I partly agree with you on the no good alternative to cards but Nintendo designed this as a hybrid and you could have seen this issue coming from miles away.
They wanted console games on a hybrid device.
They should have thought of a alternative to cards (As a consumer it's not my job to figure out what that would be) or eat the extra cost.
But there's more to manufacturing a physical game than just the cost of the media...So your link doesn't really prove anything because we have no breakdown of the other costs (cases, manual, etc)
Does this include saves?
Even if this is how it played out, which is not even close to how I think it went down, Nintendo still has blame in this.
Give me the equation of when a mandatory install goes from being acceptable to not.
At that point why not just get the entire game digitally?
Not saying it's a solution but it's fucking stupid to get the physical if it's useless on its own and you need to download more than half of the entire game.
This is a really shit practice and shouldn't be allowed tho.
exactly why I said i'm dropping it now as it doesnt prove anything.......
That wasn't your point, and you know it. You made a pointless false equivalency, and I pointed out how ridiculously falty it was.
I don't have the will to chase goalposts around the world, so I'm moving on.
How long until this happens PS4 and Xbox Obe whike literally every open world game being at least 50 GB?
Saves can (at present) only be on the switch anyway
Does this include saves?
All the retailers i have checked so far, Amazon, Game, Argos etc have the Switch version at 39.99 and X1/PS4 version at 44.99 (argos have a lego kit version for the x1/PS4). Game /argos tend to always sell at RRP prices so it seems to me at least in the UK the game is actually cheaper.
I mean we have had games that do this, Halo The Master Chief Collection had a 20GB day one update because the entire game couldn't fit on a bluray.
honestly, how much could the cost difference between 8GB and 16GB be?
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My point was that I'm used to mandatory installs being the norm and PS4 installs are bad as well. I was asking you at what point does a mandatory install become unacceptable, to which you still have not answered. It's not that hard of a question.
honestly, how much could the cost difference between 8GB and 16GB be?
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That's the multiplayer. The single player ran fine without it, so still completely different.
Kids games like Lego are a great present and some parents might not get along well with digital storefronts (of course, those are becoming less and less). Not releasing a retail version would not be very wise.
That's what I figure too, which is why I don't understand this move by WB.From a consumer perspective the cost difference is already almost nothing, just look up at amazon. So, from the publisher perspective it's even less than that.
So if I get an SD card, I'd just have to reinstall Zelda?
Amazon is the only retailer I see where the base game is cheaper. Game has price parity, where do you see that it's cheaper? Argos sells only a special edition on the other platforms, which is more expensive.
My point was that I'm used to mandatory installs being the norm and PS4 installs are bad as well. I was asking you at what point does a mandatory install become unacceptable, to which you still have not answered. It's not that hard of a question.
Yes, they should eat some off the cost, but I don't see how that's an argument for letting Warner Bros entirely off the hook. The idea that upon looking at a Nintendo console third parties become completely innocent in all matters and only pull anti-consumer BS because "it's the only way" seems completely baseless. Neither side wanted to prevent something like this happening, and I won't be giving any attention to WB if they use "people just don't buy our games on Nintendo consoles" as an excuse for not porting their later games to it.
Saw it a couple of days ago when browsing the store, can't currently check it at the moment because it seems the site is down![]()
honestly, how much could the cost difference between 8GB and 16GB be?
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I think for people primarily using the Switch as a home console, they should at least open the option to store games on an external HDD like you could on Wii U. To put it into perspective, the Vita memory cards had a max size of 32(or 64GB if you get it from Japan ), but most of the games were around 1.5-3 gigs. The Wii U games ended up being 7-15 GB, some up to around 25 GB, so if Switch games end up being around the same size, even a 256GB memory card won't be enough after a year or two.
To me, it's not acceptable that you can't play a game at all with just the data on the disc, on any platform.
Mandatory install is not the same thing as mandatory download, btw.
Installing data off of a disc is fine, but required download isn't cool. Games with bundled DLC also should be putting the DLC on the disc, not giving you a voucher to download the DLC.
The whataboutism and false equivalency is transparent, but sure, I'll chase your goalpost once more:
Wherever the line is for me, it's certainly before the point where it fills HALF your out-of-the-box storage and is a *download*.
Why?
That's what I figure too, which is why I don't understand this move by WB.
If it nothing, Nintendo wouldn't provide the option of going 8GB.
hmmm that's a good point too.
Installing is not the same as downloading. Come on.
I think HDD support will happen eventually but maybe not for another year or so.
Hopefully not never.
If they crack down it'll force publishers to purchase more expensive cards I'm guessing, which would likely impact the number of third party releases.Nintendo needs to crack down on this, or the entire ship will go under. Absolutely ridiculous.