EA/OA Mass Effect Andromeda includes Day1 Patch, no launch day animation improvements

It's a good way to grow the B team into a AAA studio for the future, and to let the AAA veterans move onto other projects (new IPs).
It would have been better for them to remaster the original trilogy first and redo the ending to upstage the main team. Because they way they went about it is also a good way to tarnish an established IP.
 
Because:


1) Voice acting in Zelda doesn't is not the focus and there's so little of it, facial animation in Horizon are not the focus but rather monster hunting. Mass Effect is a game that emphasizes on conversation and interaction, unlike those two games you'll spend half of your play time talking to people and as such it's very important here.


2) Horizon doesn't have actually bad animations, it has wonky lip syncing that feels off at times but that's about it. The eyes, head, hands and body look and animate well and you won't find complaints against them. And compared to Mass Effect it's a master class there.

The bad facial animations in Horizon were one of the first things I noticed. Didn't ruin the game for me, but they were bad throughout.
 
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