Dying/getting a game over is the most central mechanic of almost every game in existence, no matter easy or hard. Holy shit, what are you even trying to discuss here! Either you say this is the easiest game ever made and dying is not possible or it is a tedious mechanic. You will most likely die like in every game ever made and you will have to back get your item and waste time. And I have to do it because otherwise I cannot proceed. And yes, maybe I like to try things out and die in a maybe even in a silly way! They could have made it so I could have rented weapons not at a stationary point of the game, but no, I have to go back to that house and rent shit again and go back to the dungeon!
And anyway, I'm not sure why you're so hung up on this point other than failing to find a flaw in my argument. It's not like I honestly think the rental system needs tweaking and is a good system otherwise, no, it's bad system that makes turns dungeon design into baby difficulty! It's literally besides the point.
And which contradictions again? You just spout statement after statement without any meaning.