Lego City Undercover Switch cover mentions 13GB download [Up3: Full game on card]

I don't blame a developer for trying to save money on cartridges (Nintendo allows it, blame them), the issue lies with Nintendo's abysmal out of the box storage. Requiring an extra 13gb shouldn't be an issue in 2017, but Nintendo have made it as such.
 
I partly agree with you on the no good alternative to cards but Nintendo designed this as a hybrid and you could have seen this issue coming from miles away.

They wanted console games on a hybrid device.
They should have thought of a alternative to cards (As a consumer it's not my job to figure out what that would be) or eat the extra cost.

Yes, they should eat some off the cost, but I don't see how that's an argument for letting Warner Bros entirely off the hook. The idea that upon looking at a Nintendo console third parties become completely innocent in all matters and only pull anti-consumer BS because "it's the only way" seems completely baseless. Neither side wanted to prevent something like this happening, and I won't be giving any attention to WB if they use "people just don't buy our games on Nintendo consoles" as an excuse for not porting their later games to it.
 
Nintendo needs to eat the cost of cart production and offer each cart size at the same price to publishers to prevent this and the $10 extra thing. But today's Nintendo being greedy, they won't. Publishers aren't gonna lose money on it either so they're forced to take anti consumer stances like this instead.
 
Give me the equation of when a mandatory install goes from being acceptable to not.


That wasn't your point, and you know it. You made a pointless false equivalency, and I pointed out how ridiculously faulty it was.

I don't have the will to chase goalposts around the world, so I'm moving on.
 
At that point why not just get the entire game digitally?

Not saying it's a solution but it's fucking stupid to get the physical version if it's useless on its own and you need to download more than half of the entire game.

This is a really shit practice and shouldn't be allowed tho.
 
At that point why not just get the entire game digitally?

Not saying it's a solution but it's fucking stupid to get the physical if it's useless on its own and you need to download more than half of the entire game.

This is a really shit practice and shouldn't be allowed tho.

I want a nice box and resale option
 
That wasn't your point, and you know it. You made a pointless false equivalency, and I pointed out how ridiculously falty it was.

I don't have the will to chase goalposts around the world, so I'm moving on.

My point was that I'm used to mandatory installs being the norm and PS4 installs are bad as well. I was asking you at what point does a mandatory install become unacceptable, to which you still have not answered. It's not that hard of a question.
 
Nintendo should really make a rule about this. Game needs to be able to work without an internet connection. Put the game on the cart or don't release a cart.
 
Physical is cheap day one with BB and Amazon GCU and Prime discounts. So I guess it depends if you care at all about that.
 
honestly, how much could the cost difference between 8GB and 16GB be?

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All the retailers i have checked so far, Amazon, Game, Argos etc have the Switch version at 39.99 and X1/PS4 version at 44.99 (argos have a lego kit version for the x1/PS4). Game /argos tend to always sell at RRP prices so it seems to me at least in the UK the game is actually cheaper.

Amazon is the only retailer I see where the base game is cheaper. Game has price parity, where do you see that it's cheaper? Argos sells only a special edition on the other platforms, which is more expensive.
 
Nintendo should have policies in place to prevent garbage like this. Its a portable console, you have to require publishers to make their games playable off the cart without requiring huge downloads. Nintendo's incompetence strikes again.
 
My point was that I'm used to mandatory installs being the norm and PS4 installs are bad as well. I was asking you at what point does a mandatory install become unacceptable, to which you still have not answered. It's not that hard of a question.

To me, it's not acceptable that you can't play a game at all with just the data on the disc, on any platform.

Mandatory install is not the same thing as mandatory download, btw.

Installing data off of a disc is fine, but required download isn't cool. Games with bundled DLC also should be putting the DLC on the disc, not giving you a voucher to download the DLC.
 
Kids games like Lego are a great present and some parents might not get along well with digital storefronts (of course, those are becoming less and less). Not releasing a retail version would not be very wise.

I got my Zelda DLC from Game, it was a dummy case with nice box art on the shelf. This made me buy it there instead of online so I could get the box. If you can't find an elegant solution to the cart problem you have to go digital and use a box or a code card. Loads of digi games are sold that way.
 
From a consumer perspective the cost difference is already almost nothing, just look up at amazon. So, from the publisher perspective it's even less than that.
That's what I figure too, which is why I don't understand this move by WB.
 
Amazon is the only retailer I see where the base game is cheaper. Game has price parity, where do you see that it's cheaper? Argos sells only a special edition on the other platforms, which is more expensive.

Saw it a couple of days ago when browsing the store, can't currently check it at the moment because it seems the site is down :(
 
My point was that I'm used to mandatory installs being the norm and PS4 installs are bad as well. I was asking you at what point does a mandatory install become unacceptable, to which you still have not answered. It's not that hard of a question.

The whataboutism and false equivalency is transparent, but sure, I'll chase your goalpost once more:

Wherever the line is for me, it's certainly before the point where it fills HALF your out-of-the-box storage and is a *download*.
 
I think for people primarily using the Switch as a home console, they should at least open the option to store games on an external HDD like you could on Wii U. To put it into perspective, the Vita memory cards had a max size of 32(or 64GB if you get it from Japan ), but most of the games were around 1.5-3 gigs. The Wii U games ended up being 7-15 GB, some up to around 25 GB, so if Switch games end up being around the same size, even a 256GB memory card won't be enough after a year or two.
 
Yes, they should eat some off the cost, but I don't see how that's an argument for letting Warner Bros entirely off the hook. The idea that upon looking at a Nintendo console third parties become completely innocent in all matters and only pull anti-consumer BS because "it's the only way" seems completely baseless. Neither side wanted to prevent something like this happening, and I won't be giving any attention to WB if they use "people just don't buy our games on Nintendo consoles" as an excuse for not porting their later games to it.



I never said third parties are innocent. However in this case it's either the publisher eating the cost, Nintendo eating the cost or the consumer eating the cost.

Publishers are no charity and i don't see why they would eat the costs just because Nintendo wants console games on a handheld storage medium. This will only get worse if current gen third party games with 50-60GB space requirements release on Switch
 
I can only imagine kids wanting to put the cartridge inside their Switch and play on the way home. It's physical media, so you would assume it to work out of the box. So now we have to search for these online required stickers before buying?
 
I think for people primarily using the Switch as a home console, they should at least open the option to store games on an external HDD like you could on Wii U. To put it into perspective, the Vita memory cards had a max size of 32(or 64GB if you get it from Japan ), but most of the games were around 1.5-3 gigs. The Wii U games ended up being 7-15 GB, some up to around 25 GB, so if Switch games end up being around the same size, even a 256GB memory card won't be enough after a year or two.

I think HDD support will happen eventually but maybe not for another year or so.

Hopefully not never.
 
To me, it's not acceptable that you can't play a game at all with just the data on the disc, on any platform.

Mandatory install is not the same thing as mandatory download, btw.

Installing data off of a disc is fine, but required download isn't cool. Games with bundled DLC also should be putting the DLC on the disc, not giving you a voucher to download the DLC.

As a collector I agree I prefer all my physical games to have everything on them.

The whataboutism and false equivalency is transparent, but sure, I'll chase your goalpost once more:

Wherever the line is for me, it's certainly before the point where it fills HALF your out-of-the-box storage and is a *download*.

You're being pretty hostile when all I did was ask you a question, when I said I wasn't even going to support this game from the getgo because of this.
 
This is what happens, when the publisher has to eat the expense of carts, when they're used to pressing cheap DVD and Blu-ray discs.

I put myself in the business's position. If I'm releasing my product on the 3 major gaming platforms, and I find myself in the position to make significantly less from each purchase, on only one of the platforms, I'm going to be evaluating my strategy.

Nintendo put them in this position, and every way around it screws the consumer. You'll either see day one patches containing the rest of the game, or higher prices.
 
I think HDD support will happen eventually but maybe not for another year or so.

Hopefully not never.

Given the main selling point for the system, I don't envy the engineers that have to figure out the fundamental problem of what happens when you take the system out of a dock attached to an external HDD and all of the permutations that go into it.
 
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