The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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I wonder if shrines chests reset after the
blood moon
?

I think the Shrines have an icon next to it when you get the chests in there, so I guess not?

Though Im not that sure. Some shrines where I got all the chests have a chest icon next to it and thats the only thing I can think of.
 
Anyone experience an issue were sounds effects lag behind the game by about a second?

Happened to me after long gaming session twice now.

Hardware or software you reckon?

Have been swapping between profiles playing Zelda a bit
 
Quoting myself from a few pages ago:

Went to the desert and found out that
to enter the Gerudo city i had to dress like a girl.
After dozens of hours the brilliance of this game keeps surprising me. I also laughed to tears at
Link's animation when the other guy told him he looked gorgeous in that dress AHAHAHAHAHAH

Now i'm after the
Yiga, currently in their lair
for the main quest, didn't expect them to be
banana eating idiots lol

By the way, what happens if when you talk to the leader of the Gerudo you have
the master sword with you? Does something change?


Anyone?
 
Has anyone been able to get off the Great Plataeu without the glider? It might cause some issues once they get to Hyrule Castle but I wonder if the game can be beat without it.

If it happens, it probably won't be for years because:
1. There is a void out zone around the Plateau until you get the glider. It's not as simple as just getting down without taking fall damage or getting enough stamina.
2. (final boss spoilers)
Dark Beast Ganon takes place on Hyrule field, meaning that even if they get off the plateau with the void-out still in place somehow, they will immediately die once this fight begins.

They either have to find a way to get rid of the void out zone (essentially trick the game into thinking they have the glider), or find a credits warp.
 
After completing the great plateau area in the beginning, I still haven't done the main objective, I've just been exploring and doing shrines. I'm only 20 or hours in.
 
After completing the great plateau area in the beginning, I still haven't done the main objective, I've just been exploring and doing shrines. I'm only 20 or hours in.

I wonder how many people left the Shrine of Resurrection and immediately climbed the Temple of Time.
 
Can I keep sitting at campfires until I get a blood moon? I tried talking to the moon expert at one of the stables but eventually his predictions started to loop.

Only got two shrines left!
 
Quoting myself from a few pages ago:

Went to the desert and found out that
to enter the Gerudo city i had to dress like a girl.
After dozens of hours the brilliance of this game keeps surprising me. I also laughed to tears at
Link's animation when the other guy told him he looked gorgeous in that dress AHAHAHAHAHAH

Now i'm after the
Yiga, currently in their lair
for the main quest, didn't expect them to be
banana eating idiots lol

By the way, what happens if when you talk to the leader of the Gerudo you have
the master sword with you? Does something change?


Anyone?

These were pretty much my exact thoughts just two hours ago. I'm also curious about that last point. Speaking of that particular item,
what is the proper way to navigate the Lost Woods? I accidentally just wandered in the correct direction, but I'm curious to know what hints I could have gotten from an NPC or something that would lead me to the Master Sword.
 
If it happens, it probably won't be for years because:
1. There is a void out zone around the Plateau until you get the glider. It's not as simple as just getting down without taking fall damage or getting enough stamina.

That's... really disappointing. It would take such ingenuity to get off the Plateau without the paraglider that they should really let any player who could do it just get on with things. I mean, you can't bomb-interrupt falls without the paraglider anyway, so that's out, and there's no Octoroks on the Plateau so you can't stasis balloon raft off either; it's not like some new player trying things out to see what they do is going to stumble across anything. The only thing I can think of is to try stasis-surfing something that a bomb can be lodged into to bomb yourself off the stasis-surfed object to avoid fall damage, and I wouldn't even know where to start finding something like that.
 
These were pretty much my exact thoughts just two hours ago. I'm also curious about that last point. Speaking of that particular item,
what is the proper way to navigate the Lost Woods? I accidentally just wandered in the correct direction, but I'm curious to know what hints I could have gotten from an NPC or something that would lead me to the Master Sword.

I believe the stables near by help, there's also a sign or something if I recall correctly. If you notice the fire theme as well as there being a torch on the ground at the end of the double standing torches.
 
how many total fairy fountains are there?

I've been to all towers except one and a bit overwhelmed by the clutter of unfinished shrines and stamps on my world map :/
 
Finished the game with 12 hearts and max stamina
63 hours according to the activity log
Did every shrine have to be blue, I got really bored of that tileset even though I did manage to find a good variety of longer and shorter / 1 room types.

I don't know if i found every one of them but I could have done with a single one of each test of strength instead of virtually the same combat puzzle repeateded over and over and over and over

The Major tests of strength aren't even that hard after you put in the like five-10 mins doing your first one and bank the sword or axe for later. I can't explain to any human on earth why guardian spears have absolute trash durability and damage, but it was depressing to watch my most used weapon type for the first like 20 hours of gameplay get completely overwritten by short swords.

All the gyro puzzles were fun and I liked the actual sense of mastery in them. Either finding a trick around the mechanism, using spatial awareness, using the right amount of wrist flick, etc.
There is one piece of trash shrine that you have to hit a stasis ball with five sledgehammer whacks and a second optional stasis ball with eleven short sword whacks which is absolute garbage that broke like twenty five of my varying weapons over numerous visits. Its the only shrine I didn't like in the entire game. Its also the only bad puzzle using stasis. All they needed to do was put a static object like a mechanism puzzle swinging golf club (something locked to one axis of freedom) that you could stasis and not have to worry about accidentally swinging at a five degree angle off from where you needed it and breaking another sword sending the ball at some oblique angle.

Shrine mechanisms breaking your weapons was fairly annoying and I got into the habit of triggering every switch with bombs. I didn't know you could shield surf on snow or sand for free so I spent my time in snowy areas after getting Revali and Snow Boots, and just glided from the tower to anywhere I needed to go in the desert. Its strange they wouldn't just mark shrine levers and knobs and gemswitches and such to not reduce your durability.

Spent the fat majority of my money in the game on arrows and default sets of armor. Don't really feel like I missed out on much selling all my gems and my initial collection of springs screws and shafts for stealth and arrows. I still got a set of most of the jewelery from the Gerudo shop but It felt like I went there way too late and it was now worthless because of my other set pieces. Do the jewel pieces even form a set with other gear? The Great Fairy hints at what items are sets depending on when she tells you ablut set bonuses but they don't seem to match the Crossdressing shirt/pants.
I finished the game with 19 gears so I literally never got to buy the armor, I just bought one shield and spent most of my cash buying a stock of all the arrows for storming the castle.

I don't know why they cap you at three stamina bars, I was constantly wanting more and doing the math and almost planned to fill out a fourth and fifth stamina ring by doing 3 stam upgrades -> 1 heart and calculating out that I might end up at like 12 hearts. I didn't even get my first heart upgrade until I hit 2.2 rings of stamina.
They absolutely want to gate you off from climbing in areas with rain, to the point where the only possible way to climb is to climbjump, lose that stamina, lose more stamina then usual because its a climbjump on a "hard/wet/mostly vert" surface, then slide down 90% of that climbjump instantly and lose another almost full climbjumps worth of stamina from your slideback. Unless I'm missing some special effect from the climbing set. I did literally every shrine I came across (probably like 50-60%) and came across the hat and shirt easily and then no boots/pants for the next 10-53 hours

Once the game started forcing me to have more hearts everything became a joke except for guardian lazers that seem to have some special property to reduce you to one half of a heart.

I found the guardian lazer solutions really patronizing. The only shield that reflects them properly for fully sacrificing the entire shield is the ancient shield, I conciously knew that you could parry them from a friend but spent a full like thirty minutes trying to get the timing down. And then the Goron power (my last shrine) completely trivializes them. I parried every single one of Ganon's lazers trivially so they must have some way more generous timing, But I only got to fight him for like two minutes because the game felt like I needed fifty percent of his lifebar to disappear instantly.

A lot of the outdoor shrine quest areas really holding it down except the labryinths which are all really petulant with their "no you may not walk on top and check the dead ends, go into the boring maze we flooded with annoying enemies and look for the secret underground passage hidden under a wall somewhere"

Korok forest was particularly fun until it became patronizing. By the time I even rolled in there to get some much needed weapon slots I had 3-5 better weapons then the MS on me at all times. I might have actually appreciate its damage boost effect and gone through the divine beasts and ganon with fewer hearts if it didnt require you to have like thirteen hearts. Especially when they act like the trials you're doing are going to help you pull it out, and explicitly give you temporary heart food to cook which does absolutely nothing to that sequence. Completing those trials should have been dropping the heart requirement or using Mipha before pulling / truffles would have been an exploit more in line with every other solvable puzzle in the game.

The Goron Divine beast was by far the best and clearly the target render other designers based theirs off of. The control is not painfully sluggish, there is only one control I have to wonder for a while if the A button parry was on a different button and holding the A button was going to let you easily control the mechanisms with gyro. The rito one was my second favourite because it was also pretty tightly designed, Just short and sweet. I'll have to redo Zora now that I have a switch and switch copy when hard mode is out or somesuch to nail down my thoughts on it. But the Gerudo dungeon is a confusing mess. I got confused thinking I'd have to go up the trunk and get the door to open but that ended up being a way back, or straight up the middle, too many walls just flat out obscuring the paths the elevators would take you. Its also when I discovered that you could actually just brute force through the red crap and that it wasn't impassable. The mechanism operates super slowly and then it has to turn on the electricity when it finally reaches its destination so those side caps can also move incredibly slowly. You have these options to turn the barrells 90% and go outside and the inner parts look like they're confusingly setup for you to actually navigate higher and higher but they just barely dont line up unless you get the right orientation and then its an incredibly straightforward set of walkways. Also the setpiece of walking around the desert and I guess you're incentivized to exploit it for fast travel while its open for teleports to get to the far reaches of the desert easily. But I found It distracting and they could have cut out half of the rotations and sped up the mechanism by far.

My wii u pro controller absolutely refused to work with the day 1 download. Did they patch this in later? I've been using my LAN adapter from my wii u on the switch since it got here. I would have given up gyro arrows, I used it a bunch but pushing camera control speed to max in my first 10 seconda of gameplay meant the gyro sensitivity was pushed into the stratosphere.

As a side note my Switch Pro Controller wont work with a single game I have unless I dock the console? Is this really acceptable to anyone?

All in all about what I expected to have as an experience with my first open world game. Incredibly charmed for like 50 hours and then the spell completely broken. I hope hard mode has something interesting like randomization / master questing the shrines so that you can't trivially predict which shrines are going to be easy / which will be tests of strength.

Very good game though and you can feel a lot of young blood seeping from it. Old Nintendo devs could not and would not have made this. The immediate sense of mastery in the runes and climbing and combat with its simple dodge/block/parry/ incredibly long cutscene reward for a justframe dodge felt way more satisfying then my dozens of hours of windwaker / ffxv and their press roll/backslash or wait and press parry attack ever did.

I'd really like to see what they could do with a sequel or prequel concept in this exact world and changing up things that have now been established. They have a good twist on the usual "hero of hyrule" cliche in the green tunic. Even though I only watched one photo cutscene and the story was pretty obvious I'd like to see how this Hyrule changes over time.

Not sure if I want to explore a whole nother open world for at least a year, Horizon is well on the backburner for me now.

Spoiler tag is mostly gripes fair warning^

Also the english voice acting was as awful as I expected. It kind of holds itself together until you talk to
Daruk and Urbosa
whose lines must have been a last minute allnighter because they basically unhinge their jaws and spew incredibly stilted long sentences recorded over multiple days/takes/months that have no flow.
Mipha's
the cutest but damn that voice is annoying and
damn that whimpering forced quiet voice doesn't really sound like the super powerful warrior she's supposed to be.
 
That's... really disappointing. It would take such ingenuity to get off the Plateau without the paraglider that they should really let any player who could do it just get on with things. I mean, you can't bomb-interrupt falls without the paraglider anyway, so that's out, and there's no Octoroks on the Plateau so you can't stasis balloon raft off either; it's not like some new player trying things out to see what they do is going to stumble across anything. The only thing I can think of is to try stasis-surfing something that a bomb can be lodged into to bomb yourself off the stasis-surfed object to avoid fall damage, and I wouldn't even know where to start finding something like that.

The plateau is actually fairly low at some points, so it wouldn't be that difficult to cook up some stamina recovery items and just climb down. And yeah, I'm sure some stasis trick could work as well.
 
The plateau is actually fairly low at some points, so it wouldn't be that difficult to cook up some stamina recovery items and just climb down. And yeah, I'm sure some stasis trick could work as well.

I might be wrong, but from memory, it has overhangs all around to prevent this.
 
Stuck on the shrine with the
conselations
.

I can see the
conselations
on the far wall and as columns with the holes, plus I can see rows from 1 to 5, I just can't seem to piece it together. I've tried putting the balls
in the holes that have the lager 'star' of the conselation in the same row
, but that didn't work.

My brother figured it out easy and said I'm gonna kick myself when I do.

It's the first out of 40 odd that has stumped me.
 
Stuck on the shrine with the
conselations
.

I can see the
conselations
on the far wall and as columns with the holes, plus I can see rows from 1 to 5, I just can't seem to piece it together. I've tried putting the balls
in the holes that have the lager 'star' of the conselation in the same row
, but that didn't work.

My brother figured it out easy and said I'm gonna kick myself when I do.

It's the first out of 40 odd that has stumped me.

Why would it be important to know which end is one and which end is five?
 
Stuck on the shrine with the
conselations
.

I can see the
conselations
on the far wall and as columns with the holes, plus I can see rows from 1 to 5, I just can't seem to piece it together. I've tried putting the balls
in the holes that have the lager 'star' of the conselation in the same row
, but that didn't work.

My brother figured it out easy and said I'm gonna kick myself when I do.

It's the first out of 40 odd that has stumped me.

Hint:
count

Solution:
count the number of the constellation shown at the end of each row in the big group of constellations. Put the ball against the corresponding number for that row

A lot of people get stuck on this. I think it's because the solution is simpler than you'd expect.
 
Stuck on the shrine with the
conselations
.

I can see the
conselations
on the far wall and as columns with the holes, plus I can see rows from 1 to 5, I just can't seem to piece it together. I've tried putting the balls
in the holes that have the lager 'star' of the conselation in the same row
, but that didn't work.

My brother figured it out easy and said I'm gonna kick myself when I do.

It's the first out of 40 odd that has stumped me.

This one stumped me and l had to look up the solution online, mainly because the hint talks about stars instead of constellations so l focused on the
dots
instead of the
shapes
.
 
Beat it. It was good, a solid 8/10. Ultimately, an obnoxious degradation system, a gigantic open world with not nearly enough content to justify its size, weak dungeons and a poor story sapped away at the score. I don't regret playing it but it's near the bottom of my favorite 3D Zeldas. Only Skyward Sword is less satisfying.

On to Horizon!
 
Beat it. It was good, a solid 8/10. Ultimately, an obnoxious degradation system, a gigantic open world with not nearly enough content to justify its size, weak dungeons and a poor story sapped away at the score. I don't regret playing it but it's near the bottom of my favorite 3D Zeldas. Only Skyward Sword is less satisfying.

On to Horizon!

Are there are any open world games you do like? I can't think of a major open world release with a better content density than Breath of the Wild. I'd be surprised if you enjoyed Horizon if you thought BoTW has content density issues.
 
Yeah, the Physics when Molduga actually hits you are Skyrim Tier Broken, except it's totally fun because of the Paraglider and it doesn't kill you. I actually saw a pretty damn cool tactic involving
Daruk's Protection
causing Link to Launch into the air and get free bullet time. Looks super cool to pull off too.

Took me about 3 Moldugas before I finally figured out the way to beat them.
 
Beat it. It was good, a solid 8/10. Ultimately, an obnoxious degradation system, a gigantic open world with not nearly enough content to justify its size, weak dungeons and a poor story sapped away at the score. I don't regret playing it but it's near the bottom of my favorite 3D Zeldas. Only Skyward Sword is less satisfying.

On to Horizon!

Man, to each their own but I can only really slightly agree with you on the degradation but I like that it forces you to try different weapons.
 
Are there are any open world games you do like? I can't think of a major open world release with a better content density than Breath of the Wild. I'd be surprised if you enjoyed Horizon if you thought BoTW has content density issues.

I think BotW's emptiness actually helps it tbh. It makes discoveries more meaningful.l and it works hand in hand with the lack of handholding

If the world was densely packed with stuff it would feel overwhelming or like it's too much.
 
Are there are any open world games you do like? I can't think of a major open world release with a better content density than Breath of the Wild. I'd be surprised if you enjoyed Horizon if you thought BoTW has content density issues.

different people will play botw differently
I see a lot of people ignore a lot of small things(not that they ignore it on purpose )
Lot of people didn't enjoy be distracted away
I have one friend just want to finished the main quest and he told me he didn't enjoy to travel a lot to get the point on the map
 
Are there are any open world games you do like? I can't think of a major open world release with a better content density than Breath of the Wild. I'd be surprised if you enjoyed Horizon if you thought BoTW has content density issues.

I'm not a gigantic fan of the genre, no. I've played a few hours of Horizon already and it has a much stronger story, which is a strong motivator for me. BotW never really gave me any characters to care about, partly because of poor voice acting but also because the development just isn't there. It's not the game's focus and that's fine.

That said, there was enough there for me to put 45 hours into the game. It's just that after the first ten, I started to recognize that I'd seen all the game has to offer and the rest was just hunting for further shrines and seeds, which wasn't very compelling to me so I wrapped it up as soon as I felt strong enough.
 
I'm over a 100 hours in according to the log on my Switch, haven't done the
Goron
divine beast yet (I started the trip but didn't go ahead and finished it). I'm just going to try and do all the shrines.

I'm now in
Lurelin
village, which was a complete surprise to me. I saw it somewhere but forgot it's there, and it was such a delight to have another village.
 
I'm not a gigantic fan of the genre, no. I've played a few hours of Horizon already and it has a much stronger story, which is a strong motivator for me. BotW never really gave me any characters to care about, partly because of poor voice acting but also because the development just isn't there. It's not the game's focus and that's fine.

That said, there was enough there for me to put 45 hours into the game. It's just that after the first ten, I started to recognize that I'd seen all the game has to offer and the rest was just hunting for further shrines and seeds, which wasn't very compelling to me so I wrapped it up as soon as I felt strong enough.

After first ten I don't believe you see enough of the world and the towns and the characters and the memories but whatever :p
 
The weapon durability really does kill the game. Without it it'd easily be one of the greatest games of all time.

It's sad they had to ruin their game with something any idiot could tell them isn't fun
 
The weapon durability really does kill the game. Without it it'd easily be one of the greatest games of all time.

It's sad they had to ruin their game with something any idiot could tell them isn't fun

The weapon degradation system is incredible. If you don't enjoy it, I can't help but feel you're playing the game wrong. It's like complaining you need ammo for guns in Doom. Don't fight the system, accept that weapons come and go.
 
It's also by far the easiest of the Beasts

People seem to recommend the Zora chapter as the first, because it's the easiest to find, but it's also one of the longest chapters and one of the hardest. Portions of it really mess up inexperienced players, meanwhile the Rito dungeon is pretty straight forward and easy and gets you used to Beast quests. It's also super light and short and the reward is great.

My order was Zora, Rito, Gerudo, Goron. But if I were to actually make an order based on what appears to be the "proper" difficultly curve, I'd go Rito, Goron, Zora, Gerudo. If this were a linear Zelda, I believe that would likely have been the order the missions would have been set in.

Interesting, I didn't have any troubles with the Zora part of the game, but I did hide from the Lynel when gathering the arrows (that part seemed kind of...weird). I ran out of arrows during the Waterblight fight, not thinking to use Cryonis, so I had to chuck weapons at him to kill him. It was pretty funny.
 
The weapon durability really does kill the game. Without it it'd easily be one of the greatest games of all time.

It's sad they had to ruin their game with something any idiot could tell them isn't fun

Yep. It didn't ruin the game for me, but I didn't like the weapon implementation at all.

If these three major points had been addressed I would have considered the game a 9.5+. (As it is, it's an 8.)


  • Get rid of the breaking weapons crap
  • Add more meaningful character progression
  • More challenging content that actually warrants all this sidequesting and thing hunting / more enemy and boss variety in general
 
I think I'm going to finish last dungeon and beeline to Hyrule Castle. Have around 60 hours, 60 some shrines. I wish I could just play through the rest of the shrines without trudging through the now boring overworld looking for them. Story is terrible, combat is subpar, OST is weak. The game should have been half the size but with expanded shrines and dungeons
 
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