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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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In the quest Divine
Beast Vah Ruta
in Zora's Domain.
There is this big wheel and a chest stuck between two stones. I can't figure out at all how to get to this. Did anyone succeed and is the chest worth the hassle?

None are really worth it imo.

As for your problem, try
using stasis before the top panel slides back on the chest.
 
I wish I was like some of you and just had the game be this majestic thing that never rusts but it's both too easy for me to see the building blocks of the world and too cynical to just enjoy climbing a mountain slope for the sake of climbing the mountain slope.

Also I remember the moment when my feeling of exploration and wonder vanished:

I saw Mt Lanayru and one of the memories said the spring of wisdom was up there so I said, sure, I wanna see what's there. I proceed to take the journey up all the way up and up to the peak and go through the colds. I get to the top and am surprised y what I find but then proceed to free the dragon. I present the scale to the spring...

And then all I get is a door to a shrine where I get another spirit orb and a frost spear that I've had before and will have again.

After that I just stopped wondering "what am I gonna find?" and just started see a checklist for shrines.
 
I wish I was like some of you and just had the game be this majestic thing that never rusts but it's both too easy for me to see the building blocks of the world and too cynical to just enjoy climbing a mountain slope for the sake of climbing the mountain slope.

Also I remember the moment when my feeling of exploration and wonder vanished:

I saw Mt Lanayru and one of the memories said the spring of wisdom was up there so I said, sure, I wanna see what's there. I proceed to take the journey up all the way up and up to the peak and go through the colds. I get to the top and am surprised y what I find but then proceed to free the dragon. I present the scale to the spring...

And then all I get is a door to a shrine where I get another spirit orb and a frost spear that I've had before and will have again.

After that I just stopped wondering "what am I gonna find?" and just started see a checklist for shrines.

LOL I was super pissed off at that as well
 
Hollyyyyyyy shit GAF, that horse jumping minigame at Laketower Stable was a fucking nightmare. I spent nearly 500 rupees trying to beat that thing. Jump number 7 (the one on a slight hill near the rock wall) was giving me absolute fucking fits.

The prizes stink but still, at least I can give a giant middle finger to that horrible mini game.

The horses really control like dog shit in this game.

Hmm, wasn't too hard for me and my horse that doesn't fully let me control him. He still wonders side to side but I beat that mini game and that guy's time on my third try. Haven't rode my horse much but when I steal the bokoblin horses they are more tamed and way better to control.
 
I have discovered and activated ALL of the towers, I did 40 shrines for some reason I can't get myself to commit on going for one of the
Beasts

I was thinking of doing the
desert
first

but I recently heard a podcast saying do the
bird one first

I am still finding cool shit and although the map is open I have yet to go everywhere
 
I don't mean this to sound dumb, but it's not the initial day-one patch, right? Also how long did it take to download?

No I downloaded the day one patch on day one. It didn't take long to download, less than the Splatoon Testfire. It said something like key data needed to be downloaded; I would've screenshot it but I took it for granted that it was something everyone got.

What version # of the game is everyone else on?
 
What are you supposed to do with the foxes?
Eat the flesh.

ExIixmO.jpg
 
Yes!!!! Beat this golf shrine I guess I could call it? There was an optional second chest, this thing took me like 40 minutes to get, lost all my weapons, reloaded, almost lost them all again. But I did it! And the reward seems sweet, something I have never seen.
 
I have discovered and activated ALL of the towers, I did 40 shrines for some reason I can't get myself to commit on going for one of the
Beasts

I was thinking of doing the
desert
first

but I recently heard a podcast saying do the
bird one first

I am still finding cool shit and although the map is open I have yet to go everywhere

The bird one gives you probably the most useful power (exploration based instead of combat based like the rest). Also I thought the quest to enter the bird one was super short and lame compared to the others, so I'd probably suggest just knocking that one out.
 
I agree that the gameplay allows for a hell of a lit more freedoms than past games but you totally lost me with MGSV. Come on now MGSV has multiple times more ways to tackle any location than zelda, it's not even a fair comparison.
?

The overworld of MGSV is miles behind Zelda's (to the point that i'm convinced that TPP would be an immensely better game than it is if Kojima just used the linear progression style and tight level design of MGS3 with that incredible gameplay), and so is the physical interaction with the environment, so how does it have "multiple times more ways to tackle any location than Zelda"?

What i meant with my post is that even the open world game that was praised the most for this exact reason offers less interaction and ways to exploit the environment, although obviously most of those camps are incredibly well designed and offer a lot of ways to tackle them. The problem is that outside of those the level design and how the open world is used is shit, and this isn't the case with Zelda. In fact, it's the opposite.

But I am not arguing that the gameplay allows freedom, of course it does. I am simply saying they literally copy paste certain structures into different environments and that is a very standard open world thing to do but not a zelda thing to do.. You are saying you gave me this gameplay I am satisfied even if structures repeat over and over. I am saying thanks for this gameplay but I still want unique events and structures everywhere, not a copy paste job on the structure. Use all that gameplay to create a variety of interesting scenarios.
Of course i want that too, but... the game has it? I found multiple unique places with fantastic environmental puzzles and weird structures of all sort to figure out. Sure, they're not as common as enemy camps, as they obviously take much more time to be made, but there's a fair amount of them in the game and it's another unique thing it does compared to other titles. Which enforces my argument about this game offering more different and varied situations compared to any other open world game.

And the lore thing is still an excuse, some random man invented it, that same person can come up with any excuse to change it. How about make guardian versions of the different enemies, there story complaint done. Or have more than one kind of enemy in these things, invent a few different kinds of enemies. I have done about 45 shrines and about 7 of them have been combat shrines. I get sad every time I see them cause it's like the devs just said, eh we ran out of time here, have another of these.
I already answered to this in my other post, considering the story reason why guardians were created in the first place it didn't make much sense for them to look like Lizalfos or Bokoblins, plus you already fight a huge variety of the real version of them in the overworld in different situations (certainly better designed than a square room) and amounts.

They could've made more types of guardians, yes, i can agree with that. And i also agree about the "eh we ran out of time".

This is a game that was made throughout many years by a studio of up to 400 people, it was the first true open world, HD game made on fully, modern programmable shaders the Zelda team ever worked on. Considering how other studios fared in this regard (including other Nintendo teams... and not while developing an open world game), i think we got a more than reasonable amount of unique and good content in BotW. The next game will probably have even more unique shit, but like i said, what i really want from the next installment is bigger dungeons, and more of them. The new physics/runes based puzzles are absolutely incredible, i was in complete awe with some of them, but that's exactly why i want more of them in full fledged dungeons. Both with Vah Ruta and Vah Medoh i was left like "no please don't be over i want MORE", and it's something i hope they will adress with the next game.

Yes!!!! Beat this golf shrine I guess I could call it? There was an optional second chest, this thing took me like 40 minutes to get, lost all my weapons, reloaded, almost lost them all again. But I did it! And the reward seems sweet, something I have never seen.

I spent an incredible amount of time trying to get the final chest but i couldn't lol. Any tips?

I wish I was like some of you and just had the game be this majestic thing that never rusts but it's both too easy for me to see the building blocks of the world and too cynical to just enjoy climbing a mountain slope for the sake of climbing the mountain slope.

Also I remember the moment when my feeling of exploration and wonder vanished:

I saw Mt Lanayru and one of the memories said the spring of wisdom was up there so I said, sure, I wanna see what's there. I proceed to take the journey up all the way up and up to the peak and go through the colds. I get to the top and am surprised y what I find but then proceed to free the dragon. I present the scale to the spring...

And then all I get is a door to a shrine where I get another spirit orb and a frost spear that I've had before and will have again.

After that I just stopped wondering "what am I gonna find?" and just started see a checklist for shrines.

The part you're describing as a negative is easily one of the parts of the game i enjoyed the most. I was like holy fucking shit throughout the whole thing. What did you want to find there? Doing that was a reward itself, even before getting the orb and the (still rare) weapon.
 
I wish I was like some of you and just had the game be this majestic thing that never rusts but it's both too easy for me to see the building blocks of the world and too cynical to just enjoy climbing a mountain slope for the sake of climbing the mountain slope.

Also I remember the moment when my feeling of exploration and wonder vanished:

I saw Mt Lanayru and one of the memories said the spring of wisdom was up there so I said, sure, I wanna see what's there. I proceed to take the journey up all the way up and up to the peak and go through the colds. I get to the top and am surprised y what I find but then proceed to free the dragon. I present the scale to the spring...

And then all I get is a door to a shrine where I get another spirit orb and a frost spear that I've had before and will have again.


After that I just stopped wondering "what am I gonna find?" and just started see a checklist for shrines.


Yep, what this game does is hide well that check list feeling, specially at the beginning.
 
None are really worth it imo.

As for your problem, try
using stasis before the top panel slides back on the chest.

Yep it worked. Indeed not really worth it. But I also managed to get the wheel running in the right direction. If you were to ask me how I did that......no idea and that frustrates me.
 
No I downloaded the day one patch on day one. It didn't take long to download, less than the Splatoon Testfire. It said something like key data needed to be downloaded; I would've screenshot it but I took it for granted that it was something everyone got.

What version # of the game is everyone else on?

What version is yours?

Are there any patch notes?
 
The part you're describing as a negative is easily one of the parts of the game i enjoyed the most. I was like holy fucking shit throughout the whole thing. What did you want to find there? Doing that was a reward itself, even before getting the orb and the (still rare) weapon.

It's a microcosm of everything else I didn't enjoy in the game. At some point I don't enjoy the exploration for the sake of the exploration after I've climbed my 100th mountain or done my 100th korok puzzle.

I enjoyed the moment in the moment but it was also the catalyst for showing me the game will not provide me any meaningful progression or sense of discovery because in that moment I realized nearly every secret or interesting thing the game has to show you is just the face of another spirit orb. I had seen all the game truly had to offer within those 30 hours and I still ventured on for another 40 hours before I beat Ganon.
 
?

The overworld of MGSV is miles behind Zelda's (to the point that i'm convinced that TPP would be an immensely better game than it is if Kojima just used the linear progression style and tight level design of MGS3 with that incredible gameplay), and so is the physical interaction with the environment, so how does it have "multiple times more ways to tackle any location than Zelda"?

What i meant with my post is that even the open world game that was praised the most for this exact reason offers less interaction and ways to exploit the environment, although obviously most of those camps are incredibly well designed and offer a lot of ways to tackle them. The problem is that outside of those the level design and how the open world is used is shit, and this isn't the case with Zelda. In fact, it's the opposite.


Of course i want that too, but... the game has it? I found multiple unique places with fantastic environmental puzzles and weird structures of all sort to figure out. Sure, they're not as common as enemy camps, as they obviously take much more time to be made, but there's a fair amount of them in the game and it's another unique thing it does compared to other titles. Which enforces my argument about this game offering more different and varied situations compared to any other open world game.


I already answered to this in my other post, considering the story reason why guardians were created in the first place it didn't make much sense for them to look like Lizalfos or Bokoblins, plus you already fight a huge variety of the real version of them in the overworld in different situations (certainly better designed than a square room) and amounts.

They could've made more types of guardians, yes, i can agree with that. And i also agree about the "eh we ran out of time".

This is a game that was made throughout many years by a studio of up to 400 people, it was the first true open world, HD game made on fully, modern programmable shaders the Zelda team ever worked on. Considering how other studios fared in this regard (including other Nintendo teams... and not while developing an open world game), i think we got a more than reasonable amount of unique and good content in BotW. The next game will probably have even more unique shit, but like i said, what i really want from the next installment is bigger dungeons, and more of them. The new physics/runes based puzzles are absolutely incredible, i was in complete awe with some of them, but that's exactly why i want more of them in full fledged dungeons.



I spent an incredible amount of time trying to get the final chest but i couldn't lol. Any tips?



The part you're describing as a negative is easily one of the parts of the game i enjoyed the most. I was like holy fucking shit throughout the whole thing. What did you want to find there? Doing that was a reward itself, even before getting the orb and the (still rare) weapon.

Ok back to your MGS point the unique level design is the part I want most. Yeah zelda has the giant open world (and the way you interact with it is amazing, that has to stay) but for what reason if a large part of it is copy pasted stuff. That's something zelda did not used to do, WW had some of that but that's also one of those larger open world zeldas. I guess I perfer the more closed stuff if it constantly gives me something new to mess with. Also this is partly my fault, I want to explore every inch of everything so I end up going hours of nothing then I get upset at the game for not rewarding me for every place I go, it'S unreasonable I know. But it's never been an issue with me in zelda games till now. Anyway I think we both agree that bigger dungeons and some more unique stuff is good so in the end we actually do agree, I guess we just react to this game differently and that's fine.

As for that shrine, I have no tips, it was a total freak accident. Hell it wasn't even a good shot, I thought the angle was bad so I was like this will be a wasted shot, then it flew at the farthest right pillar, bounced through that little hole in it, and it ricochet off the gate over the goal and fell directly down into the hole. I did move the ball to the left though for a better angle.

Yay TP Link costume is complete, this is great.
 
So who else uses the wolf link Amiibo?


Seems like it does so much for you:

- Locates items the sensor is set to.

- Attacks enemies

- Distracts enemies

- Attacks (and eats) game.

- is your buddy for the adventure.

- can teleport where he can't go, leek if you glide down a cliff.

Also there is one thing you should absolutely be able to do but you can't or at least I couldn't:

Stasis a boulder, smash it to max, then get it and ride it across a chasm. IT just flew out from under me.

At a certain point later in the game, even with 20 hearts wolf link becomes very weak. He gets one shot by a
guardian laser
for example.
 
Any use for ores like ruby and co? I need the money to buy new clothes, but I would hate it if they would be needed for upgrades or quests later.
 
Found this random weird
lady by the beach (Faron) who seems infatuated with this Sheikah ball
. Were I on an island, I'd have guessed it's a Cast Away reference (tho I hope it is.)
 
At a certain point later in the game, even with 20 hearts wolf link becomes very weak. He gets one shot by a
guardian laser
for example.

I encountered a guardian with wolf link, he took 3 hits. But it was enough distraction to get away and regroup myself, lol.
 
I mean, I concede that part of my criticisms of the game stem from me being a jaded piece of shit.

But this game is only marginally more impressive than the standard open world game formula we've seen beaten into the ground. I just see open terrain that I'll climb the same way I always do with light sprinklings of the various collectibles throughout.
 
I'm surprised how straightforward Eventide Island was after hearing so much about it. I haven't upgraded myself to the point that it wasn't a challenge, but it wasn't as outside-the-box as I imagined it would be. I just kinda collected weapons and found the spheres.
 
I'm surprised how straightforward Eventide Island was after hearing so much about it. I haven't upgraded myself to the point that it wasn't a challenge, but it wasn't as outside-the-box as I imagined it would be. I just kinda collected weapons and found the spheres.

Lol yeah, the most out of the box thinking I did was using revails gale + bomb rune to do bombing runs on some of the enemy camps.
 
Reached the first shrine with a puzzle that has me stumped. It's one in Gerudo desert: you have to climb a stairway and hit a switch multiple times, but it's blocked.
I used the plaforms on the other end to skip a few steps, then planted a bomb of each kind on 2 ends. In my best attempt though I was still 1 step short. Plus there's this moving platform on the ground that keeps teasing me because I have no idea how to use it. I can't use it to bring bombs closer to the switch.
 
Well beaten the game, and damn, just damn.

All 4 divine beasts firing their lasers at Ganon was freaking epic, and even with losing half of his health, Calamity Ganon was still a really fun and tricky fight. Dark Ganon Beast I didn't like as much as a fight, but it still had a nice epic feel to it.

So yeah, again damn, overall Nintendo really hit this out of the park. Still in the honeymoon phase, but I have a really good feeling that this is going to hold up well, like a solid 9.5 probably. At close to 40 hours of playtime currently, this is definitely by far the most I had played in a WiiU game lol. I have no regrets of sticking to the WiiU some more, and quite frankly, I am glad that I finally gave it this much love. There is still so much to explore in this game too, but I doubt I will 100% this game LOL.

For a while in the time of Twilight Princess, Phantom Hourglass, and Skyward Sword, I thought that I was starting to get kind of annoyed and tired of the series, but Link Between Worlds and now Breath of the Wild has fought against that and proves that Zelda is still be one of my most beloved series.
 
So how do I catch a fecking horse? I only have one stamina upgrade and despite sneaking and even ice arrowing can't calm any horse.

The first stables the game points you towards has two children who'll explain that plain coloured horses are hard to catch and spotted horses are easy. Half half are medium difficulty.
 
It's a microcosm of everything else I didn't enjoy in the game. At some point I don't enjoy the exploration for the sake of the exploration after I've climbed my 100th mountain or done my 100th korok puzzle.

I enjoyed the moment in the moment but it was also the catalyst for showing me the game will not provide me any meaningful progression or sense of discovery because in that moment I realized nearly every secret or interesting thing the game has to show you is just the face of another spirit orb. I had seen all the game truly had to offer within those 30 hours and I still ventured on for another 40 hours before I beat Ganon.
But it's not true that you explore for the sake of exploring.

You explore to find new challenges. New shrines. New environmental puzzles or brilliant events like the one you mentioned. New steeds. New unique NPCs with their stories. New subquests. New villages, that offer you many new things. New weapons, even if you already found that particular one, because they break so easily. Hell, you even explore to find new parts of the story, between the
memories
and the story related areas. I was exploring when
i meet a Zora that told me to go meet the prince
and that's how i found the Zora's part of the main quest.

Why do you explore in other games? Just to find the 100th new subquest that tells you to follow the footsteps of the gardener that went missing near the zone where a pack of wolves hunts? Yeah, that's not good game design, and it's definitely not better than what we have here. But if you have problems with that too then maybe you simply don't enjoy open world games too much, and that's ok - but it's still not true that in this game exploration is just for the sake of exploring. In fact i'd say that it's the game that encourages it more, rewards you the most and does it better, out of any somewhat "similar" game i've ever played.

Ok back to your MGS point the unique level design is the part I want most. Yeah zelda has the giant open world (and the way you interact with it is amazing, that has to stay) but for what reason if a large part of it is copy pasted stuff. That's something zelda did not used to do, WW had some of that but that's also one of those larger open world zeldas. I guess I perfer the more closed stuff if it constantly gives me something new to mess with. Also this is partly my fault, I want to explore every inch of everything so I end up going hours of nothing then I get upset at the game for not rewarding me for every place I go, it'S unreasonable I know. But it's never been an issue with me in zelda games till now. Anyway I think we both agree that bigger dungeons and some more unique stuff is good so in the end we actually do agree, I guess we just react to this game differently and that's fine.
I think it's also about how we perceive that content: you seem to think it's a large part of the content, to the point that it can somehow detract from your experience compared to having more unique places, and i don't - i just think it's one of the many, many things the game has in it. I guess we have two different points of view about that and it's fine.

About being rewarded for exploring every nook and cranny though i feel like that should've probably happened with Twilight Princess as well, because as much as i loved that game (it's still one of my favorites ever thanks to how magnificent the main quest is), i found it to be a bit lacking in terms of world design. There isn't much going on in terms of subquests and exploration, and often my travels ended with finding literally nothing. It wasn't a problem, really, as i simply saw the overworld as a hub to connect the main story locations, but still.

As for that shrine, I have no tips, it was a total freak accident. Hell it wasn't even a good shot, I thought the angle was bad so I was like this will be a wasted shot, then it flew at the farthest right pillar, bounced through that little hole in it, and it ricochet off the gate over the goal and fell directly down into the hole. I did move the ball to the left though for a better angle.

Yay TP Link costume is complete, this is great.
Haha, ok. Guess i'll try again in the future but i'm not sure i'll ever manage to get that lol

About the costumes, how do i unlock them? If i need amiibo i have the Wolf Link one and OOT's Link.
 
Reached the first shrine with a puzzle that has me stumped. It's one in Gerudo desert: you have to climb a stairway and hit a switch multiple times, but it's blocked.
I used the plaforms on the other end to skip a few steps, then planted a bomb of each kind on 2 ends. In my best attempt though I was still 1 step short. Plus there's this moving platform on the ground that keeps teasing me because I have no idea how to use it. I can't use it to bring bombs closer to the switch.

I posted about this one earlier, I never figured out how I was supposed to do it and cheesed it with dual bombs and a hasty elixir.

You're supposed to
move the laser thing onto the platform to trigger the switch
 
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