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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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Such great design you have to search youtubes to see how to get back to the second main quest of the game.
And Nintendo is trying to cockblock youtubes as well.
I get that the rain is irritating (I kind of like it myself, muh immersion etc). But the waterfall is visible on your map or from any vantage point in Zora city. I don't think this is an issue with that "quest" design, which is open enough that I assume you can just get lightning arrows anywhere else if you don't even want to get up there.
 
Nowhere near the same.


BUT for full disclosure, I am particularly irritated now because I forgot how to get up to the Lynel with the electric arrows and have spent two
FUUUUCKING
hours trying to figure out how to get up there again. I think maybe it involved a waterfall but because I have neither found that waterfall again nor can I explore by water to find it because of the
way-over-applied
stamina system, I'm pretty much stuck running around any path I can find to see if one of them actually gets up there. So far they all just run stupidly large circles around stupidly high cliffs you can't climb because of the stupid rain.

Such great design you have to search youtubes to see how to get back to the second main quest of the game.
And Nintendo is trying to cockblock youtubes as well.
lol you poor soul
 
Nowhere near the same.


BUT for full disclosure, I am particularly irritated now because I forgot how to get up to the Lynel with the electric arrows and have spent two
FUUUUCKING
hours trying to figure out how to get up there again. I think maybe it involved a waterfall but because I have neither found that waterfall again nor can I explore by water to find it because of the
way-over-applied
stamina system, I'm pretty much stuck running around any path I can find to see if one of them actually gets up there. So far they all just run stupidly large circles around stupidly high cliffs you can't climb because of the stupid rain.

Such great design you have to search youtubes to see how to get back to the second main quest of the game.
And Nintendo is trying to cockblock youtubes as well.

Just swim up the 3 waterfalls near Zora's Domain. And when you get to a point of interest you want to return to, mark it on your map. I mark powerful enemies with a sword or skull icon.
 
Goron divine beast done. Zora divine beast was way better. Maybe the boss fight was marginally better though? Maybe? Still pretty damn terrible though and a complete pushover. Honestly so far these feel like th3 worst boss fights in a 3D Zelda game. I mean considering there's only 4 of these plus whatever is at Hyrule Castle, I woukd have expected them to be much more grand. Same goes for the "dungeons" themselves.
 
Venting:

WiiU version here. Game is great, incredible even, but those review scores... Wow, I think this game has waaaaaay too many tiny niggles and some greater overal design problems to merit such high scores to just ignore those or write them off.

- Inventory management is ok at best, but pales in comparison to a lot of contemporary games. Dropping weapons is a total chore. Why can't I just hold the pick up weapon button to switch?

- Cooking is a drag. Go into menu. Hold wanted items. Cook items. Wait for 2 seconds while the game plays an annoying tune. Done.

- No shortcut nor hotkey to consume health items. Gotta go into that menu again.

- Horses control like arse. I really don't know where all the "best horses in any video game" stuff comes from. Sure, you can bond, etc... But when they still control like crap afterwards, what's the point?

- Framerate DOES get in the way of gameplay and enjoyment. I've had the game freeze on me for a second or longer numerous times.

- WiiU remote touch screen capabilities are non-existant. Could make item and inventory management a lot more fluent when done right.

- Boring fetch- side quests.



Had to get this out of my system. Hoping for a patch!
 
Finally found the Yiga Clan!

Finally got the Champion outfit!

Is upgrading the Shrine Sensor worth it??? I hope so. I can barely find Shrines and I hope a surprise bonus is helping finding Fairy Goddesses.... because I only found one of those.
 
It took three shields and two fairies, but I beat my first guardian. He didn't drop an ancient core.

What's Gamestop's refund policy?
 
How are you supposed to soothe deer to ride them? The option comes up but it doesn't do anything, they either throw you off or die
 
I was thinking about the Master Sword and how I'd have handled it in this game.

Instead of having it have a 10 minute downtime, it should have a high base power of 50-60 but have it drop by 1 with each hit against a non-Guardian/Malice enemy. And it can recharge 1-2 power points every minute or something. That way it's rarely un-usable but still discourages you relying on it too much.
 
Venting:

WiiU version here. Game is great, incredible even, but those review scores... Wow, I think this game has waaaaaay too many tiny niggles and some greater overal design problems to merit such high scores to just ignore those or write them off.

- Inventory management is ok at best, but pales in comparison to a lot of contemporary games. Dropping weapons is a total chore. Why can't I just hold the pick up weapon button to switch?

- Cooking is a drag. Go into menu. Hold wanted items. Cook items. Wait for 2 seconds while the game plays an annoying tune. Done.

- No shortcut nor hotkey to consume health items. Gotta go into that menu again.

- Horses control like arse. I really don't know where all the "best horses in any video game" stuff comes from. Sure, you can bond, etc... But when they still control like crap afterwards, what's the point?

- Framerate DOES get in the way of gameplay and enjoyment. I've had the game freeze on me for a second or longer numerous times.

- WiiU remote touch screen capabilities are non-existant. Could make item and inventory management a lot more fluent when done right.

- Boring fetch- side quests.



Had to get this out of my system. Hoping for a patch!

Just throw the weapon away?
 
Mihpa sounds like Luna Lovegood.

They should have hired actual British actors.
 
The horse controls really depend on your horse. Wild temperament horses might normally be better, but their bond wears down so quickly that they're a bit tedious to control. I switched back to a gentle horse a while back, and have had absolutely no problems - it's a big difference, and I think one the developers did an insufficiently good job of explaining. I thought people were exaggerating horse problems, but they actually just do vary according to horse and two players can have different experiences based on a variable (horse temperament) that is neither immediately obvious nor especially well explained.
 
I was thinking about the Master Sword and how I'd have handled it in this game.

Instead of having it have a 10 minute downtime, it should have a high base power of 50-60 but have it drop by 1 with each hit against a non-Guardian/Malice enemy. And it can recharge 1-2 power points every minute or something. That way it's rarely un-usable but still discourages you relying on it too much.

Wait does the Master Sword gain it's power boost
against Guardians too?
That would make my life a lot easier.
 
Why are the dungeons so awful while everything else is amazing, did Nintendo forget that they could put more time into then
 
Sweet baby jesus, dat fight in the divine beast, in Gerudo Desert

Thunderblight Ganon really did a number on me and robbed me of a lot healing items. Even dodging didn't always help but yikes. Great battle though
 
I rushed Hyrule Castle early on in the game. Like with 4 hearts early. I was determined to get to the tip-top of the tallest tower. In any game that has any traversal mechanic, that is always my first MO. I blame it on Spiderman 2 and my relentless dive-bombing off Empire State. Needless to say, I was sorely disappointed when I came to what seemed to be an impossible lip to go over. I'd never get on the roof.

Nearly 90 hours playtime later, I decide it's time to kill Ganon.
After killing Ganon, I decide why not use Ravali's Gale to try and get around the lip. AND IT WORKED. I was so happy, because not being able to get to the top made me beyond bummed. Felt like a fitting end to everything.

End-game picture spoilers (I plan to put together a panorama):
http://i.imgur.com/RZVTW4S.jpg
http://i.imgur.com/N6qkG5w.jpg


Beat the game with 84 shrines, and 186 Korok Seeds with 95 or so hours clocked. I haven't found the last Great Fairy Fountain. I intend to play to absolute completion. Without a doubt my favorite game in a long time. Haven't had this much fun fucking around since Just Cause 2.

I greatest wish is to see the bosses improved upon in the successor. Seeing dungeons with different art styles as well would be nice. Larger Shrines, and variations in Korok puzzles would be nice too. Luckily the sense of exploration was so entertaining and rewarding that it offset some of the typical missing pieces.
You can climb the spire just fine with a single stamina upgrade. I explored Hyrule castle a couple times immediately after the Great Plateau.

Do all chests respawn at the blood moon?
 
Easter egg

17265185_1768112526850446_2689695768056390485_n.jpg
 
Venting:

WiiU version here. Game is great, incredible even, but those review scores... Wow, I think this game has waaaaaay too many tiny niggles and some greater overal design problems to merit such high scores to just ignore those or write them off.

- Inventory management is ok at best, but pales in comparison to a lot of contemporary games. Dropping weapons is a total chore. Why can't I just hold the pick up weapon button to switch?

- Cooking is a drag. Go into menu. Hold wanted items. Cook items. Wait for 2 seconds while the game plays an annoying tune. Done.

- No shortcut nor hotkey to consume health items. Gotta go into that menu again.

- Horses control like arse. I really don't know where all the "best horses in any video game" stuff comes from. Sure, you can bond, etc... But when they still control like crap afterwards, what's the point?

- Framerate DOES get in the way of gameplay and enjoyment. I've had the game freeze on me for a second or longer numerous times.

- WiiU remote touch screen capabilities are non-existant. Could make item and inventory management a lot more fluent when done right.

- Boring fetch- side quests.



Had to get this out of my system. Hoping for a patch!

Yet something tells me the list of all the things they do amazingly right will be multitudes longer than this list, hence the score.
 
Horse controls are ok, but I feel like people were expecting them to behave like 4x4s when it's not the case. You are not supposed to go through rocks or irregular terrain with them, just for ordinary paths or fields. They actually follow the map paths quite nicely without micromanaging, which is nice when you are multitasking, like watching the environment, fighting, etc.

Making them going through rough terrain would trivialize the game a fair bit, you are supposed to be on foot most of the time.
 
Why are the dungeons so awful while everything else is amazing, did Nintendo forget that they could put more time into then

IDK man, the divine beasts blew my mind the moment I realised the 'mechanics' behind them on my first dungeon. From that point I thought they were very, very, very well thought.
 
Can anybody just confirm that it is possible to explore the regions on the very, very edge of the west and on the north? So far I had no luck reaching those cliffs - there is a constant wind that pushes you away. I still wanna figure it out, so basically: is it possible, yes or no?
 
Why are the dungeons so awful while everything else is amazing, did Nintendo forget that they could put more time into then

I've only done one (Vah Ruta), and I love the concept of the Divine Beasts, and the interior is also wonderful, but I do have one (huge) point of criticism. THEY'RE WAY TOO DAMN SHORT. They're also pretty easy. I cleared Vah Ruta in, like, thirty minutes or so.

I sure hope the other three Divine Beasts are significantly longer and more challenging, but I honestly doubt it. Such a shame, because BOTW is shaping up to be otherwise a sheer perfect game.
 
Venting:

WiiU version here. Game is great, incredible even, but those review scores... Wow, I think this game has waaaaaay too many tiny niggles and some greater overal design problems to merit such high scores to just ignore those or write them off.

- Inventory management is ok at best, but pales in comparison to a lot of contemporary games. Dropping weapons is a total chore. Why can't I just hold the pick up weapon button to switch?

- Cooking is a drag. Go into menu. Hold wanted items. Cook items. Wait for 2 seconds while the game plays an annoying tune. Done.

- No shortcut nor hotkey to consume health items. Gotta go into that menu again.

- Horses control like arse. I really don't know where all the "best horses in any video game" stuff comes from. Sure, you can bond, etc... But when they still control like crap afterwards, what's the point?

- Framerate DOES get in the way of gameplay and enjoyment. I've had the game freeze on me for a second or longer numerous times.

- WiiU remote touch screen capabilities are non-existant. Could make item and inventory management a lot more fluent when done right.

- Boring fetch- side quests.



Had to get this out of my system. Hoping for a patch!
horses control like shit because you have to tame them before they work well, that's a mechanic
 
I'm really astonished that the English VA is apparently so bad. They actually did hire a lot of well-known dubbers for the German VA, and it sounds great.

Sounds like they nailed the VA in all languages except for english. They should have hired real British actors instead of faking the accent.

I've only done one (Vah Ruta), and I love the concept of the Divine Beasts, and the interior is also wonderful, but I do have one (huge) point of criticism. THEY'RE WAY TOO DAMN SHORT. They're also pretty easy. I cleared Vah Ruta in, like, thirty minutes or so.

I sure hope the other three Divine Beasts are significantly longer and more challenging, but I honestly doubt it. Such a shame, because BOTW is shaping up to be otherwise a sheer perfect game.

Yup. The beasts were great but they're just so short. I hope the DLC will have a more traditional or at least longer dungeon.
 
the moment when you think you have mapped all hurdle and then discover that there are two whole regions you didn't touch... also they look like early game once, so I probably choose the wrong direction early in the game, oh well.
 
I'm over the 50 hour mark and the vast majority of side quests absolutely are fetch quests.

Having finished the game and done a fair number of side quests or at least discovered them (70 hrs total), I'll also corroborate. Many many side quests are the NPCs asking for X of Y or just a picture of something.

It's not inherently a bad thing but the side quests are definitely largely fetch quests.
 
Voice acting is surprisingly good for a first go around, particularly Zelda. They made some solid choices there, but disappointed they cheaped out and didn't fully record all lines. Still too much reading in my opinion.
 
Sounds like they nailed the VA in all languages except for english. They should have hired real British actors instead of faking the accent

The English VA is bad BUT the English script is worse. For a game with so many memorable lines from NPCs, the script is cringe-inducing and clumsy. I love this game but there's room to improve in that department. I actually feel bad for the actors.
 
Yah, I'll also pitch in and say the VA isn't anywhere near as bad as people seem to be making it out to be. Zelda's fits her demeanor and mood even if it might be a bit too 'british-y'. It's really only Mipha that is kinda eeeeeh.
 
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