I don't really recommend using bombs to mine because unless you are in a cave all those sweets rocks get launched all over the place T_T
Hit sparkly rocks a bunch of times/with a heavy weapon and smaller, very valuable sparkly rocks pop out. You can get dozens of these, many of which sell for 200+ a pop.
I had more than 50,000 Rupees by the time I got to Gerudo town. Every time I found a merchant, I'd sell off any monster parts and gems above a 20 count. Later, when I was already swimming in money, I bumped the count up to 30. As long as you're not ignoring pickups and monsters, you should never have issues with money after the first dozen hours or so.
You can use swords and other weapons too, though they will lose durability quickly.This. It took me a while before I discovered I could use a hammer to break the rocks.
I always carry a sledgehammer. Great durability and it's like the best thing to use onany Talus I come across. Literally one charge round and a few whacks and it's down.
Can always find a fresh new one also bymy fully furnished house.
Theis the most infuriating mission I've played in a game in years. The poor stealth elements in the game make the whole thing feel clunky, and not being able to save halfway though is destroying me. It makes it worse that this is a main story mission too not a side quest.Yiga clan hideout
This is my first major gripe with the game after 80 hours so I can't complain too much but still.
Theis the most infuriating mission I've played in a game in years. The poor stealth elements in the game make the whole thing feel clunky, and not being able to save halfway though is destroying me. It makes it worse that this is a main story mission too not a side quest.Yiga clan hideout
This is my first major gripe with the game after 80 hours so I can't complain too much but still.
Theis the most infuriating mission I've played in a game in years. The poor stealth elements in the game make the whole thing feel clunky, and not being able to save halfway though is destroying me. It makes it worse that this is a main story mission too not a side quest.Yiga clan hideout
This is my first major gripe with the game after 80 hours so I can't complain too much but still.
It's funny, bombs are kind of messy and not practical to mine rocks but they are excellent to cut trees, covert the trunks into wood and also to fish lololol
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Sounds like you're doing something wrong cuz it's pretty easy. Justlure them away and stealth kill them while they're distracted. You can use bananas, arrows, and whistles.
I actually really did. My whole play through, I never really had a surplus of any one type of arrow (though exploring later I did somehow find a bunch). I usually had to scrap more gems than I wanted to buy armors, but they were never out of reach. And then you have the fairy fountains too, which get pretty expensive.Do you actually like getting rupees in this game? I'm playing Wind Waker and was pretty mad I did a hard sidequest just to get an orange rupee when I already had a 1000.
Theis the most infuriating mission I've played in a game in years. The poor stealth elements in the game make the whole thing feel clunky, and not being able to save halfway though is destroying me. It makes it worse that this is a main story mission too not a side quest.Yiga clan hideout
This is my first major gripe with the game after 80 hours so I can't complain too much but still.
I sometimes use them to hunt birds too. Rolling a bomb down a hill onto some unsuspecting birds is a guilty pleasure.It's funny, bombs are kind of messy and not practical to mine rocks but they are excellent to cut trees, covert the trunks into wood and also to fish lololol
Aw man, this is pretty awesome. I'm going to read through all of this but it will take me some time. This would be an awesome blog post too if you ever thought of condensing all of it into one long diary.I'm done.
Completion statistics:
- 120 shrines
- 430 Koroks
- 60.13% map completion
-shrine quests (i.e. I missed a quest for one completed shrine)41/42
-side quests59/76
- All memories recovered
- 303/385 compendium entries (missing 6 monsters (bosses) and 76 pieces of equipment)
-unique articles of clothing, all fully upgraded, with no Amiibo scanned59
- Highest weapon damage:- 3 bridles and 2 saddles collected103 on a Savage Lynel Crusher, followed by 96 on a Savage Lynel Sword
- 0mountedLords of the Mountain
- 19obtained, with none used and none purchasedAncient Arrows
- 833 screenshots with the Capture button saved (including post-completion statistics)
- You don't want to know how many hours played
- Many adventures to come
*
Yesterday I posted that I was finally ready to see Ganon. But I wasn't ready to say goodbye to Hyrule, and I'm still not, though making it to the end credits is always a moment that demarcates two different levels of involvement with the experience, a clear before and after. So for my last session before I confronted the final boss, I thought I'd play the way some people here with better navigational skills than mine have sworn by: in the Pro interface, and with no resort to fast travel. It started with (unsuccessfully) combing the southwest for something I knew I was still missing (). Then I made my way over to where I left my horse by thesand boots, though as consolation for venturing all this way I killed an Electric Lizalfos with a Molduga, diverted several times along pathways in the world that, after all this time, I had never seen before. I rode:horse archery campRode all the way to Hyrule Castle, past as many Guardians as I could, until I dismounted by the Castle Town walls for the safety of my horse and broke in through the front gate.rode under the sweep of a dragon on the Bridge of Hylia, rode home to Hateno Village to display the Gerudo souvenir scimitar and shield on the wall, rode all the way through Kakariko to pay one last visit to Impa and continue northeast to Tarrey Town for one restock of arrows.(I could have ported to the shrine by the docks, but what fun is that?)
It prolonged the session by hours. I stopped for photogenic screenshots everywhere and revealed over a dozen Koroks along the way. It was Breath of the Wild in its purest form.
I had already explored the lower levels of Hyrule Castle quite thoroughly before, so I zipped right to the final area (though not without). The ascent to its highest point was the real treat. Were it not for that, the trek to the final boss would have felt far too short, and I was stunned to find just how close I was to stumbling into it on previous visits, as I'd come as far aspeeking into the the Second Gatehouse first, as I had strategically evaded its interior on previous occasions expecting it to be a trapand of course the portcullis came down and trapped me with a Silver Lynel, which I didn't end up fighting as I had slaughtered so many of its kin before and needed nothing from it; that didn't stop it from raining Shock Arrows on me even after I left the buildingtwice before.Princess Zelda's Study and Room
As with Majora's Mask, everything in BotW's main trunk comes off as abbreviated and straightforward as it is utterly swallowed by the rest of the game around it. (And the Majora fight may not be anything to write home about, but it was preceded by that absolutely transcendent scene on the grassy hill.) There was really no way for Ganon to compete as the pinnacle of the experience, especially right next door to something that does compete to be a highlight of BotW and the Zelda series as a whole, the traversal of Hyrule Castle.
On the final sequence: I can see why people found it underwhelming, almost like something you do on the side so you can get your map percentage to show up before you get back to the real game.For the record, while TWW's finale has the best atmosphere of any in the series, I think it was TP that nailed the ideal of how to structure a final boss. First phase, old-fashioned ping-pong deflection as a warm-up and a series throwback. Second phase, Beast Ganon: a counterpart/rival fight set up thematically as a foil to Wolf Link. Third phase, a test of a TP-specific mechanic, the horseback combat. Fourth phase, a sword fight, up close and personal, with the additional easter egg of the fishing pole. It has a rhythm of escalation that recapitulates the game before it and says, "This is what TP is about."Calamity and Dark Beast Ganon desperately sought to recall the Twilight Princess encounter, but they wound up feeling like two out of four phases in TP without serving similarly as a capstone of the game that came before it.
Likewise for TWW, where the cooperative positioning with Zelda resonates with the partner mechanics of the game as well as Tetra's active role as a character, and Ganondorf matches Link's dynamism as a swordsman and tests the player on the parry mechanic: the fight doesn't take advantage of TWW's unique item/weapon interactions, no, but it still captures a sense of what TWW is about; it's unmistakable which game you're in. Skyward Sword's fight with Demise is literally about pointing a skyward sword.
With Calamity Ganon,I never got the message that "This is what BotW is about." I get that from Eventide Island; I get that from Hyrule Castle; I get that from the best boss in the game, Thunderblight Ganon, which draws on everything from the electricity mechanics to Magnesis usage to exploiting the layout of an unconventionally shaped room. I don't get it from Calamity Ganon, though I also got through the fight feeling like I didn't get a chance to properly learn any of its mechanics, partly as I was able to take a few hits. To its credit, it was here that I figured out how to shield-parry Guardian beams, which I had actually never done over the whole course of the game despite destroying dozens of Guardians in the field. But once I figured that out, the entire fight reduced to dodging, parrying the beam, and slashing with the Master Sword, with the sporadic aerial bow-shot just for style. Surely there is more to it than that? Where is the test of your game knowledge, the way that Lynels press you to learn your combat timings as well as your mastery of the elements? Did I just never learn the pattern?
Meanwhile, Dark Beast Ganon was more like a dessert than a final phase: you're back out in the world, like you are in TP's horseback phase, but the terrain is too open and blank for you to feel grounded in the same world that you've just spent weeks exploring, and again it's a straightforward test: dodge the beams, get some elevation, hit the targets with the Zelda's bow. About the only BotW-like thing you can do here, as far as I could tell, is create updrafts; and I suppose the game responds to your personal journey, like so many of its other scenarios do, by bringing in your favourite horse (unless everybody gets the royal white horse)though I played the whole fight dismounted anyway. Maybe there is a range of openness to experimentation I wasn't seeing, but even so, the standard approach to this phase already felt singularly efficient.
I mean to revisit BotW with a straight-to-Ganon run someday: frankly, I would expect the finale to be a much better experience this way than in the standard course of doing everything you can to empower yourself and stack the desk in your favour first, which makes sense story-wise but throws off the progression of the game when the boss doesn't scale reactively in mechanics, AI, or damage output the way thedo. Perhaps it was too easy at my power level for me to appreciate its nuances.Silver Lynels
*
I've written extensively on my experience here over the course of the month, and for my own convenient reference more than anything, I've indexed the more significant posts that serve as an informal play diary charting my course through the adventure, something that seems more valuable for BotW than for most games given the flexibility of how to proceed. Spoilers are generously tagged to permit reading at any stage of completion.
OT1 (by my estimate of hours played, not yet displayed on the system at the time):
- 12 hours dawn of the second day
- 35-40 hours exploring the west
- 50 hours world map completed
- 75-80 hours constructedTarrey Town
(Meanwhile, on Eventide...)
OT2 (by shrines / Koroks completed):
- 85 / 105 interim statistics
- 94 / 153 first Guardian and Lynel killed
- 108 / 314 fourthunlockedGreat Fairy
- 109 / 368 what do you mean, I have to do the main quest?
- 109 / 377 all Divine Beasts, with extensive remarks on dungeon design
- 117 / 396 as far as I made it without looking anything up
- 120 / 402 all shrines completed
I'm not ready yet to reflect on whether this was the best time I've ever had with a video game; that's too audacious a claim to make without the benefit of considerable distance. Ask me in a few years. (A top-two Zelda, let's say, right next to The Wind Wakerwhich BotW objectively expands upon and surpasses in many respects, though as we all know, what makes a game an all-time favourite can't be reduced to a checklist or a comparison chart.) It would be more accurate to say that Breath of the Wild was consistently great for the longest. It now accounts for the lengthiest single-player save file in my entire life of playing video games (surpassing the Xenoblade games combined, or any of my Animal Crossing towns)yet I am less fatigued with it, less ready to put it away, than I am after most experiences of 20 to 30 hours in length. It is, in a word, inexhaustible.
I still have no intention of collecting every Korok seed. But it's good to know that hundreds of them await should I ever feel like booting up the game to go for a leisurely drive.
Man, I'm at 119 shrines and I already know that the last one is in(I have to admit that I looked the last three ones up...).Hyrule Castle
Question:
Originally I thought to complete the game and then to enter and fully explore Hyrule Castle as the very last thing to do, but I guess I have to make my way through now - so I guess my question is: how far into the dungeon is the shrine? Is it somewhat at the beginning so I can simply enter the dungeon, get to the shrine and still have enough for the final exploration?
It'sMan, I'm at 119 shrines and I already know that the last one is in(I have to admit that I looked the last three ones up...).Hyrule Castle
Question:
Originally I thought to complete the game and then to enter and fully explore Hyrule Castle as the very last thing to do, but I guess I have to make my way through now - so I guess my question is: how far into the dungeon is the shrine? Is it somewhat at the beginning so I can simply enter the dungeon, get to the shrine and still have enough for the final exploration?
Man, I'm at 119 shrines and I already know that the last one is in(I have to admit that I looked the last three ones up...).Hyrule Castle
Question:
Originally I thought to complete the game and then to enter and fully explore Hyrule Castle as the very last thing to do, but I guess I have to make my way through now - so I guess my question is: how far into the dungeon is the shrine? Is it somewhat at the beginning so I can simply enter the dungeon, get to the shrine and still have enough for the final exploration?
IMO the game actively discourages you from going to Gerudo first by making it the most difficult region to access and traverse early on. It's designed to punish you if you don't master the systems needed to succeed there (including the economy), which I can't say is bad design in an open-world game.
Yes.![]()
Did we already know we were getting a new dungeon in DLC 2? This recently showed up in the Switch news feed.
Good for you and good luck. You deserve this escapism more than any of us!Got a Switch today, woohoo! And getting BotW tomorrow.
Sounds like weird, but starting chemotherapy treatment for cancer next week and BotW is going to be my "chemo game." Basically, when I have to sit for about three+ hours for a transfusion, and I'm feeling OK, I'm going to try to play.
Not sure if I'll develop some weird aversion to Zelda games in the future? Haha. But oddly excited..? Well at least I'll have something to pass the time.
Good luck! Hope you enjoy the game.Got a Switch today, woohoo! And getting BotW tomorrow.
Sounds like weird, but starting chemotherapy treatment for cancer next week and BotW is going to be my "chemo game." Basically, when I have to sit for about three+ hours for a transfusion, and I'm feeling OK, I'm going to try to play.
Not sure if I'll develop some weird aversion to Zelda games in the future? Haha. But oddly excited..? Well at least I'll have something to pass the time.
Oh wow. Not sure how I missed it on that graphic. I've definitely seen that. Thanks.Yes.
Got a Switch today, woohoo! And getting BotW tomorrow.
Sounds like weird, but starting chemotherapy treatment for cancer next week and BotW is going to be my "chemo game." Basically, when I have to sit for about three+ hours for a transfusion, and I'm feeling OK, I'm going to try to play.
Not sure if I'll develop some weird aversion to Zelda games in the future? Haha. But oddly excited..? Well at least I'll have something to pass the time.
I don't get this part... so you wanted those shrines near stables and towns in other places and instead to allow fast travel to the towns entrance/stables directly?Talking about shrines, it also puzzles me why they decided they'd only allow you to warp to shrines and towers but not towns and stables, since it's like they forced themselves to put shrines right next to them to offset that weird design decission anyway.
Got a Switch today, woohoo! And getting BotW tomorrow.
Sounds like weird, but starting chemotherapy treatment for cancer next week and BotW is going to be my "chemo game." Basically, when I have to sit for about three+ hours for a transfusion, and I'm feeling OK, I'm going to try to play.
Not sure if I'll develop some weird aversion to Zelda games in the future? Haha. But oddly excited..? Well at least I'll have something to pass the time.
well the "reasoning" is the sheikah slate is the item that allows you to fast travel, and the shrines and towers are of sheikah technology.Talking about shrines, it also puzzles me why they decided they'd only allow you to warp to shrines and towers but not towns and stables, since it's like they forced themselves to put shrines right next to them to offset that weird design decission anyway.
Got a Switch today, woohoo! And getting BotW tomorrow.
Sounds like weird, but starting chemotherapy treatment for cancer next week and BotW is going to be my "chemo game." Basically, when I have to sit for about three+ hours for a transfusion, and I'm feeling OK, I'm going to try to play.
Not sure if I'll develop some weird aversion to Zelda games in the future? Haha. But oddly excited..? Well at least I'll have something to pass the time.
Got a Switch today, woohoo! And getting BotW tomorrow.
Sounds like weird, but starting chemotherapy treatment for cancer next week and BotW is going to be my "chemo game." Basically, when I have to sit for about three+ hours for a transfusion, and I'm feeling OK, I'm going to try to play.
Not sure if I'll develop some weird aversion to Zelda games in the future? Haha. But oddly excited..? Well at least I'll have something to pass the time.
Got a Switch today, woohoo! And getting BotW tomorrow.
Sounds like weird, but starting chemotherapy treatment for cancer next week and BotW is going to be my "chemo game." Basically, when I have to sit for about three+ hours for a transfusion, and I'm feeling OK, I'm going to try to play.
Not sure if I'll develop some weird aversion to Zelda games in the future? Haha. But oddly excited..? Well at least I'll have something to pass the time.
Do I have to do the Divine Beast Dungeon in the desert before I can do the mission to get into Gerudo City?
Got a Switch today, woohoo! And getting BotW tomorrow.
Sounds like weird, but starting chemotherapy treatment for cancer next week and BotW is going to be my "chemo game." Basically, when I have to sit for about three+ hours for a transfusion, and I'm feeling OK, I'm going to try to play.
Not sure if I'll develop some weird aversion to Zelda games in the future? Haha. But oddly excited..? Well at least I'll have something to pass the time.
I finally happened accross the Spring of Wisdom, and the on-the-spot mini-quest I got there was pretty awesome.
Other than that, I've got to say the honeymoon phase on the game world is over for me, sadly. I have fun running around the map and all, but rewards being limited to chests with loot, freaking korok seeds and shrines are getting pretty old. The're no new enemies for me to find anymore, so combat is something I now avoid not because of the challenge like I did a while ago, but because it feels like a waste of time and resources. For example, the guardian scouts I once thought were really hard to beat are now little more than a cakewalk, and those damn Linels are like this games' Barons of Hell in how they're basically damage sponges once you figure them out, and little else. The worst part is the game encourages you to grind enemies for the monster parts you need to upgrade your gear, and the required parts get more and more cumbersome to find.
I really hate it when I get those copy-pasted boon and test of strength shrines, though. By comparison, I really liked how that one guardian photography quest didn't get me a boon shrine as a reward, but rather a fun short puzzle instead; I honestly wish more shrines did that, since the boring single room with a chest in it takes longer to load and unload than the time you actually spend in it, for crying out loud.
Talking about shrines, it also puzzles me why they decided they'd only allow you to warp to shrines and towers but not towns and stables, since it's like they forced themselves to put shrines right next to them to offset that weird design decission anyway.
Again, it's been a realy fun game that did several things better than other open world games I've played, but it certainly isn't without its flaws.
Nope, you have to do the latter first.
I know it's a big part of the game etc. but sometimes i hate not being able to go places because i don't have the right outfit and i have no idea where to get it. Kinda ruins the whole exploration thing for me.
You know, I expected it, but still pulled out my Bomb Arrows in Death Mountain.
Now I'm dead