You never played Hitman and have only seen TV spots then.No it isn't. It really isn't.
It didn't.
Really fucking bummed to see so many people saying they were waiting until the "full" game came out. There was honestly no reason to do that with this game, the episodic nature of it was completely fine, and in fact I personally think it worked to the game's benefit.
It's a game that sells on shock value. It's basically Man Hunt.
I'll never buy a Square game ever again. They claim they are having huge losses? Well, I hope they die.
I'm not the one desensitized by watching innocent people choke to death.confused-nigga.jpg
confused-nigga.jpg
It's a game about being a super professional assassin, getting in there and getting the job done without anyone noticing what's happened. The best playthroughs in this game are probably boring to watch to bystanders, because everything is done like clockwork and things are happening exactly how they were planned.
I'm not the one desensitized by watching innocent people choke to death.
Also the game punishes you for killing innocent people if you want to play it right.Maybe actually play the game? The people you are assassinating aren't innocent.
The problem seems to be that there are two different markets, team "quietly garrote the general" and team "lol a woodchipper".
Category b is much larger, but the game was made for category a.
Square Enix is the shittiest fucking publisher, I swear to god.
Buy them Nintendo and have a killer studio that can make you top tier Western focused games.
I don't think they are the worst but they certainly have made poor decisions at times. Forcing in that microtransaction mode into Deus Ex Mankind Divided and splitting the game up (if reports are true) burying the series for the future was one of the decisions that rather upset me. I understand the need to make money, they are a buisness but those decisions feel rather self harming in hindsight especially with how well received Human Revolution was.In many senses, they are.
*snip*
Arguing with gafneo is like talking to a wall guys. It's a lesson more need to learn.
In many senses, they are.
Look at how they constantly botch their own Dragon Quest IP outside of Japan, where literally any localization is seen as a miracle. People get literally shook when they announce an English release of anything.
In fact, many of the concerns about HITMAN Season One -- the always online aspect, to be specific -- was a publisher decision. You know, the universal blemish regarded to the game? That's a Square-Enix decision. But Tetsuya Nomura literally bleeding money farting into the air is acceptable stuff. A guy who has produced nothing substantial since 2006 on consoles. That's fine stuff. A guy who couldn't even get Versus out the fuckin' door.
How S-E has handled this IP has been hilarious. This isn't even the worst of it: they originally wanted Hitman to be an annual IP where IO made a game one year, and S-E Montreal, a studio created just to make Hitman games, was to make a game the following year. But Hitman Absolution didn't sell to expectations, which again, was a sequel to an IP with six years of nothing in the market (AND they wanted Absolution to be the best-selling game in the entire franchise) so S-E Montral was scrapped from being an AAA developer to a mobile one and IO had every non-Hitman IP cancelled. IIRC, Kane and Lynch was a direct casualty to this change.
Hitman may, in fact, be S-E's most poorly used series. So many expectations and so much higher end fuckery. Too many ideas they had ruined by too short-term of a vision.
HITMAN is like Absolution in that the fuckery of Square-Enix's expectations made internally have not gone to their lofty visions, so they're burning the asphalt again. Who should expect Absolution to be the best selling game in a series dormant for half a decade? Who should expect HITMAN, a "long term" game -- hence the concept of annual releases and Seasons, something Square-Enix kind of wanted to do with the IP after Absolution -- didn't come out of the gate smashing records?
Anyone expecting this to be some super gangbuster shit to a stealth series IP no less is taking some serious drugs. HITMAN always seemed like a long-term plan, so to see them whine about it just a year in is hilarious and shortsighted. It fucking took a year for people to see the potential.
It's a game that sells on shock value. It's basically Man Hunt.
I don't think they are the worst but they certainly have made poor decisions at times. Forcing in that microtransaction mode into Deus Ex Mankind Divided and splitting the game up (if reports are true) burying the series for the future was one of the decisions that rather upset me. I understand the need to make money, they are a buisness but those decisions feel rather self harming in hindsight especially with how well received Human Revolution was.
In many senses, they are.
Look at how they constantly botch their own Dragon Quest IP outside of Japan, where literally any localization is seen as a miracle. People get literally shook when they announce an English release of anything.
In fact, many of the concerns about HITMAN Season One -- the always online aspect, to be specific -- was a publisher decision. You know, the universal blemish regarded to the game? That's a Square-Enix decision. But Tetsuya Nomura literally bleeding money farting into the air is acceptable stuff. A guy who has produced nothing substantial since 2006 on consoles. That's fine stuff. A guy who couldn't even get Versus out the fuckin' door.
How S-E has handled this IP has been hilarious. This isn't even the worst of it: they originally wanted Hitman to be an annual IP where IO made a game one year, and S-E Montreal, a studio created just to make Hitman games, was to make a game the following year. But Hitman Absolution didn't sell to expectations, which again, was a sequel to an IP with six years of nothing in the market (AND they wanted Absolution to be the best-selling game in the entire franchise) so S-E Montral was scrapped from being an AAA developer to a mobile one and IO had every non-Hitman IP cancelled. IIRC, Kane and Lynch was a direct casualty to this change.
Hitman may, in fact, be S-E's most poorly used series. So many expectations and so much higher end fuckery. Too many ideas they had ruined by too short-term of a vision.
HITMAN is like Absolution in that the fuckery of Square-Enix's expectations made internally have not gone to their lofty visions, so they're burning the asphalt again. Who should expect Absolution to be the best selling game in a series dormant for half a decade? Who should expect HITMAN, a "long term" game -- hence the concept of annual releases and Seasons, something Square-Enix kind of wanted to do with the IP after Absolution -- didn't come out of the gate smashing records?
Anyone expecting this to be some super gangbuster shit to a stealth series IP no less is taking some serious drugs. HITMAN always seemed like a long-term plan, so to see them whine about it just a year in is hilarious and shortsighted. It fucking took a year for people to see the potential.
It's a game that sells on shock value. It's basically Man Hunt.
You never played Hitman and have only seen TV spots then.
It's a game that sells on shock value. It's basically Man Hunt.
I have nothing to add. You nailed my feelings exactly.
I feel like Square-Enix, as a publisher, resents their Western market in a way. The disparity between their treatment and expectations of their internal teams versus their Western ones says it all.
Prey seems to be falling into that too though Bethesda is a seperate beast altogether with their odd review policy. It's like they want their games dead on arrivalHR and Dishonored were the worst thing to happen to the genre. They set false sales expectations which the market for these games does not support. Companies/CEOs are expected to show financial growth each time a new game comes out and that just is not always realistic. Especially if you make niche games.
Arguing with gafneo is like talking to a wall guys. It's a lesson more need to learn.
I have nothing to add. You nailed my feelings exactly.
I feel like Square-Enix, as a publisher, resents their Western market in a way. The disparity between their treatment and expectations of their internal teams versus their Western ones says it all.
He's a troll then?
They fucked up Mankind Divide as well. With the preorder nonsense, and the supposed shoehorning of microtransactions into the game at the last minute. Oh, and deciding to split the game in half just to try and make more money.
Prey seems to be falling into that too though Bethesda is a seperate beast altogether with their odd review policy. It's like they want their games dead on arrival![]()
I'm worried about Arkane after this and Dishonored 2's salesMan it sucks what's happening with Prey. Even with it's issues it's an awesome game.
I'm not the one desensitized by watching innocent people choke to death.
Every Hitman level felt like you were in a movie sequence. Acquired by Rockstar?
YeahOof.
Not surprising, looking at the sales numbers. With all hands on deck from their western studios being Marvel and Tomb Raider, they probably don't want to bother with anything selling less than a million copies.