You can also use the steam overlay to adjust button configs as well, if you enable it.Get the mayflash adapter. It even allows for you to remap the controller buttons to Xbox style or use it on a Sony system (at least ps3).
You can also use the steam overlay to adjust button configs as well, if you enable it.Get the mayflash adapter. It even allows for you to remap the controller buttons to Xbox style or use it on a Sony system (at least ps3).
I mean you could just do this: https://www.youtube.com/watch?v=W7BVoIGXA14
According to MrBonk in the Guru3D forums, turning AA Fix on makes the image sharper when using SGSSAA, so I edited the quoted post to include that.SGSSAA - Sparse Grid Super Sampling Anti-Aliasing
OGSSAA - Ordered Grid Super Sampling Anti-Aliasing (or just SSAA)
HSAA - Hybrid Sampling Anti-Aliasing (basically MSAA + SSAA)
http://i.imgur.com/s9zH4A0.jpg
Using the numbers in the pic as guides:
1- Create a new profile named Bayonetta
2- Make sure that profile is selected
3- Add the game's executable
4- Set the field to 0x000012C1 and set Antialiasing fix to On
5- This depends on which AA you want, for any of them set "Antialiasing - Mode" to Override.
For SGSSAA set "Antialiasing - Setting" to 4x or 8x Multisampling (least costly performance wise of the 3).
For OGSSAA set it to something like 2x2 Supersampling (not on my PC right now so I can't check the exact name).
Not sure about HSAA, but there should be fields that mention both Multisampling and Supersampling, these are usually very costly though so better not.
6- If using SGSSAA, set this to 4x Sparse Grid Supersampling if using 4x Multisampling, or 8x Sparse Grid if using 8x Multisampling.
While not shown in the pic, setting a LOD Bias to negative numbers can help with the blur from SGSSAA (-1 for 4x or -1.5 for 8x).
If using OGSSAA or HSAA, I think this field can be left empty.
7- Apply changes.
Is the game locked at 60fps, or can it go higher?
Unless I missed some third party solution, it's locked at 60 FPS.
Playing this game makes me miss old school DMC games so much.
The combat in this game makes Nier's look embarrassingly simplistic, too
Playing this game makes me miss old school DMC games so much.
The combat in this game makes Nier's look embarrassingly simplistic, too
Wow that Space Harrier level was shitty.
Also really really long.
But mostly shitty.
Wow that Space Harrier level was shitty.
Also really really long.
But mostly shitty.
W101 goes way overboard with them AND some are worse than that. At least Bayo only does it a few times, that game just gets annoying with how many there are. And I liked W101 loli don't get why kamiya does this lol
supposedly W101 had one that was worse
Nier combat is sadly brought down by the shite balancing though, it's way too easy to overlevel and if you overlevel it's way too easy. But it's mechanically great for an ARPG.Nier is a story driven RPG, while Bayonetta wouldn't really be anything without its combat. That much is to be expected.
Nier combat is still deceptively good though, definitely top tier for an ARPG. Especially once you start using plugin chips and pod switching.
I would hope so... the entirety of Bayonetta is built around the combat and combo system. Not at all the case for Nier.
Nier combat is sadly brought down by the shite balancing though, but it's mechanically great for an ARPG. It's way too easy to overlevel and if you overlevel it's way too easy.
Wow that Space Harrier level was shitty.
Also really really long.
But mostly shitty.
Wow that Space Harrier level was shitty.
Also really really long.
But mostly shitty.
Welcome to Kamiya games. Every gameplay section that isn't the core gameplay is godawful.
Prior to its cancellation, I was fully expecting Scalebound to have a terrible Space Harrier section.
Honestly i hated the motorcycle segment worse.
It's way too long. That's a problem irrespective of the boss fight.Damn it, I like the Space Harrier section.
The only real problem is putting the best boss fight in the game after it, with no ability to skip it. I can't defend that, but the game's pacing for replays is bad period. So many pointless interruptions you have to skip through, some kind of auto-streamlining replay mode would have been fantastic.
The game is running super bad even in low settings. And I should have a machine to run it well
Honestly i hated the motorcycle segment worse.
While riding the motorcycle, I managed to glitch out and fall through the bridge a couple times.
My game defaulted to the integrated graphics chip at first. If it's run into super terribly (like, even the Sega logo is lagging) check that first.
How can you change that? on the ingame menus doesn't appear which chip is using
Nier combat is sadly brought down by the shite balancing though, it's way too easy to overlevel and if you overlevel it's way too easy. But it's mechanically great for an ARPG.
Wow that Space Harrier level was shitty.
Also really really long.
But mostly shitty.
I haven't started Nier yet, but is the difficulty balance bad even on Hard? I hate when overleveling ruins otherwise good combat systems.
Yes, it's geared for leveling, it can make the difference of 1 hp vs 200.I haven't started Nier yet, but is the difficulty balance bad even on Hard? I hate when overleveling ruins otherwise good combat systems.
I haven't started Nier yet, but is the difficulty balance bad even on Hard? I hate when overleveling ruins otherwise good combat systems.
For my laptop, I went into nVidia Control Panel (right click the Desktop), found the Bayonetta's program, and set it to use the graphics card.
And yeah, mine also only listed the graphics card in the in-game menu, even though it was using integrated.
Something between normal and hard would have been a good start. EXP scaling or level caps based on your main story progress would have been another decent method. Or just doing away with levels entirely and have the chips/weapon and pod upgrades be the progression like Golnei.Harder difficulty is really dumb in neir.
Due to the way the scaling works in conjunction with the leveling system (something that obviously gave pg fits when designing the game), the game essentially throws it's hands in the air and has enemies randomly one shot you all of the time in order to make it "harder".
I wouldn't ever really recommend playing the game on anything other than normal.
I really wish Bayonetta had some Bloody Palace-type simplistic battle arena. The combat against basic enemies is so fun that I wish I could simply do nothing else. Sometimes I just pick a chapter with a good normal battlefield section early on, fight the enemies, then quit to them chapter menu and start over again. Thankfully you get together keep your halos that way.
Or some challenge mode like in Transformers.
I'm always really happy when an action game has zero sections with deviating mechanics, like Dragon's Crown.