The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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Not sure I like that. BotW is at its best when it requires only what you get at the start. Surely there is another way.
Well, it's a Korok seed, some need you to have a horse with you to reach them in time. Just put the leaf marker on your map and come back once you have it.

I'm at 100 shrines with like 370 seeds now! Need to find the 4th fairy which most definately is in the Gerudo area that I haven't scouted in full. Upgrading all the gear is gonna be a hassle.
 
Not sure I like that. BotW is at its best when it requires only what you get at the start. Surely there is another way.

I don't think it's necessarily a bad thing to remind players of the Zora Armour after they may have forgotten about its ability after the area.
 
Well, it's a Korok seed, some need you to have a horse with you to reach them in time. Just put the leaf marker on your map and come back once you have it.

I'm at 100 shrines with like 370 seeds now! Need to find the 4th fairy which most definately is in the Gerudo area that I haven't scouted in full. Upgrading all the gear is gonna be a hassle.
That's what I did for now. Marked it for later. I have less of a problem with puzzles that require horses and arrows, because those things are freely available and can be found all over the place. Requiring a specific set of armor is a little different.
I don't think it's necessarily a bad thing to remind players of the Zora Armour after they may have forgotten about its ability after the area.
It is not a reminder for me. I don't have it. I haven't been to the Zora town yet.
 
Not sure I like that. BotW is at its best when it requires only what you get at the start. Surely there is another way.

It's doable without it, but that's one of the faster ways to solve it. There's probably some other route that will lead you faster to the destination with haste elixirs.
 
After beating on Major Test of Strength it honestly feels like the game's combat is basically broken now. Then again, I guess there's always Lynels if I still want a challenge. On the other hand... even with Lynels, I'm not sure how "hard" it can be considering Statis is completely broken. :/

Oh and after lighting the blue flame in the Allaka lab... erm... yeah I can just buy super weapons if I really wanted to too. Lolz.
 
1. Yes! You can get another in
Goron City
if you bring the necesarry ingredients.

2.
After you kill their leader, they will start to assualt you more frequently, and sometimes the swordsman/men will spawn too. Most of the time just the bowmen will spawn. The random travelers don't change I'm pretty sure

Thanks!!
 
After beating on Major Test of Strength it honestly feels like the game's combat is basically broken now. Then again, I guess there's always Lynels if I still want a challenge. On the other hand... even with Lynels, I'm not sure how "hard" it can be considering Statis is completely broken. :/

Oh and after lighting the blue flame in the Allaka lab... erm... yeah I can just buy super weapons if I really wanted to too. Lolz.
Well, you can make the combat easier or harder. Fighting naked with a Moblin club is always an option!

I just switch to Ancient armour and Guardian ++ weapons when fighting tough enemies. Spin to win ftw.

Yeah, it looks sooo good.

I don't wanna wear anything else :(
 
I spent at least 3 hours gathering the necessary materials, and I even looked up the fastest way to do it.
I always only wear the cap dyed in the same green together with the hylian tunic. Looks much more like Link is supposed to look in my opinion,
The lack gloves and the short pants make the '...of the Wild' set kinda lame looking.
 
After beating on Major Test of Strength it honestly feels like the game's combat is basically broken now. Then again, I guess there's always Lynels if I still want a challenge. On the other hand... even with Lynels, I'm not sure how "hard" it can be considering Statis is completely broken. :/

Oh and after lighting the blue flame in the Allaka lab... erm... yeah I can just buy super weapons if I really wanted to too. Lolz.

Man. I've never thought to use Stasis on a lynel
 
After beating on Major Test of Strength it honestly feels like the game's combat is basically broken now. Then again, I guess there's always Lynels if I still want a challenge. On the other hand... even with Lynels, I'm not sure how "hard" it can be considering Statis is completely broken. :/

Oh and after lighting the blue flame in the Allaka lab... erm... yeah I can just buy super weapons if I really wanted to too. Lolz.

Lynels aren't that hard for me either. After a few practice fights I can now finish all of them off without taking a single hit. Doing perfect dodges on those guys is way too easy because they telegraph their strike very clearly, so chaining one flurry after another is really simple.

Combat isn't hard at all for me after the 65 hour mark or so, which is a bit of a shame, but eh, the hard mode in the DLC (which I am going to get for sure, so this time I can't really be vexed by a difficulty being in DLC, if it even is a standard hard mode to begin with) might give some much-needed challenge once again. Still GOAT game, though.
 
I always only wear the cap dyed in the same green together with the hylian tunic. Looks much more like Link is supposed to look in my opinion,
The lack gloves and the short pants make the '...of the Wild' set kinda lame looking.
Eh, I think it gives off that classic Link vibe that we've never seen in a 3D Zelda.
 
Thanks.
I would have thought the Hylian Shield would have been one of the few unreabkeable items in the game.
Oh well.

To be fair, it can take something like 40 direct guardian laser blasts before breaking, so it's as close as it can get to unbreakable.

Can you buy more than one at a time? I would stock up!

I really wish you could sell weapons and bows you don't want/need any more.

Not as far as I know. I've completed the town and can't buy one yet.
 
Eh, I think it gives off that classic Link vibe that we've never seen in a 3D Zelda.
Yes, i agree, and it looks neat. However, its not what i would picture link to wear in a world like this. Long pants and gloves are a must for such an adventure in my opinion.
 
Almost done with the game now. 4 shrines to go, 4 sidequests to go, about to tackle the last Divine Beast. Part of me is happy that I was able to beat Zelda before getting Persona 5, but another doesn't want to let this game go. What a gem. Never before have I been into a 3D Zelda game the way I am into this one, having played most of them.

As someone who's insisted all his life that 3D Zelda has never achieved the heights of what the Game Boy Zeldas have, I can safely say that BotW has finally broken that statement. BotW is a masterpiece.
 
Not really. I mean the other feature lets you "show them off", but I'm hoping crap will just stay on the floor. Imma test now.

I know we discussed this since via PM, but wanted to reply in here too in case any others were interested. As you mentioned it didn't work to leave equipment on the floor. I was sorry to hear that. I think this cements that the purpose of that other feature in the Hylian
Homeowner
sidequest in H
ateno
V
illage
is not only to
display your weapons, but also the game's equivalent of a permanent storage spot for them.
It's rough that you can only get
up to 3 per type
, but it's better than nothing.

I don't think so? I'm awful at remembering names of enemies though. Are those the flying mages that disappear and reappear?

The map to me is just kind of a shitty compromise.

It doesn't give you a bunch of tools to make a map from scratch like Etrian Odessey, but it also doesn't auto mark stuff you find.

So instead of having fun making the map, or having a super useful cliche open world map with 9 million icons, I have a map I am half assing and don't enjoy using or marking and bums me out every time I use it.

I don't mind hard enemies that one shot me, it just seems like almost every encounter for me so far is mash attack till they die, or get one shot from above because I didn't see them.

Next time I play I'll look for the horse guys though.

I guess combat wise I just got my hopes up too high due to everyone's hype/near perfect reviews/my hype of having a new system etc.

I saw someone replied to you about the centaurs being the Lynels, but I wanted to let you know the flying mages you mentioned are the Wizzrobes.

In terms of the map, I'm sorry you're not enjoying it. To clarify one point, the game does automark certain things you find that aren't located by default: Korok seeds you've found, towns, stables, and shrines. So, in case you weren't aware of that, I thought it might be of interest to you. My recommendation would be to use a certain symbol to mark the map for things you care to return to, like we use a star for any point of interest we want to solve later, like a korok puzzle or mystery NPC we can't suss out at that moment. You can also use the map feature of your quest log. If you click on any quest, including side quests, you can get a glowing dot on the map to follow back to the origin of the side quest. That can be useful if you're trying to follow up on a sidequest and don't want to rely solely on the default map. I'm not familiar with EO but I understand the map making in Zelda is not necessarily extensive to what you hoped for, but hopefully you can still find a way to make it more appealing or useful to you. The stamps can be useful as a mental reminder of what to check out and the roads can helpfully hint at some points of interest. NPC directions can also make the map more enjoyable as some NPCs will give you in-world directions to points not located on your map, or hint at where to find certain people, objects or quests.

In terms of the enemy encounters, since the mashing is understandably not very enjoyable for you, I recommend you keep an eye out for enemies from afar by using the R stick camera to pan the area and the scope to look at the upcoming area around you, and then try out the non-button mashing ways to fight enemies to see if you find that more satisfying: arrows, magnesis to lift magnetic objects and drop them on enemies, stasis to freeze, hit and send objects at enemies, torching grass to send a wave of fire across enemies and/or use the resulting updraft to float up and slow-mo shoot arrows at the enemies, tossing a metal weapon at an enemy during a lightning storm, just for a few examples. Since the basic combat is not enjoyable for you, I recommend you see if alternate methods of combat are more fun for you and try out those instead.

Hard enemies can be more fun to fight in creative ways, but even basic bokos can be fun to fight creatively. It isn't necessarily required by the game to do so, but some of the sandbox fun of the game can be found in this kind of combat experimentation. Like, there is an area in the north and slightly west of the game where we came across a surprising encampment of enemies. After taking out a couple of them, we still had a couple bokos and a couple other guys to take care of. We shot an ice arrow at one of the bokos. His friend goes to check on him since we're out of their line of sight and he taps him and his poor friend slides away as the boko looks confused and surprised - the frozen boko slides into a spoilery structure I won't specify and shatters. I think I have a pic to share from this moment, I'll try to post. Anyway, just one example of the creative fun the combat in this game can offer. Hope you're having a more enjoyable time with it now.

I've never been good at parrying. Dark souls is the same. So far I've managed with those weaker guardians because they're stuck so I can hide behind an obstacle and then get potshots in. Might need to practice parrying though. Isn't there a
shield that reflects the laser
? Does that still need parrying or can you juts hold it?

my understanding is any Guardian or Ancient shield will auto parry the laser if you fail the timing. However I think they will only do it for like twelve(?) shots before breaking.

Also if I may offer my tip on parrying:
A lot of people tell you to hit A the instant you see the blue light gathering, but if you have a decent response time that is actually too soon. You need to hit the button just a split second after you the light shining. It's still not easy to do every time and it's easier to do if you're a modest distance away from the enemy (it will kind of get in that position by default as long as you go up and confront it, and it didn't spot you from a massive distance, which can happen). If it's further away I have a harder time with the timing myself though it's probably almost identical.

Thanks to you both for your tips! We will give this a shot and see how it goes. I'll be sure to report back how we did. I think we need to get the very basics of parrying down first.
 
After beating on Major Test of Strength it honestly feels like the game's combat is basically broken now. Then again, I guess there's always Lynels if I still want a challenge. On the other hand... even with Lynels, I'm not sure how "hard" it can be considering Statis is completely broken. :/

Oh and after lighting the blue flame in the Allaka lab... erm... yeah I can just buy super weapons if I really wanted to too. Lolz.

Lynels aren't that hard for me either. After a few practice fights I can now finish all of them off without taking a single hit. Doing perfect dodges on those guys is way too easy because they telegraph their strike very clearly, so chaining one flurry after another is really simple.

Combat isn't hard at all for me after the 65 hour mark or so, which is a bit of a shame, but eh, the hard mode in the DLC (which I am going to get for sure, so this time I can't really be vexed by a difficulty being in DLC, if it even is a standard hard mode to begin with) might give some much-needed challenge once again. Still GOAT game, though.

The crusher Lynels are the only enemies I find 'hard' but that's because they have deceptively large AoE and can OHKO if you're not in the heavy armor sets. They're also hyper aggressive with that crusher.
 
To be fair, it can take something like 40 direct guardian laser blasts before breaking, so it's as close as it can get to unbreakable.



Not as far as I know. I've completed the town and can't buy one yet.

You can't buy one until you already found it. But probably yours also has to break first? He probably only has one then. Come on Nintendo, let us have fun!
 
The crusher Lynels are the only enemies I find 'hard' but that's because they have deceptively large AoE and can OHKO if you're not in the heavy armor sets. They're also hyper aggressive with that crusher.
I thought I had the hang of Lynels after taking a couple out, but I've been having a lot of trouble with them lately.
 
Club Lynels can be a little tricky, but spear and sword ones are also stupid easy with how easy it is to do the slow motion dodge and how broken headshots and mounting is
 
The crusher Lynels are the only enemies I find 'hard' but that's because they have deceptively large AoE and can OHKO if you're not in the heavy armor sets. They're also hyper aggressive with that crusher.

Is that the one
in the arena
? Edit: No it isn't, may have fought them before already, can't remember. It'll have been a long time if I have.
 
What exactly did you find disappointing?

the fact that they are not a zelda dungeon at all

almost had no enemies, no keys, small AF, boss doesn't have a special tactic to kill, no boss room key, no mini-boss room
Edit: forgot the variety of the areas, in previous Zelda games, Dungeons were varied between, jungle, lava, ice...Etc, now it is just inside a machine

why did they do this to the dungeons ?? it was the best thing in Zelda series, they did everything right in BOTW except the dungeons
 
Club Lynels can be a little tricky, but spear and sword ones are also stupid easy with how easy it is to do the slow motion dodge and how broken headshots and mounting is
I've only ever taken out Lynels with clubs. I can't get timing down for the other types 😑
 
the fact that they are not a zelda dungeon at all

almost had no enemies, no keys, small AF, boss doesn't have a special tactic to kill, no boss room key, no mini-boss room

why did they do this to the dungeons ?? it was the best thing in Zelda series, they did everything right in BOTW except the dungeons
These dungeons are better though, no more boring backtracking and being constantly gated for taking the wrong path.
 
Finished it for second time..first time i dont have all the memories..second time i collect all the memories. 150hrs but only 55 shrines lol. Truly a masterpiece.
 
the fact that they are not a zelda dungeon at all

almost had no enemies, no keys, small AF, boss doesn't have a special tactic to kill, no boss room key, no mini-boss room
Edit: forgot the variety of the areas, in previous Zelda games, Dungeons were varied between, jungle, lava, ice...Etc, now it is just inside a machine

why did they do this to the dungeons ?? it was the best thing in Zelda series, they did everything right in BOTW except the dungeons

that's a legit point of view

personally, I think they did the right thing, they wanted to refresh the franchise, and the dungeons were the most antiquated part of it. in my opinion the dungeons were the first thing that needed to go.

the divine beasts fit the BOTW concept perfectly. the only thing I found disappointing was that they looked and felt too similiar.
 
the fact that they are not a zelda dungeon at all

almost had no enemies, no keys, small AF, boss doesn't have a special tactic to kill, no boss room key, no mini-boss room

why did they do this to the dungeons ?? it was the best thing in Zelda series, they did everything right in BOTW except the dungeons

They are my main issue with the game.
I would have preferred 50 shrines and some proper larger dungeons or at the least have some larger shrines with slightly different theme inside.
It's strange because this game does everything else so perfectly, i'm really hoping the dlc adds one or two proper themed dungeons.

the beasts are great and have some good puzzles inside but they needed to be longer and each one a slightly different theme inside.

I still love this game and it's a huge testament to just how good it is that even without proper themed dungeons it's still one of the best zelda games.
Fingers crossed for a majora's mask style sequel with a slightly smaller world and a few themed dungeons.
 
the fact that they are not a zelda dungeon at all

almost had no enemies, no keys, small AF, boss doesn't have a special tactic to kill, no boss room key, no mini-boss room
Edit: forgot the variety of the areas, in previous Zelda games, Dungeons were varied between, jungle, lava, ice...Etc, now it is just inside a machine

why did they do this to the dungeons ?? it was the best thing in Zelda series, they did everything right in BOTW except the dungeons

These dungeons are better though, no more boring backtracking and being constantly gated for taking the wrong path.

I agree with you xviper, the dungeons are by far my biggest letdown in the game (though we have only played one - but a different one than the one you played, and as I understand it they are fairly similar). I'm hoping the DLC dungeon is more extensive. The aesthetic of the areas, the enemies, etc., all the things you said were missing to us. But, I understand HawthorneKitty's POV also, and I figure many share it - backtracking and being gated are things a lot of people don't enjoy. BOTW's dungeons are emblematic of the freeform nature of its overall gameplay. I do think some of the shrines we've played scratch the traditional Zelda dungeon itch significantly more than the dungeon we played did, though. Especially for the optional chests in the shrines, which can feel like a hard bonus objective and more satisfying to accomplish.

Edit: BTW, the boss we played (different from the one you did) did have a special tactic to kill, nothing amazing but just FWIW.

They are my main issue with the game.
I would have preferred 50 shrines and some proper larger dungeons or at the least have some larger shrines with slightly different theme inside.
It's strange because this game does everything else so perfectly, i'm really hoping the dlc adds one or two proper themed dungeons.

the beasts are great and have some good puzzles inside but they needed to be longer and each one a slightly different theme inside.

I still love this game and it's a huge testament to just how good it is that even without proper themed dungeons it's still one of the best zelda games.
Fingers crossed for a majora's mask style sequel with a slightly smaller world and a few themed dungeons.

I'm hoping for the same but the advertised DLC Pack #2 only lists one dungeon so I'm trying to set my expectations for only one and a classic-style one at that. I'd be really keen on the MM-style sequel you mentioned. That would be amazing. I'd gladly take a world half the size if that's what it took.
 
the fact that they are not a zelda dungeon at all

almost had no enemies, no keys, small AF, boss doesn't have a special tactic to kill, no boss room key, no mini-boss room
Edit: forgot the variety of the areas, in previous Zelda games, Dungeons were varied between, jungle, lava, ice...Etc, now it is just inside a machine

why did they do this to the dungeons ?? it was the best thing in Zelda series, they did everything right in BOTW except the dungeons

Because they're not really "dungeons" but rather a new sort of puzzle box challenge with a boss. I think it's interesting. I like how they're done. I don't like them more than a good traditional Zelda dungeon, but I find that I get my fix of what I want from traditional Zelda dungeons from the way the overworld is designed now instead. They have segmented the regions so well in terms of design, even though the placement and presentation is a seamless open world.

For example, all of the regions have interlocking quests which guide the player towards certain shrines and world puzzles leading to blessing shrines. In turn, some of these quests lead to more linear contained areas which could be seen as mini-stages with enemies. There are also unique bosses for some quests which can be very fun experiences.

As for the "dungeons" themselves, it's certainly not true that they don't have boss keys. You just have to rethink what the boss key is. Having to unlock all the terminals before you can get to the boss is in fact the puzzle to get the "boss key". There's no functional difference. Figuring out how to get to each terminal and how to "unlock" the paths towards them using the environment and the manipulation of the dungeon itself is far more fun than killing enemies in a room and getting a small key imo. The only thing that makes these Divine Beasts less interesting than a traditional Zelda dungeon is the size and the lack of unique enemies. That's definitely something they could have worked a bit harder on, but once again, they seem to have moved a lot of those elements of the game right into the overworld instead.

that what made classic Zelda dungeons special, you can lose yourself and spend hours to finish a dungeon, now it's horrible

Now you lose yourself for hours exploring a region once you hit a main town hub, helping people, discovering the lay of the land, learning about the history of the region and what the people there have experienced while you were asleep. Lots of great quests, deadly encounters, secrets and puzzles at every corner, and getting to the Divine Beast itself is an adventure in itself. The "dungeon" now is just a puzzle and boss test to cap off your adventures in that region.
 
So the great eldin
skeleton
- is there really nothing there? It was a big old fight and not even a chest??

And how thehell do I do anything to
dragons
? That's why I was there be waited until night time but I just bounced off it and arrows didn't seem to do anything. Annoying as there is no shrine nearby so stalking it means waiting around for ages and then getting nowhere
 
So the great eldin
skeleton
- is there really nothing there? It was a big old fight and not even a chest??

There's no shrine unlike the other two, at least not one I could see, but like the other two skeletons there is still a korok hidden there.
 
So the great eldin
skeleton
- is there really nothing there? It was a big old fight and not even a chest??

It's related to a sidequest. You will be glad you know where it is when that sidequest occurs, if you haven't met the people involved in it yet. There are also a couple of points of interest to the West along that ridge. There's at least one good weapon at the skeleton and then also the Korok mentioned above.
 
I love the dungeons in this game although I wish they were longer (I've only done Zoras and Rutos) but they certainly deliver super epic moments
like the moment i was running up the eff elephant's trunk while it was ascending with the sun dawning in the background and the freaking incredible music... gave me chills!
 
I actually liked the dungeons in this game. I found rotating the layout to be rather unique.

Also I don't think the dungeons are that short compared to other games. I consider the dungeon to start as soon as you tackle the quest of finding that person to help you get in, not as soon as you step into the dungeon. But that's just me.

I think they made the right choice going a different route. The traditional layout of needing to find a specific item to advance the dungeon needed to go in this game.
 
A
dragon
spawns there at night when you climb the
skeleton.

Does that spawn there before you go to that spot in the game? We've been seeing it around but didn't realize climbing that spot caused it to start appearing.

Holy shit a Lynel just one shotted me with indirect fire. Didn't think he could even see me!

That's one of the points of interest I was referring to. Be careful in that area!
 
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