whyamihere
Banned
Any good places for finding Farosh?
Hylia Bridge near Lake Tower at night.
Any good places for finding Farosh?
In the quest Divinein Zora's Domain.Beast Vah RutaThere is this big wheel and a chest stuck between two stones. I can't figure out at all how to get to this. Did anyone succeed and is the chest worth the hassle?
You can! Just need a blood moon
I wish I was like some of you and just had the game be this majestic thing that never rusts but it's both too easy for me to see the building blocks of the world and too cynical to just enjoy climbing a mountain slope for the sake of climbing the mountain slope.
Also I remember the moment when my feeling of exploration and wonder vanished:
I saw Mt Lanayru and one of the memories said the spring of wisdom was up there so I said, sure, I wanna see what's there. I proceed to take the journey up all the way up and up to the peak and go through the colds. I get to the top and am surprised y what I find but then proceed to free the dragon. I present the scale to the spring...
And then all I get is a door to a shrine where I get another spirit orb and a frost spear that I've had before and will have again.
After that I just stopped wondering "what am I gonna find?" and just started see a checklist for shrines.
None are really worth it imo.
As for your problem, tryusing stasis before the top panel slides back on the chest.
Hollyyyyyyy shit GAF, that horse jumping minigame at Laketower Stable was a fucking nightmare. I spent nearly 500 rupees trying to beat that thing. Jump number 7 (the one on a slight hill near the rock wall) was giving me absolute fucking fits.
The prizes stink but still, at least I can give a giant middle finger to that horrible mini game.
The horses really control like dog shit in this game.
I don't mean this to sound dumb, but it's not the initial day-one patch, right? Also how long did it take to download?
Do it so we can post all the shenanigans and gifs too. I think it would be very funny and have lots of discoveries to share.
Rito Village is so damn beautiful with an amazing soundtrack.
Can I buy a house here
I have discovered and activated ALL of the towers, I did 40 shrines for some reason I can't get myself to commit on going for one of theBeasts
I was thinking of doing thefirstdesert
but I recently heard a podcast saying do thebird one first
I am still finding cool shit and although the map is open I have yet to go everywhere
?I agree that the gameplay allows for a hell of a lit more freedoms than past games but you totally lost me with MGSV. Come on now MGSV has multiple times more ways to tackle any location than zelda, it's not even a fair comparison.
Of course i want that too, but... the game has it? I found multiple unique places with fantastic environmental puzzles and weird structures of all sort to figure out. Sure, they're not as common as enemy camps, as they obviously take much more time to be made, but there's a fair amount of them in the game and it's another unique thing it does compared to other titles. Which enforces my argument about this game offering more different and varied situations compared to any other open world game.But I am not arguing that the gameplay allows freedom, of course it does. I am simply saying they literally copy paste certain structures into different environments and that is a very standard open world thing to do but not a zelda thing to do.. You are saying you gave me this gameplay I am satisfied even if structures repeat over and over. I am saying thanks for this gameplay but I still want unique events and structures everywhere, not a copy paste job on the structure. Use all that gameplay to create a variety of interesting scenarios.
I already answered to this in my other post, considering the story reason why guardians were created in the first place it didn't make much sense for them to look like Lizalfos or Bokoblins, plus you already fight a huge variety of the real version of them in the overworld in different situations (certainly better designed than a square room) and amounts.And the lore thing is still an excuse, some random man invented it, that same person can come up with any excuse to change it. How about make guardian versions of the different enemies, there story complaint done. Or have more than one kind of enemy in these things, invent a few different kinds of enemies. I have done about 45 shrines and about 7 of them have been combat shrines. I get sad every time I see them cause it's like the devs just said, eh we ran out of time here, have another of these.
Yes!!!! Beat this golf shrine I guess I could call it? There was an optional second chest, this thing took me like 40 minutes to get, lost all my weapons, reloaded, almost lost them all again. But I did it! And the reward seems sweet, something I have never seen.
I wish I was like some of you and just had the game be this majestic thing that never rusts but it's both too easy for me to see the building blocks of the world and too cynical to just enjoy climbing a mountain slope for the sake of climbing the mountain slope.
Also I remember the moment when my feeling of exploration and wonder vanished:
I saw Mt Lanayru and one of the memories said the spring of wisdom was up there so I said, sure, I wanna see what's there. I proceed to take the journey up all the way up and up to the peak and go through the colds. I get to the top and am surprised y what I find but then proceed to free the dragon. I present the scale to the spring...
And then all I get is a door to a shrine where I get another spirit orb and a frost spear that I've had before and will have again.
After that I just stopped wondering "what am I gonna find?" and just started see a checklist for shrines.
I wish I was like some of you and just had the game be this majestic thing that never rusts but it's both too easy for me to see the building blocks of the world and too cynical to just enjoy climbing a mountain slope for the sake of climbing the mountain slope.
Also I remember the moment when my feeling of exploration and wonder vanished:
I saw Mt Lanayru and one of the memories said the spring of wisdom was up there so I said, sure, I wanna see what's there. I proceed to take the journey up all the way up and up to the peak and go through the colds. I get to the top and am surprised y what I find but then proceed to free the dragon. I present the scale to the spring...
And then all I get is a door to a shrine where I get another spirit orb and a frost spear that I've had before and will have again.
After that I just stopped wondering "what am I gonna find?" and just started see a checklist for shrines.
Yep, what this game does is hide well that check list feeling, specially at the beginning.
Any good places for finding Farosh?
Bridge over lake Hylia. Will respawn every ten minutes or so. Rest at fire til night to spawn it
The Dragon Roost remix is soooo good.Probably my favourite track in the game thus far.
Doesn't he only appear when it's close to morning? At least that's what his album entry says.
None are really worth it imo.
As for your problem, tryusing stasis before the top panel slides back on the chest.
No I downloaded the day one patch on day one. It didn't take long to download, less than the Splatoon Testfire. It said something like key data needed to be downloaded; I would've screenshot it but I took it for granted that it was something everyone got.
What version # of the game is everyone else on?
The part you're describing as a negative is easily one of the parts of the game i enjoyed the most. I was like holy fucking shit throughout the whole thing. What did you want to find there? Doing that was a reward itself, even before getting the orb and the (still rare) weapon.
?
The overworld of MGSV is miles behind Zelda's (to the point that i'm convinced that TPP would be an immensely better game than it is if Kojima just used the linear progression style and tight level design of MGS3 with that incredible gameplay), and so is the physical interaction with the environment, so how does it have "multiple times more ways to tackle any location than Zelda"?
What i meant with my post is that even the open world game that was praised the most for this exact reason offers less interaction and ways to exploit the environment, although obviously most of those camps are incredibly well designed and offer a lot of ways to tackle them. The problem is that outside of those the level design and how the open world is used is shit, and this isn't the case with Zelda. In fact, it's the opposite.
Of course i want that too, but... the game has it? I found multiple unique places with fantastic environmental puzzles and weird structures of all sort to figure out. Sure, they're not as common as enemy camps, as they obviously take much more time to be made, but there's a fair amount of them in the game and it's another unique thing it does compared to other titles. Which enforces my argument about this game offering more different and varied situations compared to any other open world game.
I already answered to this in my other post, considering the story reason why guardians were created in the first place it didn't make much sense for them to look like Lizalfos or Bokoblins, plus you already fight a huge variety of the real version of them in the overworld in different situations (certainly better designed than a square room) and amounts.
They could've made more types of guardians, yes, i can agree with that. And i also agree about the "eh we ran out of time".
This is a game that was made throughout many years by a studio of up to 400 people, it was the first true open world, HD game made on fully, modern programmable shaders the Zelda team ever worked on. Considering how other studios fared in this regard (including other Nintendo teams... and not while developing an open world game), i think we got a more than reasonable amount of unique and good content in BotW. The next game will probably have even more unique shit, but like i said, what i really want from the next installment is bigger dungeons, and more of them. The new physics/runes based puzzles are absolutely incredible, i was in complete awe with some of them, but that's exactly why i want more of them in full fledged dungeons.
I spent an incredible amount of time trying to get the final chest but i couldn't lol. Any tips?
The part you're describing as a negative is easily one of the parts of the game i enjoyed the most. I was like holy fucking shit throughout the whole thing. What did you want to find there? Doing that was a reward itself, even before getting the orb and the (still rare) weapon.
So who else uses the wolf link Amiibo?
Seems like it does so much for you:
- Locates items the sensor is set to.
- Attacks enemies
- Distracts enemies
- Attacks (and eats) game.
- is your buddy for the adventure.
- can teleport where he can't go, leek if you glide down a cliff.
Also there is one thing you should absolutely be able to do but you can't or at least I couldn't:
Stasis a boulder, smash it to max, then get it and ride it across a chasm. IT just flew out from under me.
At a certain point later in the game, even with 20 hearts wolf link becomes very weak. He gets one shot by afor example.guardian laser
Eat the flesh.
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I'm surprised how straightforward Eventide Island was after hearing so much about it. I haven't upgraded myself to the point that it wasn't a challenge, but it wasn't as outside-the-box as I imagined it would be. I just kinda collected weapons and found the spheres.
So how do I catch a fecking horse? I only have one stamina upgrade and despite sneaking and even ice arrowing can't calm any horse.
But it's not true that you explore for the sake of exploring.It's a microcosm of everything else I didn't enjoy in the game. At some point I don't enjoy the exploration for the sake of the exploration after I've climbed my 100th mountain or done my 100th korok puzzle.
I enjoyed the moment in the moment but it was also the catalyst for showing me the game will not provide me any meaningful progression or sense of discovery because in that moment I realized nearly every secret or interesting thing the game has to show you is just the face of another spirit orb. I had seen all the game truly had to offer within those 30 hours and I still ventured on for another 40 hours before I beat Ganon.
I think it's also about how we perceive that content: you seem to think it's a large part of the content, to the point that it can somehow detract from your experience compared to having more unique places, and i don't - i just think it's one of the many, many things the game has in it. I guess we have two different points of view about that and it's fine.Ok back to your MGS point the unique level design is the part I want most. Yeah zelda has the giant open world (and the way you interact with it is amazing, that has to stay) but for what reason if a large part of it is copy pasted stuff. That's something zelda did not used to do, WW had some of that but that's also one of those larger open world zeldas. I guess I perfer the more closed stuff if it constantly gives me something new to mess with. Also this is partly my fault, I want to explore every inch of everything so I end up going hours of nothing then I get upset at the game for not rewarding me for every place I go, it'S unreasonable I know. But it's never been an issue with me in zelda games till now. Anyway I think we both agree that bigger dungeons and some more unique stuff is good so in the end we actually do agree, I guess we just react to this game differently and that's fine.
Haha, ok. Guess i'll try again in the future but i'm not sure i'll ever manage to get that lolAs for that shrine, I have no tips, it was a total freak accident. Hell it wasn't even a good shot, I thought the angle was bad so I was like this will be a wasted shot, then it flew at the farthest right pillar, bounced through that little hole in it, and it ricochet off the gate over the goal and fell directly down into the hole. I did move the ball to the left though for a better angle.
Yay TP Link costume is complete, this is great.
Link's reponses to Hudson during his questline crack me up.
"Can I have that lumber?"
"Nope, bye!"
any reason to use mining tools when ur bombs just do the same thing for free?
Bombs tend to blow the ores further away, which makes them harder to find sometimes. Especially if you're on a cliff.any reason to use mining tools when ur bombs just do the same thing for free?
Reached the first shrine with a puzzle that has me stumped. It's one in Gerudo desert: you have to climb a stairway and hit a switch multiple times, but it's blocked.I used the plaforms on the other end to skip a few steps, then planted a bomb of each kind on 2 ends. In my best attempt though I was still 1 step short. Plus there's this moving platform on the ground that keeps teasing me because I have no idea how to use it. I can't use it to bring bombs closer to the switch.