It can be nerd rage inducing for sure. The other day I was gliding through the air in a snow storm with a rock pillar in my sights to land on and climb up, unknowingly to me, I glided through to a new region that was warmer, it started raining and I fell to my death due to the rock pillar now being wet due to the rain. Good times.It seems to rain a lot.... Annoying when traversing and climbing around.
W(Boss) is a joke. I just used Cryonsis to block all his attack...aterblight Ganon
Does anyone else just not bother with the horses? The only time I used Lad, my horse, was after being advised to when trying to find. Since then I'm all about fast travelling and going on foot/climbing.Hateno Village
Why is the lending mechanic awful? The fact that you have to pay rupees to get the item? Or the fact that you lose the items if you die? Or that not all of the items are available immediately? I'd hardly call any of those things awful.A Link between Worlds is a bad example as it does progress gating done wrong with the awful lending mechanic. Instead, BotW finally does it right.
ALBW is also a bad example for dungeons as it has some of the worst dungeons in the series. Not only are they as short/shorter than the divine beasts, they are also all braindead easy contained to one item at a time with no puzzle difficulty whatsoever. I take quality over quantity.
Does anyone else just not bother with the horses? The only time I used Lad, my horse, was after being advised to when trying to find. Since then I'm all about fast travelling and going on foot/climbing.Hateno Village
It can be nerd rage inducing for sure. The other day I was gliding through the air in a snow storm with a rock pillar in my sights to land on and climb up, unknowingly to me, I glided through to a new region that was warmer, it started raining and I fell to my death due to the rock pillar now being wet due to the rain. Good times.
... You can do that???
The hell, haha. I just perfect dodged a bunch and went in until phase 2 when i did what I'm assuming is the straight forward strat.
Yup the dungeon itself is also very basic , par one puzzle.the rito part feels rushed compared to the other ones..i barely had to do anything before the dungeon.
Do you mean the not-so-secret dungeon item? Please, no more of this antiquated bullshit in Zelda. The way those items were inplemented are the most contrieved progress blockers there are and a good part of what prevented previous Zeldas from feeling in any way organic.
"Look, there's a blue door. Pity you can't open it before you haven't done the puzzle sequence of the blue door dungeon and gotten the magic item of opening blue doors. That's three dungeons down the line, so come back later!"
That's antiquated game design from the early nineties and the reason BotW world feels like an actual place, rather than a bunch of puzzle rooms with a bit of world-skin on them and some characters placed as means of puzzle triggers, is that it does away with this antiquated rubbish. If ever they regress to dungeon items, I hope they don't regress to blocking overworld progress by means of those items. That's okay if the game does it once, e.g. the BotW glider. But that actually more or less explains why you couldn't get down from the plateau before and is an item with universal usefulness. In other Zelda games it's pretty baffling why nobody in the whole world of Hyrule ever tried to move the blue magic block of "you're not supposed to go here yet" or why the only means of aquiring bombs necessary to clear a blocked path in the world is in some building with an asinine puzzle sequence, that only the chosen one in tights will ever complete.
This old template simply doesn't do anymore to build a world, when every other open world games unmasks it for what it is: A design form the early nineties that has been superseeded,
Is there a way to get rid of thearound Akkala Tower? Only found one eye to shoot, nothings changed. Cool that this is (story spoilers)Ganon goo/ slime stuffwhere Link was defeated 100 years ago
Is there a way to get rid of thearound Akkala Tower? Only found one eye to shoot, nothings changed. Cool that this is (story spoilers)Ganon goo/ slime stuffwhere Link was defeated 100 years ago
Is there a way to get rid of thearound Akkala Tower? Only found one eye to shoot, nothings changed. Cool that this is (story spoilers)Ganon goo/ slime stuffwhere Link was defeated 100 years ago
Where did you learn that?
Did you watch all of the memories?
You can alsostasis an ice block and hit it back at him for an instant knock down.
Was it not the castle outpost the tower rests on? Hmm maybe getting my locations confused, there are a few in this game I guess!It's not.
Second of all, this doesn't make any sense. You seem to be angry at the ludonarrative dissonance the blockers cause, but you're totally okay with preconstructed dungeons *all* across Hyrule that precisely require four items that can only be obtained in four exact shrines that the player *conveniently* finds outside his chamber of resurrection, and cannot move beyond until they're completed? It's nonsense. We accept these things because we understand how games work, but don't pretend that BotW is some bastion of realism in this regard..
Also, why the hell does this challenge only give one orb lol. When I finally cleared it, I was wondering what they would reward me with, and then the chest gives 300 rupees and one orb. Considering this place was almost as big as one of the Divine Beasts, the actual reward was a little sparse, but then the level itself was an interesting idea. Oh well.
You can alsostasis an ice block and hit it back at him for an instant knock down.
Also, why the hell does this challenge only give one orb lol. When I finally cleared it, I was wondering what they would reward me with, and then the chest gives 300 rupees and one orb. Considering this place was almost as big as one of the Divine Beasts, the actual reward was a little sparse, but then the level itself was an interesting idea. Oh well.
How did you get that many? Stupid good luck with the SSB Zelda Amiibo?
I've tried for collectively about 4 hours or more to get that fucking bow and have had no luck thus far. =/
Also DO NOT scan Ganondorf on Death Mountain lol
Umm... when was that explained? I haven't made it to the ending yet but I have, did I miss something?all memories collected
As others have said, I'd recommend holding on to gems and even the monster parts as they all have valuable uses. As far as money goes, there are ways to make a lot Rupees quick, so imo, the payoff isn't there to sell off those inventory items when several ways to make cash exist that don't involve you selling those inventory items you will be needing down the road.Simple question:
I'm quite early in the game but I have many different types of ores I've collected. I have very little money but it seems that since nearly no enemies drop rupees that this is the new system to earn rupees. Without spoilers, I just want to know if I should sell the following:
Amber
Opal
Topaz
Ruby
Sapphire
Lizaflos Tails/Talons
Chuchu Jelly
Keeses Pieces
Octorok Tentacles
So far I've just been selling Bobokin Horns and Fangs for money since I know I can get more. Is there crafting or something I'll need to save the aforementioned list for? Lastly, I managed to get 3 Hinox Toenails and 1 Hinox Tooth. What do I do with these?
Thanks, GAF![]()
Because everything has to be designed to be missable. Rewards are always small and disposable.
The voice work in this game is simply abysmal. It blows my mind.
I was cheered on by the Zoras at one point, and it's just this stock sound effect of a crowd cheering with people whistling through their teeth. So fucking lazy.
Also, Princess Zelda is the worst.
So? Why should they rerocord a new sound for a generic event?
do you honestly even remember three dungeons from wind waker, twilight princess and skyword sword? I sure as hell don't
the are the epitome of stale, oldass zelda design, they needed to go.
the titans are so . much. better.
you can see them from afar, they are threatening and spectacular, talking with the different peoples you hear how they are influenced by the titan. you help them fight the titan. as with everything in this game, they are truly a part of the world and have an effect on this world. inside the dungeon you can go/look outside and see the area you did exploration and questing a few hours ago, it is spectacular and incredibly memorable.
no, none of the old ass dungeons even came close to that., they had better bosses, though, I'll give you that.
BOTW is a game of repetition where past zelda games were games with new stuff constantly building up.
Why is the lending mechanic awful? The fact that you have to pay rupees to get the item? Or the fact that you lose the items if you die? Or that not all of the items are available immediately? I'd hardly call any of those things awful.
What divine beasts are you playing? Most of the puzzle within the beasts are fairly simple and can be done in a half hour or less. Quality over quantity is such an eyeroll worthy thing to say.
I didnt know weapons shattered after a few swings, i thought it was a slower degradation... with that in mind, how are the boss fights? Do bosses drop weapons for you to use, or do you have to bring your own? Also, is there a hookshot in this?
Also, is there a hookshot in this?
I want a boss rush mode![]()
Stronger weapons hold up for much longer. By the time you fight a boss, you'll have plenty of weapons to use on them.I didnt know weapons shattered after a few swings, i thought it was a slower degradation... with that in mind, how are the boss fights? Do bosses drop weapons for you to use, or do you have to bring your own? Also, is there a hookshot in this?
dude what the fuck