So, beyond just getting the Sheikah Slate key items right at the start, how do you guys feel about them as a replacement of the especialized dungeon items?
One the one hand, they serve a more general purpose by shaping the environment, but I feel they end up being restricting by not going far enough. Magnesis probably stands as the best utilized by having you push and pull objects, use weights and dig objects. Stasis is either freeze or to shoot objects and there's rarely any practical use in the overworld. It's a cool way to expand the physics system but it falls shorts in so many way. Cryonis is my least favorite since there's barely any interesting applications. It makes bodies of water completely pointless since you can just cross over them by slowly raising pillars. This one is grossly undercooked and makes the rest look even worse due to their limited numbers. Obviously, Bows are still used extensively as usual, although ice and shock arrows are pretty much missing in action, with bomb arrows seeing barely a peep. Boomerangs are also never used in an interesting manner which is a shame and korok leaves serve no real purpose due to cryonis easily replacing its function.
I'm torn, since on the one hand, I greatly appreciate slimming down our equipment to just essentials. Twilight Princess was ridiculous, but Wind Waker stands as having a fantastic set of items that are all multi purpose and used in interesting ways, and while this game has most of those items, they have to completely design around them. Climbing anywhere, the design ethos of this game is great and allows for fun 360 degree freedom but I was excited to the idea of having to cross logs as bridges by bringing them down, cross rivers through rafts, have horses jump fences or other smart path creation is completely ignored due to how strong the paragliding and how strong climbing is.
Ah! Great news! That's more like it!
remember that if you have a spear, claymore or a bow out, you won't raise your shield.