Cemu Thread: Emulating Wii U Games

Yeah, that hack practically locks the game at 30fps for me (6700K cpu @ 4.6ghz).

Anyhow: I have a problem with the shader cache. I put the 17K dcac9927.bin package in the /transferable folder like usual but it doesn't compile it on boot up (only the 2K or so shaders I have personally come upon). Anyone?
When you boot up BOTW, what is the name that shows up at the top of the CEMU window in windowed mode? If it's NOT dcac9927, then you'll have to rename the shader cache to the correct name for your region. If that still doesn't work, then I would recommend you check which folder you added the shader cache to. It should be in "/transferable"
 
Except I'm not understanding how you guys are getting 30FPS, is there a hack or a cheat that I need to install, because my PC overall is more than good enough and I'm getting 7-15 FPS outdoor
 
16GB ram is the bare minimum needed to run this with 17K shader cache in-use (and that's after restarting Cemu after having compiled the shaders for the first time). On a fresh Win 10 boot I only have ~1.5GB to spare.

edit: Not sure if this is coincidental but the memory usage lowered to 11.7GB now when entering night-time in game.
 
Except I'm not understanding how you guys are getting 30FPS, is there a hack or a cheat that I need to install, because my PC overall is more than good enough and I'm getting 7-15 FPS outdoor
Read the previous page :p
16GB ram is the bare minimum needed to run this with 17K shader cache in-use (and that's after restarting Cemu after having compiled the shaders for the first time). On a fresh Win 10 boot I only have ~1.5GB to spare.

edit: Not sure if this is coincidental but the memory usage lowered to 11.7GB now when entering night-time in game.
The high ram usage is a bug related to NVIDIA drivers. You can probably rollback for better performance , or wait until NVIDIA fixes the issue or CEMU Devs find a workaround.
 
Read the previous page :p
For what specifically? The graphics pack? Because I installed that stability patch and it increased my framerate from 9 FPS to 15 FPS, but I'm reading people here posting screenshots of them in dungeons from later on in the game and mentioning that they're playing above 20 FPS, I guess I'm lost.

Here's a spec sheet if it helps.

bm18nJD.png


That patch is real nice. Although it's a little annoying to have to constantly toggle the hack when you enter and exit a dungeon.
Hack?
 
Yeah, that hack practically locks the game at 30fps for me (6700K cpu @ 4.6ghz).

Anyhow: I have a problem with the shader cache. I put the 17K dcac9927.bin package in the /transferable folder like usual but it doesn't compile it on boot up (only the 2K or so shaders I have personally come upon). Anyone?

I'm not 100% sure but did you try deleting the cache in the roaming/local folder for Nvidia/amd:

https://www.reddit.com/r/CEMUcaches...all_people_who_have_problems_with_downloaded/

Delete this for Nvidia:

C:\Users\YOURUSER\AppData\Roaming\NVIDIA\GLCache

Or for AMD:

C:\Users\MYUSER\AppData\Local\AMD\GLCache

And the precompiled shaders in the cemu folder:

\Cemu\shaderCache\precompiled



16GB ram is the bare minimum needed to run this with 17K shader cache in-use (and that's after restarting Cemu after having compiled the shaders for the first time). On a fresh Win 10 boot I only have ~1.5GB to spare.

edit: Not sure if this is coincidental but the memory usage lowered to 11.7GB now when entering night-time in game.

That's a bug with nvidia apparently, it should drop a bit after compiling shaders.
 
For what specifically? The graphics pack? Because I installed that stability patch and it increased my framerate from 9 FPS to 15 FPS, but I'm reading people here posting screenshots of them in dungeons from later on in the game and mentioning that they're playing above 20 FPS, I guess I'm lost.

Here's a spec sheet if it helps.

bm18nJD.png



Hack?

I guess you have to check why the game runs with 9 fps in the first place. The fps shouldn't be so slow with your hardware, did you try deleting the settings.bin?
 
Spent the day screwing around with 4k BotW, wow I can't wait till they get this more playable and optimized because that is going to be awesome later for replays. The simple IQ difference alone is impressive and that speedhack when you go into shrines for 60fps is just brilliant, although it almost feels to smooth at times when coming from the wii-u.

If anyone hasn't used that trick on the previous page with the video codec to improve performance then do it, makes a pretty big difference specially when you have the 17k shader cache going.
 
Has anyone found the button prompts for BOTW yet or manage to repack anything? I want to change them to Xbox. I've located some in Pack -> Bootup.pack -> Common.sblarc -> timg but can't really test since even an unmodified repack crashes the game at boot.

I hate when game devs double and triple pack their files :,(
 
Once BOTW gets really worked out, I am interested to see if it's possible to work out an audio mod to change the slow, constant piano into some of the older Zelda music that works a lot better with the adventure theme and has actual combat themes that add to the battle.
 
Once BOTW gets really worked out, I am interested to see if it's possible to work out an audio mod to change the slow, constant piano into some of the older Zelda music that works a lot better with the adventure theme and has actual combat themes that add to the battle.
The fact that the final boss battle DOESN'T have the main Zelda theme music from the story trailer is a crime imo. Would love for someone to mod that in at some point.
 
A hot tip for shader caches that I saw on reddit: quit MSI Afterburner before you launch Zelda and it will compile very quickly.

The 17K cache was taking about 10 minutes to load each time I started Zelda, but if I quit Afterburner it takes about one minute. Then you can just launch it again once the game has reached the main menu and it works fine.
 
A hot tip for shader caches that I saw on reddit: quit MSI Afterburner before you launch Zelda and it will compile very quickly.

The 17K cache was taking about 10 minutes to load each time I started Zelda, but if I quit Afterburner it takes about one minute. Then you can just launch it again once the game has reached the main menu and it works fine.

Yep. Specifically, the frame limiting rivatuner component is whats the issue.
 
I want to say thanks to all those who helped me with my 2 player issues the other day.

2 player works perfectly in all my games now.

However, now I have a new smaller issue. How do I get Mario Kart 8 to maintain a steady 60 fps?

I have the full cache and a beefy rig with a oc'ed 980ti and a 5820k cpu. My cpu is not oc'ed and runs at a stock 3.3-3.6. Perhaps I need to oc my cpu a bit ?
In Mario Kart 8 I am getting 40-60fps. Constantly fluctuating.
I get the same result, whether or not I activate the 4k graphics pack. I have been experimenting a bit with different cemu settings like low,medium or fast and compiler or interepreter, but no matter what I do I can't hit that steady 60 fps.

Is there one or two particular settings I need to know about especially concerning this game ?
 
I want to say thanks to all those who helped me with my 2 player issues the other day.

2 player works perfectly in all my games now.

However, now I have a new smaller issue. How do I get Mario Kart 8 to maintain a steady 60 fps?

I have the full cache and a beefy rig with a oc'ed 980ti and a 5820k cpu. My cpu is not oc'ed and runs at a stock 3.3-3.6. Perhaps I need to oc my cpu a bit ?
In Mario Kart 8 I am getting 40-60fps. Constantly fluctuating.
I get the same result, whether or not I activate the 4k graphics pack. I have been experimenting a bit with different cemu settings like low,medium or fast and compiler or interepreter, but no matter what I do I can't hit that steady 60 fps.

Is there one or two particular settings I need to know about especially concerning this game ?

That's kind of how it runs right now, most of the time it'll fluctuate from 50 ~ 60 fps, it's never pegged at 60fps. Emulation needs to improve a little bit more on this one.
 
finally got it on my PC. it is pretty much unplayable. framerate is anywhere between 10-30fps and it often freezes for a second or two. i'm new to this so not sure if there is anything i should do to improve it.

my pc specs are:

i7-6700K @ 4.5
16GB DDR4 2666
GTX 1070 (~2GHz overclock)
Windows 10

i am using my 360 controller. only had to swap X/Y and A/B. i don't want to get confused if i'm going between playing on the wii u pro and 360 controller. when i get to shrines that use the gyro function what happens then? do i need to connect my gamepad to the PC?

for shaders do i download them or is that something the game does on it's own the more you play it? will 1.7.4 improve performance when it comes out?
 
the reason you're experiencing stuter and framerate issues is because the emulator is currently building the shader cache for the game.

If you download a shader cahce, linked elsewhere in teh thread, you should see a great bump in performnce
 
the reason you're experiencing stuter and framerate issues is because the emulator is currently building the shader cache for the game.

If you download a shader cahce, linked elsewhere in teh thread, you should see a great bump in performnce

how long does it take to build up? could i just leave the gun running for a while or do i actually need to visit areas throughout the game before it will add it?

i also installed cemuhook plugin which helped quite a bit.
 
Has anyone compiled all the tweaks/tips for getting the best framerate possible in BOTW? I see a few things here and there but I want to make sure I'm using them all.
 
how long does it take to build up? could i just leave the gun running for a while or do i actually need to visit areas throughout the game before it will add it?

i also installed cemuhook plugin which helped quite a bit.

Every time a shader is used basically. So you need to actually do the things to make it happen. People are playing, and building, but a game of this size there won't be a real, truly complete shader cache for a long while. I downloaded a cache with 17k shaders, started playing, and in the first battle was getting a lot of stutters simply due to the fact that my playstyle was apparently so different from the person who originally generated all these shaders. I was doing stuff they hadn't and causing shaders they never encountered to generate. Its a great starting point to get a preloaded one, then just generate more as you play and the game will get smoother and smoother as you go.
 
Every time a shader is used basically. So you need to actually do the things to make it happen. People are playing, and building, but a game of this size there won't be a real, truly complete shader cache for a long while. I downloaded a cache with 17k shaders, started playing, and in the first battle was getting a lot of stutters simply due to the fact that my playstyle was apparently so different from the person who originally generated all these shaders. I was doing stuff they hadn't and causing shaders they never encountered to generate. Its a great starting point to get a preloaded one, then just generate more as you play and the game will get smoother and smoother as you go.

ah ok i understand now. thanks!
 
So this weekend I am going to give this a go. I dumped botw last night. Is there any other way besides ddd? I have like 23 games to dump and it took 6 hours for zelda :/
 
I'm totally new to CEMU and homebrewing in general - gonna try dumping a few games with ddd. Just to get my order of operations straight, it's 1. Set up homebrew, 2. Put ddd on that same sd card, 3. Initiate dump?
 
I always read of people overclocking their CPUs to ridiculous frequencies for Cemu to run well, I wonder if a moderately modern i5 4590 like mine, that has a standard single core boost to 3,7GHz would be enough, as I don't have a K-CPU that can easily be overclocked by the multiplicator and don't have any strong cooler on my CPU.

I never thought about emulating the WiiU when I build my PC about three years ago(I think Cemu wasn't even released back then) and the standard i5 seemed strong enough for any game I would throw at it for the next decade(and it still is).
 
Pretty much, yes.

Cool, hoping this all goes smoothly. 1.7.4 got me really excited about Zelda, but there are a few other titles that I'm looking forward to resolution and performance bumps.

Hard to bring myself to keep playing on Wii U when it looks like we're so close to playable at a stable res and frame rate on CEMU.
 
I always read of people overclocking their CPUs to ridiculous frequencies for Cemu to run well, I wonder if a moderately modern i5 4590 like mine, that has a standard single core boost to 3,7GHz would be enough, as I don't have a K-CPU that can easily be overclocked by the multiplicator and don't have any strong cooler on my CPU.

I never thought about emulating the WiiU when I build my PC about three years ago(I think Cemu wasn't even released back then) and the standard i5 seemed strong enough for any game I would throw at it for the next decade(and it still is).

You'll be fine with a 4590. My 4690k is not overclocked and goes to 3.9 and CEMU runs fine.
 
I think it uses as much available ram as possible (in the cemu bug) because I only have 12GB of DDR3 and while it chugs through most of it with the 17k shader cache, it does drop down after the game starts for a bit.
 
You'll be fine with a 4590. My 4690k is not overclocked and goes to 3.9 and CEMU runs fine.

But that's 200MHz more!!!
Yeah, but for Breath of the Wild? Well I guess I will wait this one out, if BotW runs well once I'm finished with Persona 5 then I'll get myself a WiiU copy of it for Cemu, if not, I will buy a Switch with the game and enjoy it in handheld mode :)

..might do the latter anyway I guess...
 
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