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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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This game is soo.... zen I get kind of get upset when something like a Great Fairy offers me a reward for my troubles. Oh, it's no trouble at all, I'm just happy to be of service!
 
Finding that last memory off that grainy terrible photo was a delight, but only because I found it eventually.

Eat your heart out, detective vision
 
I'm dying to play this game with the Pro controller but that thing is like trying to find a unicorn out in the wild. Anybody know what the deal is what stock levels? How the hell do you get one? Just get lucky and walk into a store at the right time?

I was able to snag mine on Amazon PrimeNow.
 
I noticed these glowing, round pedestal things scattered around the world with spherical indentations and I just found a tablet which gave me The Three Giant Brothers quest. Is this related to the
Master Sword questline I've heard about?
Are the giants nearby?
 
I noticed these glowing, round pedestal things scattered around the world with spherical indentations and I just found a tablet which gave me The Three Giant Brothers quest. Is this related to the
Master Sword questline I've heard about?
Are the giants nearby?

1. No.
2. Yes.
 
So I went into Hyrule Castle for the lulz after only beating the Zora guardian.

Went in, avoided some Guardians, and ending up fighting
the ___ blight Ganon bosses. I got through 3 phases using my best weapons and eating like a fat kid at Thanksgiving, but I ran out of supplies and died...

Time to reload my save outside...
 
Yeah, I feel the same way. It plays like an evolution of what they did with Skyward Sword, where the lead up to dungeons was often a dungeon-like endeavor.
Felt more like a devolution for me, personally. The only preparation for a divine beast that felt similar to the awesome pre-dungeon areas in SkyS was the one on
Death Mountain
. Several obstacle courses that were really fun to play and basically the only sequences in the game that felt like classic Zelda gameplay (besides the
Yiga hideout stealth section
). The rest was more about traveling and reaching the respective village, fighting a few enemies on the way. And don't get me started on the
Rito area
, that was a really lame joke. Reach the village, glide to a place, do a ridiculously easy mini-game and... Well, that's it. The Zelda team must've run out of time at this point in development or they just didn't give a shit as the main quest, as mediocre as it was, was obviously at the bottom of their priority list. Nothing in this game (for me) was half as satisfying as crossing the Lanayru Desert in SkyS, interacting with the time stones and using the flying beetle to create paths for securely traversing the quicksand. Or reaching the top of Eldin Volcano for the first time. Or make my way through the Pirate fortress, manipulating the environment with the portable time stones. And not to forget the Silent Realm trials where they really put your familiarnes with the game's areas to the test. There was so much creativity in this game and every area was unique in the way it challenged you. The way to get to the divine beasts was basically always nearly the same -
shoot some spots on body in a rail-shooter-esque sequence
- and they didn't even differ much inside. Hard to believe that this game is developed by the same people who absolutely nailed the dungeon design that last time around...
 
It's crazy how early going I'm still in the game even after playing for a more than a week. I've done around 35-40 shrines and only one dungeon so far and I'm completely addicted to the game and I've loved every minute of it. Just want to explore every corner of the world and do every side quest and shrine. I've a feeling I'll still be playing this two to three weeks from now.
 
So many of you are getting hung up on the classical definition of a Zelda dungeon/temple, and missing out on the greatness that's right there in front of you the entire time

The world loses its luster and wonder after the 50th same korok puzzle or when I've bullshitted my way up my 100th steep slope.

The dungeon template at the very least made them get into a rhythm of giving you meaningful progression through the course of the game but you basically get all you will ever need in the first 4 hours. And in some ways that's cool but for a world this massive there should have been far more permanent devices of utility offered to you than the meager amount there are.

This has something I've been saying since the beginning. They just took dungeons and chopped them into pieces and sprinkled them throughout the world. It gets rid of the boring stretches of nothing that plagued some of the other games, specifically TP, SS, and WW.

There's a difference between a 1 minute long isolated puzzle room and a singular place that you are lost in and must chip your way through over the course of hours.

One of the dungeons in this game are wonderful and a step in the right direction but the other three are so small and over in the blink of an eye that they become largely forgettable even with their ingenuity.
 
I was running around an empty field to the west of the castle at a piece of elevated terrain, kind of bored, the first time when nothing interesting happened for a few minutes. Then suddenly at the end of the field I see eight bokoblins on horseback charging full speed at me. I crouch, jump to the side and shoot the leftmost bokoblin with an electric arrow. As I dispatch him on the ground, I jump on his horse, ready my guardian spear and turn the steed around, hurtling full speed at the remaining bokoblins. Within seconds they are all dismounted running scared as fast away from me as possible. I take out my broadsword and run up to them, chopping away until they're all dead. I then turn the horse around and a motherfucking red dragon is flying through the canyon off to the side. I spur the horse full speed towards the cliff, jump off at the last moment and graciously land on top of the dragon. Only the dragon is made of fire so I hurtle down the entire length of the dragon, slowly burning to a crisp. I grasp the cliff edge with a few hearts left, stumble my way back up and get one shot by a Lynel.

So that happened.

What a game, what a game.
 
I'm one of the lucky ones that's directly in the center of this blizzard tonight and into tomorrow. My job already announced we'll be closed tomorrow. Do you have any idea what this means?

Zelda. All. Fucking. Day. In between shits, eating, and shoveling, of course. I'm so excited.
 
Which bridge is this? I want to trigger this dialogue.

Pun intended?
yikes. tasteless. sorry,

What pun? Anyways it's the bridge towards the fueling mountains or whatever they are called. Right in front of great plateau. Was literally the first dialogue I encountered after leaving the plateau
 
Whew, Lynel is not that hard when you eat some food increasing your defense. I tried three times and successfully killed the one in
Zora's Domain
.
 
You can sell meat to a guy at a stable for 100 a slab, which I had like 80 of at one point. As well as cook food that racks up tons of dough, along with a betting mini game you can exploit/save scum and a lot of other mini games you can repeat for 300 dollars, etc.
I noticed the betting minigame, but I'm not that fond of save tricks.

And cooking... well, I wouldn't do it for real dollars. I hate the cooking "gameplay".

But I checked, overworld chests DO NOT respawn (at least, not the ones that contains rupees), so I'll have to find other income sources (not that I'm lacking cash)
 
You don't even need defense food or Stasis against Lynels if you're learned how to properly play Bayonetta 1 & 2 like every good GAF member. :)
 
So I found three star fragments in open world quests

Dog quest
Old Woman after I got master sword at stable
Boy floating barrel challenge thing

Are there any other "free" star fragments?
 
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Dang, though I did leave it on the pause screen a few hours here and there, but not that often lol.
 
I can't believe people think Lynels are hard. Yes they are the hardest enemy in this game, maybe the hardest in any Zelda game.

But compared to just about any action game, or Bloodborne or Souls or Nioh, then a Lynel is like the first warm up boss.
 
Ordered the Smash Link amiibo for Epona and Twilight Tunic since i really wanted those...
Atleast i can also use that one in hyrule warriors for the spinner.

From zero to 7 amiibo's in a few months xd.
Just an FYI about Epona -- she only appears once, according to what I've read. So make sure you're near a Stable when you use the Amiibo so you can register her and keep her.

I summoned Epona on my first try, got her stuck on a mountain and figured "I'll just get her again later". Nope :/. So be mindful of that.
 
So I found three star fragments in open world quests

Dog quest
Old Woman after I got master sword at stable
Boy floating barrel challenge thing

Are there any other "free" star fragments?

I found one
in a chest in that overworld trial where everything is pitch black.
 
I'm at over 70 hrs and right on the edge of starting each of the 4 dungeons. Only 13 more shrines to go...so I guess I'll do a dungeon
 
I noticed the betting minigame, but I'm not that fond of save tricks.

And cooking... well, I wouldn't do it for real dollars. I hate the cooking "gameplay".

But I checked, overworld chests DO NOT respawn (at least, not the ones that contains rupees), so I'll have to find other income sources (not that I'm lacking cash)

Farming the boulder boss guys for minerals is a good way.

I found one in an overworld chest
on a ledge on the cliff right at the east of the map

What are the star fragments used for?
 
how awesome would it be if this game had a multiplayer mode? where the entire map can be accessed by hundreds of people/Links at once.

Imagine shield surfing with a ton of people. imagine all the fun to be had in greifing other people
 
I've lost count of the times I've had to fish my boomerang out of a pond - I keep shield parrying instead of catching...

In BotW, most of the experiences are isolated, bite sized puzzles that end just as they are getting good. It makes why they did it, they needed a way to populate the world but it's not the same as being in a themed dungeon that builds upon itself as you go through it.

I do feel like I'm missing that sense of consistent elaboration on a single theme - the Shrines I've done have mostly been enjoyable, but in several cases I'd have preferred if a few offered extended takes on their central gimmick instead of providing that continuation through other shrines that offer similar takes on the core mechanics, but still 'start from zero'.

The one and so far only time I picked up a Small Key shouldn't have been as momentous an occasion as it felt like.
 
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