Like, I think I have three good examples of my biggest issues with the game (and I didn't 100% so just take these as my opinion/impression). First, for a game with all this great exploration all the best loot is bought in shops. and 2nd, When you finally get the master sword like the best weapon in the game, the game straight up says don't use it or it'll break. And then like the whole premise of being let free in this environment to kind of figure it out on your own just directly collides with the quest system that's just like "nah, actually, just go here". So it's like the game kind of sets you up to feel really good doing a thing, or finding a thing, or figuring something out... but then it doesn't actually give you a thing or actually let you solve any meaningful mysteries on your own.
I just think the game could have done with something more in the progression system. and less (yea i know it's like way less then most zelda games) in the hand holding department. Like more runes to unlock, or better more permanent gear that you found from exploring, dungeons that were more significant. Like how awesome would it have been if some of the shrines or main dungeons were more then just puzzle or combat chambers, and then gave you like a permanent boomerang or unlimited arrows or something more then just a heart container.
And the entire time I was waiting for the other shoe to drop... like the 4 main dungeons were just the prelude and we were about to go back in time, or discover the dark world, or you know do the Zelda thing of OHHH secret big suprise, but it never happened.
However, I still think it's a fantastic game for what it is, I just think if falls short of what I thought it could have been. I'd rate it 8/10.