So I just found out thatnext to akkala and all the good stuff under it and how everything respawns every blood moon.labyrinth
Amazing game.
Certainly good stuff.
So I just found out thatnext to akkala and all the good stuff under it and how everything respawns every blood moon.labyrinth
Amazing game.
That's interesting... after I finished my first divine beast (and only one so far), that's when the game felt 'elevated' to me, that this dungeon was a part of the world and fit into the game's narrative from a character perspective. Most dungeons in Zelda are a means to an end or a new tool, with a boss that almost always is vulnerable to whatever it is you find in that dungeon. This felt more organic and so frickin' huge as to make some of the heights dizzying and truly terrifying at times. One or two of the puzzles in it also threw me for a loop, and it took me an hour just to get them sorted, even though I knew I had everything I needed to be successful going in.
Finished the game. After the first 20 hours I was pretty sure this was going to be the greatest Zelda of all time. 120 shrines and 370 Korok Seeds later I have come to the conclusion that I don't like the game very much lol.
I think the point where everything started to fall apart for me was the moment I finished the first Divine Beast. "Are you shitting me, that's it?" was my first thought followed by the realization that this is a Zelda game without dungeons followed by feeling profound sadness. I don't understand. Nintendo set out to create the biggest and baddest Zelda of all time and somehow the "dungeons" ended up being puny little puzzle rooms scattered all over the world making me feel as if I'm playing The Witness or something.
I wanted some mega-structures that needed preparation, time, plenty of enemies to fight, lots of puzzles, mini-bosses and actual unique boss fights worth a damn. I got fuck all. The lack of proper dungeons also means that there is a complete separation of combat and puzzles in this game. It's either combat time or puzzle time but never both, which is kind of the best part of the Zelda formula?
And while I liked the exploration (it's a great world, really!) the repetitiveness of it all reared its ugly head rather fast. The enemy variety is abysmal. No matter where you are in this world, you fight Bokoblins, Moblins and Lizalfos all day everyday. I wonder what kind of new enemy threats await me in the jungle. No wait I don't. Remember when you first encountered a Talus and Hinox? That was great, but I bet you guys didn't expect them to be the only two overworld bosses in the entire fucking game. I think the degree to which this game lacks enemy types is almost mindblowing.
So I explore the world solving Korok puzzles that are all the same, finding shrines that all look the same, doing main-"dungeons" that all look the same with the same gimmick, fighting the same enemies in samey enemy camps and even the goddamn "bosses" are palette swaps. Yeah, this truly is a modern open world game heh.
I dunno, this just isn't it. This is not the game I want Zelda to be. I need more than a great overworld with a fun physics-engine. Nintendo made a great open world game but I'd like for them to figure out how to make a great open world Zelda game.
Four legs and a mean lightning ball
It's not only "figure out how to apply them." It's more liberating. It's "choose how to apply them." There are often various solutions to problems, and the player decides on the execution.That's part of the genius of this game and the best break with series conventions. You have all the tools you need, now figure out how to apply them.
Ga!!! I'm having trouble with theif I knew the layout and final destination it wouldn't be so bad. But trying to figure it out while trying to stay hidden is kicking my back side.Yiga Clan stealth area.
It's not only "figure out how to apply them." It's more liberating. It's "choose how to apply them." There are often various solutions to problems, and the player decides on the execution.
So I just found out thatnext to akkala and all the good stuff under it and how everything respawns every blood moon.labyrinth
Amazing game.
Lynels are no fucking joke
15 hearts and I'm down in one shot
What saved me was not a stealth potion but a strong speed potion. That plus look high at the wooden supports with a banana on.Ga!!! I'm having trouble with theif I knew the layout and final destination it wouldn't be so bad. But trying to figure it out while trying to stay hidden is kicking my back side.Yiga Clan stealth area.
This is exactly how I feel after one dungeon (Ruta).That's interesting... after I finished my first divine beast (and only one so far), that's when the game felt 'elevated' to me, that this dungeon was a part of the world and fit into the game's narrative from a character perspective. Most dungeons in Zelda are a means to an end or a new tool, with a boss that almost always is vulnerable to whatever it is you find in that dungeon. This felt more organic and so frickin' huge as to make some of the heights dizzying and truly terrifying at times. One or two of the puzzles in it also threw me for a loop, and it took me an hour just to get them sorted, even though I knew I had everything I needed to be successful going in.
Creature spoiler:
So I've been seeing aIs he a boss? Should I engage?majestic flying electric dragon with an awesome theme music in almost every region I've visited. I feel like this guy is following me.
.
That's interesting... after I finished my first divine beast (and only one so far), that's when the game felt 'elevated' to me, that this dungeon was a part of the world and fit into the game's narrative from a character perspective. Most dungeons in Zelda are a means to an end or a new tool, with a boss that almost always is vulnerable to whatever it is you find in that dungeon. This felt more organic and so frickin' huge as to make some of the heights dizzying and truly terrifying at times. One or two of the puzzles in it also threw me for a loop, and it took me an hour just to get them sorted, even though I knew I had everything I needed to be successful going in.
Not a boss. You can't fight it. But try shooting it with arrows in different parts of its body.
Yeah, I feel the same way. It plays like an evolution of what they did with Skyward Sword, where the lead up to dungeons was often a dungeon-like endeavor.For me also, I considered each divine beast quest to be an organic whole - the trek to the civilization, the small little tasks, the preparation out, the entry into the machine, interactions with the pilot, and then the puzzles within. I quite enjoyed the entire structure, which provided some freshness from general exploration and wandering.
Creature spoiler:
So I've been seeing aIs he a boss? Should I engage?majestic flying electric dragon with an awesome theme music in almost every region I've visited. I feel like this guy is following me.
Thinking about it, it was pretty smart design to hide those shrines when you first see the Dueling Peaks.
Edit: nvm someone else answered it.
A lot of people seem to have trouble with it...but it's PAINFULLY easy once you know the trick.
If you just want a hint, just try to think of what the girl in the cage says about what she knows about the Yiga.
Spoiler tagging just in case you want to figure it out yourself...
The Yiga are OBSESSED with Bananas, you can distract them easily by tossing Bananas from the rafters, which will cause a yiga guard to abandon his post and go devour the delicious banana
Ga!!! I'm having trouble with theif I knew the layout and final destination it wouldn't be so bad. But trying to figure it out while trying to stay hidden is kicking my back side.Yiga Clan stealth area.
It's not only "figure out how to apply them." It's more liberating. It's "choose how to apply them." There are often various solutions to problems, and the player decides on the execution.
Three things got me through here:
- Stealth outfit from Kakariko
- Upgraded Stasis rune from Purah (works on enemies)
- You can backstab enemies you sneak up on
Other than that make extra sure there aren't any enemies you don't see before you make a move, I got caught like three times in the same spot before I realized there was a dude I didn't notice.
The boss battle at the end of this area reminded me very much of a "classic Zelda boss." Anyone else feel that way?
Encountered my first Lynels today. Took me about ten or so attempts to learn the basics but then defeated two in quick succession.Lynels with a club seem to be a Right pain in the arse. Their attack when they hold it two handed vertically above their heads, I was successfully dodging and setting myself up for a flurry attack but still being caught in the shock wave. Most of my deaths were from that attack tbh.
Wear stealth gear. Climb up. Glide down behind. Sneakstrike. Run back to the start to save once you've made enough progress. Use bananas if you think you need to.
A lot of people seem to have trouble with it...but it's PAINFULLY easy once you know the trick.
If you just want a hint, just try to think of what the girl in the cage says about what she knows about the Yiga.
Spoiler tagging just in case you want to figure it out yourself...
The Yiga are OBSESSED with Bananas, you can distract them easily by tossing Bananas from the rafters, which will cause a yiga guard to abandon his post and go devour the delicious banana
What saved me was not a stealth potion but a strong speed potion. That plus look high at the wooden supports with a banana on.
A lot of people seem to have trouble with it...but it's PAINFULLY easy once you know the trick.
If you just want a hint, just try to think of what the girl in the cage says about what she knows about the Yiga.
Spoiler tagging just in case you want to figure it out yourself...
The Yiga are OBSESSED with Bananas, you can distract them easily by tossing Bananas from the rafters, which will cause a yiga guard to abandon his post and go devour the delicious banana
I think you keep everything whether you win or lose, when the save is reloaded.So, in a trace of pure delusions of grandeur I simply wondered if I could actually climb the highest point of Hyrule Castle.
That was not my intention at all - I had a whole different plan of course that put me near the castle and I figured...well, why not just try to get on top. Doesn't mean I have to fight Ganon or something.
And I indeed managed to sneak on top of the castle and now I'm hanging here in this fantastic atmosphere of doom and I'm pumped!
I'm really thinking of confronting Ganon even though I originally planned to do this at the very, very end of my journey to have this emotional closure (haven't even beaten all the dungeons, yet).
So basically my question is: can I enter the fight and use up all my weapons (which probably all get destroyed) and meals and in case of a win / failure still have them? I don't wanna start fresh with my entire inventory depending how the fight goes.
My only open amiibo is a Japanese Charizard. Are non-Zelda amiibo supported?Ordered the Smash Link amiibo for Epona and Twilight Tunic since i really wanted those...
Atleast i can also use that one in hyrule warriors for the spinner.
From zero to 7 amiibo's in a few months xd.
I didn't think sneak strike worked on the guards. I assumed it wouldn't cause my regular strikes does little damage. I have the stealth gear and it's my primary gear but I think I've just been playing the level worng.
Asking again for new page. Where all doesappear? Been all over and I've only seen him inPikangoandKakarikoI think Lakeside Stable, where he gives the Lake Hylia location.
Lynels are no fucking joke
15 hearts and I'm down in one shot
I think you keep everything whether you win or lose, when the save is reloaded.
My only open amiibo is a Japanese Charizard. Are non-Zelda amiibo supported?
The dungeon complaints are so short sighted man, really depresses me seeing all these people disappointed by that - look at the bigger picture with this game, look at the labrynths, look at how great some (most) of these shrines are, look at the outdoor challenges, look at the divine beasts - these great interactable mechanisms all within the living world. Your "dungeons" are all right there - staring you in the face - you're playing them during every waking moment of the game - they are just extrapolated across this incredible world, because that's the focus - the incredible world.
So many of you are getting hung up on the classical definition of a Zelda dungeon, and missing out on the greatness that's right there in front of you the entire time
Whatever you have left to do becomes your post game.Theres no post game stuff then? It just loads the save before ganon? Thats really lame
The dungeon complaints are so short sighted man, really depresses me seeing all these people disappointed by that - look at the bigger picture with this game, look at the labrynths, look at how great some (most) of these shrines are, look at the outdoor challenges, look at the divine beasts - these great interactable mechanisms all within the living world. Your "dungeons" are all right there - staring you in the face - you're playing them during every waking moment of the game - they are just extrapolated across this incredible world, because that's the focus - the incredible world.
So many of you are getting hung up on the classical definition of a Zelda dungeon/temple, and missing out on the greatness that's right there in front of you the entire time