Nah, the mechanic is just broken because there is no work around other than waiting or bailing from where you currently are. If I am climbing a cliff and it starts raining I am completely fucked.
I wish that we could look at the sheikah slate pictures in fullscreen mode, or without the effects on the screen. Was there a date when the first DLC comes out?
Nah, the mechanic is just broken because there is no work around other than waiting or bailing from where you currently are. If I am climbing a cliff and it starts raining I am completely fucked.
No it's not broken, the rain barely lasts few minutes and if you don't want to get around the cliff you could always get creative and get up the cliff without climbing, like using the octo-balloons and attach them to objects.
Rain is by far the game's biggest flaw. lt works remarkably well when it's used as a mechanic in an environmental puzzle (like during the brilliant trial of thunder) but the way it hinders exploration and actively works against the fantastic traversal loop is plain shit.
anyone else think hearty durians when cooked are OP? Each one is the equivalent of a fairy and if you can stock up on like 20 easily in the jungle region. As long as an attack isnt a 1 hit k.o. theres no way you'll ever die
Does anyone have a list of the armor sets that come with set bonus and what they are? I'm curious about what I'm missing out on by not purchasing more full sets and upgrading them, but I don't want to spend thousands of rupees only for the set to not have a bonus.
I've already got the bonuses for the
Zora, Barbarian, Climbing, and Sheikah armors
, but I'm really curious about the elemental/environmental resistance armors, mainly because I don't know why you wouldn't just purchase one or two pieces unless their set bonuses were really good.
So far I've only had Naydra in the Lanayru Mountains and I had to drop that scale in the water. But for this dragon with his sparks around him,i already have two scales now of his. But I have no idea what the usage of them are.
Rain is by far the game's biggest flaw. lt works remarkably well when it's used as a mechanic in an environmental puzzle (like during the brilliant trial of thunder) but the way it hinders exploration and actively works against the fantastic traversal loop is plain shit.
well, you can climb in the rain, You just have to jump after every 4/5 steps. it takes more stamina as you will still slide down, but you still can make progress that way. I wouldn't necessarily call anyone bad for not figuring that out, but once I figured it out, rain does not stop me any more. you just need either a bunch of stamina foods or be creative with
Revali's skill
plus careful climbing depending on how high you want to climb. Climbing gear is magical with this strategy.
I wish that we could look at the sheikah slate pictures in fullscreen mode, or without the effects on the screen. Was there a date when the first DLC comes out?
No it's not broken, the rain barely lasts few minutes and if you don't want to get around the cliff you could always get creative and get up the cliff without climbing, like using the octo-balloons and attach them to objects.
Last part sounds like a nice idea but just doesn't work all that well most of the time. Way too many times now it started raining and it lasted a long time plus that it soon started to rain again after it..... and again.... and again. If you are below a high mountain using octo balloons is not gonna do anything for you. I would not have disliked this mechanic if it just didn't rain so often. Why does it even do that in the first place? I dig the idea of finding a place where rain can't come in, making a fire of your own but they could have toned down the amount of times rain appears.
Rain is perfectly fine, there are many ways to get around it. My favorite is finding a spot protected against it (int iself a kind of mini-puzzle), starting a fire and waiting until whenever the forecast says, it's so atmospheric.
Damn... the music in Hyrule Castle is some of the best I've ever heard in any game ever, it's so perfect for the scene.
Not really spoilers but I'm stringent about blacking out anything that talks about anything specific.
The whole game has been full of beautiful music and I've seen a few people say they would have preferred Nintendo go less sparse but seriously, the overworld being mostly quiet music wise allows for the times when they do play music to have so much more impact, and the way Nintendo does music and the way it changes based on the gameplay is simply ahead of the curve and I wouldn't have it any other way because it's all been building up to this.
The pipe organ, the zelda theme song it's so full of doom and I love it completely enveloping me.
The Music in the different main villages is also very impressive and suits their places perfectly, that Goron music is so good and although some people have said that the different areas are routine in the way you handle going to the towns
I think this is again a good thing because the way they each handle the situation is a striking example of the different cultures. Sure it could be way more complex - it's reasonably simple but everyone needs to remember this game is meant to be able to be played by all ages so it can't be TOO complex.
I can only just imagine what it must be like for kids the age I was when I played OoT these days this must be magic!
The best thing is that Nintendo have set the bar and now hopefully all open world games will be required to live up to the living world feeling.
I find a lot of parallels with this game and the Witcher 3, I don't know if it's just me but I get a huge feeling of W3 in this game, and that was the last open world game I played...
The flame resistant armor is so shitty when you get it. I guess I should visit one of the fairies to upgrade it. Think I'll stop trying to farm lynel guts. Gets boring very fast.
Damn... the music in Hyrule Castle is some of the best I've ever heard in any game ever, it's so perfect for the scene.
The whole game has been full of beautiful music and I've seen a few people say they would have preferred Nintendo go less sparse but seriously, the overworld being mostly quiet music wise allows for the times when they do play music to have so much more impact, and the way Nintendo does music and the way it changes based on the gameplay is simply ahead of the curve and I wouldn't have it any other way because it's all been building up to this.
The pipe organ, the zelda theme song it's so full of doom and I love it completely enveloping me.
The Music in the different main villages is also very impressive and suits their places perfectly, that Goron music is so good and although some people have said that the different areas are routine in the way you handle going to the towns
I think this is again a good thing because the way they each handle the situation is a striking example of the different cultures. Sure it could be way more complex - it's reasonably simple but everyone needs to remember this game is meant to be able to be played by all ages so it can't be TOO complex.
I can only just imagine what it must be like for kids the age I was when I played OoT these days this must be magic!
The best thing is that Nintendo have set the bar and now hopefully all open world games will be required to live up to the living world feeling.
I find a lot of parallels with this game and the Witcher 3, I don't know if it's just me but I get a huge feeling of W3 in this game, and that was the last open world game I played...
The flame resistant armor is so shitty when you get it. I guess I should visit one of the fairies to upgrade it. Think I'll stop trying to farm lynel guts. Gets boring very fast.
The only real use for the flame armour set bonus I've found is that it lets you climb the Igneous Talus without wasting an ice arrow to cool them off first.
The only real use for the flame armour set bonus I've found is that it lets you climb the Igneous Talus without wasting an ice arrow to cool them off first.
The only real use for the flame armour set bonus I've found is that it lets you climb the Igneous Talus without wasting an ice arrow to cool them off first.
My first Red Moon was amazing...
We were (I'm group-playing this game) about to hunt a goat, and it was facing us, when suddenly fumes start coming out of the ground, and everything starts shaking in a deep, thundering noise.
All with the goat staring at Link.
It was pretty intense.
Then the cutscene played.
Also, the mountains in this game are very impressive by their sheer size, and climbing them is fun, there are plenty of adventures in the way.
The game is just so good that it deserves more when it comes to hardware. I'm sorry but thanks to the shitty Wii U hardware we often get absolutely horrible framedrops. Sometimes when it starts raining or just for no reason in a small village or on a beach where there's only one enemy platform. It really brings the experience down for that moment. Overall it doesn't manage to ruin it luckily because the game is just so good but...... man.....
Sometimes when I see some of these environments and everything I imagine how that must have looked like on hardware more on par with X1/PS4. Everything looking clean and crisp. It is what it is and they did a great job considering the hardware but I can't deny this. In many other games I would be fucking pissed about framerates like this.
Could I get a small hint regarding the location of the shiekah ball (?) that is needed in the forest above Kakoriko? Like right by the Great Fairy there is a spot to put the balm but I can't find the thing anywhere.
Could I get a small hint regarding the location of the shiekah ball (?) that is needed in the forest above Kakoriko? Like right by the Great Fairy there is a spot to put the balm but I can't find the thing anywhere.
Could I get a small hint regarding the location of the shiekah ball (?) that is needed in the forest above Kakoriko? Like right by the Great Fairy there is a spot to put the balm but I can't find the thing anywhere.
Could I get a small hint regarding the location of the shiekah ball (?) that is needed in the forest above Kakoriko? Like right by the Great Fairy there is a spot to put the balm but I can't find the thing anywhere.
The game is just so good that it deserves more when it comes to hardware. I'm sorry but thanks to the shitty Wii U hardware we often get absolutely horrible framedrops. Sometimes when it starts raining or just for no reason in a small village or on a beach where there's only one enemy platform. It really brings the experience down for that moment. Overall it doesn't manage to ruin it luckily because the game is just so good but...... man.....
Sometimes when I see some of these environments and everything I imagine how that must have looked like on hardware more on par with X1/PS4. Everything looking clean and crisp. It is what it is and they did a great job considering the hardware but I can't deny this. In many other games I would be fucking pissed about framerates like this.
Personally, I wonder what went wrong because XCX is open world too and we didn't had so much horrible frame drops, it was super mega rare.
During the 5 hours of Tree house footage, they didn't had any frame drop neither.
is stupid. Once I get it to halfway health, we go back to old zelda tropes of 'figure out the one thing the game designer is thinking to inflict damage'. Even the woman talking to me has tried giving me three hints - all of which make no fucking sense.
Google time I guess.
E: Oh man that is so dumb.
if electrictiy hurts it, then why don't my electricity arrows hurt it
>Climb a high spot (tower, mountain, etc)
>Marc everything you see
>Go there
>Never reach one of those places because you get distracted by other things you find on your way
Personally, I wonder what went wrong because XCX is open world too and we didn't had so much horrible frame drops, it was super mega rare.
During the 5 hours of Tree house footage, they didn't had any frame drop neither.
Zelda has all the physics going on plus having to gut the game midway through and optimize for two different platforms probably had a lot to do with it. Had it been purely a Wii U game it probably would have turned out better.
My first Zelda experience. And my first Nintendo game. Quick summary of my experience so far. Great game, love the exploration part of the game, i think i have played 30 hours just wandering around and seeing new stuff, get the same feeling as i got the first time playing Skyrim, it has that "just going to do one more before i quit" feeling. And suddenly it has gone 4 hours. Just reached the last tower and beat the first mechanical beast (elephant in the water). Also love the artstyle. I was afraid to play this, because i just finished Horizon on PS4 Pro, but this game has some legs of its own. Playing on the WiiU, and apart from some popups/framerate problems it has been a joy.
The best part is that there is so much different things to do and so much to test out, if you think it is possible, its most likely possible. Still there are some things that i don't like and drags down the overall experience. The horse riding is not particularly good and not fun , i spend much more time just walking because it's a hazel to travel with a horse. And why did the implement the slide when it rains feature? It's not fun to climb up a mountain when it suddenly starts to rain. I have to just put my controller down and wait. Is there some gear the improves this?
All shrines and side quests done. Unfortunately I think I'm locked out of two shrine quests as I found the shrines before activating the quests.
I might just muck about buying all armor sets and upgrading/dying my favourites. I know I won't be getting 900 korok seeds or completing the compendium!