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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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Did I miss something on the labrynth? I got the shrine, but I feel like there was more.

Also, where all does Pikango appear? I've only been able to get his hints in Kakariko and
whichever stable led to the Lake Hylia memory.
 
That's interesting... after I finished my first divine beast (and only one so far), that's when the game felt 'elevated' to me, that this dungeon was a part of the world and fit into the game's narrative from a character perspective. Most dungeons in Zelda are a means to an end or a new tool, with a boss that almost always is vulnerable to whatever it is you find in that dungeon. This felt more organic and so frickin' huge as to make some of the heights dizzying and truly terrifying at times. One or two of the puzzles in it also threw me for a loop, and it took me an hour just to get them sorted, even though I knew I had everything I needed to be successful going in.

That's part of the genius of this game and the best break with series conventions. You have all the tools you need, now figure out how to apply them.
 
Finished the game. After the first 20 hours I was pretty sure this was going to be the greatest Zelda of all time. 120 shrines and 370 Korok Seeds later I have come to the conclusion that I don't like the game very much lol.

I think the point where everything started to fall apart for me was the moment I finished the first Divine Beast. "Are you shitting me, that's it?" was my first thought followed by the realization that this is a Zelda game without dungeons followed by feeling profound sadness. I don't understand. Nintendo set out to create the biggest and baddest Zelda of all time and somehow the "dungeons" ended up being puny little puzzle rooms scattered all over the world making me feel as if I'm playing The Witness or something.

I wanted some mega-structures that needed preparation, time, plenty of enemies to fight, lots of puzzles, mini-bosses and actual unique boss fights worth a damn. I got fuck all. The lack of proper dungeons also means that there is a complete separation of combat and puzzles in this game. It's either combat time or puzzle time but never both, which is kind of the best part of the Zelda formula?

And while I liked the exploration (it's a great world, really!) the repetitiveness of it all reared its ugly head rather fast. The enemy variety is abysmal. No matter where you are in this world, you fight Bokoblins, Moblins and Lizalfos all day everyday. I wonder what kind of new enemy threats await me in the jungle. No wait I don't. Remember when you first encountered a Talus and Hinox? That was great, but I bet you guys didn't expect them to be the only two overworld bosses in the entire fucking game. I think the degree to which this game lacks enemy types is almost mindblowing.

So I explore the world solving Korok puzzles that are all the same, finding shrines that all look the same, doing main-"dungeons" that all look the same with the same gimmick, fighting the same enemies in samey enemy camps and even the goddamn "bosses" are palette swaps. Yeah, this truly is a modern open world game heh.

I dunno, this just isn't it. This is not the game I want Zelda to be. I need more than a great overworld with a fun physics-engine. Nintendo made a great open world game but I'd like for them to figure out how to make a great open world Zelda game.

I suck at puzzles so I felt like a genius when things clicked for me. I do wish the dungeons were longer and the bosses were stronger but I'm satisfied with the two I've experienced so far.

Your comments about enemies are spot on though. Hope theres more variety on the next game. That being said, I'm terrible at the combat in this game so I still find some of the enemies difficult. If I get mobbed by more than 1 Lizalfos, I'm screwed. And Lizalfos in different regions fight differently so I have to be smart about those encounters as well.
 
Encountered my first Lynels today. Took me about ten or so attempts to learn the basics but then defeated two in quick succession.
Lynels with a club seem to be a Right pain in the arse. Their attack when they hold it two handed vertically above their heads, I was successfully dodging and setting myself up for a flurry attack but still being caught in the shock wave. Most of my deaths were from that attack tbh.
 
That's part of the genius of this game and the best break with series conventions. You have all the tools you need, now figure out how to apply them.
It's not only "figure out how to apply them." It's more liberating. It's "choose how to apply them." There are often various solutions to problems, and the player decides on the execution.
 
Ga!!! I'm having trouble with the
Yiga Clan stealth area.
if I knew the layout and final destination it wouldn't be so bad. But trying to figure it out while trying to stay hidden is kicking my back side.

A lot of people seem to have trouble with it...but it's PAINFULLY easy once you know the trick.

If you just want a hint, just try to think of what the girl in the cage says about what she knows about the Yiga.

Spoiler tagging just in case you want to figure it out yourself...

The Yiga are OBSESSED with Bananas, you can distract them easily by tossing Bananas from the rafters, which will cause a yiga guard to abandon his post and go devour the delicious banana
 
I think the dungeons are better because you have to think wholistically. Previous dungeons were usually just a set of roadblocks in which you needed keys or an item from elsewhere to progress. Sure, these were potentially shorter if everything clicked instantly, but there were so many people here that got stuck with the small cog on the "first" dungeon. That just demonstrated that even at that point of the game, people still haven't mastered the tools they were given at the beginning of the game, and I think that is amazing.
 
Creature spoiler:

So I've been seeing a
majestic flying electric dragon with an awesome theme music in almost every region I've visited. I feel like this guy is following me.
Is he a boss? Should I engage?

It's not only "figure out how to apply them." It's more liberating. It's "choose how to apply them." There are often various solutions to problems, and the player decides on the execution.

Yup. I think I've seen 3 different solutions to a
terminal
in the Gerudo one for example. Thats awesome.
 
So I just found out that
labyrinth
next to akkala and all the good stuff under it and how everything respawns every blood moon.

Amazing game.

Yeah, I completed it but it sounds like I definitely missed something big... How do I go about going "under" it?
 
Ga!!! I'm having trouble with the
Yiga Clan stealth area.
if I knew the layout and final destination it wouldn't be so bad. But trying to figure it out while trying to stay hidden is kicking my back side.
What saved me was not a stealth potion but a strong speed potion. That plus look high at the wooden supports with a banana on.
 
That's interesting... after I finished my first divine beast (and only one so far), that's when the game felt 'elevated' to me, that this dungeon was a part of the world and fit into the game's narrative from a character perspective. Most dungeons in Zelda are a means to an end or a new tool, with a boss that almost always is vulnerable to whatever it is you find in that dungeon. This felt more organic and so frickin' huge as to make some of the heights dizzying and truly terrifying at times. One or two of the puzzles in it also threw me for a loop, and it took me an hour just to get them sorted, even though I knew I had everything I needed to be successful going in.
This is exactly how I feel after one dungeon (Ruta).
 
Creature spoiler:

So I've been seeing a
majestic flying electric dragon with an awesome theme music in almost every region I've visited. I feel like this guy is following me.
Is he a boss? Should I engage?
.

Not a boss. You can't fight it. But try shooting it with arrows in different parts of its body.
 
That's interesting... after I finished my first divine beast (and only one so far), that's when the game felt 'elevated' to me, that this dungeon was a part of the world and fit into the game's narrative from a character perspective. Most dungeons in Zelda are a means to an end or a new tool, with a boss that almost always is vulnerable to whatever it is you find in that dungeon. This felt more organic and so frickin' huge as to make some of the heights dizzying and truly terrifying at times. One or two of the puzzles in it also threw me for a loop, and it took me an hour just to get them sorted, even though I knew I had everything I needed to be successful going in.

For me also, I considered each divine beast quest to be an organic whole - the trek to the civilization, the small little tasks, the preparation out, the entry into the machine, interactions with the pilot, and then the puzzles within. I quite enjoyed the entire structure, which provided some freshness from general exploration and wandering.
 
I caught a horse.
A rather sizable horse. Named it Tiny. Because of course I did.

It's also kind of amazing how much more powerful Link gets in this game. There was a
Blue Haired Lynel
here. It's gone now. And not a scratch on Link. Stasis+ makes dangerous foes sad. Being able to freeze them mid attack, then carefully walk behind them and hit.
 
For me also, I considered each divine beast quest to be an organic whole - the trek to the civilization, the small little tasks, the preparation out, the entry into the machine, interactions with the pilot, and then the puzzles within. I quite enjoyed the entire structure, which provided some freshness from general exploration and wandering.
Yeah, I feel the same way. It plays like an evolution of what they did with Skyward Sword, where the lead up to dungeons was often a dungeon-like endeavor.
 
Thinking about it, it was pretty smart design to hide those shrines when you first see the Dueling Peaks.

Indeed. When I first saw the peaks, I tried to recreate the final shot of the first BoTW trailer with the peaks in the background and the guardian in the foreground. I gasped when I first saw it.

Edit: nvm someone else answered it.

Saw your comment before the edit. I did and promptly nope'd out of there. This was like 30 hours ago however and I think I'm prepared to go back up again.
 
A lot of people seem to have trouble with it...but it's PAINFULLY easy once you know the trick.

If you just want a hint, just try to think of what the girl in the cage says about what she knows about the Yiga.

Spoiler tagging just in case you want to figure it out yourself...

The Yiga are OBSESSED with Bananas, you can distract them easily by tossing Bananas from the rafters, which will cause a yiga guard to abandon his post and go devour the delicious banana

Even without the hint, they kind of hit you over the head
with all the platforms with bananas
.
 
Does the NA version allow for Japanese voice acting? Not to harp on the bad voice acting for the character Zelda, but boy is she awful. Everyone else seems ok.
 
Ga!!! I'm having trouble with the
Yiga Clan stealth area.
if I knew the layout and final destination it wouldn't be so bad. But trying to figure it out while trying to stay hidden is kicking my back side.

Three things got me through here:

- Stealth outfit from Kakariko
- Upgraded Stasis rune from Purah (works on enemies)
- You can backstab enemies you sneak up on

Other than that make extra sure there aren't any enemies you don't see before you make a move, I got caught like three times in the same spot before I realized there was a dude I didn't notice.
 
It's not so bad.

As you walk in, (After you get past the first part by shooting the plank holding the banana and making it drop) it's basically all the way to the end and to the right.
Use your high areas. When you come in, turn left and immediately climb the ladder and collect the treasure chest and all the bananas. Then drop down onto the canopy( (I think it's red?) so you're still above all the enemies, but below where you were) and you'll see a ledge with a banana on it . Shoot a arrow at the plank to drop the banana and the patrolling guy will go get. Then glide to the ladder behind him. Go up it. Now walk over to the exit (Still up in the rafters). You'll see it's guarded. Stand a ways in front of the guard up on the planks and drop a banana in front of him. He will run for it, then glide to the exit behind him.
 
Three things got me through here:

- Stealth outfit from Kakariko
- Upgraded Stasis rune from Purah (works on enemies)
- You can backstab enemies you sneak up on

Other than that make extra sure there aren't any enemies you don't see before you make a move, I got caught like three times in the same spot before I realized there was a dude I didn't notice.

The boss battle at the end of this area reminded me very much of a "classic Zelda boss." Anyone else feel that way?
 
Finally completed the game and I am only 32% completed with the game with 100+ shrines and nearly 160 korok seeds.

Right now I am farming to complete my armor sets.
 
The boss battle at the end of this area reminded me very much of a "classic Zelda boss." Anyone else feel that way?

Definitely feels like one of the most Zelda-y bosses I've fought so far. Right down to
him being super quirky lol.
I sorta wish they tried to make the Yiga more genuinely creepy and delved in to why they are supporting Ganon / trying to kill you.
 
Encountered my first Lynels today. Took me about ten or so attempts to learn the basics but then defeated two in quick succession.
Lynels with a club seem to be a Right pain in the arse. Their attack when they hold it two handed vertically above their heads, I was successfully dodging and setting myself up for a flurry attack but still being caught in the shock wave. Most of my deaths were from that attack tbh.


You gotta either parry it or get a really good shield. I learned that the hard way.

I really, really, love fighting in this game. there is few things like the adrenaline surge you get when fighting a lynel on low health or taking an enemy outpost head on and being bumrushed by 5 endgame minor enemies and 2 moblins. I really want to fight Dark Link in this battle system.
 
Wear stealth gear. Climb up. Glide down behind. Sneakstrike. Run back to the start to save once you've made enough progress. Use bananas if you think you need to.

I didn't think sneak strike worked on the guards. I assumed it wouldn't cause my regular strikes does little damage. I have the stealth gear and it's my primary gear but I think I've just been playing the level worng.

A lot of people seem to have trouble with it...but it's PAINFULLY easy once you know the trick.

If you just want a hint, just try to think of what the girl in the cage says about what she knows about the Yiga.

Spoiler tagging just in case you want to figure it out yourself...

The Yiga are OBSESSED with Bananas, you can distract them easily by tossing Bananas from the rafters, which will cause a yiga guard to abandon his post and go devour the delicious banana

I got the hint but just now found out that you can throw food you hold further away from your body. I always thought you could only drop food in front of you and never tried to extend the drop area. Dumb mistake on my part but now I know and it changes everything.



What saved me was not a stealth potion but a strong speed potion. That plus look high at the wooden supports with a banana on.


Yeah, I just played the level wrong over and over. It never occurred to me to use the upper level. I was head strong on being in the thick of things.


Thanks for all the feed back.
 
I was genuinely surprised by the new approach to dungeons. Puzzles being seemlessly intertwined with the very structure of a dungeon is pretty clever and unique in the context of the series. It's also quite an elegant way to make sure that every player is properly equipped for every dungeon, since the kind of puzzles that the player will encounter aren't tied to specific items anymore.

They are preeeetty short, though. It's probably fair to say that proper dungeons were the one thing that had to suffer from BotW's open world. It's gonna be interesting what dungeons will be like in a follow-up to BotW; now that the developers have more or less figured out what a Zelda in an open-world environment should play like, they might have more time thinking about dungeons.

It's also gonna be really interesting what the DLC dungeon will be like, though.
 
A lot of people seem to have trouble with it...but it's PAINFULLY easy once you know the trick.

If you just want a hint, just try to think of what the girl in the cage says about what she knows about the Yiga.

Spoiler tagging just in case you want to figure it out yourself...

The Yiga are OBSESSED with Bananas, you can distract them easily by tossing Bananas from the rafters, which will cause a yiga guard to abandon his post and go devour the delicious banana

It's even easier than that, considering you can
skip the entire second room by climbing along the "windows" on the upper floor. This way you'll have to bother with just a single Yiga in the second room.
 
So, in a trace of pure delusions of grandeur I simply wondered if I could actually climb the highest point of Hyrule Castle.
That was not my intention at all - I had a whole different plan of course that put me near the castle and I figured...well, why not just try to get on top. Doesn't mean I have to fight Ganon or something.

And I indeed managed to sneak on top of the castle and now I'm hanging here in this fantastic atmosphere of doom and I'm pumped!
I'm really thinking of confronting Ganon even though I originally planned to do this at the very, very end of my journey to have this emotional closure (haven't even beaten all the dungeons, yet).

So basically my question is: can I enter the fight and use up all my weapons (which probably all get destroyed) and meals and in case of a win / failure still have them? I don't wanna start fresh with my entire inventory depending how the fight goes.
 
Asking again for new page. Where all does
Pikango
appear? Been all over and I've only seen him in
Kakariko
and
I think Lakeside Stable, where he gives the Lake Hylia location.
 
Ordered the Smash Link amiibo for Epona and Twilight Tunic since i really wanted those...
Atleast i can also use that one in hyrule warriors for the spinner.

From zero to 7 amiibo's in a few months xd.
 
So, in a trace of pure delusions of grandeur I simply wondered if I could actually climb the highest point of Hyrule Castle.
That was not my intention at all - I had a whole different plan of course that put me near the castle and I figured...well, why not just try to get on top. Doesn't mean I have to fight Ganon or something.

And I indeed managed to sneak on top of the castle and now I'm hanging here in this fantastic atmosphere of doom and I'm pumped!
I'm really thinking of confronting Ganon even though I originally planned to do this at the very, very end of my journey to have this emotional closure (haven't even beaten all the dungeons, yet).

So basically my question is: can I enter the fight and use up all my weapons (which probably all get destroyed) and meals and in case of a win / failure still have them? I don't wanna start fresh with my entire inventory depending how the fight goes.
I think you keep everything whether you win or lose, when the save is reloaded.
Ordered the Smash Link amiibo for Epona and Twilight Tunic since i really wanted those...
Atleast i can also use that one in hyrule warriors for the spinner.

From zero to 7 amiibo's in a few months xd.
My only open amiibo is a Japanese Charizard. Are non-Zelda amiibo supported?
 
I didn't think sneak strike worked on the guards. I assumed it wouldn't cause my regular strikes does little damage. I have the stealth gear and it's my primary gear but I think I've just been playing the level worng.

You can also stunlock them with two-handed swords if you're quick enough. It prevents them from whistling.
 
Asking again for new page. Where all does
Pikango
appear? Been all over and I've only seen him in
Kakariko
and
I think Lakeside Stable, where he gives the Lake Hylia location.
I know he is in the Goron City at least :3
 
The dungeon complaints are so short sighted man, really depresses me seeing all these people disappointed by that - look at the bigger picture with this game, look at the labrynths, look at how great some (most) of these shrines are, look at the outdoor challenges, look at the divine beasts - these great interactable mechanisms all within the living world. Your "dungeons" are all right there - staring you in the face - you're playing them during every waking moment of the game - they are just extrapolated across this incredible world, because that's the focus - the incredible world.

So many of you are getting hung up on the classical definition of a Zelda dungeon/temple, and missing out on the greatness that's right there in front of you the entire time
 
The dungeon complaints are so short sighted man, really depresses me seeing all these people disappointed by that - look at the bigger picture with this game, look at the labrynths, look at how great some (most) of these shrines are, look at the outdoor challenges, look at the divine beasts - these great interactable mechanisms all within the living world. Your "dungeons" are all right there - staring you in the face - you're playing them during every waking moment of the game - they are just extrapolated across this incredible world, because that's the focus - the incredible world.

So many of you are getting hung up on the classical definition of a Zelda dungeon, and missing out on the greatness that's right there in front of you the entire time

In BotW, most of the experiences are isolated, bite sized puzzles that end just as they are getting good. It makes why they did it, they needed a way to populate the world but it's not the same as being in a themed dungeon that builds upon itself as you go through it.
 
The dungeon complaints are so short sighted man, really depresses me seeing all these people disappointed by that - look at the bigger picture with this game, look at the labrynths, look at how great some (most) of these shrines are, look at the outdoor challenges, look at the divine beasts - these great interactable mechanisms all within the living world. Your "dungeons" are all right there - staring you in the face - you're playing them during every waking moment of the game - they are just extrapolated across this incredible world, because that's the focus - the incredible world.

So many of you are getting hung up on the classical definition of a Zelda dungeon/temple, and missing out on the greatness that's right there in front of you the entire time

This has something I've been saying since the beginning. They just took dungeons and chopped them into pieces and sprinkled them throughout the world. It gets rid of the boring stretches of nothing that plagued some of the other games, specifically TP, SS, and WW.
 
I'm dying to play this game with the Pro controller but that thing is like trying to find a unicorn out in the wild. Anybody know what the deal is what stock levels? How the hell do you get one? Just get lucky and walk into a store at the right time?
 
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