GIVE IT TO ME!!!3DS Fire Emblems to Switch. DO IT!!!!!!!!!!!!!!!!!!!!!!!! Make it a damn collection with all the DLC included and watch the money pour in.
don't think it'LL happen though, but I'LL accept a PoR echoes title 
GIVE IT TO ME!!!3DS Fire Emblems to Switch. DO IT!!!!!!!!!!!!!!!!!!!!!!!! Make it a damn collection with all the DLC included and watch the money pour in.
The game shows like 4 locals. Not sure how anyone can think it's just one big city.I'm still surprised to see that the Mario Odyssey trailer has 22 million views.
I mean wtf.
Even Zelda's was at half that last time I checked.
It's either going to be huge or people still believe it's open world Mario in a city.
I'm still surprised to see that the Mario Odyssey trailer has 22 million views.
I mean wtf.
Even Zelda's was at half that last time I checked.
It's either going to be huge or people still believe it's open world Mario in a city.
I'm still surprised to see that the Mario Odyssey trailer has 22 million views.
I mean wtf.
Even Zelda's was at half that last time I checked.
It's either going to be huge or people still believe it's open world Mario in a city.
In hindsight, even though 3D Land and 3D World are good games, they sort of do seem like Nintendo's vain attempts in bringing the larger NSMB crowd over to the 3D games.
Everyone keeps talking about Stars and Smash Switch, but I REALLY don't want either of them any time soon if there's not a significant amount of new content in them. I don't think either of these games need to be rushed out for Switch if they have the option to expand them in a meningful way, because that's what those versions of those games need.
Pokémon because the series has been lacking in significant postgame content for a while and needs a third version return to form, and Smash Bros. because a game in that series being a new content-scarce port released to little or no fanfare is very very strange to me and something I just don't see happening. Especially considering the opportunity they have to position it as a stopgap Smash title that could satisfy fans of the series for many years without a new title (if the port has a decent chunk of new content).
In short, release Smash and Stars when you have meaningful expansions for them ready. I'm truly not of the mind that a quick and cheap port of Smash Wii U and a rush job third version of Sun and Moon are good ideas.
People love Mario and it's goofy World.I'm still surprised to see that the Mario Odyssey trailer has 22 million views.
I mean wtf.
Even Zelda's was at half that last time I checked.
It's either going to be huge or people still believe it's open world Mario in a city.
I'm still surprised to see that the Mario Odyssey trailer has 22 million views.
I mean wtf.
Even Zelda's was at half that last time I checked.
It's either going to be huge or people still believe it's open world Mario in a city.
3D Mario's always been big, but what's funny is that 2D Mario has always been bigger.
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Jesus christ, look the sales of NSMB DS and Wii. They both sold like 30 million each while the 3D Marios of that era could only sell around 12 million at most. 2D Mario seemed to resonate far more with the general audience than the 3D games.
In hindsight, even though 3D Land and 3D World are good games, they sort of do seem like Nintendo's vain attempts in bringing the larger NSMB crowd over to the 3D series.
What on Earth? The 3D series are absolutely true 3D Mario games, much like the Galaxy games, which focused on linear platforming challenges. Saying they're as different as Sonic 3D Blast is from other 3D Sonic games is just ridiculous as that game can't really compared to any mainline Sonic game. I get that you may not like them but that doesn't make them fake 3D Marios. Otherwise, the only real 3D Mario games are 64 and Sunshine3D Land and 3D World aren't true 3D Mario games though. The controls, design and aesthetic have way more in common with the New Super Mario bros games. They should be classified as something different like whatever heck Sonic 3D Blast was. For the record I really liked 3D land but didn't like 3D world.
The closer Yooka Laylee releases to Mario, the more fucked it is. I love Rare-esq platformers, and even I'm probably not buying it unless they can provide (at launch) a retail copy at the same prices the PS4/X1 copies are going for at time of release. ($20 or less)You have to wonder if those late Switch releases for Yooka, Rime, (is Sonic Mania day 1?) are going to hurt them if Q3 and Q4 are as stacked as they appear to be. But they probably got late dev kits
While bomberman's laughing giggling over there
3D Mario's always been big, but what's funny is that 2D Mario has always been bigger.
![]()
Jesus christ, look the sales of NSMB DS and Wii. They both sold like 30 million each while the 3D Marios of that era could only sell around 12 million at most. 2D Mario seemed to resonate far more with the general audience than the 3D games.
In hindsight, even though 3D Land and 3D World are good games, they sort of do seem like Nintendo's vain attempts in bringing the larger NSMB crowd over to the 3D series.
It did get to 5 million.3D World not even getting to 5M is criminal. Such an amazing game.
3D Mario's always been big, but what's funny is that 2D Mario has always been bigger.
![]()
Jesus christ, look the sales of NSMB DS and Wii. They both sold like 30 million each while the 3D Marios of that era could only sell around 12 million at most. 2D Mario seemed to resonate far more with the general audience than the 3D games.
In hindsight, even though 3D Land and 3D World are good games, they sort of do seem like Nintendo's vain attempts in bringing the larger NSMB crowd over to the 3D series.
The closer Yooka Laylee releases to Mario, the more fucked it is. I love Rare-esq platformers, and even I'm probably not buying it unless they can provide (at launch) a retail copy at the same prices the PS4/X1 copies are going for at time of release. ($20 or less)
They sorta squandered a ton of good will. Doesn't help that the game isn't very good either.
this is such a strange thing to keep trotting out. why do people do this?3D Land and 3D World aren't true 3D Mario games though. The controls, design and aesthetic have way more in common with the New Super Mario bros games. They should be classified as something different like whatever heck Sonic 3D Blast was. For the record I really liked 3D land but didn't like 3D world.
this is such a strange thing to keep trotting out. why do people do this?
What on Earth? The 3D series are absolutely true 3D Mario games, much like the Galaxy games, which focused on linear platforming challenges. Saying they're as different as Sonic 3D Blast is from other 3D Sonic games is just ridiculous as that game can't really compared to any mainline Sonic game. I get that you may not like them but that doesn't make them fake 3D Marios. Otherwise, the only real 3D Mario games are 64 and Sunshine
Octagonal movement and limited camera control.
It's certainly a different beast compared to SM64 or Galaxy.
It seems like the Wii U versions of the 2D/3D sold about the same, and the 3DS versions of 2D/3D as well? The difference is the Wii. Did the Wii have lots of NSMBWii bundles?
Octagonal movement and limited camera control.
It's certainly a different beast compared to SM64 or Galaxy.
A lot of people seemed to overlook this graphic.Yes.
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I love all of them, but they clearly have a very different feel and structure compared to 64 and Sunshine.
Yes.
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I love all of them, but they clearly have a very different feel and structure compared to 64 and Sunshine.
A lot of people seemed to overlook this graphic.
I'm so excited for Odyssey because of this specifically.
Have you forgotten what every analog stick on a Nintendo controller looked like pre Wii U?Octagonal movement.
3D Mario's always been big, but what's funny is that 2D Mario has always been bigger.
![]()
Jesus christ, look the sales of NSMB DS and Wii. They both sold like 30 million each while the 3D Marios of that era could only sell around 12 million at most. 2D Mario seemed to resonate far more with the general audience than the 3D games.
In hindsight, even though 3D Land and 3D World are good games, they sort of do seem like Nintendo's vain attempts in bringing the larger NSMB crowd over to the 3D series.
Yes.
![]()
I love all of them, but they clearly have a very different feel and structure compared to 64 and Sunshine.
3D Mario's always been big, but what's funny is that 2D Mario has always been bigger.
![]()
Jesus christ, look the sales of NSMB DS and Wii. They both sold like 30 million each while the 3D Marios of that era could only sell around 12 million at most. 2D Mario seemed to resonate far more with the general audience than the 3D games.
In hindsight, even though 3D Land and 3D World are good games, they sort of do seem like Nintendo's vain attempts in bringing the larger NSMB crowd over to the 3D series.
![]()
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It doesn't really show that though... it shows how games when bundled with a console get a lot of artificial 'sales'.
The install base discrepancy is a bit more relevant, I think.
It doesn't really show that though... it shows how games when bundled with a console get a lot of artificial 'sales'.
Artificial sales...what am I reading. People purchased those systems with the sole purpose of playing those games. Nintendo bundles didn't just begin with the DS, in fact Sunshine was heavily bundled with the GCN and so was Mario 64 with the N64. The Wii and DS concepts were attractive in and of themselves but you don't get to 100+ Million sales without titles people actually want to play, it doesn't matter if they're bundled or not because if the game being bundled is crap or undesirable then nobody will purchase said bundle, that's how it works.
People are a lot less discernible about what game they get for free when it's built into a bundle for a system they're planning on buying anyways.
I mean, who the hell bought the Wii U for Nintendoland? But it has 5 million "sales".
The point is 2D Mario's are often bundled in with a console purchase. The 3D Mario's almost never are (at least in recent generations).
![]()
![]()
It doesn't really show that though... it shows how games when bundled with a console get a lot of artificial 'sales'.
Mario 64 was bundled with the N64, Sunshine was bundled with the GameCube, 3D Land was bundled with the 3DS and 3D World was bundled with the Wii U, Galaxy 1 + 2 were the only ones to not have an official Bundle.
Those games were bundled loooooooong after they'd already hit record-breaking numbers for the Mario franchise. As an example, NSMBWii sold 4.22 million copies in the US alone during its first six weeks on the market.
Still feels like 3D Mario sells more systems than 2D ones but more people would buy a 2D Mario than a 3D one.
Not sure if there's any way to measure that data, though
I think the lesson we can draw from the above numbers is that 2D Mario has a much higher sales ceiling than 3D Mario due to being more accessible to a wider audience. We've all played plenty of 3D games here so we don't think much in the extra complexity of playing a platformer in 3D over 2D. 3DS and Wii U didn't have as much of the "casual" audience as the DS and Wii did, so 2D Mario's sales advantage wasn't utilized.
![]()
![]()
It doesn't really show that though... it shows how games when bundled with a console get a lot of artificial 'sales'.
What on Earth? The 3D series are absolutely true 3D Mario games, much like the Galaxy games, which focused on linear platforming challenges. Saying they're as different as Sonic 3D Blast is from other 3D Sonic games is just ridiculous as that game can't really compared to any mainline Sonic game. I get that you may not like them but that doesn't make them fake 3D Marios. Otherwise, the only real 3D Mario games are 64 and Sunshine
...and? I suppose, by that logic, BotW isn't a true 3D Zelda because it's so different from the previous 3D Zelda, more so than the Galaxy games and 3D series are to 64 and Sunshine. They all take place in a 3D plane, you control Mario characters, and you complete levels to progress. Those about the only criteria for a "true" 3D Mario. I guess I can say Sunshine isn't a "true" 3D Mario either because the game isn't as open as 64 and it's the only one that has you use something like FLUDD, whereas the "true" 3D Marios just had you use MarioYes.
![]()
I love all of them, but they clearly have a very different feel and structure compared to 64 and Sunshine.
Limited move set? Sure, but you can still perform most of Mario's moveset from the previous games. The Galaxy games also had a more limited move-set. Don't see how either that or having hold to a run button means it's not a "true" 3D MarioThey don't control at all like 3D Mario games though. There is very limited move set and you have to hold down a button to run. Design of the game is also far more in line with NSMB games rather than previous 3D entries.
Yes.
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I love all of them, but they clearly have a very different feel and structure compared to 64 and Sunshine.