrines, the game would be much easier. Especially after you get good gear, for a change.
 
Broke my 50 dmg sword on a Lynel :(
I don't remember where I got the sword anymore.
The loot wasn't worth it.

At least I learned the value of defense boost meals. Also mighty durians are amazing, don't need HP level ups when I can cook +20 max HP meals for challenging areas.

edit: Is there a hidden ATK stat that goes up per level or are Lynels really that tough? Moblins go down in like 2-3 shots with a mid tier bow.
 
So some attention seeking dork gave it 7/10. Who cares. Stop talking about it. That's what he wants us to do, That's why he gave it a 7. It should be given the same attention as the latest bum gossip in the daily mail - designed to reel you in, but ultimately vapid.
 
Nah I'm a fan of Jim and I believe he dropped it with this review.

Let alone his recent review of Horizon where he praises some open world stuff that he has previously bashed on or even does in the review of zelda itself. That plus the recent, totally valid and deserved, criticism to nintendo's ways about handling content and copyright makes this review hard to believe for me. The points he criticises are perfectly valid from a subjective point of view but giving this game a 7 when two months ago gave a 10 to a game like yakuza 0 makes me doubt there's an agenda here.

A 7 to BotW is fine from a usually harsh review that will trash games on the premise of game mechanics that while not bad, block him individually from enjoying the game but Jim is not that kind of reviewer, he will give credit were due to games even if he personally doesn't like few stuff.

Reading his text I would have understood a 8/10, and it would have fit the bill and what he says on the text.

I've finished reading the review with the impression that Jim did the math and wanted to give one back to Nintendo.

Not the end of the world, I still like the way he writes, I wont go to him to get an opinion on nintendo software anymore, can't trust he's not biased.

So some attention seeking dork gave it 7/10. Who cares. Stop talking about it. That's what he wants us to do, That's why he gave it a 7. It should be given the same attention as the latest bum gossip in the daily mail - designed to reel you in, but ultimately vapid.

This is stupid and this kind of comment is exactly how he gets away from explaining that score, he'll just throw any further questioning under the "nintendo fanboys are ddosing me like no man's sky fans".
 
Nah I'm a fan of Jim and I believe he dropped it with this review.

Let alone his recent review of Horizon where he praises some open world stuff that he has previously bashed on or even does in the review of zelda itself. That plus the recent, totally valid and deserved, criticism to nintendo's ways about handling content and copyright makes this review hard to believe for me. The points he criticises are perfectly valid from a subjective point of view but giving this game a 7 when two months ago gave a 10 to a game like yakuza 0 makes me doubt there's an agenda here.

A 7 to BotW is fine from a usually harsh review that will trash games on the premise of game mechanics that while not bad, block him individually from enjoying the game but Jim is not that kind of reviewer, he will give credit were due to games even if he personally doesn't like few stuff.

Reading his text I would have understood a 8/10, and it would have fit the bill and what he says on the text.

I've finished reading the review with the impression that Jim did the math and wanted to give one back to Nintendo.

Not the end of the world, I still like the way he writes, I wont go to him to get an opinion on nintendo software anymore, can't trust he's not biased.



This is stupid and this kind of comment is exactly how he gets away from explaining that score, he'll just throw any further questioning under the "nintendo fanboys are ddosing me like no man's sky fans".
I kinda feel the same way. He has great critical faculties but he seems to have thrown them out for this review, disabling him from considering what might be good about what he doesn't like, something he has been capable of in basically any other review. His dislike for Nintendo seems like a factor here, which is disappointing to say the least.
 
Is the Lynel fight in the
ruins of the Arena
supposed to give you anything? Did I overlook something? A shrine? A chest? Or is a bunch of monster loot all you get?

If so, a bit disappointing, but the general setup of the place was epic.
 
Just found something interesting in an old Aonuma interview from 2004:

"To tell you the truth, I've been thinking for a long time about how I could work cooking into a game somehow. But the fact of the matter is that cooking, when you stop to think about it, is pretty boring. It's really slow work and there's not a lot you can really do to make it seem very exciting. I guess if you watch television in the US there are a lot of cooking shows and they somehow manage to make it seem exciting. So maybe if, going forward, I can find a way to make cooking seem more exciting and allow people to have fun with it, I would probably try to put it into a game. Maybe if at some point down the road there is cooking in a game, you guys can all look back and say, "Hey. I bet Aonuma did this.""

Well, I guess he finally accomplished his goal, right?
 
Just found something interesting in an old Aonuma interview from 2004:

"To tell you the truth, I've been thinking for a long time about how I could work cooking into a game somehow. But the fact of the matter is that cooking, when you stop to think about it, is pretty boring. It's really slow work and there's not a lot you can really do to make it seem very exciting. I guess if you watch television in the US there are a lot of cooking shows and they somehow manage to make it seem exciting. So maybe if, going forward, I can find a way to make cooking seem more exciting and allow people to have fun with it, I would probably try to put it into a game. Maybe if at some point down the road there is cooking in a game, you guys can all look back and say, "Hey. I bet Aonuma did this.""

Well, I guess he finally accomplished his goal, right?
Wow, that's so cool.
 
I finally finished the game. I have to say that I really wish they would've gone further with the idea of
the divine beasts dealing damage to Ganon by adding another four divine beasts and allowing you to completely bypass that portion of the battle.
I still dislike the combat in this game, and the fight against
Calamity Ganon relies too heavily on the fact that he's invulnerable for so much of the fight.
 
I have only read Jim's review, and never have I disagreed with a review of his as much as with this one. There are several things, like the weapon degradation system, that I can see his issue with, even if I don't agree with it personally, but in other aspects I get the feeling that he didn't (want to) consider why things are the way they are and how they might be steps up from typical tropes. One aspect is the shrines. He calls them out of place and just there because they need Zelda dungeons, but in saying that he completely ignores the fact that these shrines are part of the landschap and have been used as landmarks around which civilisation has gathered (see
basically every village, but also the ones that are used as Holy places like the one with the Goron strength test
) and serve as a cross-era location for every new her to underground the trials that test his resolve. Another aspect is the towers. He throw a shitpost-like comment about them in at the end of his review, basically degradating them to Ubitowers. He completely ignores that these towers are often defended by a powerful set of enemies and are often situated in a location or a construction that demands skill in scaling it or in avoiding/combatting enemies. Never have they felt anywhere near as triviale to reach as AC towers, and they also only reveal the lay-out of the map: they don't bombard the map with icon, which is the biggest problem with Ubitowers imo.

My impression is all in all that his review is unfairly dismissive of some design decisions without even considering them, which makes the review feel quite weak to me.

Totally agree. After reading the review it seems clear to me that he started by giving BotW a 10 and then started looking for negative aspects to deduct points from the score, just to prove that every other reviewer who gave it a 10 was wrong (his last sentence in the review is a slip that confirms this intention). Throughout all the review he doubles down on the things he doesn´t like (which doesn´t mean those things are bad) and blazes through the positive aspects as if they were something every game under the sun is doing. He describes with detail what he doesn´t like about weapon durability, but makes no similar effort to describe the exceptionaly well designed open world or the new dimension the world has when compared to other games thanks to the always present physics and chemistry systems. And yeah, the world is extremely well designed, the more I play the game the more clearly I see it: how everything makes sense, how every protuberance in the geometry has a reason to be and is masterfully used for traversal, puzzles, secrets, how there is even a proper level structure and pacing when you follow the paths that make the most sense...I´ve found more than 80 shrines and 170 Korok seeds and I still haven´t set foot in the desert so I´ve spent my share of time studying the world. This is not open for debate and doesn´t fall in the realm of subjective opinions: the world is masterfully designed to the last stone and if a reviewer is unable to understand this, he just lacks the skills to analyze games or has allowed his personal bias to muddle his review.

At one point on the Hera region I was able to find a Korok seed, enemy camp, shrine, a hidden NPC with a minigame or a boss every few minutes just by looking at the map and making an effort to understand it. Later in another region I went through a narrow passage filled with enemy encounters which felt like a Dark Souls level in structure, culminating in 2 boss fights against a Lynel and a Hinox, followed by a change of setting and a exploration section to let emotions sink in from what had just happened. I remember thinking that it was awesome pacing and I´m pretty sure all this just flew over Jim´s head, or he purposedly chose to ignore it in his review.

In conclusion, I´m not sure if his review is expressing just his bias against Nintendo, his lack of knowledge to correctly analyze games or his agenda to create controversy and generate visibility for himself. Probably it´s a mix of everything.
 
Is the Lynel fight in the
ruins of the Arena
supposed to give you anything? Did I overlook something? A shrine? A chest? Or is a bunch of monster loot all you get?

If so, a bit disappointing, but the general setup of the place was epic.

There's no special reward, but Lynels tend to drop some of the best gear in the game which is a pretty good reward itself.
 
Just found something interesting in an old Aonuma interview from 2004:

"To tell you the truth, I've been thinking for a long time about how I could work cooking into a game somehow. But the fact of the matter is that cooking, when you stop to think about it, is pretty boring. It's really slow work and there's not a lot you can really do to make it seem very exciting. I guess if you watch television in the US there are a lot of cooking shows and they somehow manage to make it seem exciting. So maybe if, going forward, I can find a way to make cooking seem more exciting and allow people to have fun with it, I would probably try to put it into a game. Maybe if at some point down the road there is cooking in a game, you guys can all look back and say, "Hey. I bet Aonuma did this.""

Well, I guess he finally accomplished his goal, right?
That's hilarious. They aren't the first game to do it but they did it great in the context of their sandbox
 
Question about Naboris dungeon:
there's a terminal behind a locked gate that you need to open by activating two electric lanterns. Was there a second electric orb or was the solution to actually bridge the two triggers together using metal objects?
 
Question about Naboris dungeon:
there's a terminal behind a locked gate that you need to open by activating two electric lanterns. Was there a second electric orb or was the solution to actually bridge the two triggers together using metal objects?

There's a second orb.
 
Question about Naboris dungeon:
there's a terminal behind a locked gate that you need to open by activating two electric lanterns. Was there a second electric orb or was the solution to actually bridge the two triggers together using metal objects?
There is a second
 
Can we reopen the review thread so we don't have to have all this OMG 7/10 omg 6/10 omg 97 stuff all over every page (some of it from first/only time posters to the thread)?
 
Is the Lynel fight in the
ruins of the Arena
supposed to give you anything? Did I overlook something? A shrine? A chest? Or is a bunch of monster loot all you get?

If so, a bit disappointing, but the general setup of the place was epic.
There is a chest on top of the ruins but i can't remember what it was.
 
This is not open for debate and doesn´t fall in the realm of subjective opinions: the world is masterfully designed to the last stone and if a reviewer is unable to understand this, he just lacks the skills to analyze games or has allowed his personal bias to muddle his review.

fucking lol
 
How many times have you guys looked up a guide to finish a shrine or puzzle? I think I have about 3 times and it feels bad. Figuring out stuff that is tricky is so rewarding in this game.
 
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