texasairhead101
Member
These transitions when going planet to planet to scan is just brutally long.
On the xbox one controller you press Y
I tried to like this game, I really tried. I'm a huge Mass Effect fan and was really looking forward to Andromeda but...man.
Played around 6 hours, activated some towers in Eos but I ultimately couldn't deal with the jank. Character design, animation and writing are inexcusable and while combat feels better than in past Mass Effect games, it is just not enough to warrant a 60 purchase. The lack of polish is so apparent, especially when compared to other games I'm playing right now, it definitely feels like this game needed a good year more of development time.
If these negatives get ironed out in the future I might consider giving it another go, if not, I'll have to wait for Origin Access/a heavy discount.
I got the PS4 version tonight. It's a considerable downgrade from PC, with all sorts of floaty aliasing effects and lower texture quality. The framerate's a bit jittery, too (playing on a PS4 Pro with patch 1.03).
To be fair, there were probably other ways to conjure up a similar end result that would've left fewer people questioning the possibility of alternate outcomes, but it kind of puts a magnifying glass over the whole tutorial mission and how rushed it feels.
You crash land, and everyone is obsessed with the floating rocks. You walk around for a while, get used to the controls, and then bam.One of your crew dies. But there's no drama to this at all. Barely any attempt was made to create a connection with this person, so the player doesn't have any reason to care. Contrast this with Jenkins on Eden Prime, and his pre-mission characterization with Dr. Chakwas in ME1.
Also, you're basically ambassadors for the human race in a first contact situation. Having this first incident of hostility as the sole reason for retaliating against every Kett you see and starting a war with their entire people seems kind of petty for professionals. Civilian or not, the Pathfinder team probably went through pretty rigorous preparation for events like this and would've been well-aware of the risks involved, so their actions end up looking kind of juvenile.
The cocky one-liners in combat, especially that one bizarre quip from Liam ("I think I really pissed that one off! Maybe because I shot him in the face!"), only exacerbate what's going on, painting the crew as assholes, not victims. It's like that one photoshopped picture of Lara Croft's face superimposed over Rambo's body going "I can do this! I can do this!" Interestingly enough, Liam's also the one people complained about who goes overboard shooting the corpse.
Then your dad devises that plan to do a thing in the glowy tower because somehow he knows he'll be able to make everything better despite never setting foot on the planet or having experience with either Kett or Remnant tech as far as I'm aware (Pathfinder intuition? SAM's private data? It's possible I'm missing something again), and then that leaves you with the scene in question.
You could've had Alec being the one shot in cold blood during an act of diplomacy, him transferring Pathfinder status to Ryder who is half-passing out, half-making a mad dash to the Remant obelisk. This would've created at least some semblance of care about the character death, shown that Alec had no chance of survival, and cultivated some semblance of actual distaste for the Kett.
The rest of the crew could've been fending off Kett while Ryder makes it into the tower. Ryder reaches it, SAM takes over, Ryder is okay because SAM wasn't fully integrated yet or whatever handwaving space magic technical BS. Ryder blacks out and comes to on the Hyperion as the new Pathfinder.
You could've safely rounded up the crashlanded crew members and explored for a bit without waves of combat beforehand. One fight was all you'd need. It was a clumsily directed mission.
erm how?
So I've been defending this game and the seemingly non-stop whining that has been filling GAF/the internet the last few weeks but now I've seen more from the early access stuff, I've just cancelled my pre-order. I might still get the game, depending on what reviewers say and seeing more gameplay, but I can't justify pre-ordering something that many are saying is so lacking in polish in key areas.
I'd prefer not to be spoonfed context and prefer to let the game tell its story.
But you can always have your cliche flashback or expositional monologue.
Actual Mass Effect Andromeda Dialogue said:I tend to live the way I work: kinda feel it, do it. Not a lot of close ties, no real sense of purpose
how is the MP ? is it good like ME3 MP ?
i don't care about SP because it's always bad in every ME game
I got the PS4 version tonight. It's a considerable downgrade from PC, with all sorts of floaty aliasing effects and lower texture quality. The framerate's a bit jittery, too (playing on a PS4 Pro with patch 1.03).
My interest in the game is lowering even further...I wonder if the reveal footage they showed on PS4 Pro was misleading...
My interest in the game is lowering even further...I wonder if the reveal footage they showed on PS4 Pro was misleading...
at least not the animation quality
http://i.imgur.com/y5G8UC7.gif[IMG][/QUOTE]
drop a fresh dunk in your pants and see how you run.
These transitions when going planet to planet to scan is just brutally long.
There's a local shop that sells games as soon as they receive their shipment.
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The reason behind the lack of pale skin in CC.
Is it there any graphics options? did you play on 1080 or 4k tv ?I got the PS4 version tonight. It's a considerable downgrade from PC, with all sorts of floaty aliasing effects and lower texture quality. The framerate's a bit jittery, too (playing on a PS4 Pro with patch 1.03).
I'm still super excited to play it. I've watched a ton of footage and besides the facial animations, I think it looks great.
Got to wonder though. I'm sure this has been said earlier but I wonder if they simply ran out of time. They had a hard deadline and the higher-ups/EA wouldn't budge so they had to prioritize certain things over others. I expect (especially with the backlash so far) that over the coming months this game will get a bunch of patches to tighten/polish it up.
I can get over the animations if the story is good but one thing that I just don't understand is why the CC is so fucking bad. Like, DA: I's CC was far from perfect but all they had to do was copy that but with more options and it would have been fine.
Is it there any graphics options? did you play on 1080 or 4k tv ?
There's chromatic aberration and one more, though I can't remember which it is.
I'm playing in 4K HDR on an LG C6P.
There's chromatic aberration and one more, though I can't remember which it is.
I'm playing in 4K HDR on an LG C6P.
I must be the only one who doesn't like the combat. It looks to be mostly wave based encounters without much context or tactical potential. The move to more action based combat in BioWare games has changed them away from their original style. Along with the lack of a strong story/conflict to drive the game, ME:A simply is no longer the type of BioWare game I fell in love with.Consensus that combat is great,guys ?
What is it comparable to ?
A lot of what I'm hearing is making me oddly optimistic again but not really for the right reasons.
People are saying it's janky and maybe have some issues with the exploration or going from planet to planet... but those are generally the same criticisms people had of the first game. ME1 is one of those games I happened to enjoy for hundreds of hours despite heavy amounts of jank. Basically every individual part of ME1 felt mediocre in isolation: the on-foot controls were barely good enough, the Mako controls sucked, the UI sucked, the animations were janky, the graphics looked sort of low-budget, the planet surfaces were barren, etc. But depending on what you happen to appreciate in video games, they all came together to create something more than the sum of its parts.Traveling the galaxy, rolling across planet surfaces, and interacting with the Normandy felt coo. ME1 for me really nailed the feeling of having your own space ship in a way 2 and 3 didn't quite accomplish.
What I've read about the trail so far suggest BioWare at least tried to bring back the components that game ME1 exploration its feel: the seamless transition between ship and planet along with the terrestrial vehicle exploration. If Andromeda nails all that I'm probably willing to put up with the jank.
What I'm really worried about is what people are saying a bout the dialogue and story. That was probably the one individual part of ME1 BioWare did nail -- it was a great introduction to that universe with just the right pulpy sci-fi TV show feel. Characters and story are probably the top reason I play BioWare games in general. It's the one thing that's holding up Dragon Age Inquisition the most as I play through it. And I guess my other big fear is that Andromeda brings DAI's featch quests and MMO/F2P-style game design into space so I guess I'll read more impressions about that.
Pro has two modes 1800P and 1080P with better graphics. The 1080P mode might also perform better.I got the PS4 version tonight. It's a considerable downgrade from PC, with all sorts of floaty aliasing effects and lower texture quality. The framerate's a bit jittery, too (playing on a PS4 Pro with patch 1.03).
A question for people who have played the trial/have the full game.
Can you make SAM's voice any more clear? From the videos, I honestly can't understand 90%-95% of what he is saying.
Maybe instead of doing things like stupid face paint, ridiculous hair colors and crazy weird tattoos they should have made other priorities in their CC...
Thankfully the default Sara looks great...
Oh, ffs Bioware. Some of us are not native English speakers, you know.Nope.
The character editor really is baffling levels of terrible, enough for me to question whether or not they hit technical and/or production difficulties and either ran out of time or bizarrely overlooked the status of the editor. It reminds me of way back when Mass Effect 3 launched and the Shepard face import function was broken, and as a fan you couldn't help but wonder how something so basic yet fundamentally expected wasn't given fairly significant attention before shipping.
I mean...there's not even an eyebrow slider. Regression of nuanced sculpting tweaks I could complain about but at least assume a trajectory of intended yet failed technical attempts in face building. But no eyebrow slider? How is something like that just...forgotten?
Really?, she doesn't even look human.
The character editor really is baffling levels of terrible, enough for me to question whether or not they hit technical and/or production difficulties and either ran out of time or bizarrely overlooked the status of the editor. It reminds me of way back when Mass Effect 3 launched and the Shepard face import function was broken, and as a fan you couldn't help but wonder how something so basic yet fundamentally expected wasn't given fairly significant attention before shipping.
I mean...there's not even an eyebrow slider. Regression of nuanced sculpting tweaks I could complain about but at least assume a trajectory of intended yet failed technical attempts in face building. But no eyebrow slider? How is something like that just...forgotten?
Yeah, I was already annoyed by it the second time it started up. I assumed it would only happen once per system, but between every planet and anomaly? Unable to be skipped or even sped up? Holy crap, I'll just never scan anything in this game if it isn't removed immediately. And I LOVED scanning in Mass 1 purely for the planet descriptions.
I have no idea why anyone would thing doing long transitions like that EVERY time would be a good idea in a game like this. You could click on a cluster/area by mistake and instead of just pressing escape to back you have to wait for that stupid animation to finish, same for simply traversing between planets/clusters...it takes an awful lot of time for what is essentially a map for fast travel selection.These transitions when going planet to planet to scan is just brutally long.
Maybe if you've only focused on isolated gifs that were chosen because something looked odd. I played the game for hours last night and she's great.