EA/OA Mass Effect Andromeda includes Day1 Patch, no launch day animation improvements

Yes and it's a step backwards from the original trilogy in most every way.

I feel like this is really just not true. The combat gives you a lot more freedom and it's a lot smoother than it has been in previous games, and the conversation options aren't stuck in that archaic Paragon system, so there is more subtlety to the decisions you make.

You can say what you will about the story, quests, graphics, animations, or facial expressions, but I feel like the above two major aspects are huge steps forward.
 
If you just wanna shoot space aliens its great

If you care about dialog, animation, plot, narrative, voice acting, or story then it seems smarter to skip it for now.

Yeah, it's ridiculous seeing people trying to downplay this.

"Who cares if there are flaws that seem to be present in every part of the game that will end up affecting a lot of the story?!"

Did people forget that this thread was about Mass Effect all of a sudden? Honestly there's a lot of stuff in this game that I can forgive (the dialogue doesn't bother me) but the faces plus the dead eyes are just downright horrible and last I heard, making you look at people's faces is an important feature of this series.

Ultimately, what they do depends on the reviews and sales, if they're decent they'll probably either do some light touches on the SP whenever DLC comes around and focus heavily on the MP. If it goes real bad for them they'll probably be forced to put out a BF4/NBA Live 14 statement. "We are committed to fixing this game etc."

But really, if you're worried about the game just cancel your preorder and buy it later when there's more details about what's going to get fixed, that's probably what I'll do.

What is misleading about them? As far as it being fixed in 3 day EA and Bioware knew this game was in shit state a long time ago and decided to release it any way.

Yep, for anyone wondering, a lot of the weird stuff that you're seeing in gifs is in the game right now. The Peebee backwards gun shot that people were laughing at a while ago is in the game, the weird Cora walk is in the game. This is blatantly unpolished stuff that you don't have to play 30 hours to see and Bioware still left it in the final release version WITH THE DAY ONE PATCH.
 
This is what Driftwood from Gamersyde had to say (you can download very HQ gameplay vids from here):

After what seemed to be a rather engaging prologue, we have to say that Mass Effect: Andromeda is not making us want to keep playing. The beginning of the first real mission we played during the French livestream was pretty boring, and worse, pretty poor in terms of atmosphere. To that, you need to add the problems with the facial animations and the animations in general, not to mention the horrible character models, which is a lot to take for someone who has purchased a AAA game. Maybe what comes next gets better, maybe the story will make it worth our while, but for now, we don't really have the motivation to push further. We'll wait until the reviews come out to find out if we should play it or not.

Going to have to wait for EZA and Gaffer Karak's review on this.

Just going to quote myself in case you folks are interested in very hq gameplay footages from XB1 version. They also have the footages from PC version (running GTX 1080 I believe).
 
I'll keep an open mind!

How is the combat and why is it a step back?

For me, at least, combat is just as good, if not better than ME3 (arguable in how much due to the return to automatic cover and the jump jets not really wowing me personally yet) on the player's perspective. Guns are snappy, powers are cool, and the profiles let you keep a lot of the 'class' benefits while not necessarily limiting you if you want to explore other trees.

But that's negated somewhat for me (personally, mind) by the removal of squadmate power usage on command (no power wheel), and weapon/armor selection still not being a thing.

I feel like this is really just not true. The combat gives you a lot more freedom and it's a lot smoother than it has been in previous games, and the conversation options aren't stuck in that archaic Paragon system, so there is more subtlety to the decisions you make.

I have one issue with the latter, insofar as in the limited time we've been given, I think it'll be harder to see how your 'overall' choices tie into your major decisions, at least insofar as building a 'reputation' goes. But that part's still really early, so its definitely not a super major concern, yet.
 
Someone should make a thread about the shitty character creation tool getting more options later at an unknown date (weeks or months probably) aka indicating Bioware rushed to release the game since the character creation tool wasn't ready and instead we got a disappointing subpar one.
Well as I said in that "Nier or Mass Effect" thread, ME is a game to get down the line, with a GOTY edition that I course the inevitable expansions (and patches).
And that was before all the previews shenanigans, doubly true now.
 
But really, if you're worried about the game just cancel your preorder and buy it later when there's more details about what's going to get fixed, that's probably what I'll do.

This is really what everyone should do, instead of blowing some bad animations out of proportion and calling the entire game a disaster.
 
For me, at least, combat is just as good, if not better than ME3 (arguable in how much due to the return to automatic cover and the jump jets not really wowing me personally yet) on the player's perspective. Guns are snappy, powers are cool, and the profiles let you keep a lot of the 'class' benefits while not necessarily limiting you if you want to explore other trees.

But that's negated somewhat for me (personally, mind) by the removal of squadmate power usage on command (no power wheel), and weapon/armor selection still not being a thing.

Ermm.. wut..? What actions of other squad members can you control then?
 
I don't trust your opinion. I don't even know who you are.

Everyone with a face online says this game is shaping up super rough, and then shows evidence of it. You're allowed to enjoy a huge mess.

this is probably the dumbest post ive seen on gaf in a while tbh, not even surprised this is on a ''shit on MEA'' thread either. It,s honestly crazy how some people only care about opinions of reviewers...

not everyone ''with a face online'' is saying this shit, also you can trust that RPS or whatever website review where they say this game is ass, just like they said inside ''sucked'' and Witcher 3 felt like ''Eating cardboard''.. lmao
 
Ermm.. wut..? What actions of other squad members can you control then?

You can control where they move (in an area, at least), and who they focus.

With the AI squad leveling process, you can also choose on whether or not they focus on combo primers or detonators.
 
Like what I said in other thread. I don't support developers shipping out unfinished game.
I did not give a pass to AC Unity or Fallout 4. I won't treat this game any different.
I waited 5 years for this game. Waiting a couple more months won't be a big deal.
 
You can direct them to attack targets and where to move.

You can control where they move (in an area, at least), and who they focus.

With the AI squad leveling process, you can also choose on whether or not they focus on combo primers or detonators.

Do you guys like this streamlining? Personally, I feel like the more tactical players just got robbed and would have preferred the new system without the sacrifice.
 
It's weird cause all the aliens aside from Peebee animate so well the Salarins look fantastic. Kinda funny they can't do human faces but can nail all the aliens.
 
Actually cancelled my pre-order today after trying the game out on Origin Access :/ While I've heard it gets better later on, there's a lot of little things that I dislike. I'm sure I'll pick it up at a later date for cheaper & hopefully patched up nicely.
 
Do you guys like this streamlining? Personally, I feel like the more tactical players just got robbed and would have preferred the new system without the sacrifice.

No. The AI is way too stupid to entrust it with anything other than looking at the sky.
 
They should just make an option in a later patch to patch out all the human and replace them with aliens. I'll play that version. At least the alien look decent compared to the human.
 
Do you guys like this streamlining? Personally, I feel like the more tactical players just got robbed and would have preferred the new system without the sacrifice.

Personally, no, at least so far - I think it even moreso places combat on the player (which I can kind of understand to be the point, given ME2/3's squad have reduced damage and the like), but now you have less direct tactical options for crowd control or combo detonations at one time.

But my qualm also comes into the fact that you now have a 3 skill 'hard limit' as well - you can switch 'profiles' (upon reaching a certain early story point) to gain access to 3 new skills (for a total of 4 'favorite' load-outs, and I think you can manually change skills as well), but this puts all of your new skills on cooldown.

It's serviceable on normal, don't get me wrong, but I've already seen the companions making some boneheaded bullrushes into enemy fire and just hit the floor, waiting to be revived.
 
Animations seem fine to me. Now if you'll excuse me.




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They will never fix animations and lip syncing because that ship has sailed. The only thing they can do post launch is squash bugs. If some dodgy animations are because of a bug then that's doable but nothing else is. If you don't like it right now, then you'll never like it. Yes, it's bad, and everyone looks dead in the eyes, but that's not fixable. All I was hoping from a day one patch was more stability and maybe some optimization on PC but if the trial was up to date, then I guess I'll just be playing it on low settings and dealing with it until future patches. I'm still in day one but as a Mass Effect fan, I'd be lying if I said I wasn't disappointed.
 
No. The AI is way too stupid to entrust it with anything other than looking at the sky.

This is what made me so mad about that "we restricted companion weapons because the AI is sooo much better."

It's like your AI is always shit don't give me that.
 
Playing this on my new rig (1080ti, i7-7700k) the worlds, post effects, lighting, and HDR are all pretty good but yes I felt like the animations were straight out of ME3, and going to them from the photorealistic in engine cut scenes make it even more jarring. I regrettably never finished the third game to wrap up that trilogy and have been playing it regularly (before botw) to beat it before this one came out and wow, it feels like it's the same engine with a bunch of new textures and post processing effects. It also maxes out the gpu at 4K as far as utilization goes (on ultra preset) but uses less than six gbs of vram. Heavy on the aforementioned effects would be the chief culprit it seems.

Tl'dr Was this just cooked up using a tarted up ME3 engine, confirmed?

Jetpack ftw tho
 
Night and day? I, too, have plenty a ton of Bioware games over the years and the animations in those games were nothing to write home about in any way, shape or form. In fact, one can go on Youtube and look up a ton of animation fuck up videos about Mass Effect and Dragon Age just like they do with this one. Difference is? Those games didn't have early trials to get a head start on. Hell, the one with Shep's head twisting around 3 times in a .gif regularly used on this very forum almost daily.

The difference between those is that previous games had animation glitches that happened rarely and many found amusing where as this one genuinely just has awful animations across the board. To date, in every bit of footage I have seen there has yet to be a dialogue exchange in andromeda that was not awkward as a result of some truly weird immersion breaking facial animations. The same could not be said of the first trilogy at all. No not even in the first ten hours of the game. Thus, night and day.

I'm not dismissing people's issues. I'm dismissing the SHOCK AND AWE over them. They were never strong in this regard at all. I am not surprised at all at this "issue."

The shock and awe is a result of them being far worse than anyone anticipated and actually a significant step back from previous games with the label of "Bioware" attached to them.

I'm not ignoring those issues either. I played the trial. The dialogue/writing isn't great yet, but it's not bad. Especially as bad as people are making them out to be. You're comparing full games to a 10 hour trial that cuts you off before, I assume, a big story development and some side quests.

Agree to disagree. Damn near every other bioware game I have ever played managed to make me give a damn about the characters and the narrative within the first 2 hours of gameplay this one falls demonstrably flat in that regard. In fact its the first time since Dragon Age 2 that I've actually genuinely disliked the player character in a "Bioware" game. So, to me, it falls far short of the pedigree one usually associates with the name.

Eh, whatever. This is probably the result of the difference between how I feel about Bioware versus how fans do. I haven't held Bioware in high regard for a very long time. They are capable with average to good games but nothing truly great after KOTOR and BG series before that. (KOTOR is hit and miss in animation too btw. Again, nothing new). They have never been exceptional in any area to me. Hell, their best written games were done better by Obsidian to me. So, the fact that I'm enjoying ME: A in spite of itself and the traditional failings of the studio (or not Bioware studio) is an okay thing to me.

If you're disappointed because you put them on a pedestal, from my point of view, that's on you. Bioware has never shown any interest in improving their formula in a very, very long time now and for some, they continue to get worse.

All of this and we don't even have any one who has played through the full game yet...

Im not putting them on a pedestal at all. I have been heavily critical of Bioware's recent games especially DA:I but that said I still expect a certain level of quality in writing and execution form their games and even DA:I with its game design issues delivered managed to mostly deliver on the characters and the writing. This game, from what we have seen, is just not up to par when weighed against previous Bioware RPGs. It falls short in nearly every metric in comparison and I think its reasonable to believe a new game with the name "Bioware" attached would at least stand to impress in some facet other than graphics when comparing to previous Bioware games.

People play Bioware games for the stories and the characters we want to see compelling ones in their newest game and we demonstrably don't see that and instead see a game riddled with immersion breaking animation issues and truly bizarre/off putting facial designs. Even ignoring issues with writing these elements are a very important part of what makes these characters believable and interesting so why is it so surprising that so many people are incredibly disappointed or shocked to see how far under their expectations given previous Bioware games that these elements actually ended up?
 
Pretty disappointed to hear that this includes the day one patch. I was hoping for some fixes. After having played through the trial, I have decided

1) I'm going to definitely wait a while to pick it up on sale after more shit has been ironed out.
It's abundantly clear they are pushing this out for the fiscal year deadline. Ran into numerous bugs in my playthrough, tons of seams (places in the world where objects don't meet, you can see under or through them), and performance issues.​

2) Going to get it for PS4, where performance seems more stable.
I play on a 4790K @4.5ghz, 16GB ram and two SLI'd 970s on an SSD. The first planet and the Nexus ran buttery smooth 1080/60 with everything at ultra/max. Then once I landed on Eos, hoo boy the performance went to shit. Even turning settings down to LOW I still had choppy performance. Maybe Nvidia's drivers will fix some of these issues, and hopefully the trial will last until then, but I'm not going to hold my breath. As an aside, if anyone has any similar performance issues on Eos I'd love to hear your input.​
 
[*]Limited character creation kit (esp. for women and non-whites)
[*]Poor animation that's often incongruous with the tone of the dialogue as well popping from state to state instead of blending.

If anything, it's actually very limiting for whites. There is practically little to no choice to create people with actual pale skin, at least that's the general sentiment in the new BSN board.
 
The games playable but I'm cancelling my preorder and going to wait and see if they fix all the bugs and improve animations. Plenty to play in the meantime.
Same for me. I didn't realize it was a different studio. Too many good games out for me to play. Horizon, Nier, Kingdom Hearts collection this month...
 
The game isn't a huge mess. Outside this echo chamber, a ton of people are really enjoying it, so right now posts like this from somebody who probably haven't played the game just don't have any weight.

This is hardly only occurring here. The whole gaming internet has turned this into a meme. Just like with what happened with AC Unity's nonexistent faces.
 
If anything, it's actually very limiting for whites. There is practically little to no choice to create people with actual pale skin, at least that's the general sentiment in the new BSN board.

I think it's pretty limiting for characters of all genders and ethnicities. I know that I had a pretty hard time trying to create a somewhat decent-looking white male, for example. Going off of the custom character screenshot thread, it seems like maybe Asian females are the easiest to get right but it could also just be a coincidence that a big number of people on here managed to get acceptable results with that specific combination.
 
If anything, it's actually very limiting for whites. There is practically little to no choice to create people with actual pale skin, at least that's the general sentiment in the new BSN board.

Yep I wanted to make my normal cutie red head with freckles nope. Making him is impossible :( even if the sims hair gets ported he's gonna need new skintones.

There's absolutely no reason skin tone and eyes/mouth/brows weren't on sliders instead of being locked to the presets.
 
Preordered 2 days ago, will probably cancel if opinions continue to be this bad and wait to find it cheaper in the future.
Im sad because im a pretty big fan of the series and I was hoping that even with some of the footage released during this last months the game could be good enough.

Have animations ever been fixed before to the level this game needs in a patch? I want to say no but I might be wrong..

The witcher 1 enhanced edition did fix a bunch of animations, the witcher 2 I think it also fixed some, but not that many beacause the majority were alright, just a little of extra polish.
But 1, yes, tw1 had a bunch of rework done in the enhanced edition.
Now, that was because it was cdpr, im pretty sure bioware nor ea are going to fix this mess.
 
I'm really struggling to understand the animation complaints. It's terrible compared to Uncharted 4, but compared to open world games of similar scope, it's probably still one of the better examples. There are a ton of different concerns I have with Andromeda, but animations seem like an odd point to attack given the obvious development limitations. The writing is my main issue at the moment
 
It's terrible compared to most recent open world games. It's terrible compared to Bioware's last open world game which released three years ago. It's a little worse than the Mass Effect Trilogy.

I've been playing Mass Effect 2 & 3 recently. They are no where near better and Andromeda.
 
Haven't played the game yet (but have it pre-ordered on xbox one..and will keep my pre-order) but it seems that everyone expects it to have the same graphics, etc as witcher 3.
 
It's terrible compared to most recent open world games. It's terrible compared to Bioware's last open world game which released three years ago. It's a little worse than the Mass Effect Trilogy.

What open world games? The Witcher 3 while better, still had wooden character animations and bad lip syncing (although by far the best example of open world animations). Yakuza avoids animations as much as possible and Horizon Zero Dawn had amazingly detailed character models but not the animations to match (it got worse the further away from the main quests you got). I wouldn't say Andromeda is terrible compared to any of those games.

The original Mass Effect trilogy was 10x worse.
 
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