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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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So I beat the Camel dungeon...
I had a fun time with it, took about 30 minutes, I like how it played around with electricity without being blatant about it. The boss was really fun, he was owning me and I suck at parrying lol. This was my first one too, btw.
Urbosa rocks, she has a good voice and now there's some new sidequests to do to get oversized Thunder Helm. Dunno where to go next, but it's all about how I feel.
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Only 30 minutes? Man, I am a dolt compared to you. It took me an hour or so, I think.

I just learned that you can knock decayed guardians over and get more parts from them. This fucking game, man!
Say what? Teach me your ways!
 
It's still you fighting enemies in a room, and it still had to be guardians, as it doesn't make any sense for those guys to test you in the name of the Goddess with random evil animals/creatures inside the Shrines.

What about Guardian-skinned variations of evil animals/creatures?
 
You are putting multiple restrictions on things for no reason at all. Where is the creativity?

The shrines can have whatever they want, limiting gameplay variety cause of some arbitrary story related reason that someone randomly invented is a bad excuse. You can invent make a million story related reasons for adding different enemies into a shrine.
The "arbitrary story related reason", like it or not, is one of the rules the devs put in the game. There's a reason if in 120 shrines there isn't a single enemy that isn't a guardian, and it's the lore.

Besides, you and i both know that the reason why Shrines exist in the first place is to get more dungeon-like puzzle solving in every part of the world, strenght test is just one type they added to have a different series of shrines. I don't even know how many of them are in the game, but i doubt it's a large part of those 120. It's certainly a minor part of the ~50 i completed, small enough that for now i didn't even feel this repetition you're talking about.

You are really stretching what you call variety around the camps, most don't add much outside maybe you can approach from the air or not. Even then it's all just stuff you have seen or done for many hours. In saying make unique kinds of camps. Why not have a camp that's part of a mountain cave system, maybe an NPC has been captured and you go in and it's a series of caves with tough enemies and a boss level enemy at the end. Then the rescued NPC leads to a quest to a shrine or something. Why can't the world be populated by unique stuff like that. Instead the actual camp structures come in like 3-5 types, literally the same model. It's like a level editor and it has five camp types you can pick from and place them around the world. That's the kind of repetition I take issue with.

I didn't say it couldn't be made better, i said it's not true that you do the same shit near every camp because the gameplay and the level design allow you to tackle them in many different ways, and no, that's not only because you can approach them from the sky. You get barrels, trees, metal crates, rocks, different spots to hide, elemental and terrain advantages/obstacles and so on and you can use them in unique ways thanks to the physics interactions and the runes. That's way more than you get in any other open world game, including MGS V, which was praised for its gameplay variety in enemy camps of all things. Did you really expect the game to have like 300 camps throughout the world and all of them to look different? Of course there's some repetition, but it's not as bad as you're saying. In fact, considering the normal limitations of open world games, i'd say what they managed to offer is pretty good and certainly not something that drags down the experience.

What about Guardian-skinned variations of evil animals/creatures?
Does this even exist in the game? Guardians were created in the first place to
help the Hero and the Princess beating the Calamity,
why would they look like lizalfos?
 
Yeah i managed to get a drill shaft from a Lizalfos already but it seems you need a specific drill shaft to complete the side quest, and the guy specifically says it is somewhere between the
Goron Springs and the Eldin Bridge
. The distance between the two places really ain't that great, so i have no idea why i cannot find it :/

Walk out of spring towards bridge and climb rocks on left. At the top there is a breakable wall.
 
The Eldin Great Skeleton. Make a campfire on it's head and wait until morning.

Ok thanks. That's where I'm at, just doesn't spawn nearly as often or reliably as the other two. Thought there might be a better spot

The damn item keeps rolling off the Cliffside
 

C629_e6U4AI9dZw.jpg:large

From one of the comments. Lol. So true.
 
Can't find the thieves in Gerudo....

One of the guards by the sand seals point you in the general direction. Look for
flags

In my first attempt, I got lost in the sandstorm and I stupidly saved inside because I found a cool weapon. You couldn't fast travel and even death couldn't save me. It was a fun to be completely lost and freezing my ass off at night for a while trying to get back to civilization.

The game allows you to do so much that when you can't do something, it's a real bummer. I wanna chop trees to fall on enemies dammit!

I fear this game has ruined my expectations for video games going forward regarding how the player interacts with the environment.
 
I find the cooling system to be largely unnecessary so far. The game isn't difficult and there's no hunger mechanic to really make use of it.

At least it makes you money easily.
 
The blue champion tunic reminds me of Nausicaa.

But I'm reading it between zelda play sessions so I might be biased :P.
Oh, absolutely... I was referring to the piano riffs you hear from time to time. Many of the game's backgrounds, especially the color treatments, look like they're straight out of a Studio Ghibli film.
 
This fucking game, it's just so good.

I have never experienced this sense of exploration in any other game before, I thought I had in things like Skyrim and The Witcher 3, but this game is just something else.

I can't even put my finger on what it is that makes the world so full of wonder.
 
So, about the
ancient weapons
that you can make in the Akkala lab. Do they
break easily/at all?
Pretty expensive but I imagine they're probably worth it.
 
So, about the
ancient weapons
that you can make in the Akkala lab. Do they
break easily/at all?
Pretty expensive but I imagine they're probably worth it.

I didn't use any myself but I'd be curious to know too, I assume they still break and aren't much better than the more significant ones you can find (like when doing the major strength test, etc) so I didn't bother. I did get the armor though.
 
At least we now know what OT3 is gonna be thanks to that image.

The Legend of Zelda: Breath of the Wild [OT3] I Did Not Know You Can Do This

Or possibly
The Legend of Zelda: Breath of the Wild |OT3| A game 100 years in the making

Though this is more of an OT1 title.
 
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