• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Nintendo E3 plans detailed

I'm still surprised to see that the Mario Odyssey trailer has 22 million views.
I mean wtf.
Even Zelda's was at half that last time I checked.

It's either going to be huge or people still believe it's open world Mario in a city.
 
I'm still surprised to see that the Mario Odyssey trailer has 22 million views.
I mean wtf.
Even Zelda's was at half that last time I checked.

It's either going to be huge or people still believe it's open world Mario in a city.
The game shows like 4 locals. Not sure how anyone can think it's just one big city.
It's still a sandbox platformer, tho
 
I'm still surprised to see that the Mario Odyssey trailer has 22 million views.
I mean wtf.
Even Zelda's was at half that last time I checked.

It's either going to be huge or people still believe it's open world Mario in a city.

Mario is bigger than Zelda.

Super Mario Galaxy sold 12.75 million copies.
 
I'm still surprised to see that the Mario Odyssey trailer has 22 million views.
I mean wtf.
Even Zelda's was at half that last time I checked.

It's either going to be huge or people still believe it's open world Mario in a city.

Everytime I see big Nintendo events and the hype feels like it might break the damn. You come along and post. Makes me smile, :) gonna make any bets this year :D
 
3D Mario's always been big, but what's funny is that 2D Mario has always been bigger.

P1cRpLJ.png


Jesus christ, look the sales of NSMB DS and Wii. They both sold like 30 million each while the 3D Marios of that era could only sell around 12 million at most. 2D Mario seemed to resonate far more with the general audience than the 3D games.

In hindsight, even though 3D Land and 3D World are good games, they sort of do seem like Nintendo's vain attempts in bringing the larger NSMB crowd over to the 3D series.
 
In hindsight, even though 3D Land and 3D World are good games, they sort of do seem like Nintendo's vain attempts in bringing the larger NSMB crowd over to the 3D games.

That's pretty much exactly what they were. I think Nintendo has created Odyssey because they realize it makes more sense to differentiate the 2D and 3D games, beyond simply being in 2D and 3D.
 
3D Land and 3D World are both great, but I'm stoked for Odyssey. I feel all warm and tingly inside just thinking about exploring those amazing worlds at my leisure, with no clock ticking down in the corner of the screen. Just immersing myself in those worlds at ground level, goofing around, thoroughly exploring Mario's moveset.
 
Everyone keeps talking about Stars and Smash Switch, but I REALLY don't want either of them any time soon if there's not a significant amount of new content in them. I don't think either of these games need to be rushed out for Switch if they have the option to expand them in a meningful way, because that's what those versions of those games need.

Pokémon because the series has been lacking in significant postgame content for a while and needs a third version return to form, and Smash Bros. because a game in that series being a new content-scarce port released to little or no fanfare is very very strange to me and something I just don't see happening. Especially considering the opportunity they have to position it as a stopgap Smash title that could satisfy fans of the series for many years without a new title (if the port has a decent chunk of new content).

In short, release Smash and Stars when you have meaningful expansions for them ready. I'm truly not of the mind that a quick and cheap port of Smash Wii U and a rush job third version of Sun and Moon are good ideas.

Who says they don't?

3rd versions of Pokemon games are traditionally released the year after the original pair, so I don't understand your panic over that.

And Smash 4 was released almost 3 years ago with a bit of DLC for good measure in the interim. Nothing says there couldn't be more awaiting a Smash port.

You seem to be worried for imaginary reasons.
 
I'm still surprised to see that the Mario Odyssey trailer has 22 million views.
I mean wtf.
Even Zelda's was at half that last time I checked.

It's either going to be huge or people still believe it's open world Mario in a city.
People love Mario and it's goofy World.

That Bowser parental video has almost 9 million views as well
 
I'm still surprised to see that the Mario Odyssey trailer has 22 million views.
I mean wtf.
Even Zelda's was at half that last time I checked.

It's either going to be huge or people still believe it's open world Mario in a city.

Mario is like the biggest video game icon ever so that does not really surprise me.
 
I'm looking forward to Odyssey mainly because it's purely sp. I love that Nintendo focuses on mp franchises now like Splatoon and Arms, but I'm in it for the sp experiences and I'm glad we're getting such a (hopefully) landmark title this year in Odyssey. May try out Xenoblade as well if that makes it to 2017, haven't played a game in that series before.
 
You have to wonder if those late Switch releases for Yooka, Rime, (is Sonic Mania day 1?) are going to hurt them if Q3 and Q4 are as stacked as they appear to be. But they probably got late dev kits

While bomberman's laughing giggling over there
 
3D Mario's always been big, but what's funny is that 2D Mario has always been bigger.

P1cRpLJ.png


Jesus christ, look the sales of NSMB DS and Wii. They both sold like 30 million each while the 3D Marios of that era could only sell around 12 million at most. 2D Mario seemed to resonate far more with the general audience than the 3D games.

In hindsight, even though 3D Land and 3D World are good games, they sort of do seem like Nintendo's vain attempts in bringing the larger NSMB crowd over to the 3D series.

3D Land and 3D World aren't true 3D Mario games though. The controls, design and aesthetic have way more in common with the New Super Mario bros games. They should be classified as something different like whatever heck Sonic 3D Blast was. For the record I really liked 3D land but didn't like 3D world.
 
3D Land and 3D World aren't true 3D Mario games though. The controls, design and aesthetic have way more in common with the New Super Mario bros games. They should be classified as something different like whatever heck Sonic 3D Blast was. For the record I really liked 3D land but didn't like 3D world.
What on Earth? The 3D series are absolutely true 3D Mario games, much like the Galaxy games, which focused on linear platforming challenges. Saying they're as different as Sonic 3D Blast is from other 3D Sonic games is just ridiculous as that game can't really compared to any mainline Sonic game. I get that you may not like them but that doesn't make them fake 3D Marios. Otherwise, the only real 3D Mario games are 64 and Sunshine
 
You have to wonder if those late Switch releases for Yooka, Rime, (is Sonic Mania day 1?) are going to hurt them if Q3 and Q4 are as stacked as they appear to be. But they probably got late dev kits

While bomberman's laughing giggling over there
The closer Yooka Laylee releases to Mario, the more fucked it is. I love Rare-esq platformers, and even I'm probably not buying it unless they can provide (at launch) a retail copy at the same prices the PS4/X1 copies are going for at time of release. ($20 or less)

They sorta squandered a ton of good will. Doesn't help that the game isn't very good either.
 
3D Mario's always been big, but what's funny is that 2D Mario has always been bigger.

P1cRpLJ.png


Jesus christ, look the sales of NSMB DS and Wii. They both sold like 30 million each while the 3D Marios of that era could only sell around 12 million at most. 2D Mario seemed to resonate far more with the general audience than the 3D games.

In hindsight, even though 3D Land and 3D World are good games, they sort of do seem like Nintendo's vain attempts in bringing the larger NSMB crowd over to the 3D series.

It seems like the Wii U versions of the 2D/3D sold about the same, and the 3DS versions of 2D/3D as well? The difference is the Wii. Did the Wii have lots of NSMBWii bundles?
 
3D Mario's always been big, but what's funny is that 2D Mario has always been bigger.

P1cRpLJ.png


Jesus christ, look the sales of NSMB DS and Wii. They both sold like 30 million each while the 3D Marios of that era could only sell around 12 million at most. 2D Mario seemed to resonate far more with the general audience than the 3D games.

In hindsight, even though 3D Land and 3D World are good games, they sort of do seem like Nintendo's vain attempts in bringing the larger NSMB crowd over to the 3D series.

3d Land is a bit newer, and 3d World was hurt by being on Wii U.
 
The closer Yooka Laylee releases to Mario, the more fucked it is. I love Rare-esq platformers, and even I'm probably not buying it unless they can provide (at launch) a retail copy at the same prices the PS4/X1 copies are going for at time of release. ($20 or less)

They sorta squandered a ton of good will. Doesn't help that the game isn't very good either.

yup, and Rime wouldn't fare much better bring late.

Sonic Forces better hope it's day 1 on swtich, since that may well be its biggest SKU.

If pokemon or Smash are 2017, something is getting eaten that otherwise might not have.
 
It's funny because going from Galaxy to Galaxy 2 I definitely missed some of the hub stuff/levels yet now I'm trepidatious about Odyssey because I've come to really appreciate the more focused design Galaxy and on, putting things back in context of Mario 64.
 
3D Land and 3D World aren't true 3D Mario games though. The controls, design and aesthetic have way more in common with the New Super Mario bros games. They should be classified as something different like whatever heck Sonic 3D Blast was. For the record I really liked 3D land but didn't like 3D world.
this is such a strange thing to keep trotting out. why do people do this?
 
What on Earth? The 3D series are absolutely true 3D Mario games, much like the Galaxy games, which focused on linear platforming challenges. Saying they're as different as Sonic 3D Blast is from other 3D Sonic games is just ridiculous as that game can't really compared to any mainline Sonic game. I get that you may not like them but that doesn't make them fake 3D Marios. Otherwise, the only real 3D Mario games are 64 and Sunshine

Yes.

lEnjqJ2.jpg


I love all of them, but they clearly have a very different feel and structure compared to 64 and Sunshine.
 
Octagonal movement and limited camera control.

It's certainly a different beast compared to SM64 or Galaxy.

"true games" has always been an absurd suggestion to me though

All I know is Mario 3D Land is possibly my favorite Mario. It's just pure designed gameplay, no fluff. Love it.
 
It seems like the Wii U versions of the 2D/3D sold about the same, and the 3DS versions of 2D/3D as well? The difference is the Wii. Did the Wii have lots of NSMBWii bundles?

Um, NSMB DS sold a crapload too, with 30 million units sold. In comparison, Super Mario 64 DS sold around 11 million in comparison, which is actually just about as much as Mario 64's sales numbers back on the N64, which is pretty crazy.

Still, the NSMB games seemingly resonated more with general audiences a lot more than Mario 64 DS or the Galaxy games. It is pretty much the reason 3D Land and World happened.

Octagonal movement and limited camera control.

It's certainly a different beast compared to SM64 or Galaxy.

And what's funny is that technically, Galaxy was sort of the beginning of the "NSMB-fication" of 3D Mario games, as shown in the 3D Mario chart.

It's an interesting transition point between Sunshine and 3D Land. It still retained a lot of classic 3D Mario tropes like the health system, the way power ups work, triple jumps, etc, but it was the beginning of Nintendo simplifying both Mario's movement mechanics and the general level design. SMG2 took things a step further and made the levels almost completely linear obstacle courses all the way through.
 
3D Land and World are 3D Mario games. They are Mario games in 3D. They are classified as different approaches of game design than 64 and Sunshine. That's all there is to it.

"True 3D" is only a thing if you're comparing it to NSMB which is 3D models on a 2D plane, because in that case there's a distinction between 3D as a mode of game design/control and 3D as a way of creating the art.
 
3D Mario's always been big, but what's funny is that 2D Mario has always been bigger.

P1cRpLJ.png


Jesus christ, look the sales of NSMB DS and Wii. They both sold like 30 million each while the 3D Marios of that era could only sell around 12 million at most. 2D Mario seemed to resonate far more with the general audience than the 3D games.

In hindsight, even though 3D Land and 3D World are good games, they sort of do seem like Nintendo's vain attempts in bringing the larger NSMB crowd over to the 3D series.

In fairness, you're comparing 3DS and Wii U era games to the DS and Wii era. According to your chart, 3D Land beat NSMB2, and 3D World wasn't far off of NSMBU.

EDIT: Using sales data from Nintendo, 3D Land actually matched NSMB2 pretty much perfectly. 3D World has also significantly closed the gap on NSMBU.
Yes.

lEnjqJ2.jpg


I love all of them, but they clearly have a very different feel and structure compared to 64 and Sunshine.

I'd argue that 3D Land and 3D World are much more 3D Mario games than 64 or Sunshine were, but I guess the semantics aren't as important as the distinction itself. What's interesting to me, though, is that compared to 3D Land/World, Galaxy (2) doesn't feel like a 3D realization of the Mario series, but compared to 64 and Sunshine, it obviously doesn't follow the same open level design those games had. I guess that's because it plays like a platformer, but doesn't follow traditional Mario mechanics.
 
3D Mario's always been big, but what's funny is that 2D Mario has always been bigger.

P1cRpLJ.png


Jesus christ, look the sales of NSMB DS and Wii. They both sold like 30 million each while the 3D Marios of that era could only sell around 12 million at most. 2D Mario seemed to resonate far more with the general audience than the 3D games.

In hindsight, even though 3D Land and 3D World are good games, they sort of do seem like Nintendo's vain attempts in bringing the larger NSMB crowd over to the 3D series.

NINTENDO+WII+%28SUPER+MARIO+BROS+BUNDLE%29.jpg


super14.jpg


It doesn't really show that though... it shows how games when bundled with a console get a lot of artificial 'sales'.
 
It doesn't really show that though... it shows how games when bundled with a console get a lot of artificial 'sales'.

Artificial sales...what am I reading. People purchased those systems with the sole purpose of playing those games. Nintendo bundles didn't just begin with the DS, in fact Sunshine was heavily bundled with the GCN and so was Mario 64 with the N64. The Wii and DS concepts were attractive in and of themselves but you don't get to 100+ Million sales without titles people actually want to play, it doesn't matter if they're bundled or not because if the game being bundled is crap or undesirable then nobody will purchase said bundle, that's how it works.
 
Artificial sales...what am I reading. People purchased those systems with the sole purpose of playing those games. Nintendo bundles didn't just begin with the DS, in fact Sunshine was heavily bundled with the GCN and so was Mario 64 with the N64. The Wii and DS concepts were attractive in and of themselves but you don't get to 100+ Million sales without titles people actually want to play, it doesn't matter if they're bundled or not because if the game being bundled is crap or undesirable then nobody will purchase said bundle, that's how it works.

People are a lot less discernible about what game they get for free when it's built into a bundle for a system they're planning on buying anyways.

I mean, who the hell bought the Wii U for Nintendoland? But it has 5 million "sales".
 
People are a lot less discernible about what game they get for free when it's built into a bundle for a system they're planning on buying anyways.

I mean, who the hell bought the Wii U for Nintendoland? But it has 5 million "sales".

The point is 2D Mario's are often bundled in with a console purchase. The 3D Mario's almost never are (at least in recent generations).

Mario 64 was bundled with the N64, Sunshine was bundled with the GameCube, 3D Land was bundled with the 3DS and 3D World was bundled with the Wii U, Galaxy 1 + 2 were the only ones to not have an official Bundle.
 
NINTENDO+WII+%28SUPER+MARIO+BROS+BUNDLE%29.jpg


super14.jpg


It doesn't really show that though... it shows how games when bundled with a console get a lot of artificial 'sales'.

Those games were bundled loooooooong after they'd already hit record-breaking numbers for the Mario franchise. As an example, NSMBWii sold 4.22 million copies in the US alone during its first six weeks on the market.
 
Mario 64 was bundled with the N64, Sunshine was bundled with the GameCube, 3D Land was bundled with the 3DS and 3D World was bundled with the Wii U, Galaxy 1 + 2 were the only ones to not have an official Bundle.

Yeah, I realized I was wrong on that point, was hoping nobody noticed it before I edited that out, but I'll take the L there.
 
Those games were bundled loooooooong after they'd already hit record-breaking numbers for the Mario franchise. As an example, NSMBWii sold 4.22 million copies in the US alone during its first six weeks on the market.

I remember the days of NSMBWii vs MW2, crows replaced turkeys that holiday season.
 
I think the lesson we can draw from the above numbers is that 2D Mario has a much higher sales ceiling than 3D Mario due to being more accessible to a wider audience. We've all played plenty of 3D games here so we don't think much in the extra complexity of playing a platformer in 3D over 2D. 3DS and Wii U didn't have as much of the "casual" audience as the DS and Wii did, so 2D Mario's sales advantage wasn't utilized.
 
Still feels like 3D Mario sells more systems than 2D ones but more people would buy a 2D Mario than a 3D one.
Not sure if there's any way to measure that data, though
 
Still feels like 3D Mario sells more systems than 2D ones but more people would buy a 2D Mario than a 3D one.
Not sure if there's any way to measure that data, though

I wouldn't say that. New Super Mario Bros. was a big part of the DS' explosion in hardware sales.

It's too bad the chart above doesn't have Super Mario 64 DS on it. I think it also sold something like 10 million units. Pretty good for a port on a system with no analog stick.
 
I think the lesson we can draw from the above numbers is that 2D Mario has a much higher sales ceiling than 3D Mario due to being more accessible to a wider audience. We've all played plenty of 3D games here so we don't think much in the extra complexity of playing a platformer in 3D over 2D. 3DS and Wii U didn't have as much of the "casual" audience as the DS and Wii did, so 2D Mario's sales advantage wasn't utilized.

That, and I feel like that neither NSMB2 and NSMBU really had the same kind of novelty NSMB DS and Wii had.

NSMB DS was a big deal at the time of its release because it was literally the first 2D Mario game in over a decade, since Super Mario Land 2. NSMB Wii was also a big deal at the time because it was the first console 2D Mario since Super Mario World, which was 19 years ago back in 2009, and it heavily expanded upon the DS game with more advanced level design, the inclusion of more power ups like Yoshi and the propeller suit, and of course, the 4 player co-op, which had never been done in a Mario game before.

NSMB2 and U just never really felt that special when they came out. Outside of the inclusion of some throwaway features like the coin-collecting stuff and the Gamepad's platform adding thing, they sort of just felt like more of the same.
 
What on Earth? The 3D series are absolutely true 3D Mario games, much like the Galaxy games, which focused on linear platforming challenges. Saying they're as different as Sonic 3D Blast is from other 3D Sonic games is just ridiculous as that game can't really compared to any mainline Sonic game. I get that you may not like them but that doesn't make them fake 3D Marios. Otherwise, the only real 3D Mario games are 64 and Sunshine

They don't control at all like 3D Mario games though. There is very limited move set and you have to hold down a button to run. Design of the game is also far more in line with NSMB games rather than previous 3D entries.
 
Yes.

lEnjqJ2.jpg


I love all of them, but they clearly have a very different feel and structure compared to 64 and Sunshine.
...and? I suppose, by that logic, BotW isn't a true 3D Zelda because it's so different from the previous 3D Zelda, more so than the Galaxy games and 3D series are to 64 and Sunshine. They all take place in a 3D plane, you control Mario characters, and you complete levels to progress. Those about the only criteria for a "true" 3D Mario. I guess I can say Sunshine isn't a "true" 3D Mario either because the game isn't as open as 64 and it's the only one that has you use something like FLUDD, whereas the "true" 3D Marios just had you use Mario

They don't control at all like 3D Mario games though. There is very limited move set and you have to hold down a button to run. Design of the game is also far more in line with NSMB games rather than previous 3D entries.
Limited move set? Sure, but you can still perform most of Mario's moveset from the previous games. The Galaxy games also had a more limited move-set. Don't see how either that or having hold to a run button means it's not a "true" 3D Mario

Also, if you've played the Galaxy games, you'd know it's level design is more in line with those games than anything else. Yes, the 3D series also uses a lot of the elements from the 2D Mario games but the Galaxy games were already very linear focused platforming challenges, with the 3D series being a natural evolution of that

I hope you guys don't use the same reasoning to say that BotW isn't a "true" 3D Zelda
 
Top Bottom