Theslammer
Member
Looks like we need to put Drawn to Death and MLB 17 The Show in the PS4 history category.
Looks like we need to put Drawn to Death and MLB 17 The Show in the PS4 history category.
I haven't watched it all the way through but Andrew covers techniques like scanning and procedural art generation.In this 2017 GDC talk, Naughty Dog's Andrew Maximov discusses what a video game art production will most likely look like 10 years from now and most importantly, how it will affect game company art departments in that timespan.
It's close. It was playable alongside the likes of GT Sport, Drawn to Death, WipEout and Crash at PlayStation Experience in Munich this week.
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So excited to see what game gets that reveal + extended gameplay demo that Horizon, GoW, and Days Gone have gotten in the past couple of years. Think it's gonna be SP's title.
Dreams may have been delayed but idk if it was for creation simplification. It seemed fairly straightforward already if anything they keep adding more tools and what not that's why it's delayed
Yup I have to imagine the social features and net code and all the other buzzwords I don't understand are hard to nail down lol. If I remember correctly the goal online wise was to be able to not only create a "dream" for others to pay but also for them to be able to take the assets they created and form it into a dream of your own or link a dream directly from theirs making levels so to speakIf I remember correctly a few years ago they were looking for people with great network experience and talking about doing stuff that hasn't really been done before. Think they said dreams was going to connect people even outside the game. Could be they are trying to perfect that.
Heavenly Sword 2, Enslaved 2, DmC 2. I'm cool with any sequel from them... I'm cool with any game from them period.
I'd actually be all for Heavenly Sword fully adopting the old God of War style: fixed camera, amazing visuals. I feel like the new GoW will be great, but I still enjoy the old formula when done well.
The Future of Art Production in Games (YouTube)
I haven't watched it all the way through but Andrew covers techniques like scanning and procedural art generation.
This. Once upon a time there was a thread about this topic and I had the same idea. Heavenly Sword could allow them to have a new setting, new combat move sets, new enemies, and because of that you can add new game segments as you aren't tied to the Greek universe. They ran out of notable villains after 3, so Ascension felt forced as a result. But Heavenly sword wouldn't have that issue.
100% and it could end up being better than Horizon! Remember WWS compete with each other.You know how Killzone Shadow Fall, while a largely competent game, felt kind of bland? And then Guerilla games came out swinging with Horizon: Zero Dawn?
The possibility of the same being the case with Sucker Punch (as in, they had to get a launch game out, but their next project is what they're actually putting all of their passion and effort into) makes me hopeful.
Naughty Dog in full swing.
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Naughty Dog in full swing.
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It's close. It was playable alongside the likes of GT Sport, Drawn to Death, WipEout and Crash at PlayStation Experience in Munich this week.
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#TwoTeamStudio
Straley's Team
Druckmann's Team
Possibly Uncharted spin-offs team if Lost Legacy does very well.
I think they are experimenting with like 1 big team(TLOU 2) a smaller team (Lost Legacy type games) and probably a small group that will start brain storming on a new IP with Straley or he joins up with Druckmann for TLOU 2
It's summer 2017 last we heard my bet is July given wipeout and crash(I know it's not first party) are juneI've been wondering where this is as well. A summer game could be great.
MLB 17's picture isn't there and Jaffe's studio vanished. =(
I think they are experimenting with like 1 big team(TLOU 2) a smaller team (Lost Legacy type games) and probably a small group that will start brain storming on a new IP with Straley or he joins up with Druckmann for TLOU 2
Could also imagine a 3 Team Studio (if you can call it like that )
1. Main Production Team
2. Pre Production Team 1
3. Pre Production Team 2
depends on what Straley will do - will Margenau and Escayg join his project or get their own one?
normally i just edit the studio out as soon as their project is out (in terms of collaboration studios - because unlike first party studios there is no guarantee for another project by them) - however i make an expection for studios like Insomniac, QD or FS due to their long term partnership
- The auditorium dims and two logos flash up side-by-side: Capcom | Sony
The screen remains dark but we hear a woman's voice "Look - it's another tear."
A man responds "I've never seen anything like this. What does it mean?"
"I think it means the walls between our realities are breaking down."
"Maybe I should pay them a visit."
After a fade to black it shows a gloved hand opening some kind of interdimensional spirit door, before the individual walks through. The camera is positioned specifically to not show who it is, and pans up to show some kind of demon realm stretching far into the distance, with a huge biomechanical airship anchored some distance away. The camera pans back down and we get a look at the white-hair and red jacket of a very familiar protagonist, as he brushes dust off his shoulder and unsheaths his sword, as a collection of nightmarish demons approach.
Enjoyably bad Linkin Park-esque nu-metal music kicks in, as Dante turns his head and winks at the camera which then pulls away and shows about a minute of flawless 60fps combat gameplay, showing him using a variety of moves to dispatch the enemies with ease. "That the best you can do" he remarks after they are defeated, before a huge armoured black-cloak-clad warrior smashes down in front of him and Dante comments "Now that's more like it" with a smile and a fadeout. Several slashes cross the screen to more nu-metal rock, with simply the number '5' in the middle of the screen.- The shot fades in to a pan of a night-time futuristic sci-fi city ascending far into the sky with vehicles flying all around it. Think New Mombasa from the original Halo 2 trailer. We go into a bar, as we see aliens of all shapes and sizes around, drinking, playing recreational table games and one fight even breaks out. The camera slips into the viewpoint of a woman at the bar - from the quick look we get she has mid-length frizzy dark brown hair tied back and dark blue skin, and is wearing something like sunglasses. She downs her drink and refuses another, tapping some kind of glass credit card on the payment device on the bar. She checks a device on her wrist which shows three bleeping markers, and looks outside of the window which syncs three aliens about forty feet away to be the three targets. Her glasses are a heads-up-display and starts listing information about the targets. She leaves the bar and starts in pursuit, but is almost immediately interrupted by a massive explosion maybe half a mile away, the shockwave from which knocks her off her feet and disrupts the tracking system on the glasses. She's immediately back on her feet and we realise this is gameplay as she runs in the direction the targets were heading. Seeing them go into a door, she parkours her way up to a second story window and climbs in, confronting the targets as the lead one makes a dash for it and the other two start shooting at her. She pulls out her own pistol and takes out one while leaping at the other and taking it down with a quick melee combo. She pursuits the leader, leaping over crates and bashing through a door before coming out in a back alley and seeing him board a train as it pulls away. Sprinting and barely grabbing the train before it leaves, she scrambles to the roof and after crawling along the top of a carriage, finds a cracked vent which she forces open and jumps down. Having entered the train unknown, she sees the target on the next carriage but hears a beep, checking her wrist device which updates and says the target is wanted alive. She draws some kind of taser device and enters the next carriage, the target distracted on a phone call, and hits him with the taser, knocking him out as he falls to the floor. She hears a voice on the comms piece in an alien language, questioning, and the sounding suspicious. She frisks the target, making sure he's alive, and then checking for any weapons, before finding what appears to be an explosive plugged directly into his chest. Hearing what sounds like a threat from the comms piece, the chest device displays red on its tiny screen and starts to blink. Realising it's a bomb, she gets away before it detonates, almost splitting the carriage in two and knocking the train from its rails. The screen fades out as the train crashes from her perspective, before the screen says: Sony Interactive Entertainment proudly presents | Human Head | Indigo | Coming 2017.
Sony:
- "Some heroes are born, and others are forged. Some stories fade into myth, while others are forever retold. Every generation needs a champion, but failing that you have to take what you can get..." and Crash Bandicoot runs past, chased by a group of series antagonists, and Cortex bringing up the rear before he stops, looks at the camera and laughs and throws TNT at the screen.
- The camera pans through outer space, past an asteroid belt and a moon. It continues panning and shows a huge gas giant planet with several capitol ships around it, and we next see lots of smaller ships flying around and lots of explosions as there's a battle taking place. One of the capitol ships explodes internally and ruptures with a huge explosion. The camera pans backwards as two fighters fly past to the right, and then we're in the cockpit of a fighter, accelerating and following the other two. One of them is shot and explodes and we break off to the left, heading back towards the capitol ships as the damaged one detonates with a massive explosion, and then we swoop up and to the right following an enemy fighter which we disable by shooting it with a blue ion cannon blast, and veer past it towards a line-up of enemy capitol ships, one of which is much larger than the others and shooting a concentrated laser blast at its opposites. We veer off to the left and spin downwards to avoid fire from enemy fighters before sharply pulling back up and shooting at the small cluster of enemy fighters, damaging one, exploding another and scattering the rest. As the main capitol ship winds up for another laser blast the pilot flicks a red switch and a voice announces "Hellbomb armed", they aim at the centre of the ship and as they press the fire button, the camera moves back to a further view, showing the smaller ships dogfighting, it moves back and shows the capitol ships at each end of the screen (with a huge explosion on the right as the Hellbomb detonates) and moves out further again, as it shows more ships approaching the fray. It fades to black and the text 'COLONY WARS | MORPHEUS | 2016' flashes up on screen.
- Two logos flash on screen, side-by-side: Naughty Dog and Sony Computer Entertainment.
A downtrodden starship named the Trident Vector lands in a busy spaceport. An attractive twentysomething mixed race woman disembarks, followed a few seconds later by a somewhat grizzled older white man in his late 30s with a big bushy beard. "So where do we meet this contact of yours?" she asks.
"In the spaceport bar Osiris. The guy's a murdian; about eight feet tall, short blue hair and the kind of angry face you wouldn't want to bump into down a quiet alley."
"That sounds like all murdians to me."
"Very funny. I'll be sure to tell him."
"So, what can he tell us about the Sigma sector?"
"I don't know, but he should be able to provide us with a pass."
She indicates in front of them to a group of hairless pink aliens approaching through the throng. "Friends of yours?"
"Oh, shit."
The group walks up to the man and the lead one stops him with a hand on his chest. "I didn't expect to see you here, Cates. Do you have something for me?"
"Listen Glaken, I'm sorry about Copper but I'm not responsible for her. I only introduced the two of you."
"You were the agent, it's your responsibility to make amends for her treachery."
"That's not the way it works. She conned you, and I'm sorry, but I've not seen the bastard in over two years. She owes me over twelve thousand credits too." As a warning, Cates reaches down to his pistol at his waist. "Now if you don't mind we've got a very important meeting..."
The woman, Star, cuts in "If you meatheads can give it a rest for a minute, there's a security outfit over there and I don't think anyone wants to start trouble twenty feet from a heavily armed group of durvish."
The alien backs up a little and snarls in their direction.
Cates quickly says "Maybe see you around" and quickly dashes off, in the direction of the durvish with Star in tow.
"Are there any planets in this sector where you haven't pissed someone off?"
"Once maybe. But now..."
They reach Osiris, and Cates quickly spots his contact Osa, who's sitting in a booth alone. Cates slips in opposite him, followed by Star.
Osa nods at Star and says "Who's this."
"Daniela Star, my new partner and financier. She's okay."
Osa nods at her and turns his attention back to Cates. He slides a small cube across the table, which Cates slots into a device on his wrist and looks at the contents on a small display. "All right, I think we're good." He slides a credit chit across the table to Osa. "Ten thousand, as agreed."
Osa scans the credit chit with another device, finishes his green-blue drink and stands up, shaking Cates and Star by the hand. He quickly leaves, and Cates gets up to leave, just as a robotic waiter comes over and asks if they'd like to place an order. "No, thank you" says Star, and they make their way out of Osiris back to their ship.
"So how long do you think it'll take..." Star is interrupted by a loud city-wide klaxon, followed by several explosions in the sky and a huge starship coming down through the clouds. Everyone stares in disbelief for a few seconds before panic erupts. "Oh my God" says Cates. "The Shade are here already?!"
"Come on" shouts Star, as she runs back to their ship. They board and Cates runs to the cockpit and fires up the engine as Star goes to load the cannons. All around the ship the Orbital Defence Cannons have started targeting the invading fleet and chaos is literally exploding. As they get airborne a damaged fighter spins out of control and crashes into the Vector and sends it into a spin as the scene cuts to black and the text Savage Starlight flashes up on screen.- A lone samurai runs through a field pursued by two enemies on horseback. With no way to escape he turns to face his pursuers and draws his katana, ducking as the first horse reaches him and slashes at its legs so it throws its rider. The second rider thrusts at the samurai with a yari (spear) who deflects it and slashes at him, finishing the attacker who slumps down. The second attacker, having recomposed himself, stands and faces the samurai with his own sword drawn, and the two pause for a brief heartbeat before clashing blades. Both are excellent fighters but the samurai is clearly in a different league, and quickly dispatches his foe, before he bows in honour of his defeated opponents. He hears a shout and looks across the field, where a large number of riders approach from maybe half a mile or so. Muttering a few words in a deep growling voice, he seizes the horse and mounts it, riding towards a distant town while the camera lifts to show the riders are the vanguard for an attacking army. 'Sony Computer Entertainment presents' a brief pause 'Japan Studio | Santa Monica | Team Soho' - another pause - 'Bushidō | PlayStation 4 | March 2017'
- A familiar drum beat begins. Soon the trumpets start blasting out and we realise it's Basil Poledouris' theme from Conan the Barbarian, and a trailer begins. It depicts armies of beasts battling humans, dwarfs and elves. There is slightly caricatured look to the visuals, but it's extremely detailed and very colourful. "To prevent war" it shows a mixture of third and first person gameplay, adventuring and exploration "The free armies of the Faelands" it shows a siege at a city, with the enemies using ladders to try and mount the walls "Must unite to drive back the darkness!" it shows a fleet of ships coming into a harbour while under fire from catapults and arrows. The trailer continues for a few minutes, showing fights with various enemies ranging from trolls, orcs and even a brief glimpse of a dragon at the end. Finally the screen fades to black and the title flashes up on screen: Sony Computer Entertainment presents [...] Kingdoms of Amalur: Warmarch
I'm a bit bored at work, so here's a few more:
Nintendo:
- A cloaked figure is riding on horseback cantering through a dimly-lit woodland. Light streams down from above and in the thick bushes around the trees we see beasts, possibly panthers, stalking the horse from the shadows. The figure looks sideways, clearly aware of the escort, pulls more tightly on the reigns and the horse speeds up a little. After a few minutes of riding and increasingly dark woodland the horse comes to a thicket of vines and trees tangled in a massive circle. The figure dismounts as the panther growling intensifies, and, pushing her cloak back over her right shoulder, draws a fire wand from her waist, its bright red ruby lighting up the murkiness of the dark woodland. She protectively stands in front of the horse and poises to attack, as three huge black cats leap from the undergrowth. Rolling to the side whilst flicking the fire wand the opposite way, she sends one of the panthers flying with a fireball blast in its face. The second runs at her for a swipe before a blast at its feet takes it out, and she falls to her back as the third leaps on her and knocks the wand from her grasp. She sends it flying back over her head with a strong push with her legs, and it quickly leaps back up ready to strike again as a well-placed kick from her mount sends the unconscious beast flying back into the trees. "Thank you, Sintair" she says, with an appreciative rub of the horse's neck. The woman pulls back her hood, revealing herself to be Sheik, as she approaches the thicket and pulls back an opening and leads the horse inside. Within the thicket is a bright blue pool of clear water, which Sheik, looking a little awed, approaches as she pulls a small bottle from her satchel. Reaching the pool's edge, she uncorks the bottle and leans down, but before she can touch the water it freezes over and a pale-skinned sorceress walks out from beside some rocks on the far side. Sheik draws her sword from her waist and poises defensively, while the sorceress clicks her fingers and countless Moblins swing down from high in the trees and ready themselves to attack. Sheik kneels in front of her sword, inaudibly says something with her eyes closed and then runs to the centre of the frozen pool as the Moblins rush her. Spinning the sword around her 360 degrees, she leaps in the air and smashes her sword into the ice as it shatters and blasts upwards and the brightness of the scene gives way to the text: Nintendo | Champions of Hyrule | Platinumgames
Sony:
- Clips of a 2D game flash up on screen. It's Alundra. Recapping the events of the first game, showing the hero battling a bunch of bosses and running around the village. Suddenly the visuals become a lot clearer and the logo "The Adventures of Alundra HD Remaster" flash up on the bottom of the screen. Visuals look great; almost at a UbiArt or Vanillaware level of quality. The screen fades to black for a couple of seconds. Suddenly a new game appears on screen with a new logo: The Adventures of Alundra: The Forsaken Throne. Looks similar to the original, same music (with a couple of remixed tracks) and showing co-op gameplay featuring fellow clan-member from the first game Meia as the second character. There's definitely some co-op specific dungeons and puzzles and enemy numbers/difficulty scale with the number of players. The screen fades with a laugh from Zorgia, demonic henchman from the first game.
Microsoft:
- Shot of a city at night. Camera pans back to show the top of a skyscraper with a man crouching atop. He stands, takes a few paces back then runs and leaps off the side as the camera follows in the drop. After freefalling for a few seconds he deploys a parachute, floats out, turns around and flies back to tower, gaining entry by shooting out a window and then immediately drops down behind a desk for as we see lights shine in the corridor as security approaches. The camera has dropped to an over-the-shoulder view and we realise it's flawlessly transitioned to real gameplay. The player moves left to the edge of the desk and stays in cover and arms a silenced pistol as a group of heavily-armed security busts into the room, guns raised. They fan out across the room and one approaches the desk as the player leaps over, sliding over the desk and landing on the guard, before rolling off, raising his gun in slow motion and shooting two of the guards and sprinting at the last and kicking him out of the window with a heaving leg thrust Captain America would be proud of. He exits the room into the corridor and then runs down to the left as another security team comes into view behind him and starts to fire. Rounding a corner, he sticks a device to the wall and as the security team rounds the corner there's a small explosion and two of them are taken out. Amid the confusion he runs up to the three remaining guards, grabs the first and kills him with gunshots in the chest, throws the next to the ground and takes the third out with a quick series of knife stabs all over his torso. As he walks off he shoots the guard on the ground, breaks into a run and opens up an elevator shaft down the corridor, climbing the ladder a couple of floors up. He holds a button on his earpiece and says "I'm in". Gameplay looks like the gadgets of Splinter Cell with the speed and style of Vanquish.
It's summer 2017 last we heard my bet is July given wipeout and crash(I know it's not first party) are june
Supermassive is going multiplatform, so sadly Until Dawn 2 won't be happening. At least not anytime soon. I'm excited to see what they do thoughSpeaking of Supermassive and Until Dawn, what actually are the chances of a 'sequel' this gen? I imagine an E3 reveal is way too early and iirc they're probably going to do a multiplatform first.. but if that's a smaller project then 2019 wouldn't be out of the question. And I do think Sony should pay Supermassive to have another shot rather than ship the IP to another studio.
Wipeout & Crash in June, Everybody's Golf & Patapon Remaster in July, Yakuza Kiwami early August (I don't think it has a date yet at least?). Keep that Sony train rolling.
Supermassive is going multiplatform, so sadly Until Dawn 2 won't be happening. At least not anytime soon. I'm excited to see what they do though
http://www.mcvuk.com/news/read/until-dawn-creators-supermassive-plots-multiplatform-move/0168211
Supermassive is going multiplatform, so sadly Until Dawn 2 won't be happening. At least not anytime soon. I'm excited to see what they do though
http://www.mcvuk.com/news/read/until-dawn-creators-supermassive-plots-multiplatform-move/0168211
That's definitely a concernI don't expect much from them without the time, money and engine from Sony.
Yea that's why I added in that UD2 won't happen anytime soon. Could still in the future. I could see them going back to Sony if their multiplat efforts don't work outThey're keen to end their status as a Playstation Exclusive developer but that doesn't necessarily mean they won't be an Until Dawn 2 - it could just mean that they'll still make games for Sony, but will also be doing multi-format games as well.
Anyway, while I agree that if there is to be an Until Dawn 2 the best result would be to have Supermassive on development, if they're not interested or not available I personally would be looking to get Climax on development, as they previously developed Silent Hill: Shattered Memories, as that also had no combat and similar psychological elements.
New Uncharted: Lost Legacy trailer about to release? https://www.youtube.com/watch?v=Pf3gOWM_BSw
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just getting started huh?
Sony Press already too packed. Hype begins.![]()
just getting started huh?
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just getting started huh?
I think ND has a Jak 4 (it will be a reboot though) up their sleeves.
I like how quickly they announced and released Uncharted The Lost Legacy.
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just getting started huh?
I think ND has a Jak 4 (it will be a reboot though) up their sleeves.
I like how quickly they announced and released Uncharted The Lost Legacy.
I hope they hold some stuff back for E3. The conference is always the most exciting when it's full of surprises.
If Jak 4 would happen it wouldn't be Naughty dog that makes it, it feels like they as a studio could do something more interesting that a forth Jak game.
Sure, I'm just keeping that door open just in case.I don't think we'll be getting a Jak game for a while.
Supermassive is going multiplatform, so sadly Until Dawn 2 won't be happening. At least not anytime soon. I'm excited to see what they do though
http://www.mcvuk.com/news/read/until-dawn-creators-supermassive-plots-multiplatform-move/0168211