Destiny 2 Reveal Livestream [Over]

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I'll echo the sentiment being expressed here in that I expected so.ethjng ambitious, like the original dream of OG Destiny. From the looks of it what we're getting lacks ambition at it's very core.
 
I think the amount of surprise at people wanting big graphical overhauls and gameplay changes in a new game is more surprising. I mean you're on NeoGAF, people here are always gonna complain about Graphics in the best of times and to be frank graphics aren't super different here.

The weather effects, DoF, lighting and motion blur are huge improvements over D1. Destiny already looked good and D2 looks great.
 
Nah bruh, Mass Effect with Bungie's great shooting.

Might have to wait for Dylan before something close to that gets made.

I really like it in Destiny trailers when teams of characters jump off high things. As of right now i will probably wait until Destiny 2; Comet drops and buy the complete edition then. 2017 just has too many games.

However its fair to say Destiny 2 looks pretty good.
 
Don't forget NPCS on planets ...
Is that really a feature?

Yeah, I guess I thought the reveal of Destiny 2 would be a bigger deal, with some major features and megatons.

There's nothing groundbreaking or game-changing here, from what I've seen so far. Its just a decent iteration on the previous game.

Just my impressions. Not demanding anybody else share them, or feel bad for their own hype. Obviously, just having more Destiny is more than enough for plenty of the game's fans.
 
The weather effects, DoF, lighting and motion blur are huge improvements over D1. Destiny already looked good and D2 looks great.
Well, like was already said, was severely handicapped by being Cross-gen. So people were expecting probably some crazy new stuff.

I ain't saying D1 looked horrible or even that this one does, but it definitely doesn't look incredibly different. I'm sure comparisons to D1 and the PC version will really allow it to shine but right now it's hard to notice.
 
A big part of the problem is them doing this huge event and gameplay reveal and hyping it up, then showing what they showed. If you're going to hype something that much you better be ready to bring it. And they didn't.

Again though I'm personally still excited just because it's more Destiny.
 
Is that really a feature?

Yeah, I guess I thought the reveal of Destiny 2 would be a bigger deal, with some major features and megatons.

There's nothing groundbreaking or game-changing here, from what I've seen so far. Its just a decent iteration on the previous game.

Just my impressions. Not demanding anybody else share them, or feel bad for their own hype. Obviously, just having more Destiny is more than enough for plenty of the game's fans.

I agree with you, its not that I expected (or wanted) mechanical overhauls to the base formula, but the fact that they couldn't be arsed to promote a new character creation, make new playable races (new class of fallen?), race passive abilities, or make class dynamics more engaging/interesting is absolutely insane to me.
 
Big fan of the Guided Games feature. Seems like an alternate to lfg but the fact that it's implemented into the game makes me happy.
 
Might have to wait for Dylan before something close to that gets made.

I really like it in Destiny trailers when teams of characters jump off high things. As of right now i will probably wait until Destiny 2; Comet drops and buy the complete edition then. 2017 just has too many games.

However its fair to say Destiny 2 looks pretty good.

2017 is definitely a major year for games. For the first time and it seems like a great while I have to schedule when I play games. So many coming out it's overwhelming at times lol.
 
I liked it but I'm not buying day one. It's more of the same and some things that they announced should have been on the first game in the first place. I was expecting it.




Meh reveal overall.
 
If you're Bungie and saw that Destiny gave them almost 1 billion dollars and had 25M registered users November 2015...would you actually change your format or appeal to the people that actually play your games?

What would you do?

Common sense says you'd take care of those people first.

I loved the the first Destiny. I didn't want different, I wanted more... more than what was shown today. New classes, new enemies, new weapon types, new looks for armor and skills.

Edit: Them saying things like "A new map!" and "A new raid!" didn't help either. You don't point out things like that in a numbered sequel, you point that out in an x-pack, or patch notes.
 
I haven't had the time to sit down and watch through all of the reveal, but just from the little bit I've seen and read of the game today, I too was expecting something more ambitious/risk-taking/envelope pushing, but I guess I should have known that was foolish considering the video game marketplace in 2017.

As a lapsed player who played (and defended) Destiny a ton all they way up to Taken Kings release, just from the little I've seen it definitely does come across as quite tepid and not really as bold as I was hoping.

I quit playing at TTK and it was like the wool was pulled off of my head. It was then that I realized that Bungie had changed their order of importance of the game. The game went from being about quality gameplay mechanics first, with quasi-interesting items to collect second to being flipped on its head. That the game became far more driven by the items and statistics to collect and chase rather than the mechanicals driving the action.

The chincy-ness of the whole package, and how things were presented and doled out over its release really drove this home. Originally, I defended how the vanilla release was and how the post-release content was. But at Taken King I really did see that players were just being drip fed and strung along by the promise of *new and interesting!* items to collect.

Again, I've only seen a tiny portion and I need to look at more stuff (but I don't know if I'll even bother), but the first teaser + the tiny bit I've gleaned today don't make a very compelling first impression for me. Really does kind of feel 'been there, done that, why bother?' and that's sad :-( .

Compare Destiny -> Destiny 2 and Halo: Combat Evolved -> Halo 2, and you can see how some people would think D2 comes across as kind of tame.
 
Can someone please correct my memory if it's wrong. Wasn't one of the reasons they gave for only 6vs6 in Destiny 1 having to accommodate the 360 and PS3?

Agree with what else has been said. Looks like a sequel, so not necesssrily 1.5 to me, BUT it also looks like what I would have expected. As in, if it wasn't there, I would have been upset because it was expected. Nothing made me go wow and PvP news was a bummer.
 
So basically this is iterative rather than revolutionary. It will still sell like hot cakes, and let's face it: every fucker in here bitching (including myself) will be playing day 1. Such is life.
 
I'll echo the sentiment being expressed here in that I expected so.ethjng ambitious, like the original dream of OG Destiny. From the looks of it what we're getting lacks ambition at it's very core.

Yep, I was expecting Destiny 2 to be what Destiny 1 was aspiring to be, so far it feels like a big dlc/expansion more than anything.
 
Compare Destiny -> Destiny 2 and Halo: Combat Evolved -> Halo 2, and you can see how some people would think D2 comes across as kind of tame.


I dunno if it's a fair comparison. Vanilla Destiny to The Taken King to Rise Of Iron/Current Destiny is a HUGE jump. D2 looks to iterate even further on that.
 
I'll echo the sentiment being expressed here in that I expected so.ethjng ambitious, like the original dream of OG Destiny. From the looks of it what we're getting lacks ambition at it's very core.

Yeah, D1's development was an absolute trainwreck from reports so you'd imagine they'd go big for 2 trying to get to their vision from D1, but it looks like they just said "nah, D1 sold huge so let's just stick with what we have and polish up the edges."

I'll still play it with friends and probably put a lot of solo hours into it when I need to check boxes after being drained from work. Maybe the additions really are some kind of game-changer. That said, this basically seals the deal for me expecting Destiny to ever be something huge and amazing. This is just what Destiny is, and that's fine, I suppose.
 
I loved the the first Destiny. I didn't want different, I wanted more... more than what was shown today. New classes, new enemies, new weapon types, new looks for armor and skills.

Edit: Them saying things like "A new map!" and "A new raid!" didn't help either. You don't point out things like that in a numbered sequel, you point that out in an x-pack, or patch notes.

You got people in this very thread thinking they didn't change much because they didn't mention it and now you're saying they don't need to say what they've changed because it needs to be brought up in patch notes?
 
I loved the reveal and will be playing this day 1. As someone who spent hundreds of hours in D1, everything shown today looks like an improvement. The public spaces are especially intriguing since I'm more of a solo player. A timer one the map for public events? Thank you. Meeting talking NPCs in the wild and fighting alongside them? Yes, please. And an in-game mechanism to find others to play raids and nightfalls? Fuck yes.

For anyone who sees this reveal and is unhappy that it's "too much like Destiny," I don't know what you were expecting. I loved Destiny and it would be completely alienating for the sequel to change as much as some of you wanted. If you watched today's stream and weren't excited, and you already didn't like Destiny, then you're just not going to ever get into this IP. Move on and find something else because 3 years later, the same old arguments are tired. Bungie listened to the community it cared about and ignored you and your concerns. That should say enough.
 
I mean.... I expected Destiny 2 to look like Destiny 1, but Destiny 2 looks so much like Destiny 1.
I have the same feeling.

I mean, Destiny 1 was great and looked great. But Destiny 2 looks exactly like Destiny 1. Like many have said, you could quite easily take the gameplay from the trailers and it would look exactly like an expansion pack for D1.

It's like how MW3's look barely changed from MW2.
 
What about today made it seem like this is all there is to see from Destiny 2?

Reveals like this usually lead with the strong stuff. I'm not asking this sarcastically: Do you think they're going to start announcing things like what I mentioned afterwards? Seems like if there was a new class, and a bunch of new weapon types, they might've highlighted that rather than telling us "There are new exotics." Them telling me that there are new exotics worried me more than hyped me.

It's like if you're buying a new car and the sales person is like "Nobody ever puked on these seats!" Well, yeah, I would hope not.

You got people in this very thread thinking they didn't change much because they didn't mention it and now you're saying they don't need to say what they've changed because it needs to be brought up in patch notes?

No, I was saying those are patch-note level or at least expansion level announcements. Not something you would say with a supposedly all-new game.
 
I loved the reveal and will be playing this day 1. As someone who spent hundreds of hours in D1, everything shown today looks like an improvement. The public spaces are especially intriguing since I'm more of a solo player. A timer one the map for public events? Thank you. Meeting talking NPCs in the wild and fighting alongside them? Yes, please. And an in-game mechanism to find others to play raids and nightfalls? Fuck yes.

For anyone who sees this reveal and is unhappy that it's "too much like Destiny," I don't know what you were expecting. I loved Destiny and it would be completely alienating for the sequel to change as much as some of you wanted. If you watched today's stream and weren't excited, and you already didn't like Destiny, then you're just not going to ever get into this IP. Move on and find something else because 3 years later, the same old arguments are tired. Bungie listened to the community it cared about and ignored you and your concerns. That should say enough.

Look back at the pre-release marketing of Destiny 1 to get an idea, for starters.
 
I dunno if it's a fair comparison. Vanilla Destiny to The Taken King to Rise Of Iron/Current Destiny is a HUGE jump. D2 looks to iterate even further on that.

Maybe. I haven't played any Destiny since a few weeks after TTK. I didn't even experience that much of TTK's content before I noped out. For more frame of reference, I am someone who played for the PvP first and foremost, but who enjoyed the occasional PvE stuff, mainly the strikes.

The PvE got way too repetitious, and the tropes/enemy encounters were never really that engaging. Plus after you played them over and over, it all just kind of mushed together into a blur of sameness, at least for me.

I don't think Destiny -> TTK is really that much different, mechanically or systematically, even though there are quite a bit of differences.

And this too feels kind of the same. As someone who hasn't followed a single ounce of Destiny content/information since almost 2 years ago I was expecting more.
 
Reveals like this usually lead with the strong stuff. I'm not asking this sarcastically: Do you think they're going to start announcing things like what I mentioned afterwards? Seems like if there was a new class, and a bunch of new weapon types, they might've highlighted that rather than telling us "There are new exotics." Them telling me that there are new exotics worried me more than hyped me.

It's like if you're buying a new car and the sales person is like "Nobody ever puked on these seats!" Well, yeah, I would hope not.



No, I was saying those are patch-note level or at least expansion level announcements. Not something you would say with a supposedly all-new game.

They showed a few new weapon types. SMG and Grenade Launcher off the top of my head. I feel like there were a couple more.
 
So I had a quick question.

Did we ever get an answer on play counts for the different modes?

What I've seen so far:

PvP: 4 player
Strikes: 3 player
Raids: 6 player
Public Events: 10 player

What about story missions and random wandering though?
 
Maybe. I haven't played any Destiny since a few weeks after TTK. I didn't even experience that much of TTK's content before I noped out. For more frame of reference, I am someone who played for the PvP first and foremost, but who enjoyed the occasional PvE stuff, mainly the strikes.

The PvE got way too repetitious, and the tropes/enemy encounters were never really that engaging. Plus after you played them over and over, it all just kind of mushed together into a blur of sameness, at least for me.

I don't think Destiny -> TTK is really that much different, mechanically or systematically, even though there are quite a bit of differences.

And this too feels kind of the same. As someone who hasn't followed a single ounce of Destiny content/information since almost 2 years ago I was expecting more.
Much much more...

I have this exact same opinion.
 
Look back at the pre-release marketing of Destiny 1 to get an idea, for starters.
It's been 4 years since that though. I get the disappointment when Destiny first released but it's done. They haven't tried to repeat that marketing angle for a reason so holding them to it, when they've basically admitted that's not the destiny vision anymore, is wasted energy.
 
Reveals like this usually lead with the strong stuff. I'm not asking this sarcastically: Do you think they're going to start announcing things like what I mentioned afterwards? Seems like if there was a new class, and a bunch of new weapon types, they might've highlighted that rather than telling us "There are new exotics." Them telling me that there are new exotics worried me more than hyped me.

It's like if you're buying a new car and the sales person is like "Nobody ever puked on these seats!" Well, yeah, I would hope not.



No, I was saying those are patch-note level or at least expansion level announcements. Not something you would say with a supposedly all-new game.

Here is how I'm thinking about it.

Bungie is doing a live gameplay premiere event for press, content creators, and fans worldwide.

The first thing they show off are the staples of the game. Strikes, Crucible, the things we know and love. They showcase the story, the characters, the things that people wished there was more of.

They don't talk about new weapon-types, they show them in the trailer. They use the new supers. Then they open up the floor for all these experienced Destiny veterans to play around in.

What this gameplay premiere did was solidify the foundation. You love Destiny? Here is more of it, and it's going to be better than ever. More refined activities, smarter gameplay. Want more? Check out when we show off more of the game at E3, and then try it over the summer with the beta. A wider audience at E3, so maybe they'll have some big drops to sell even more new people on the game.

Destiny 2 is definitely an all new game, but the foundation of it is the same as it's predecessor, I don't see how that could be a bad thing for long time Destiny fans.

Also a good thing to note, we may not be getting a new Class, but the addition of a third, class specific skill is big. Warlock getting a dive in the air, and on the ground an AoE Aura that heals and buffs? Titan being able to place cover? Hunters having a Dash that refills the magazine? Might seem like small things, but it'll change the gameplay up for sure.
 
It's been 4 years since that though. I get the disappointment when Destiny first released but it's done. They haven't tried to repeat that marketing angle for a reason so holding them to it, when they've basically admitted that's not the destiny vision anymore, is wasted energy.

One could assume after failing to reach that vision on their first try they would have been prepared with the second attempt. You asking what we were expecting, here's the expectations
 
Turning Shotguns and Snipers into power weapons a la Halo is the last thing I wanted. Not feeling that change at all. I want to join the game and snipe. My friend wants to do the same with a Shotgun. Feels like Destiny is reverting back to Halo with that change.
 
So I had a quick question.

Did we ever get an answer on play counts for the different modes?

What I've seen so far:

PvP: 4 player
Strikes: 3 player
Raids: 6 player
Public Events: 10 player

What about story missions and random wandering though?

I assume it is still 3 player for both but I don't think they said. Could be different.
 
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