The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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This is my first Zelda game. Are the boss types in the game recycled from previous Zeldas? Are there more they could've used?
the usual bosses of the zelda series have been mostly all scrapped from this game... all bosses and minibosses are somewhat unique to the series
 
100 hours in. Been mostly avoiding confrontations with Guardians, but now I've started fighting them for real (not just running away or shooting ancient arrows at them), gotta get all that Guardian material.

Been getting better
deflecting their blasts with my shield
, but it's also so god damn satisfying and fun going head on, slicing their limbs off and making them tip over. Why didn't I fight these guys more earlier? :D
 
This is my first Zelda game. Are the boss types in the game recycled from previous Zeldas? Are there more they could've used?

Taluses are brand new as far as I'm aware

Apparently Hinox is from a previous Zelda game (not sure which one), but it's never been in a 3D Zelda game.so it's basically new.

"Mol" is a common boss archetype for Zelda games, always being some variation of sandworm. Molduga is the newest iteration of that.

The dungeon bosses are all new.

There are a few other reoccuring boss archetypes they could've used as overworld bosses. For example, giant bugs, such as scorpions or spiders, tend to appear as bosses in a lot of Zeldas. Big fish-like creatures also show up as bosses quite often but I'm guessing they were hesitant to put an aquatic enemy in a game where you can't fight in the water.

Other than that there's also the notable exclusion of the Darknut, which is not a boss but is usually the toughest regular enemy in whatever game it's in. If it was in BotW I'd expect it to be tougher than Lynels.
 
So the Yiga Clan... [GERUDO AREA SPOILERS]
...is it possible to get a Wind Blade after doing the hideout quest? I stealthed my way through that section and didn't end up fighting the large guards.
 
Yep :(

I really wish at least each major area had a unique boss. Give me an arctic boss found in the Hebra mountains, an aquatic boss out in the seas of Lanayru or Faron, a fire/lava boss which hangs out on Death Mountain, some sort of boss guardian in Akkala, and put some big intimidating creature in the Colosseum as the Central Hyrule boss. Molduga was so good, every region needs an equivalent of that!

The enemy variety and lacklustre bosses didn't really break the game for me, with the former not feeling particularly repetitive for the first 70-80 hours due to the distinct niches occupied by each enemy type and the way in which they were used; but a wider spread would definitely have helped prolong the feeling of discovery, with region-specific bosses like the Molduga helping to characterise each area of the world. It's of course an unrealistic expectation for this game given how much attention was needed elsewhere, but I'm really hoping the DLC or an iterative sequel will be able to fully realise the potential of Zelda's bestiary now that the groundwork is there.

There are a few other reoccuring boss archetypes they could've used as overworld bosses. For example, giant bugs, such as scorpions or spiders, tend to appear as bosses in a lot of Zeldas.

I guess you could argue that Guardians take up the arachnid role, but they differ so much from a standard enemy with their laser gimmick that there'd be ample room for a Gohma variant. I'd have loved to see one in BoTW - the verticality of the open world's design would set up so many opportunities for moments like Xenoblade's infamous spider ambush.

Other than that there's also the notable exclusion of the Darknut, which is not a boss but is usually the toughest regular enemy in whatever game it's in. If it was in BotW I'd expect it to be tougher than Lynels.

I was definitely missing the Darknuts and Iron Knuckles (especially now that they've brought back the Gerudo in a major way) - the Yiga Blademaster could be argued to fit that role, but their core enemy design still has plenty of room for variation. Designing them to be similar to a Lynel would also be a good direction to take for most "duel" enemies, as they're several levels above everything in the game (and most Zelda games, really) in terms of being dynamic, fun enemies - I hope that they respond to the favourable response to them in future games by providing more midbosses in that style.

Speaking of which, this game could really have used a
(non-costume)
Dark Link. There hasn't been a Dark Link boss fight in a 3D Zelda since OoT...

So the Yiga Clan... [GERUDO AREA SPOILERS]
...is it possible to get a Wind Blade after doing the hideout quest? I stealthed my way through that section and didn't end up fighting the large guards.

Blademasters
are random enemy spawns after the hideout, you can take it from them then.
 
Is it worth killing everyone in the Colliseum? I killed the Lynel and a couple of the bokoblins. By the way, there are so many white bokoblins and moblins in my game now. Pretty strong.
 
I'd rather have something new than another variation on the dark nut. And anyway why the heck aren't those things called dark knights?

If there are to be new enemies added through DLC, and they must be drawn from previous Zelda lore, I would prefer an as-of-yet unseen 3D adaptation of an enemy from a 2D game.

We've seen what license they are willing to take with these guys:

4sQxnwQ.jpg


85qdh33.jpg


I'd like to see more.
 
So the Yiga Clan... [GERUDO AREA SPOILERS]
...is it possible to get a Wind Blade after doing the hideout quest? I stealthed my way through that section and didn't end up fighting the large guards.

Take a walk up the path that's between Death Mountain and Zora's Domain, up to Akkala. I 100% guarnatee a Blademaster will spawn for you up there. They only seem to spwan in certain areas.
 
how much is the house?
3000 rupees and some change for every rack/bed/accessories
Lmao

Well at least there are some places were you are guaranteed rare weapons after a blood moon like the
coliseum
so you dont feel bad for breaking them
I just wanted a cool shield on the side. I'm swimming in Mighty Lynel swords and + 20 Royal Swords. It's a literal "why can't I hold all these weapons" gif.
As for combat, perfect dodges being so much better than parries and headshots incapacitating everything including lynels and guardians is too lenient.So having such op weapons is so overkill.
 
I'd rather have something new than another variation on the dark nut. And anyway why the heck aren't those things called dark knights?

If there are to be new enemies added through DLC, and they must be drawn from previous Zelda lore, I would prefer an as-of-yet unseen 3D adaptation of an enemy from a 2D game.

We've seen what license they are willing to take with these guys:

I'd like to see more.

I was just giving an example - my main thing is wanting to see the game's overall enemy variety expanded, whether through new enemies, classic enemies not yet depicted in 3D or staple ones updated for BoTW.

Though given how many different takes there have been on Redeads, for example -


- you can see how wanting to see them adapted for BoTW would entail a lot more than just updating an existing design; as opposed to reinventing it in a way that makes sense for the game's world. The jackal-like WW Darknuts compared to TP's design is another major example.
 
I was just giving an example - my main thing is wanting to see the game's overall enemy variety expanded, whether through new enemies, classic enemies not yet depicted in 3D or staple ones updated for BoTW.

Though given how many different takes there have been on Redeads, for example -



- you can see how wanting to see them adapted for BoTW would entail a lot more than just updating an existing design; as opposed to reinventing it in a way that makes sense for the game's world. The jackal-like WW Darknuts compared to TP's design is another major example.
If Nintendo were to reinvent previous 3D enemies the way they did with Moblins, who are now able to pick up and throw smaller baddies, or stals, which feature many entirely new behaviors (and can even be used as weapons by the player), then I would be satisfied.

I kind of wish Link could lead around a skeleton army by putting a stal skull on his head.
Only enemy not in 3D I can think are evil Zoras.
The Zolas.

I could be wrong but a few enemy types I can't remember from 3D games are:
Zols/Gels (made sort of redundant by chus)
Vire
Pols Voice
Goriya
Ghini
Lanmola
Aneru
Fokkeru
Guma
Parutamu
Wosu
Anti-fairies
Babasu
The knights/archers from ALttP (the chain trooper in Twilight Princess is close!)
Hardhat beetles
Tarosu
Zazak
Freezor
Geldman (maybe? I have faint memories of seeing them in a 3D entry, but I can't remember which)
Eyegore
Hyu
Pangator
Moldorm (could be forgetting one)
Pikku
Snap Dragon
 
Though technically 3D, the DS titles and A Link Between Worlds don't share the same perspective as the modern console games, and the enemies appear and behave differently because of that.
 
Amiibo were good to me this morning!

Sheik's Mask, Twilight Bow (holy crap that is cool, I hope I pull another so I can actually use it instead of displaying it), and Tunic of Time!

Kinda wish Sheik's Mask integrated with the rest of the Sheikah Armor to give me the set bonus. :(
 
Huh. I've played both but never realized. They may as well be new enemies cause they feel so different. Cool to see classic enemies so realized so well in 3D.

Honestly, I immediated knew what Lynels were when I was told they were in the game (only Zelda enemy I remember being lion like in the least). Hinox I didn't know about just because the LttP, LA, and LBW Hinox's look like average cyclops while BotW look like giant one eyed moblin, which fits the game better.
 
Though technically 3D, the DS titles and A Link Between Worlds don't share the same perspective as the modern console games, and the enemies appear and behave differently because of that.
Especially ALBW since they're recreating the sprites. And you're right there's a few more not brought over.

Another bummer is we don't really see multiple guardian and multiple lynel fights. 3 white Lynels would be omg
 
Especially ALBW since they're recreating the sprites. And you're right there's a few more not brought over.

Another bummer is we don't really see multiple guardian and multiple lynel fights. 3 white Lynels would be omg
Yeah. A lot of the variety in combat emerges from enemy combinations. In a way, it reminds me of Halo, where your engagement hinges less on 1v1 combat and more on area management and your response to squad composition. Lynels are an exception to this, and it's great to see that kind of bold 1v1 combat (a little reminiscent of the fight against Demise in Skyward Sword—but more difficult). Still would be great to see different, more punishing combinations of enemies.

Multiple guardian fights do happen in the area around Hyrule castle, but they involve those flying guardians, and I find it best to run away from them. I don't find the flying types fun to battle. They are the one enemy type closest to an environmental hazard. If you don't have arrows you are simply out of luck.
 
One of the reasons why there is not much enemy variety is the fact having multiple weaponless enemies (Keese, Octorok, Chuchu) would break the weapon cycling system. This is also why most of them can be single-shooted.

There are obviously ways to circunvent it, but would require some changes.
 
Peléo;233038993 said:
One of the reasons why there is not much enemy variety is the fact having multiple weaponless enemies (Keese, Octorok, Chuchu) would break the weapon cycling system. This is also why most of them can be single-shooted.

There are obviously ways to circunvent it, but would require some changes.
Nothing that couldn't be creatively bypassed. Imagine knocking over a Helmasaur and using its helmet as a shield.

There are plenty of humanoid enemy types that could be mined from Zelda II.

But there is not much reason for the creators to be restricted by the limitations of past incarnations of these creatures. They can use previous designs as a jumping off point and reimagine in ways their new tools make possible.

New entries into the Zelda bestiary are welcome, but it can resonate with long-time fans more if those newbies somehow evoke the past.
 
What is the best way to farm rubys? There is no way to buy back items from vendors right? Im trying to get some dope armor but 15 ruby seems like it might take too long. Please help :).
 
Especially ALBW since they're recreating the sprites. And you're right there's a few more not brought over.

Another bummer is we don't really see multiple guardian and multiple lynel fights. 3 white Lynels would be omg

Parrying multiple guardian lasers at once is an awesome feeling, you should try it. Even better if the lasers are off sync.
 
What is the best way to farm rubys? There is no way to buy back items from vendors right? Im trying to get some dope armor but 15 ruby seems like it might take too long. Please help :).

You can buy gems from the Goron and from Tarry Town if you've progressed that quest far enough.
 
What is the best way to farm rubys? There is no way to buy back items from vendors right? Im trying to get some dope armor but 15 ruby seems like it might take too long. Please help :).

Buying them is a terrible waste of money. The markup is absurd. Just keep playing, focusing on:

1)
Ore Deposites
2) Killing
"White"-tier Bokoblins and Moblins
whenever you get a chance.
 
Peléo;233038993 said:
One of the reasons why there is not much enemy variety is the fact having multiple weaponless enemies (Keese, Octorok, Chuchu) would break the weapon cycling system. This is also why most of them can be single-shooted.

There are obviously ways to circunvent it, but would require some changes.

Every enemy from past games included in BoTW has undergone some changes - seeing what new elements could be incorporated into their designs should be reasons for pursuing them, not marks against them.

The Helmasaur idea above is a good example - to go on further with the Redead example, they could be riddled with arrows or have weapons lodged in their bodies that drop when defeated. Poes have already been conceptualised with scythes in Twilight Princess, and the Poe-like floating Guardians in Skyward Sword demonstrated a variant which would work with twin blades. Deku Babas already drop usable sticks in the N64 games, something similar with a variety of wooden weapons could be incorporated here. The pincers of Gohmas or Moldarachs could easily be incorporated as droppable weapons. Lynels didn't originally have weapons at all.

And as shown by the Talus, the incentives can also come in the form of other kinds of item drops.

Even with the existing ones shown in the series so far, there's plenty of space for a wider variety of enemies - entirely new designs would offer even more freedom.
 
finally got the game, loving it

my biggest complain is the lack of dungeons and bosses, is it because it's just the beginning ? i just reached kakariko village
 
Got all 900 seeds yesterday. Got up to around 720 seeds before I had to use a map. Some of these seeds I would have never found without a map. I just need to finish a handful of side quests to get 100% and I'll be able to put the game away... until the DLC drops lol
 
Moldorm was in Twilight Princess (there's even a giant one)
120px-TP_Moldorm.png


Eyegore was in Majora's Mask
185


Helmasaur (the helmet beetles) were in Twilight Princess
120
Forgot about the Eyegore (that actually makes me want to play Majora's Mask—Switch VC when?)

I was thinking of the bulby moldorms, have we ever seen that type in a 3D entry?

I remember the helmasaurs in twilight princess. I mentioned it just as an example of adapting weaponless enemies to BotW. But I hardly need to. Stal enemies can already be salvaged like scrap in game, and their limbs function as both clubs and boomerangs. Nintendo can be creative with how they integrate creatures into the sandbox.
Every enemy from past games included in BoTW has undergone some changes - seeing what new elements could be incorporated into their designs should be reasons for pursuing them, not marks against them.

The Helmasaur idea above is a good example - to go on further with the Redead example, they could be riddled with arrows or have weapons lodged in their bodies that drop when defeated. Poes have already been conceptualised with scythes in Twilight Princess, and the Poe-like floating Guardians in Skyward Sword demonstrated a variant which would work with twin blades. Deku Babas already drop usable sticks in the N64 games, something similar with a variety of wooden weapons could be incorporated here. The pincers of Gohmas or Moldarachs could easily be incorporated as droppable weapons. Lynels didn't originally have weapons at all.

And as shown by the Talus, the incentives can also come in the form of other kinds of item drops.

Even with the existing ones shown in the series so far, there's plenty of space for a wider variety of enemies - entirely new designs would offer even more freedom.
Exactly, there is precedent for this already.
 
What is the best way to farm rubys? There is no way to buy back items from vendors right? Im trying to get some dope armor but 15 ruby seems like it might take too long. Please help :).
White enemies always drop a rare mineral. Bokoblins will give out Saphires and rubies like candy.
 
Buying them is a terrible waste of money. The markup is absurd. Just keep playing, focusing on:

1)
Ore Deposites
2) Killing
"White"-tier Bokoblins and Moblins
whenever you get a chance.
Ok I will try this as well. Any good spots to find these higher level baddies?
 
What is the best way to farm rubys? There is no way to buy back items from vendors right? Im trying to get some dope armor but 15 ruby seems like it might take too long. Please help :).

There is one npc that sells minerals,
if you have tarrey town availible for you and have the 2 gorons living there you can buy from the younger one.
 
Ok I will try this as well. Any good spots to find these higher level baddies?

I think they come by scale once you start getting more hearts. Another good way to farm ore is to cycle through as many Talus monsters as you can. There's quite a few you can rotate through before a bloodmoon hits.
 
Ok I will try this as well. Any good spots to find these higher level baddies?

They will
spawn more regularly as you get further in the game, kill more enemies of those types, and maybe other conditions.

How many hours, Shrines, Dungeons are you at?
 
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