• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

Status
Not open for further replies.
whats the best way to mount a deer
for the crowned beast quest

driving me crazy. even with my sneak potions those deers hear me from a mile away
 
If you would not mind having to use a itrm every time there is rain, you should not mind checking the weather forecast on the UI and creating a fire to skip the day if rain is coming soon.

You then have to stop, abandon what you're currently exploring, go somewhere else to find a fire, skip the next day, return to where you were, and repeat all of the section up until where you were when it started raining. It's not a fun gameplay loop, and is one of the relatively few criticisms I have of BotW. At the moment, weather doesn't change your gameplay experience by opening up new avenues, it just shuts existing ones.
 
Fang and Bone shop:

Holy shit, full Dark Link outfit! What an awesome thing for long-time Zelda fans. I hope there is more stuff along these lines in the game that I'm yet to discover.

He never seems to be selling anything other than silly hats. At what point does he start selling something that awesome? Do I need to cash in more parts for mon or complete stuff in game?
 
I feel like a lof of the shrines could have been combined in to single, bigger shrines.

Of course they could have, but they're bite sized locations that allow people to get in and out and back to exploring. I don't think there's a need to butcher one aspect of the game to improve another. This can easily be solved in the future by improving the main dungeons somewhat while leaving shrines as they are. This way, everyone wins. I enjoy going in real quick, doing a challenge and going about my business.

They're also a welcome sight while exploring.
 
If you would not mind having to use a itrm every time there is rain, you should not mind checking the weather forecast on the UI and creating a fire to skip the day if rain is coming soon.

Some of us like the Pro HUD which doesn't have the nifty weather forecast. For me, rain is completely unpredictable.
 
eventide island

the last ball, the one that came off the hinox, I accidentally dropped it in the quicksand and it seems to have vanished. I looked around where the hinox was to see if it respawned there and I can't find it.

Any ideas?

Or you could have waited
til the red moon. That resets most everything in the world.
Neat mechanic.
 
If Wizrobes had more HP, they would be so feared, lol
Because when they summon the weather to rekt me, I always die XD (yes, I suck at aiming with bow)
 
Does someone have a tip to hit in a straight line the stasis rune? I have to hit a boulder in the Irokk Shrine in a rect line with a hammer ( over water). I completed the shrine but the extra chest has some extra ruins in the water to make it worse.
 
You then have to stop, abandon what you're currently exploring, go somewhere else to find a fire, skip the next day, return to where you were, and repeat all of the section up until where you were when it started raining. It's not a fun gameplay loop, and is one of the relatively few criticisms I have of BotW. At the moment, weather doesn't change your gameplay experience by opening up new avenues, it just shuts existing ones.

Make a fire where you are standing. Why do you need to leave? You can see the weather for the next few hours so its easy to plan your climbing so you can stop and skip the day on the spot.

Some of us like the Pro HUD which doesn't have the nifty weather forecast. For me, rain is completely unpredictable.

They should add it to the map for sure. It woyld be trivial to check the map for weather before starting to travel to your next target.
 
I find they spot you too often. Just prepare a meal with a big stealth boost, and sneak up on them from behind.

I'm trying to do that quest as well, and even with the full Sheikah suit I can't reliably sneak up behind a buck. Inevitably one of the other deer will see me and go running, which sends the buck running as well.
 
You then have to stop, abandon what you're currently exploring, go somewhere else to find a fire, skip the next day, return to where you were, and repeat all of the section up until where you were when it started raining. It's not a fun gameplay loop, and is one of the relatively few criticisms I have of BotW. At the moment, weather doesn't change your gameplay experience by opening up new avenues, it just shuts existing ones.
You don't need to abandon anything. You can create a fire to sit at with wood and Flint.

Edit: underneath cover of course so the fire doesn't get rained on.
 
still surprised how many classic enemies are missing. theres no piranha plants, likes likes, wallmasters, beamos, redeads, skulltulas, darknuts, helmasaurs (best LTTP boss), or crows.


No Beamos? What do you think Guardians are? They're basically highly advanced versions of that. I imagine Beamos were the original prototype, and they eventually went "well shit, why don't we give them legs so they don't just stand there shooting lasers?" and tada, new and improved crawling death laser machines
 
I'm so far behind all you guys. I keep peeking in here but running away due to mild spoilers. Definitely enjoying the game. It's easy to pick up and play for short spurts.
 
just looked at a map for zelda and holyshit its big. im only at mount lanaryu ish area and thought i must have explored quite a bit.
 
You don't need to abandon anything. You can create a fire to sit at with wood and Flint.

Edit: underneath cover of course so the fire doesn't get rained on.

If you use the weather forecast helper thing, you can make your fire way before the rai starts, so you shouldnt have to look for cover. Either way you could even plan your climbing so you end up under cover before the rain starts.
 
About 35-40 hours in and i've got the memories quest & the final quest left.

Sooooooo many side quests to do, i'm in no hurry but can anyone confirm if you're able to free roam after the ending?
 
just need a quick piece of advice, is it worth keeping every item i come across or should i sell them (like amber, opal,... and all the cooking ingredients) worried i will sell something useful, want to buy that damned house.
 
Slight spoilers about items
I finally found
the Master Sword
and I didn't beat any of the main dungeons yet. The area is pretty cool too.



This game is taking all of my free time. It's been pretty much Zelda + work the past week :|

Is that a manual app or.... what?
 
Some enemies I'd add in a potential sequel

Likelike - Can eat your shield. If you run away it's gone forever, but if you kill them it comes back. A rare white variant will fully repair whatever shield they eat. Also variants for sword and bow eaters.

Beamos - Stationary Guardian-like enemies, for use in areas that are dangerous, but not enough to use a regular guardian. Die to one hit in the eye with an arrow and are substantially weaker than Guardians, and also drop far less interesting loot.

Stalfos - Mini-boss Stal monster with no "living" equal.

Stalchild - Mini Stal monsters with no "living" equal. Spawn in larger numbers than other Stal monsters, but they all die in one hit from anything with no need to chase their head around.

Deku Baba - Same as they always are. An odd omission from this game to not include them.
 
About 35-40 hours in and i've got the memories quest & the final quest left.

Sooooooo many side quests to do, i'm in no hurry but can anyone confirm if you're able to free roam after the ending?


Your save gets marked with a Star and unlocks
Map Completion %, as well as % completions for each of three type of quests.
 
Oh man, I beat a dungeon last night. I remember when I first walked in there and I had no clue how to get to any part of it. By the end, I can only equate it to getting through a set of puzzles in the Witness. I feel like a friggin genius! I wonder if I'm doing the dungeons too early. When I went to the first one I had only leveled up my health and stamina once, but since there was virtually no combat it in the dungeon, I guess that wasn't really an issue.

I wonder if I should just bee-line through all the dungeons just for the heart containers, and then carry on with all the ope world stuff? Is that a valid approach?
 
If there's one thing I'd get rid of in this game it's the motion control puzzles. Particularly annoying in my case because I play with the Wii U pro controller and need to switch controllers every time I come across a motion controlled puzzle.

Also, dungeon rating:
Lizard > bird > elephant >>>>>>>>>>>>> camel

There are Gerudo in the town that answer all these questions. Talk to everyone!

OK, I will!

I think that woman you mentioned says that she doesn't live in Gerudo Town permanently since she got married, but has to come back to work - I guess some of them must end up only being able to see their husband and any (non-Gerudo) male children only for a few months at a time, unless they're willing to move away completely. Though there's probably several different ways that the drama of Gerudo relationships could resolve, with ample room for accidental pregnancies, exiled sons, dramatic breakups and shattered families.

Thanks, I don't remember that. I like what they did with the Gerudo in this game. They're strong and badass as always but they also got a little more depth than usually. They have this idealized fairy tale idea of love and the perfect mate but most of them hardly/never get the chance to interact with the other sex. There's an elderly lady sitting alone in a back alley that says she traveled the world to find that fairy tale. She was once a young beautiful woman and all the men turned their head when she entered the room. But she spent so much time looking looking for that perfect mate that she eventually got so old that the men stopped turning their heads at her. She used to be sad about it but she's happy now. There are many minor NPCs in this game and they aren't terribly fleshed out but they have a lot of character.
 
Does someone have a tip to hit in a straight line the stasis rune? I have to hit a boulder in the Irokk Shrine in a rect line with a hammer ( over water). I completed the shrine but the extra chest has some extra ruins in the water to make it worse.

Lock on to the item and line yourself up straight. The targeting in general helps precision with movement.
 
So I have 7 heart containers no extra stamina, I feel relatively weak in general since my weapons don't last long and I don't hit that hard either.
Should I tackle the 4 beasts and then go and explore for shrines and stuff? or is the time for exploring right now before the beasts? I feel I won't be able to survive much nor have the tool/resources for deep exploration/challenges right now.

So where's the sweet spot to stop story progression and go shrines/secrets hunting?

I tackled my first one at 9 hearts and a couple stam upgrades, I did the second last night at 10 hearts and 4 stam upgrades.

I personally feel like I probably should have started doing them sooner. The two that I have done have
both been fucking awesome, especially Van Ruta
, though they
were both fairly easy, especially Van Medoh
not to mention that
they give special abilities that make exploring or fighting easier.

I'd keep going on shrines, until you get bored of adventuring around in the world and doing shrines when you find them, and then sprinkle in the Beasts. And get that stamina up. Now I have two full bars of stam, and it's game changing.
 
Some enemies I'd add in a potential sequel

Likelike - Can eat your shield. If you run away it's gone forever, but if you kill them it comes back. A rare white variant will fully repair whatever shield they eat. Also variants for sword and bow eaters.

Beamos - Stationary Guardian-like enemies, for use in areas that are dangerous, but not enough to use a regular guardian. Die to one hit in the eye with an arrow and are substantially weaker than Guardians, and also drop far less interesting loot.

Stalfos - Mini-boss Stal monster with no "living" equal.

Stalchild - Mini Stal monsters with no "living" equal. Spawn in larger numbers than other Stal monsters, but they all die in one hit from anything with no need to chase their head around.

Deku Baba - Same as they always are. An odd omission from this game to not include them.

Likelikes would by far be the scariest enemy to encounter in a game like this, especially the ones that act like traps lol. I can't believe it's not in this game.

Then again, Likelikes always freaked me out as a kid and I'm not so sure I want to see an HD version of them. Same with Skulltulas.
 
I finally got some time to sit down with this game over the weekend, and MY GOD. The amount of freedom you have in this game is liberating. I ended my play session yesterday by climbing a cold mountain, clearly well before I was supposed to be there because even the cold fighting tunic I got at the beginning of my adventure wasn't working.
As I was running up the mountain and past all the enemies, you know, just to see how far I could go before dying, I came to a shrine at the top of the mountain. Here I had to save a dragon from Calamity Ganon's corruption by using updrafts and my para glider as he descended the mountain with every hit. Healing myself with the dozens of apples I've gathered along the way, I was successful in freeing the beast.

This was the most exhilarating thing I've ever done in a video game, hands down. Nintendo has crafted something special here for sure. It's not like any game I've ever played before.

that's probably my favorite moment of the game
 
Deku Baba - Same as they always are. An odd omission from this game to not include them.

With the huge nature theme of the game the lack of Deku Babas is very strange to me. This game also felt like the perfect time to reintroduce the Deku Scrub race, potentially as both enemies and NPCs.
In general I REALLY hope this game gets a Majora style direct sequel built directly on top of it with heavy asset reuse and a 2-3 year dev time, and if it does I hope enemy variety is one of the things to get a big boost.
 
So I have 7 heart containers no extra stamina, I feel relatively weak in general since my weapons don't last long and I don't hit that hard either.
Should I tackle the 4 beasts and then go and explore for shrines and stuff? or is the time for exploring right now before the beasts? I feel I won't be able to survive much nor have the tool/resources for deep exploration/challenges right now.

So where's the sweet spot to stop story progression and go shrines/secrets hunting?

Just do whatever you feel like whenever you feel like it. Keep in mind you can always make food or potions to compensate for attack/defense shortcomings if you feel like you're getting outclassed. I did my first beast with like five hearts and no stamina upgrades.
 
You then have to stop, abandon what you're currently exploring, go somewhere else to find a fire, skip the next day, return to where you were, and repeat all of the section up until where you were when it started raining. It's not a fun gameplay loop, and is one of the relatively few criticisms I have of BotW. At the moment, weather doesn't change your gameplay experience by opening up new avenues, it just shuts existing ones.

stealth is easier in the rain because of the added noise and if it's a thunder storm that opens up some more (pretty hilarious) gameplay opportunities utilizing magnises and in certain situations you can get the lightning to create a fire which creates an updraft
 
Some enemies I'd add in a potential sequel

Likelike - Can eat your shield. If you run away it's gone forever, but if you kill them it comes back. A rare white variant will fully repair whatever shield they eat. Also variants for sword and bow eaters.

Beamos - Stationary Guardian-like enemies, for use in areas that are dangerous, but not enough to use a regular guardian. Die to one hit in the eye with an arrow and are substantially weaker than Guardians, and also drop far less interesting loot.

Stalfos - Mini-boss Stal monster with no "living" equal.

Stalchild - Mini Stal monsters with no "living" equal. Spawn in larger numbers than other Stal monsters, but they all die in one hit from anything with no need to chase their head around.

Deku Baba - Same as they always are. An odd omission from this game to not include them.

I'm super surprised that Likelikes aren't in the game. A game where shields are a dime a dozen and they leave out Likelikes.

If they were worried about people burning through weapons on enemies that don't use weapons, they could've had the Likelikes just be generic equipment eaters and have them spit out various shields and weapons when you kill one, even if they didn't eat your stuff. And Deku Baba's could've been like the other OHKO enemies or they could've dropped more powerful sticks that would be semi-decent as weapons.

I feel like Beamos are redundant, even if they would've made narrative sense. Guardians are just more interesting to me.
 
With the huge nature theme of the game the lack of Deku Babas is very strange to me. This game also felt like the perfect time to reintroduce the Deku Scrub race, potentially as both enemies and NPCs.
In general I REALLY hope this game gets a Majora style direct sequel built directly on top of it with heavy asset reuse and a 2-3 year dev time, and if it does I hope enemy variety is one of the things to get a big boost.

I dunno why they made a land Octorok when a Deku Scrub would have worked just as well.

Heck, it could be the same exact enemy behavior with a different model (which is basically how it worked in OoT).
 
So can anyone tell me of a very good cooking recipe for health?

Im using 1 or 4 Durian.

C6b1US_UsAAAX3r.jpg
 
Status
Not open for further replies.
Top Bottom