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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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Whew. All shrines and memories down. That was tough. I guess it's time to beat the game.

Is there any way into Hyrule castle that doesn't involve
getting shot by laser beams every five seconds?
More annoying than fun, tbh. I got to
the sanctum
accidentally alread, but not without taking a crap ton of damage.
Make good use of stealth and cover, and run like hell between lines of sight. That's worked well for me.
 
I am playing this game in such a weird order and I LOVE it.


After finishing my first dungeon
elephant zora
my sense of freedom is once again restored with literally no direction... Well, the only direction was a cryptic mention of a
blade
buried 'somewhere' in the world. Somewhere is my hint. Time to find somewhere.

Actually, this doesn't appear to be my quest nor my direction if I were to follow the advice of the game. However, even though it's not a 'quest' in my game yet, I'm making it my quest. I don't know where this thing is. Wish me luck :D


Note: I am playing this game without a guide, HUD-less and shrine-beeper-less.
 
Guys, I snuck I to Hyrule Castle to get the last memory and the shrine.

I...I can't with this game. I'm just not worthy. Need to stop for the night, walk outside to soak it in with a giant smile on my face.
 
Finished the Death Mountain beast.

Seemed really promising at first especially with the different approach sequence and the
darkness
but, nope, same old horseshit as the rest of them. Hell, might even be the simplest of the bunch. This game is turning out to be much more of an irritating tease in more areas than I expected. Going to finish up the Gerudo and Goron side quests tomorrow. I was going to do all the korok seeds before hitting Ganon but I might do them after.

At the moment this game is sitting at no. 5 for me as far Zelda games go. Once I start all the godawful grinding it might drop though. I don't see any way it goes any higher than 5 though.

I think it's my third favorite Zelda game. I'm probably coming at the series from a different place from most on GAF though. My two favorite games in the series are...The Legend of Zelda and Zelda II: The Adventure of Link. BotW is the first game in the series since 1988 to completely floor me.

Guys, I snuck I to Hyrule Castle to get the last memory and the shrine.

I...I can't with this game. I'm just not worthy. Need to stop for the night, walk outside to soak it in with a giant smile on my face.

Hyrule Castle is honestly mindblowing and it has the single best piece of music in the entire series.. I want future Zelda games to use it as inspiration for their dungeons. If I can get five or six densely packed dungeons like that in a BotW follow-up, I won't need to play another game ever again.
 
Decided to beat the game just now. Overall I really enjoyed it outside of some pretty annoying stuff. I skipped all the story stuff so I can't really comment on it but just the world and atmosphere were great.

I probably got through 2/3 of the shrines which I really liked. They were the perfect size to go through a handful and feel really accomplished. The tests of strength were terrible but the rest were great.

I may go back one day and 100% the game but probably not until it's down to greatest hits pricing.
 
Is that just how many you had left and the end, or your grand total? I feel like you would almost have to actively ignore them to get so few :p
!!!
Yeah, you'd have to really breeze past a lot of obvious ones to only get that many.

I've completed one dungeon, 44 shrines and I have four areas to unlock and explore. I have 96 Korok seeds, all of which I stumbled across on my journey. !'m aiming to have 300-450 before I even consider visiting Ganon.
 
b2dPBe2.gif

giphy.gif
 
That place was insane! Great for pictures though.

How did you exit? I just walked to the edge and flew out, lol
I just fast-traveled out of there, lol. Gonna explore it <later>

But yeah, it was intense. Some
deer charged at me out of the pitch-black darkness
and scared the bejeezus out of me.

Edit: just to clarify, I cleared the shrine and all, but I plan to go back and explore it some more later.
 
I think I probably took one or two hearts before maxing stamina, but I also did three Divine Beasts during that period, which of course resulted in three heart containers. For bosses and the like, I just cooked food to increase my hearts to a more reasonable level.

This DID mean that later on I had to find a lot of shrines in order to generate enough health to complete certain tasks, but I was pretty close by the time I felt compelled to complete those tasks, and so it wasn't too much of an ask. But I honestly can't say how the game would have played with less stamina, as I went all in so early that I can't imagine having played it another way.

Eh, I did one stamina upgrade at the beginning and then upgraded my hearts until
I had enough for the Master Sword
. Honestly, I navigated the world just fine. Of course now I'm piling everything into stamina it's easier, but as long as you think about where you're climbing it's fine.
 
Beat Ganon after 195+ hours with 119 shrines (Sheikah Sensor was disabled) and 603 Korok seeds. Missed one shrine quest (which was insta-completed) and no side quests. Had just over a 75% completion rate.

I don't want to see another Korok ever.

Oh, the shrine I missed was the one behind a bombable wall
south of the Dueling Peaks stable along the river
.
 
I just fast-traveled out of there, lol. Gonna explore it <later>

But yeah, it was intense. Some
deer charged at me out of the pitch-black darkness
and scared the bejeezus out of me.

Edit: just to clarify, I cleared the shrine and all, but I plan to go back and explore it some more later.

Same thing happened to me with the
deer
lol nightmare fuel!
 
I finished BotW the other day after about 70 hours. It's a top tier game (not just in the Zelda franchise but for all of gaming) and I think Nintendo came upon a real winner for future games in the Zelda formula.
There are a couple of small things I would like to see adjusted in a future game though
Better voice acting
More in depth story
Better, more traditional Zelda style dungeons compared to the divine beasts (even if that means a smaller world and less shrines)
More interesting side quests than the kill this monster/find this item ones we mostly see in BotW
More durable weapons
Better inventory management/faster cooking

Hopefully Nintendo will pull a Majora's Mask and we'll get another BotW style Zelda game on the Switch with a lot of reused assets.
 
West of Death Mountain, but east of Hebra. Entrance is across the chasm from the labyrinth on the northwest.

Not quite
Eventide
, but still pretty darn cool.

Oh wait, is this the
pitch black forest?

If so, I did that awhile back and yes, it is awesome.

If not, then I may have missed this and I'll need to check it out tomorrow!
 
I thought I had seen the worst with the desert dungeon, but now I'm trying to just finish the approach on Death Mountain and it is like 1000% total dog shit game design. What in the flying fuck is up with this dumbass AI NPC + stealth bullshit. I even just decided to power my way through since my armor mostly protects me from the rocks, but then I get to marker #9 and I'm just supposed to fire into.... well nothing, it seems. And I tried to go ahead without the douche and then a stupid cutscene happened and I'm back to marker #8. FUUUUUCKING SHIT. What made Nintendo think this would be good? I'm MAKING MY APPORACH A.K.A. MY ASSAULT. This is not annoying cutscene stupid dependent AI bullshit time. I just want to get in and get it over with.

Seriously just let me board it myself. Judging by the patterns of the other bosses I just have to shoot its magical weak points with ice arrows, yeah? Just fucking trust me I'm the fucking champion of Hyrule and you're just a baby Goron who is literally dumber than the rocks you eat.
 
I thought I had seen the worst with the desert dungeon, but now I'm trying to just finish the approach on Death Mountain and it is like 1000% total dog shit game design. What in the flying fuck is up with this dumbass AI NPC + stealth bullshit. I even just decided to power my way through since my armor mostly protects me from the rocks, but then I get to marker #9 and I'm just supposed to fire into.... well nothing, it seems. And I tried to go ahead without the douche and then a stupid cutscene happened and I'm back to marker #8. FUUUUUCKING SHIT.

Seriously just let me board it myself. Judging by the patterns of the other bosses I just have to shoot its magical weak points with ice arrows, yeah? Just fucking trust me I'm the fucking champion of Hyrule and you're just a baby Goron who is literally dumber than the rocks you eat.

You're supposed to use the goron and the cannons against the beast.

I still can't believe how much trouble some have with this section. I loved it. And I didn't stealth my way through it at all. Every guardian felt the wrath of my Magnesis.
 
I thought I had seen the worst with the desert dungeon, but now I'm trying to just finish the approach on Death Mountain and it is like 1000% total dog shit game design. What in the flying fuck is up with this dumbass AI NPC + stealth bullshit. I even just decided to power my way through since my armor mostly protects me from the rocks, but then I get to marker #9 and I'm just supposed to fire into.... well nothing, it seems. And I tried to go ahead without the douche and then a stupid cutscene happened and I'm back to marker #8. FUUUUUCKING SHIT. What made Nintendo think this would be good? I'm MAKING MY APPORACH A.K.A. MY ASSAULT. This is not annoying cutscene stupid dependent AI bullshit time. I just want to get in and get it over with.

Seriously just let me board it myself. Judging by the patterns of the other bosses I just have to shoot its magical weak points with ice arrows, yeah? Just fucking trust me I'm the fucking champion of Hyrule and you're just a baby Goron who is literally dumber than the rocks you eat.

8/10 would read again. Worth a lul. You speak the truth brutha
 
I just found the Maka Rah Shrine in the Hebra Region.
I saw the torches near the river and decided to investigate, then saw the shrine through the crack in the wall, then eventually found the opening.
So fucking cool.

And I did Typhlo today too! I honestly found it pretty underwhelming. It was a cool concept, but I breezed through it.
 
You're supposed to use the goron and the cannons against the beast.
The beast who isn't visible? Am I just supposed to sit here and wait until it finally crawls around the mountain or something? This is total garbage game design.
 
Hyrule Castle is honestly mindblowing and it has the single best piece of music in the entire series.. I want future Zelda games to use it as inspiration for their dungeons. If I can get five or six densely packed dungeons like that in a BotW follow-up, I won't need to play another game ever again.

Hyrule Castle encapsulates what BotW is all about: multiple entrances, approaches and exits in every direction if you please, self-directed treasure hunting, flexible route-finding that is still constrained enough by enemy placement or path-blocking to be a non-trivial challenge, plenty of optional embedded lore to discover, combat set pieces, stealth routes, substantial hidden secrets&#8212;and beneath it all, a fantastic score that unleashes all the bombast cautiously held back from the field. I'm not sure I would call it the best in the series, but I wouldn't fault anyone for claiming that it is.

People may grumble but as I've said before, Hyrule Castle (along with
Eventide Island
) is what I'll remember as a defining BotW dungeon experience, more so than the Beasts (which, as I wrote at length earlier in the thread, are really their own kind of place). It might be the best capstone area in the whole series. Most of the final stages in previous games have felt like something less than a dungeon, shifting the focus from navigation/traversal to combat, or presenting a sampler platter of thematic elements from earlier in the game rather than an environment that fully stands on its own. BotW's Hyrule Castle is a grand finale that is hardly ever a review.

I really hope it inspires whatever we get in the DLC, though by its very nature I wouldn't expect the future dungeon to have the same "tackle it from any direction" quality.

The only real letdown was
a lack of Darknuts, which feel conspicuously missing in this game with Lynels taking their place as the top-tier enemy heavy; I had held out a sliver of hope that they were being held back for the finale.

*

For those hesitant to poke around the area because you don't want to finish the game&#8212;well, that's your call, and I avoided it as well for the first 80-90 hours, but you might want to know that Hyrule Castle is very much designed to permit poking your nose here and there out of curiosity and getting out before committing to anything. There are definitely things put there for you to take back out (and NPCs in the world suggest you do it). And I haven't finished it yet either; I turned back when it was clear I wasn't far from the end.

(The funny thing is that diving in and out of there just to see the place and proceed as far as you safely can does have a close cousin elsewhere in the Zelda series: everybody's favourite Temple of the Ocean King.)

You're supposed to use the goron and the cannons against the beast.

I still can't believe how much trouble some have with this section. I loved it. And I didn't stealth my way through it at all. Every guardian felt the wrath of my Magnesis.

Escort mechanics usually fill me with dread, but this sequence was really straightforward: you can run ahead and clear the path as cautiously and patiently as you like, without any "leashing" or forward time pressure from your partner constraining your pace. Out of all the pre-dungeon sequences it's by far the one least dependent on time-sensitive precision and also the most open to a multitude of tactics, whether you want to block lines of sight and hurry forward, or just smack everything with metal crates.
 
The beast who isn't visible? Am I just supposed to sit here and wait until it finally crawls around the mountain or something? This is total garbage game design.

What? It's not invisible. It stays in one place until you fire on it. Go back to the beginning of the area. Find the very first cannon.

Hyrule Castle encapsulates what BotW is all about: multiple entrances, approaches and exits in every direction if you please, self-directed treasure hunting, flexible route-finding that is still constrained enough by enemy placement or path-blocking to be a non-trivial challenge, plenty of optional embedded lore to discover, combat set pieces, stealth routes, substantial hidden secrets&#8212;and beneath it all, a fantastic score that unleashes all the bombast cautiously held back from the field. I'm not sure I would call it the best in the series, but I wouldn't fault anyone for claiming that it is.

People may grumble but as I've said before, Hyrule Castle (along with
Eventide Island
) is what I'll remember as a defining BotW dungeon experience, more so than the Beasts (which, as I wrote at length earlier in the thread, are really their own kind of place). It might be the best capstone area in the whole series. Most of the final stages in previous games have felt like something less than a dungeon, shifting the focus from navigation/traversal to combat, or presenting a sampler platter of thematic elements from earlier in the game rather than an environment that fully stands on its own. BotW's Hyrule Castle is a grand finale that is hardly ever a review.

I really hope it inspires whatever we get in the DLC, though by its very nature I wouldn't expect the future dungeon to have the same "tackle it from any direction" quality.

The only real letdown was
a lack of Darknuts, which feel conspicuously missing in this game with Lynels taking their place as the top-tier enemy heavy; I had held out a sliver of hope that they were being held back for the finale.

*

For those hesitant to poke around the area because you don't want to finish the game&#8212;well, that's your call, and I avoided it as well for the first 80-90 hours, but you might want to know that Hyrule Castle is very much designed to permit poking your nose here and there out of curiosity and getting out before committing to anything. There are definitely things put there for you to take back out (and NPCs in the world suggest you do it). And I haven't finished it yet either; I turned back when it was clear I wasn't far from the end.

(The funny thing is that diving in and out of there just to see the place and proceed as far as you safely can does have a close cousin elsewhere in the Zelda series: everybody's favourite Temple of the Ocean King.)

Such a great write-up. I totally agree. I need more areas like Hyrule Castle and
Eventide Island
in future Zelda games! I hope the DLC gives us more of this kind of stuff.
 
Went to the castle to get 2 sidequests done and accidentally ended up beating Ganon :P
I liked the last fight, can´t understand why people seem to say it was bad (maybe it´s because they were expectng a "human" Ganon? I´d loved that too). Ending is too abrupt and short, a cinematic with the camera flying overworld and giving small info about some characters would´ve been great, the ending was a bit bland overall.

I´m well over 120 hours and not done yet with the game, I still have to find 2 Shrines and complete 3 sidequests, fully upgrade the champion´s tunic and the Barbarian armor, find the
Horse Fairy
and do some more stuff. Not going after all Korok seeds though.
 
I thought I had seen the worst with the desert dungeon, but now I'm trying to just finish the approach on Death Mountain and it is like 1000% total dog shit game design. What in the flying fuck is up with this dumbass AI NPC + stealth bullshit. I even just decided to power my way through since my armor mostly protects me from the rocks, but then I get to marker #9 and I'm just supposed to fire into.... well nothing, it seems. And I tried to go ahead without the douche and then a stupid cutscene happened and I'm back to marker #8. FUUUUUCKING SHIT. What made Nintendo think this would be good? I'm MAKING MY APPORACH A.K.A. MY ASSAULT. This is not annoying cutscene stupid dependent AI bullshit time. I just want to get in and get it over with.

Seriously just let me board it myself. Judging by the patterns of the other bosses I just have to shoot its magical weak points with ice arrows, yeah? Just fucking trust me I'm the fucking champion of Hyrule and you're just a baby Goron who is literally dumber than the rocks you eat.
Explore your surroundings...
 
What? It's not invisible. It stays in one place until you fire on it. Go back to the beginning of the area. Find the very first cannon.
Back to the beginning? Nope. My patience ran out about the 5th time I had to tell the moron to follow me. I'm about ready to toss this game altogether because such an important part of the game has no business being tied to such garbage. This is every bad thing about videogames compacted into one section.
 
You're supposed to use the goron and the cannons against the beast.

I still can't believe how much trouble some have with this section. I loved it. And I didn't stealth my way through it at all. Every guardian felt the wrath of my Magnesis.
I didn't have trouble - but it was such lame design. I saved Death MTN for last and regretted it.
 
Back to the beginning? Nope. My patience ran out about the 5th time I had to tell the moron to follow me. I'm about ready to toss this game altogether because such an important part of the game has no business being ties to such garbage. This is every bad thing about videogames compacted into one section.

If you just go through the area and take out the drones one by one you can stroll about freely. Check your map to find the location of the beast.
 
Back to the beginning? Nope. My patience ran out about the 5th time I had to tell the moron to follow me. I'm about ready to toss this game altogether because such an important part of the game has no business being tied to such garbage. This is every bad thing about videogames compacted into one section.

I loved this section. Sorry you aren't.

Did you defeat the guardians? If so, it's not going to take you very long at all to do this.

That being said, your posts in this thread have read like you haven't been enjoying this game much at all, so maybe you should just move on to something else. Why keep playing something you're not having fun with?
 
The beast who isn't visible? Am I just supposed to sit here and wait until it finally crawls around the mountain or something? This is total garbage game design.

You're playing it wrong. Tell homeboy to wait. Smash the guardians with the metal cubes. Get the Goron and walk up nice and easy. Use the cannon every time you see one.
 
The beast who isn't visible? Am I just supposed to sit here and wait until it finally crawls around the mountain or something? This is total garbage game design.

You missed 2 cannons along the way which you were supposed to use to fire at the beast.
 
Back to the beginning? Nope. My patience ran out about the 5th time I had to tell the moron to follow me. I'm about ready to toss this game altogether because such an important part of the game has no business being tied to such garbage. This is every bad thing about videogames compacted into one section.

Theres a cliff above most sentries during that section that have metal boxes and boulders that one-hit kill them. Makes the section alot more fun and less tedious
 
Maybe tomorrow. It's late (so whenever I finally got in I wouldn't have the time to play the dungeon) and I can't remember the last time I've hated something so much. If I do bother going through the massive annoying chore of going back to the beginning and killing all the drones and using the stupid cannons just to enter the beast, it will be enough to knock a full point off the overall score of the game in my books. I can't believe EAD made something so fantastically dumb.

You missed 2 cannons along the way which you were supposed to use to fire at the beast.
I didn't miss the second one, because there was no beast there when we loaded up. So I guess you miss one and your buddy just follows you up to waste your fucking time.

Theres a cliff above most sentries during that section that have metal boxes and boulders that one-hit kill them. Makes the section alot more fun and less tedious
Needing to do that so the idiot can walk his slow ass through was annoying to me. Nothing about this is fun.
 
Maybe tomorrow. It's late (so whenever I finally got in I wouldn't have the time to play the dungeon) and I can't remember the last time I've hated something so much. If I do bother going through the massive annoying chore of going back to the beginning and killing all the drones and using the stupid cannons just to enter the beast, it will be enough to knock a full point off the overall score of the game in my books. I can't believe EAD made something so fantastically dumb.

Again, I'm quite surprised at this reaction. I must be crazy, because I loved this part of the game.
 
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