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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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So the Shrine Sensor is, well, sorta cool. But when it goes off in a flurry and flashes all blue circles, and I spend 35 minutes looking around for said shrine, but to no avail, I have to wonder what I am doing wrong?!

I wish it had directional, which I guess it sorta does based on the direction you're facing/running in. Do certain shrines only appear if you meet certain conditions? i.e. defeat an enemy, or time of day, etc?

Help me out here...

It *is* directional, I believe. More circles doesn't mean that you're getting closer, but that you're directly facing it. If you keep walking straight ahead once you get the maximum around of circles, you'll come to it. If you find that it stops, it likely means you passed over it somehow. A lot of shrines are hidden pretty well, so once that happens you will often need to experiment and explore to figure out where exactly it is.
 
I kinda hate how I have to take a picture with the camera and have it added to them compendium.

Do I have to keep those pictures on the camera roll? Is there a limit? Are those photos taking up storage space on the switch?
You can delete all the photos after adding them to the compendium. I think limit is 48 pics?
 
So the Shrine Sensor is, well, sorta cool. But when it goes off in a flurry and flashes all blue circles, and I spend 35 minutes looking around for said shrine, but to no avail, I have to wonder what I am doing wrong?!

I wish it had directional, which I guess it sorta does based on the direction you're facing/running in. Do certain shrines only appear if you meet certain conditions? i.e. defeat an enemy, or time of day, etc?

Help me out here...

Could be hiding behind rocks to blow up. Could be below you. Sometimes they are placed in hidden spots. I remember one I had to roll a bomb off a cliff and detonate it several yards after. Or I could have used a bomb arrow. So yeah they can be tricky sometimes but the sensor is telling the truth.
 
Sounds like you rushed through the game honestly. I'm over 60 hours in, did only 2 dungeons and i keep finding new interesting shit that makes me go "holy fuck" pretty regularly, not to mention that the gameplay keeps getting better as you get to experiment more and more with the new systems. I didn't even set foot into like 1/3 of the map yet.

I actually have no idea how many hours I logged... ~40 hours is kind of a stab in the dark. Do we know if the Switch is going to add gametime logging?
 
That only happened to me when I was directly above/below a shrine. Some of the more tricky ones to find are hidden inside mountains.

I'm like in an open field, and I am clueless!

I'm South-East of the first stable you come across, and near a river next to a forest. In the forest is
a huge skeleton enemy/boss
. Do I have to
defeat him
to reveal the shrine?
 
I have loads of korok seed s but the guy has moved location to trade them in for inventory spaces. How do I find him?

there are some npc that give you hints on the location , but if you don't wanna lose time anymore,you can find him


in the lost woods, which are north from hyrule castle..if you get the map of the region,you will see a wood surrounded by water,that is the lost woods and inside of that there's the korok forest with the maracas guy
 
So the Shrine Sensor is, well, sorta cool. But when it goes off in a flurry and flashes all blue circles, and I spend 35 minutes looking around for said shrine, but to no avail, I have to wonder what I am doing wrong?!

I wish it had directional, which I guess it sorta does based on the direction you're facing/running in. Do certain shrines only appear if you meet certain conditions? i.e. defeat an enemy, or time of day, etc?

Help me out here...

In my experience if they're not immediately obvious then look for a cave in the wall, or even on the ground in one case, usually with a rock barrier you can blow up or move with force after applying time stasis.

I think the shrines with conditions have a glowing pedestal.
 
I actually have no idea how many hours I logged... ~40 hours is kind of a stab in the dark. Do we know if the Switch is going to add gametime logging?

You can check that in your profile 10 days after you start playing a game, it tells you how much you played in increments of 5 hours.

Can you also check the edit to my previous post please? I'd like to see your take on what i added.
 
I actually have no idea how many hours I logged... ~40 hours is kind of a stab in the dark. Do we know if the Switch is going to add gametime logging?

I think it adds this to your profile after 10 days or something. It's weird how that's set up. I've currently been playing BotW for over 85 hours, according to my Switch.
 
Had 90 minutes to play today and was planning what I was going to do while on bus home from work. End up getting nothing I planned done and spent most of my time climbing trees :facepalm:

On a positive note I found memory 2 and climbed the central hyrule tower.
 
You realize it acts as a forecast and not just the weather you're immediately in, right? So if you're about to tackle a Bokoblin base or climb a Sheikah Tower and you see that rain or worse, lightning, is coming up, you know "maybe I should wait so I don't get electrocuted while fighting or just constantly slide down the tower when I try to climb"

I suppose, but in both those cases it isn't difficult to react on the fly as the weather adjusts either(not to mention that the forecast info still exists in the pause menu regardless of Pro mode).

And besides, needing to anticipate rain in this game is something you don't need a tracker for anyway. :p
 
I'm not really trying hard at all here, I mean you're saying things that are in complete conflict with each other. Of course youre going to run out of much use for a currency once you buy everything, that's a given within any game. So is your issue that the game still gives you rupees at all after the halfway point? Which is what, 5 or 6 dungeons in? Maybe if you played normally instead of grinding out of some weird fear of dying in a game with plentiful save points and enemies that do very little damage, you'd have a use for those rupee rewards in those later dungeons. The game doesn't encourage rupee grinding, that's pretty much all you.

I understand that you don't want to talk about this anymore, so have it your way.

You clearly have nothing more to add to the discussion, which this post only further confirms with you still trying to create a conflict in my argument and that's why I see no point discussing with a wall. Hell, I'm repeating myself for the third time when saying that even with no grinding rupees still become useless halfway through the game. What do you expect me to do here to make you actually comprehend simple English? Magic?
 
Couple tips about the sensor:

1) It gives you the strongest indicator when you're pointed directly at a shrine, weaker indicator if you're off by a bit, so tweak your direction of travel until the signal is strongest; distance from the shrine doesn't matter for signal strength, just whether it goes off at all

2) It doesn't tell you anything if you're not moving

3) It won't help you if a shrine is directly above or below you


It *is* directional, I believe. More circles doesn't mean that you're getting closer, but that you're directly facing it. If you keep walking straight ahead once you get the maximum around of circles, you'll come to it. If you find that it stops, it likely means you passed over it somehow. A lot of shrines are hidden pretty well, so once that happens you will often need to experiment and explore to figure out where exactly it is.

Could be hiding behind rocks to blow up. Could be below you. Sometimes they are placed in hidden spots. I remember one I had to roll a bomb off a cliff and detonate it several yards after. Or I could have used a bomb arrow. So yeah they can be tricky sometimes but the sensor is telling the truth.

Thanks everyone for your help! I'm sure when I go back to that area later tonight I'll finally see where it is and feel like a total goof.

Now, if I understand it correctly, when the sensor is all lit up and glowing, that means you're...

A) facing the right direction
B) directly near it

right? Or does it mean it's still a ways off, but i am facing the proper direction? Must be the former.
 
So I beat the main quests (Memories, Dungeons, Master Sword, and Ganon)

Do you actually not get ANYTHING for defeating Ganon, or am I missing something?
 
Finished it last night. I completed pretty much everything outside the Korok seeds.

I enjoyed it!

I'd give the first ~8 hours a 10/10 and the last ~30 hours a 7/10. That initial feeling of exploring and interacting dynamically with the environment was a blast. Unfortunately, I didn't feel the game evolved much after the initial hours. The only things that changed were the look of the terrain and increased enemy health and damage. Combat mechanics and world traversal mechanics were almost identical at hour 4 and hour 40, and the only thing that kept me going was my completionist habit. There were maybe five basic enemy types across 98% of the map, which is a shame since I looooved the moments when I encountered new enemies like Lynels and Hinoxs, or the moment when I finally learned to take down Guardians. But those moments were tucked between ~30 hours of the same stuff I encountered in the tutorial area.

Other major annoyances: low draw distance and occasional framerate issues, unmemorable story with a non-entity for a villain, terrible voice acting, and the same forgettable music on loop for 90% of the game. Other minor annoyances: repetitive shrines (so many tests of strength...), excessive weapon management, and occasional control frustrations when jumping and gliding.

I liked the dungeons. I agree with others who prefer the puzzle progressions of older games' dungeons, but I'm a sucker for giant creatures and enjoyed each one even if they were suuuper easy and short. A couple areas had memorable music. I liked the armor and horse systems. Minor NPCs were well-written and had fun side quests. Hyrule castle was neat. Loved the overall art direction.

Among 3D Zeldas I've played, I'd rank it behind Majora's Mask and Wind Waker, on par with Ocarina of Time, and ahead of Twilight Princess and Skyward Sword. Despite BotW's "main thing" being the environment... I felt a greater sense of exploration and wonder with MM and WW. Despite being smaller and less dynamic, I just felt those worlds had more character.

Looking forward to whatever comes next, whether its DLC, a MM-style sequel, or something totally new.
Your Completionist side kept you going ? Are you sure ? Because it seems you didn't encountered much things outside of the story. Like did you discover how to get the ball in Impa ahouse or tried events island.?
 
Thanks everyone for your help! I'm sure when I go back to that area later tonight I'll finally see where it is and feel like a total goof.

Now, if I understand it correctly, when the sensor is all lit up and glowing, that means you're...

A) facing the right direction
B) directly near it

right? Or does it mean it's still a ways off, but i am facing the proper direction? Must be the former.

You can get full blue circles and still be kind of far away. You'll know you're close when you're walking in the right direction and then it just cuts out -- because you'll have crossed over or under it and are now heading away.

If you've upgraded it to be able to track critters and plants, I'd recommend going somewhere you know there's a plant, tracking that, and then experimenting for a few minutes with how it works.
 
Back again...still haven't found that Zora Helm. The stone talks about ruins neer ---- Lake. I look at the lakes and only Lulu and Toto lake can be it. I went to both places and see no chest in the water at all?
 
I actually have no idea how many hours I logged... ~40 hours is kind of a stab in the dark. Do we know if the Switch is going to add gametime logging?

It already does. Your play history will switch to # of hours played (rounded to an "at least") 10 days after you've played a game for the first time. Yesterday was the day for most launch players of Zelda.
 
How do you see your playtime? (Wii U)

Go to activity log in the main Wii U menu. It will say how many hours you played per day. Click on the game itself, and it will show you the number of times you've played and the total hours.
 
Back again...still haven't found that Zora Helm. The stone talks about ruins neer ---- Lake. I look at the lakes and only Lulu and Toto lake can be it. I went to both places and see no chest in the water at all?

If I remember right, that chest was tucked away in a corner of some crumbly walls? There wasn't some puzzle to it, but it wasn't just out in the open.
 
*Fights a Stone Talus, gets knock down the cliff before dealing the final blow*

Bleh well I can quickly climb back up an- *starts raining*

>______>
 
In my experience if they're not immediately obvious then look for a cave in the wall, or even on the ground in one case, usually with a rock barrier you can blow up or move with force after applying time stasis.

I think the shrines with conditions have a glowing pedestal.

I found a particularly devious one in the Hebra region yesterday. I'll spoiler tag it coz it's pretty clever and not something I've seen done for other shrines yet.

Was shield surfing down a random snowy slope when it ended at a huge stone door. I investigated and through the crack in the middle I could barely make out the telltale orange glow of a shrine, so I try to get the door open.

Bombs don't work, magnesis doesn't work, stasis doesn't affect the door at all. I begin looking nearby for a switch or something and I find some small snowballs. Then I remember the bowling game and how the snowballs got bigger as they rolled down the hill...

Took a few tries to find a good path and I ended up using stasis to knock the ball back up the slope if it wasn't big enough, but eventually it worked - giant rolling snowball knocks the door open.

It's crazy how often you think "I wonder if I can do this..." and find out that you totally can.
 
I'm also curious to know if other open world games (including Wind Waker) gave you a different "feel" about exploration between 4 hours and 40. Honestly the only one i can think of is Xenoblade Chronicles X, thanks to the introduction of the Skells, but Zelda manages to outdo everything else even if only for
Revali's power
and how much the map can vary in terms of verticality and geography between areas, which encourages different ways to traverse. Same goes with fighting enemies, thanks to level design, how weapon durability encourages you to use different weapons and change your approach to fights and obviously the runes/physics i feel that it's pretty hard to get into too many that feel too similar, unlike any other open world title.

Well, I'm a fan of open-world games like Skyrim and Fallout, where the primary content is quest and story-driven and focuses on world-building. Those games are a lot easier for developers to keep fresh so long as the writing's good. BotW's primary content is its gameplay, which is understandably harder to keep fresh over 40+ hours. I have similar problems with the Assassin's Creed franchise, where there's no real sense of progression beyond completionist upgrades. Some open-world action-adventure games manage this, though... I like the gameplay of the Crackdown and Just Cause franchises, for example (although they have other problems).

I agree about Revali's Gale. That's exactly the sort of progression that was fun for me. And I enjoyed encountering Lynels and Hinoxs, and that one island in the southeast was a lot of fun. But mostly I disagree that the map differed much between areas outside of aesthetics. And I didn't find the weapons and enemies to be particularly diverse.
 
If I remember right, that chest was tucked away in a corner of some crumbly walls? There wasn't some puzzle to it, but it wasn't just out in the open.

Does the location vary, then? For me it was in a sunken chest in a pond at the top of one of the waterfalls behind Zora's Domain. Just waiting to be plucked out of the water.
 
Your Completionist side kept you going ? Are you sure ? Because it seems you didn't encountered much things outside of the story. Like did you discover how to get the ball in Impa ahouse or tried events island.?

Yeah, I got 120 shrines and finished every side-quest I could find.
 
Does the location vary, then? For me it was in a sunken chest in a pond at the top of one of the waterfalls behind Zora's Domain. Just waiting to be plucked out of the water.

I doubt it would change. Maybe I'm just misremembering, that was like three hundred chests ago for me :D
 
I'm like in an open field, and I am clueless!

I'm South-East of the first stable you come across, and near a river next to a forest. In the forest is
a huge skeleton enemy/boss
. Do I have to
defeat him
to reveal the shrine?

Assuming I have the right place...

Indirect Hint:
You will need to use bombs.

Semi-Direct Hint:
Look near the water.

Direct Hint:
Across the small river against the mountain, there is a wall that can be bombed.
 
Goron Springs Side Quest Question:

The side quest given to you by Dugby, the little Goron in the springs, where the hell is the drillshaft? It should be easy to find in such a small area yet i can't for the life of me find it.
Probably explains why i suck at finding Korok puzzles too :/
 
Mining ores and chopping trees is so relaxing.

Hitting ores and trees with the right tools is very satisfying. I love the 'clunk' when you hit an ore or the 'thuk' when you chop trees. Feels so good.

I use bombs because I didnt want to use up slots for a sledge hammer and axe and its boring.
 
Goron Springs Side Quest Question:

The side quest given to you by Dugby, the little Goron in the springs, where the hell is the drillshaft? It should be easy to find in such a small area yet i can't for the life of me find it.
Probably explains why i suck at finding Korok puzzles too :/

Drill Shaft is a generic weapon like Zora Spear or Royal Broadsword. If you just play on Death Mountain for a little while you'll find one naturally. I remember I had looted one from some Lizals before I even made it to Gordon Town.
 
Back again...still haven't found that Zora Helm. The stone talks about ruins neer ---- Lake. I look at the lakes and only Lulu and Toto lake can be it. I went to both places and see no chest in the water at all?

Indirect Hint:
The stone gives you three clues: compass direction, landscape description, and lake name. Try to decipher these three things.

1)
North
2)
Ruins
3)
---- Lake

Direct Hint:
Look at the north end of the ruins in Toto Lake. Use magnesis.
 
Does anyone else keep accidentally jumping out of the first person Sheikah Slate view?

I have the jump button set to B, which is *sometimes* a cancel button, but in first person mode X is the cancel button. This is especially weird if I've opened the map from the "Edit Pins" button in the first person view, because in the map the cancel button is B. So when I want to get back to gameplay, I have to hit B to exit the map, and then hit X to exit first person view, but if I hit B for both, I end up vaulting off of my horse like an idiot.
 
Man is 10,000 Rupees for the
Great Fairy
even worth it?

Selling a bunch of gems, i have enough, but I'm not really going for 100% or anything. Do you get anything special for getting all of them?
 
You clearly have nothing more to add to the discussion, which this post only further confirms with you still trying to create a conflict in my argument and that's why I see no point discussing with a wall. Hell, I'm repeating myself for the third time when saying that even with no grinding rupees still become useless halfway through the game. What do you expect me to do here to make you actually comprehend simple English? Magic?
You were excused, what did you add here? Did you respond just because you wanted the last word? I'm not making you post contradictory statements, you're doing that on your own. You're repeating yourself because you dont have a satisfactory response and just result in petty insults. How can rupees be useless half way in with and without grinding? You complain about having to grind, that implies there isn't enough rupees as rewards, then complain that there are too many rupees later on. How does that add up exactly? Wouldnt you just not buy things until the halfway point then? What does that say about how you played the game? If you know the game gives you enough rupees by the half way point, why are you even arguing? Why do you continue to stick on this grinding point?
 
You were excused, what did you add here? Did you respond just because you wanted the last word? I'm not making you post contradictory statements, you're doing that on your own. You're repeating yourself because you dont have a satisfactory response and just result in petty insults. How can rupees be useless half way in with and without grinding? You complain about having to grind, that implies there isn't enough rupees as rewards, then complain that there are too many rupees later on. How does that add up exactly? Wouldnt you just not buy things until the halfway point then? What does that say about how you played the game? If you know the game gives you enough rupees by the half way point, why are you even arguing? Why do you continue to stick on this grinding point?

Read the bolded again and be ashamed of your words & deeds.

Now stop dude. It's enough.
 
Nooooo :(

That was amazing to figure out man!

The great thing about this game is that unless you did some shrines that used 'similar' mechanics, you'd have almost no idea it was possible... but it still lets you go ahead and face it. When you realize the same can be applied to this situation, it's a total forehead-smacking moment. I've had a lot of those in this game. LOL

I know :( It was so simple and obvious but thats the genius of it I suppose.

I wont use any guides for future dungeons. I needed some hints for Gerudo but thankfully I was able to work it out myself instead of looking for explicit answers. I'm struggling with a few puzzle shrines and I refuse to use guides for those as well! No matter how long it takes me.
 
Man is 10,000 Rupees for the
Great Fairy
even worth it?

Selling a bunch of gems, i have enough, but I'm not really going for 100% or anything. Do you get anything special for getting all of them?

If you want to fight silver lynels with good armor then it's very worth it. The upgrade from rank 3 to rank 4 defense values is huge and much bigger than the first three rank ups.
 
It's not a surprise to me that people enjoy the beginning parts of the game more (where it's the most different) compared to the end parts of the game (where it's more similar to other games). Once you have all the things you need and only need to fight the boss, the game isn't that revolutionary if you judge games by vertical slices.
 
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