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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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I don't really recommend using bombs to mine because unless you are in a cave all those sweets rocks get launched all over the place T_T
 
Hit sparkly rocks a bunch of times/with a heavy weapon and smaller, very valuable sparkly rocks pop out. You can get dozens of these, many of which sell for 200+ a pop.

I had more than 50,000 Rupees by the time I got to Gerudo town. Every time I found a merchant, I'd sell off any monster parts and gems above a 20 count. Later, when I was already swimming in money, I bumped the count up to 30. As long as you're not ignoring pickups and monsters, you should never have issues with money after the first dozen hours or so.

I agree, selling off everything that you have more than 20-30 of is a pretty good tactic. If you get that amount of something, it means that isn't that hard to get. And collect all materials you encounter. Rupees should never be an issue in BotW.

Also, mining spots respawn at blood moon.
 
I always carry a sledgehammer. Great durability and it's like the best thing to use on
any Talus I come across. Literally one charge round and a few whacks and it's down.

Can always find a fresh new one also by
my fully furnished house. :)
 
I always carry a sledgehammer. Great durability and it's like the best thing to use on
any Talus I come across. Literally one charge round and a few whacks and it's down.

Can always find a fresh new one also by
my fully furnished house. :)

Agree, I do exactly the same. The sledgehammer has excellent durability for that specific purpose.
 
It's funny, bombs are kind of messy and not practical to mine rocks but they are excellent to cut trees, covert the trunks into wood and also to fish lololol
 
FWqilLT.jpg


Did we already know we were getting a new dungeon in DLC 2? This recently showed up in the Switch news feed.
 
The
Yiga clan hideout
is the most infuriating mission I've played in a game in years. The poor stealth elements in the game make the whole thing feel clunky, and not being able to save halfway though is destroying me. It makes it worse that this is a main story mission too not a side quest.

This is my first major gripe with the game after 80 hours so I can't complain too much but still.
 
The
Yiga clan hideout
is the most infuriating mission I've played in a game in years. The poor stealth elements in the game make the whole thing feel clunky, and not being able to save halfway though is destroying me. It makes it worse that this is a main story mission too not a side quest.

This is my first major gripe with the game after 80 hours so I can't complain too much but still.

There's a very, very easy way to
eliminate every single Yiga in the hideout.
 
The
Yiga clan hideout
is the most infuriating mission I've played in a game in years. The poor stealth elements in the game make the whole thing feel clunky, and not being able to save halfway though is destroying me. It makes it worse that this is a main story mission too not a side quest.

This is my first major gripe with the game after 80 hours so I can't complain too much but still.
just climb onto the beams in the second stealth room and drop the bananas near tbe guard by the door
 
The
Yiga clan hideout
is the most infuriating mission I've played in a game in years. The poor stealth elements in the game make the whole thing feel clunky, and not being able to save halfway though is destroying me. It makes it worse that this is a main story mission too not a side quest.

This is my first major gripe with the game after 80 hours so I can't complain too much but still.

?

Sounds like you're doing something wrong cuz it's pretty easy. Just
lure them away and stealth kill them while they're distracted. You can use bananas, arrows, and whistles.
 
It's funny, bombs are kind of messy and not practical to mine rocks but they are excellent to cut trees, covert the trunks into wood and also to fish lololol

My favorite fishing trip in the game is to start at Lanayru Tower and travel the entire length of the river up to Zora's Domain. There's a great variety of fish in this river (including plenty of Staminoka), and it's easy to spot fish from a cryonis block.

And as far as mining trips go, I like to start at the southern beach in Faron and follow the coast all the way around, ending-up in Goron country. (you get to collect a ton of Attack/Defense crabs along the way)
 
?

Sounds like you're doing something wrong cuz it's pretty easy. Just
lure them away and stealth kill them while they're distracted. You can use bananas, arrows, and whistles.

Or
stasis
. So many ways. I didn't actually think about
the whistle
haha. That makes complete sense.
 
Do you actually like getting rupees in this game? I'm playing Wind Waker and was pretty mad I did a hard sidequest just to get an orange rupee when I already had a 1000.
I actually really did. My whole play through, I never really had a surplus of any one type of arrow (though exploring later I did somehow find a bunch). I usually had to scrap more gems than I wanted to buy armors, but they were never out of reach. And then you have the fairy fountains too, which get pretty expensive.

I think this game is smart to go make gems generally more common than rupees. You end up
unsure if you can safely sell them or if you'll need a bunch later, so getting worry free rupees feels good.

You also pretty much don't have a practical limit to your rupee count, so that helps.
 
fuck this
korok
quest

also, lol at me being annoyed and pissed at the exact same things most people are. There are some definite design fuck ups going on, which are very minor in the grand scheme, but maybe thats why they pop out so much.
 
The
Yiga clan hideout
is the most infuriating mission I've played in a game in years. The poor stealth elements in the game make the whole thing feel clunky, and not being able to save halfway though is destroying me. It makes it worse that this is a main story mission too not a side quest.

This is my first major gripe with the game after 80 hours so I can't complain too much but still.

I actually enjoyed the challenge and it didn't turn out difficult at all with some patience. Others already gave some good tips on the many ways of solving it.

Also I can't stop playing this game.
 
Had the most epic fight against a silver lynel! I was figthing one in Eldin, the battle was tough, I'm taking hits, I'm feeling the heat of the moment when I suddendly see the fire
dragon
appear right above me. It was like him and the lynel formed an army all of a sudden, so I took the opportunity to use the upcoming wind to float from the fight and collect the drop instead lol
 
It's funny, bombs are kind of messy and not practical to mine rocks but they are excellent to cut trees, covert the trunks into wood and also to fish lololol
I sometimes use them to hunt birds too. Rolling a bomb down a hill onto some unsuspecting birds is a guilty pleasure.

Bombs turn the game into Destruction of the Wild for me.
 
I finally happened accross the Spring of Wisdom, and the on-the-spot mini-quest I got there was pretty awesome.

Other than that, I've got to say the honeymoon phase on the game world is over for me, sadly. I have fun running around the map and all, but rewards being limited to chests with loot, freaking korok seeds and shrines are getting pretty old. The're no new enemies for me to find anymore, so combat is something I now avoid not because of the challenge like I did a while ago, but because it feels like a waste of time and resources. For example, the guardian scouts I once thought were really hard to beat are now little more than a cakewalk, and those damn Linels are like this games' Barons of Hell in how they're basically damage sponges once you figure them out, and little else. The worst part is the game encourages you to grind enemies for the monster parts you need to upgrade your gear, and the required parts get more and more cumbersome to find.

I really hate it when I get those copy-pasted boon and test of strength shrines, though. By comparison, I really liked how that one guardian photography quest didn't get me a boon shrine as a reward, but rather a fun short puzzle instead; I honestly wish more shrines did that, since the boring single room with a chest in it takes longer to load and unload than the time you actually spend in it, for crying out loud.

Talking about shrines, it also puzzles me why they decided they'd only allow you to warp to shrines and towers but not towns and stables, since it's like they forced themselves to put shrines right next to them to offset that weird design decission anyway.

Again, it's been a realy fun game that did several things better than other open world games I've played, but it certainly isn't without its flaws.
 
I'm done.

Completion statistics:
- 120 shrines
- 430 Koroks
- 60.13% map completion
-
41/42
shrine quests (i.e. I missed a quest for one completed shrine)
-
59/76
side quests
- All memories recovered
- 303/385 compendium entries (missing 6 monsters (bosses) and 76 pieces of equipment)
-
59
unique articles of clothing, all fully upgraded, with no Amiibo scanned
- Highest weapon damage:
103 on a Savage Lynel Crusher, followed by 96 on a Savage Lynel Sword
- 3 bridles and 2 saddles collected
- 0
Lords of the Mountain
mounted
- 19
Ancient Arrows
obtained, with none used and none purchased
- 833 screenshots with the Capture button saved (including post-completion statistics)
- You don't want to know how many hours played
- Many adventures to come

*

Yesterday I posted that I was finally ready to see Ganon. But I wasn't ready to say goodbye to Hyrule, and I'm still not, though making it to the end credits is always a moment that demarcates two different levels of involvement with the experience, a clear before and after. So for my last session before I confronted the final boss, I thought I'd play the way some people here with better navigational skills than mine have sworn by: in the Pro interface, and with no resort to fast travel. It started with (unsuccessfully) combing the southwest for something I knew I was still missing (
sand boots, though as consolation for venturing all this way I killed an Electric Lizalfos with a Molduga
). Then I made my way over to where I left my horse by the
horse archery camp
, diverted several times along pathways in the world that, after all this time, I had never seen before. I rode:
rode under the sweep of a dragon on the Bridge of Hylia, rode home to Hateno Village to display the Gerudo souvenir scimitar and shield on the wall, rode all the way through Kakariko to pay one last visit to Impa and continue northeast to Tarrey Town for one restock of arrows.
Rode all the way to Hyrule Castle, past as many Guardians as I could, until I dismounted by the Castle Town walls for the safety of my horse and broke in through the front gate.
(I could have ported to the shrine by the docks, but what fun is that?)

It prolonged the session by hours. I stopped for photogenic screenshots everywhere and revealed over a dozen Koroks along the way. It was Breath of the Wild in its purest form.

I had already explored the lower levels of Hyrule Castle quite thoroughly before, so I zipped right to the final area (though not without
peeking into the the Second Gatehouse first, as I had strategically evaded its interior on previous occasions expecting it to be a trap—and of course the portcullis came down and trapped me with a Silver Lynel, which I didn't end up fighting as I had slaughtered so many of its kin before and needed nothing from it; that didn't stop it from raining Shock Arrows on me even after I left the building
). The ascent to its highest point was the real treat. Were it not for that, the trek to the final boss would have felt far too short, and I was stunned to find just how close I was to stumbling into it on previous visits, as I'd come as far as
Princess Zelda's Study and Room
twice before.

As with Majora's Mask, everything in BotW's main trunk comes off as abbreviated and straightforward as it is utterly swallowed by the rest of the game around it. (And the Majora fight may not be anything to write home about, but it was preceded by that absolutely transcendent scene on the grassy hill.) There was really no way for Ganon to compete as the pinnacle of the experience, especially right next door to something that does compete to be a highlight of BotW and the Zelda series as a whole, the traversal of Hyrule Castle.

On the final sequence: I can see why people found it underwhelming, almost like something you do on the side so you can get your map percentage to show up before you get back to the real game.
Calamity and Dark Beast Ganon desperately sought to recall the Twilight Princess encounter, but they wound up feeling like two out of four phases in TP without serving similarly as a capstone of the game that came before it.
For the record, while TWW's finale has the best atmosphere of any in the series, I think it was TP that nailed the ideal of how to structure a final boss. First phase, old-fashioned ping-pong deflection as a warm-up and a series throwback. Second phase, Beast Ganon: a counterpart/rival fight set up thematically as a foil to Wolf Link. Third phase, a test of a TP-specific mechanic, the horseback combat. Fourth phase, a sword fight, up close and personal, with the additional easter egg of the fishing pole. It has a rhythm of escalation that recapitulates the game before it and says, "This is what TP is about."

Likewise for TWW, where the cooperative positioning with Zelda resonates with the partner mechanics of the game as well as Tetra's active role as a character, and Ganondorf matches Link's dynamism as a swordsman and tests the player on the parry mechanic: the fight doesn't take advantage of TWW's unique item/weapon interactions, no, but it still captures a sense of what TWW is about; it's unmistakable which game you're in. Skyward Sword's fight with Demise is literally about pointing a skyward sword.

With Calamity Ganon,
I never got the message that "This is what BotW is about." I get that from Eventide Island; I get that from Hyrule Castle; I get that from the best boss in the game, Thunderblight Ganon, which draws on everything from the electricity mechanics to Magnesis usage to exploiting the layout of an unconventionally shaped room. I don't get it from Calamity Ganon, though I also got through the fight feeling like I didn't get a chance to properly learn any of its mechanics, partly as I was able to take a few hits. To its credit, it was here that I figured out how to shield-parry Guardian beams, which I had actually never done over the whole course of the game despite destroying dozens of Guardians in the field. But once I figured that out, the entire fight reduced to dodging, parrying the beam, and slashing with the Master Sword, with the sporadic aerial bow-shot just for style. Surely there is more to it than that? Where is the test of your game knowledge, the way that Lynels press you to learn your combat timings as well as your mastery of the elements? Did I just never learn the pattern?

Meanwhile, Dark Beast Ganon was more like a dessert than a final phase: you're back out in the world, like you are in TP's horseback phase, but the terrain is too open and blank for you to feel grounded in the same world that you've just spent weeks exploring, and again it's a straightforward test: dodge the beams, get some elevation, hit the targets with the Zelda's bow. About the only BotW-like thing you can do here, as far as I could tell, is create updrafts; and I suppose the game responds to your personal journey, like so many of its other scenarios do, by bringing in your favourite horse (unless everybody gets the royal white horse)—though I played the whole fight dismounted anyway. Maybe there is a range of openness to experimentation I wasn't seeing, but even so, the standard approach to this phase already felt singularly efficient.

I mean to revisit BotW with a straight-to-Ganon run someday: frankly, I would expect the finale to be a much better experience this way than in the standard course of doing everything you can to empower yourself and stack the desk in your favour first, which makes sense story-wise but throws off the progression of the game when the boss doesn't scale reactively in mechanics, AI, or damage output the way the
Silver Lynels
do. Perhaps it was too easy at my power level for me to appreciate its nuances.

*

I've written extensively on my experience here over the course of the month, and for my own convenient reference more than anything, I've indexed the more significant posts that serve as an informal play diary charting my course through the adventure, something that seems more valuable for BotW than for most games given the flexibility of how to proceed. Spoilers are generously tagged to permit reading at any stage of completion.

OT1 (by my estimate of hours played, not yet displayed on the system at the time):
- 12 hours — dawn of the second day
- 35-40 hours — exploring the west
- 50 hours — world map completed
- 75-80 hours —
Tarrey Town
constructed

(Meanwhile, on Eventide...)

OT2 (by shrines / Koroks completed):
- 85 / 105 — interim statistics
- 94 / 153 — first Guardian and Lynel killed
- 108 / 314 — fourth
Great Fairy
unlocked
- 109 / 368 — what do you mean, I have to do the main quest?
- 109 / 377 — all Divine Beasts, with extensive remarks on dungeon design
- 117 / 396 — as far as I made it without looking anything up
- 120 / 402 — all shrines completed

I'm not ready yet to reflect on whether this was the best time I've ever had with a video game; that's too audacious a claim to make without the benefit of considerable distance. Ask me in a few years. (A top-two Zelda, let's say, right next to The Wind Waker—which BotW objectively expands upon and surpasses in many respects, though as we all know, what makes a game an all-time favourite can't be reduced to a checklist or a comparison chart.) It would be more accurate to say that Breath of the Wild was consistently great for the longest. It now accounts for the lengthiest single-player save file in my entire life of playing video games (surpassing the Xenoblade games combined, or any of my Animal Crossing towns)—yet I am less fatigued with it, less ready to put it away, than I am after most experiences of 20 to 30 hours in length. It is, in a word, inexhaustible.

I still have no intention of collecting every Korok seed. But it's good to know that hundreds of them await should I ever feel like booting up the game to go for a leisurely drive.
Aw man, this is pretty awesome. I'm going to read through all of this but it will take me some time. This would be an awesome blog post too if you ever thought of condensing all of it into one long diary.
 
Man, I'm at 119 shrines and I already know that the last one is in
Hyrule Castle
(I have to admit that I looked the last three ones up...).

Question:
Originally I thought to complete the game and then to enter and fully explore Hyrule Castle as the very last thing to do, but I guess I have to make my way through now - so I guess my question is: how far into the dungeon is the shrine? Is it somewhat at the beginning so I can simply enter the dungeon, get to the shrine and still have enough for the final exploration?
 
Man, I'm at 119 shrines and I already know that the last one is in
Hyrule Castle
(I have to admit that I looked the last three ones up...).

Question:
Originally I thought to complete the game and then to enter and fully explore Hyrule Castle as the very last thing to do, but I guess I have to make my way through now - so I guess my question is: how far into the dungeon is the shrine? Is it somewhat at the beginning so I can simply enter the dungeon, get to the shrine and still have enough for the final exploration?
Very close to the beginning...if you find the certain way of entry
 
Man, I'm at 119 shrines and I already know that the last one is in
Hyrule Castle
(I have to admit that I looked the last three ones up...).

Question:
Originally I thought to complete the game and then to enter and fully explore Hyrule Castle as the very last thing to do, but I guess I have to make my way through now - so I guess my question is: how far into the dungeon is the shrine? Is it somewhat at the beginning so I can simply enter the dungeon, get to the shrine and still have enough for the final exploration?
It's
near an edge, but that location has many entrances, so good luck.

By the way, the shrine radar won't pick it up.
 
Man, I'm at 119 shrines and I already know that the last one is in
Hyrule Castle
(I have to admit that I looked the last three ones up...).

Question:
Originally I thought to complete the game and then to enter and fully explore Hyrule Castle as the very last thing to do, but I guess I have to make my way through now - so I guess my question is: how far into the dungeon is the shrine? Is it somewhat at the beginning so I can simply enter the dungeon, get to the shrine and still have enough for the final exploration?

That would solely depend on where you begin your assault.
If you enter from the docks at the back of hyrule castle then I would say yes.
 
Got a Switch today, woohoo! And getting BotW tomorrow.

Sounds like weird, but starting chemotherapy treatment for cancer next week and BotW is going to be my "chemo game." Basically, when I have to sit for about three+ hours for a transfusion, and I'm feeling OK, I'm going to try to play.

Not sure if I'll develop some weird aversion to Zelda games in the future? Haha. But oddly excited..? Well at least I'll have something to pass the time.
 
IMO the game actively discourages you from going to Gerudo first by making it the most difficult region to access and traverse early on. It's designed to punish you if you don't master the systems needed to succeed there (including the economy), which I can't say is bad design in an open-world game.

I also got there as my first dungeon area after doing the main quest stuff in Kakarioko and Hateno. I had only bothered upgrading stamina the whole time, so I actually go into Gerudo City through the northern mountain range, completely bypassing combat and the extreme heat, and actually had to take a sand lion back to the oasis to get the required gear to access the city. I think I had to sell a ruby or two to get enough money for it, but it wasn't that hard to get economy-wise, IMO.

Like, the whole early half of the game was about Link pretending to be a mountain goat and using those less-travelled areas to bypass most of the monster-infested main roads, and I found that to be downright awesome... but then things got less fun once I had enough good gear that I no longer feared enemies.
 
Got a Switch today, woohoo! And getting BotW tomorrow.

Sounds like weird, but starting chemotherapy treatment for cancer next week and BotW is going to be my "chemo game." Basically, when I have to sit for about three+ hours for a transfusion, and I'm feeling OK, I'm going to try to play.

Not sure if I'll develop some weird aversion to Zelda games in the future? Haha. But oddly excited..? Well at least I'll have something to pass the time.
Good for you and good luck. You deserve this escapism more than any of us!
 
Got a Switch today, woohoo! And getting BotW tomorrow.

Sounds like weird, but starting chemotherapy treatment for cancer next week and BotW is going to be my "chemo game." Basically, when I have to sit for about three+ hours for a transfusion, and I'm feeling OK, I'm going to try to play.

Not sure if I'll develop some weird aversion to Zelda games in the future? Haha. But oddly excited..? Well at least I'll have something to pass the time.
Good luck! Hope you enjoy the game.
 
Got a Switch today, woohoo! And getting BotW tomorrow.

Sounds like weird, but starting chemotherapy treatment for cancer next week and BotW is going to be my "chemo game." Basically, when I have to sit for about three+ hours for a transfusion, and I'm feeling OK, I'm going to try to play.

Not sure if I'll develop some weird aversion to Zelda games in the future? Haha. But oddly excited..? Well at least I'll have something to pass the time.

Our thoughts are with you. Good luck and hopefully you'll feel well enough to enjoy the game. :)
 
Talking about shrines, it also puzzles me why they decided they'd only allow you to warp to shrines and towers but not towns and stables, since it's like they forced themselves to put shrines right next to them to offset that weird design decission anyway.
I don't get this part... so you wanted those shrines near stables and towns in other places and instead to allow fast travel to the towns entrance/stables directly?

The only shrines I think they could have done better are the Test of Strenght types because while there are some that have some puzzle element in there
the ones with no columns that you need to get creative, I guess
they could have offered something like conditions (Beat the Guardian in less than a minute, Only use 1 weapon to beat it, etc...)

The Blessing's of [...] are kind of my favorite because the challenge was in the world itself and not into the shrine and that allowed some interesting mechanics like
the Mazes, the one in which you have to carry that ball, the other ones that you unlock by doing minigames, Eventide Island, etc...

I do wonder if they could a Master Quest of sorts DLC that replace all the shrines with new and tougher puzzles. Would be nice, I guess.
 
Some of the blessing shrines have cool lead-ups, but there were definitely a decent few that left me feeling like "that's it?" when I just kinda randomly stumbled upon them.
 
Got a Switch today, woohoo! And getting BotW tomorrow.

Sounds like weird, but starting chemotherapy treatment for cancer next week and BotW is going to be my "chemo game." Basically, when I have to sit for about three+ hours for a transfusion, and I'm feeling OK, I'm going to try to play.

Not sure if I'll develop some weird aversion to Zelda games in the future? Haha. But oddly excited..? Well at least I'll have something to pass the time.

One of my best friends went through this and came out health-care and didnt lose his love for the games that got him through it (halo 3) so good luck op. This seems like the perfect game for what you want.
 
Talking about shrines, it also puzzles me why they decided they'd only allow you to warp to shrines and towers but not towns and stables, since it's like they forced themselves to put shrines right next to them to offset that weird design decission anyway.
well the "reasoning" is the sheikah slate is the item that allows you to fast travel, and the shrines and towers are of sheikah technology.
 
Got a Switch today, woohoo! And getting BotW tomorrow.

Sounds like weird, but starting chemotherapy treatment for cancer next week and BotW is going to be my "chemo game." Basically, when I have to sit for about three+ hours for a transfusion, and I'm feeling OK, I'm going to try to play.

Not sure if I'll develop some weird aversion to Zelda games in the future? Haha. But oddly excited..? Well at least I'll have something to pass the time.

Good luck and get better. Enjoy some Zelda!
 
Got a Switch today, woohoo! And getting BotW tomorrow.

Sounds like weird, but starting chemotherapy treatment for cancer next week and BotW is going to be my "chemo game." Basically, when I have to sit for about three+ hours for a transfusion, and I'm feeling OK, I'm going to try to play.

Not sure if I'll develop some weird aversion to Zelda games in the future? Haha. But oddly excited..? Well at least I'll have something to pass the time.

Good luck and I hope for all the best in your treatment. I have had way too many family members affected by cancer. I think zelda is a small but awesome reward to give yourself while you get treatment !!!
 
Got a Switch today, woohoo! And getting BotW tomorrow.

Sounds like weird, but starting chemotherapy treatment for cancer next week and BotW is going to be my "chemo game." Basically, when I have to sit for about three+ hours for a transfusion, and I'm feeling OK, I'm going to try to play.

Not sure if I'll develop some weird aversion to Zelda games in the future? Haha. But oddly excited..? Well at least I'll have something to pass the time.

This post made me very sad, but I also know that if any game can help make things easier it's probably this one. It's truly a game you can get lost in and, even if not doing anything special, you feel like you've done something worthwhile. I've spent an entire session, several hours long, just exploring and looking for some special material I need for an armor upgrade. I didn't even find it. I did practically nothing. I had a great time. So in terms of "passing the time"...yeah, this is a good one. You can spend as much or as little time in this world as you want, it'll always be fun and immersive.

Good luck on your chemo, we're all rooting for you!
 
Do I have to do the Divine Beast Dungeon in the desert before I can do the mission to get into Gerudo City?

Nope, you have to do the latter first.

Got a Switch today, woohoo! And getting BotW tomorrow.

Sounds like weird, but starting chemotherapy treatment for cancer next week and BotW is going to be my "chemo game." Basically, when I have to sit for about three+ hours for a transfusion, and I'm feeling OK, I'm going to try to play.

Not sure if I'll develop some weird aversion to Zelda games in the future? Haha. But oddly excited..? Well at least I'll have something to pass the time.

Good luck and get better dude! 💪🏽
 
I know it's a big part of the game etc. but sometimes i hate not being able to go places because i don't have the right outfit and i have no idea where to get it. Kinda ruins the whole exploration thing for me.
 
I finally happened accross the Spring of Wisdom, and the on-the-spot mini-quest I got there was pretty awesome.

Other than that, I've got to say the honeymoon phase on the game world is over for me, sadly. I have fun running around the map and all, but rewards being limited to chests with loot, freaking korok seeds and shrines are getting pretty old. The're no new enemies for me to find anymore, so combat is something I now avoid not because of the challenge like I did a while ago, but because it feels like a waste of time and resources. For example, the guardian scouts I once thought were really hard to beat are now little more than a cakewalk, and those damn Linels are like this games' Barons of Hell in how they're basically damage sponges once you figure them out, and little else. The worst part is the game encourages you to grind enemies for the monster parts you need to upgrade your gear, and the required parts get more and more cumbersome to find.

I really hate it when I get those copy-pasted boon and test of strength shrines, though. By comparison, I really liked how that one guardian photography quest didn't get me a boon shrine as a reward, but rather a fun short puzzle instead; I honestly wish more shrines did that, since the boring single room with a chest in it takes longer to load and unload than the time you actually spend in it, for crying out loud.

Talking about shrines, it also puzzles me why they decided they'd only allow you to warp to shrines and towers but not towns and stables, since it's like they forced themselves to put shrines right next to them to offset that weird design decission anyway.

Again, it's been a realy fun game that did several things better than other open world games I've played, but it certainly isn't without its flaws.

Yeah, My honeymoon phase started to waver around the time I encountered the Spring of Wisdom's underwhelming reward and the first dungeon. Once I got finished with the second dungeon I pretty much stopped enjoying myself outside of interacting with the NPCs. By that time the copy-pasted nature of the vast majority of the game was just too apparent.
 
I know it's a big part of the game etc. but sometimes i hate not being able to go places because i don't have the right outfit and i have no idea where to get it. Kinda ruins the whole exploration thing for me.

There's not that many places and there are almost always alternatives to outfits explore and you will find oyt
 
After more than 160 hours invested into this game, I finally decided to step into Hyrule Castle and finish the story yesterday. I was definitely not expecting that. ANY of it. The number of times that this game blew my mind. I cannot articulate what I experienced with this game, but I will definitely try to later. I didn't use any guide apart from some help from GAF answering a few questions for me. I ended up with 100 shrines completed, 224 Korok seeds found, full stamina upgraded, 22 hearts, all memories recovered, and I'm at 39.45% map completion. Suffice to say, this direction for the series was phenomenal, and not just gameplay-wise. This is the future for Nintendo. These games make consoles classics. I will pay for DLC with no hesitation if it does what I think it should do.
 
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