The actual pirate battle game is a separate product.
People saying naval combat ruined AC4 are blowing my mind right now
Because when I think of an ancient order of stealthy assassins, I think naval combat.
People saying naval combat ruined AC4 are blowing my mind right now
Ikr? To be fair, I only experienced the naval combat in 3, but it was the worst part for me.
Assassins Creed hasn't been about stealthy assassins since as early as 2. Now it's historical tourism and open-ended tactics that lean more towards action than stealthBecause when I think of an ancient order of stealthy assassins, I think naval combat.
The actual pirate battle game is a separate product.
Why? It really wasn't an AC game. It was a pirate game skinned as an AC game. Hell you aren't even an Assassin for like 90% of the game.People saying naval combat ruined AC4 are blowing my mind right now
Ancient Egypt and Greece and im in!
Why does something tell me they are going to try to emualte some of the mechanics of BOTW for the "huge emphasis in exploration" they are saying...
People saying naval combat ruined AC4 are blowing my mind right now
The naval combat was fun the first dozen times but the mandatory grind for ship upgrades completely wore me down.People saying naval combat ruined AC4 are blowing my mind right now
Ubisoft really needs to make their games work HUDless. If anything they have the cheat of a player-initiated Eagle vision where they could put HUD widgets if a player needs them.Boo at floating quest markers peppering the game screen. I wish that crappy "open world" tradition would die.
Take a guess.This better not be a fucking tailing mission and the person you have to follow is someone you know and not if you get seen the mission is over bullshit.
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Ubisoft really needs to make their games work HUDless. If anything they have the cheat of a player-initiated Eagle vision where they could put HUD widgets if a player needs them.
Going HUDless, like offering more player choice, is something they've been making baby step strides towards with each release though.
Hahaha, no no no, it's one of those missions where you need to actually follow someone while they go at a pace slower than your fastest running speed, feeding you with pointless exposition.This better not be a fucking tailing mission and the person you have to follow is someone you know and not if you get seen the mission is over bullshit.
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Boo at floating quest markers peppering the game screen. I wish that crappy "open world" tradition would die.
They haven't done straight trailing missions in like two main entries.This better not be a fucking tailing mission and the person you have to follow is someone you know and not if you get seen the mission is over bullshit.
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Slower than your running speed, but faster than your walking speed.Hahaha, no no no, it's one of those missions where you need to actually follow someone while they go at a pace slower than your fastest running speed, feeding you with pointless exposition.
Hahaha, no no no, it's one of those missions where you need to actually follow someone while they go at a pace slower than your fastest running speed, feeding you with pointless exposition.
They've given the option for years, sure, but their mission design assumes its there which makes it just a pain in the ass to play without.You can disable almost (if not) all UI in a lot of Ubisoft games since AC2, so I guess try that if you want ?
Amen.if that's the case then Ubi learned absolutely nothing, nobody likes those missions, stop putting that shit in your damn games. It's. not. fun.
Troof.You're alone on that one friendo. TW3 annihilates it and every other current gen title in that aspect.
if that's the case then Ubi learned absolutely nothing, nobody likes those missions, stop putting that shit in your damn games. It's. not. fun.
Amen.
They poison all of their open world games with those garbage escort/tailing/defend NPC missions.
People saying naval combat ruined AC4 are blowing my mind right now
For whatever reason, there are some people who expect every AAA third party title releasing this year to have a Switch version... There are some cases where a Switch version would make sense if third parties were willing to take the dive, but this doesn't seem to be one of them.
Sad face.jpgHahaha, no no no, it's one of those missions where you need to actually follow someone while they go at a pace slower than your fastest running speed, feeding you with pointless exposition.
Assassins Creed hasn't been about stealthy assassins since as early as 2. Now it's historical tourism and open-ended tactics that lean more towards action than stealth
I don't remember those missions in TLOU or Horizon but I haven't played 100% of the missions in some of these games. GTA does tailing missions and they're annoying.I mean, it's not really an Ubisoft thing though, right? This little design gem is in loads of games and I never really see people complain - TLOU has it, Uncharted has it, GTA has it, Horizon has it, Witcher has it. I could go on and on and on.
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Whatever rocks your boat bro...
From most of the team on AC4, Huge Exploration, Naval Battles
You're alone on that one friendo. TW3 annihilates it and every other current gen title in that aspect.
I mean, it's not really an Ubisoft thing though, right? This little design gem is in loads of games and I never really see people complain - TLOU has it, Uncharted has it, GTA has it, Horizon has it, Witcher has it. I could go on and on and on.
It's annoying, definitely, but this seems like one of those things where people dogpile on a series that's not a GAF darling while giving other games doing it that are a pass. Criticism feels pretty shallow when it amounts to harping on some hypothetical feature implied from a single rumored off-screen shot of an unannounced game, especially when that hypothetical feature is probably in that poster's GOTY pick.
Assassins Creed hasn't been about stealthy assassins since as early as 2. Now it's historical tourism and open-ended tactics that lean more towards action than stealth
People saying naval combat ruined AC4 are blowing my mind right now
Because when I think of an ancient order of stealthy assassins, I think naval combat.
Sad but true.Assassins Creed hasn't been about stealthy assassins since as early as 2. Now it's historical tourism and open-ended tactics that lean more towards action than stealth
This better not be a fucking tailing mission and the person you have to follow is someone you know and not if you get seen the mission is over bullshit.
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I don't remember any of those annoying missions in The Last of Us, i finished this game 4 times but nothing comes to mind.
Hahaha, no no no, it's one of those missions where you need to actually follow someone while they go at a pace slower than your fastest running speed, feeding you with pointless exposition.
Oh, you're entitled to think that. But in my opnion after owning both, is that Horizon has it beat in combat, protagonist, open world design, crafting and technical performance for sure. (I could think of a few other)
Narrative, music, lore and character progression and melee combat (shockingly) are the areas I see TW3 coming through.
But CD Projekt has been at this game for years and Guerilla Games just jumped on the bandwagon and schooled a multitude of devs on Open world design and the technicality of it.
Their next Open World game will be a force of nature.
In my case (since you grouped our posts together) I don't mind those walk-and-talks. Its the escort and tailing missions with fail-states that are often handled badly in Ubisoft open worlds.In TLOU, this happens within the first hour where you have to force-walk and follow Tess while she explains shit to you. My post was pointing out that tons of games have these forced following mechanics for exposition purposes.
Here's the post you replied to:
In TLOU, this happens within the first hour where you have to force-walk and follow Tess while she explains shit to you. My post was pointing out that tons of games have these forced following mechanics for exposition purposes.