Assassins Creed: Origins Cinematic Trailer

Really love the setting and the look, and melee looks to be improved. I want to explore that world.

But man do I not look forward to leveled enemies and loot, which always leads to filler grinds and me finding my way into missions that I'm either under or over-leveled for (in character and/or loot) and so never feel quite right. And using the bird as a drone to mark enemies is just way too common a thing in Ubi games.
 
*sigh*

Enemy AI is still as brain dead as ever.

2017-06-1203_59_59-as8su7z.png

There comes a point where complex AI is both not feasible in a game of this scope and just not fun. I'd rather not play a game focused around stealth where i'm spotted 95% because the AI is super complex and can see me coming before I even scale the fucking wall. I am perfectly fine with the AI having blinders on from 10 feet away if it means the core gameplay is more enjoyable and their combat system is solid
 
Egypt (or at least Alexandria and some of the other big cities) was a pretty multicultural place at the time. You could find people of almost all ethnicities there (except, obviously, for those who were geographically cut-off like Native Americans, etc).

The main character also says in the demo that he's from Siwa which is pretty far away from the nile delta and is populated by Berbers.
 
There comes a point where complex AI is both not feasible in a game of this scope and just not fun. I'd rather not play a game focused around stealth where i'm spotted 95% because the AI is super complex and can see me coming before I even scale the fucking wall. I am perfectly fine with the AI having blinders on from 10 feet away if it means the core gameplay is more enjoyable and their combat system is solid

There comes a point yeah but this is ridiculous, you even have an eagle to scan the area before entering.

But there is still the chance the AI got dumbed down for presentation purpose but i'm definitely not holding my breath.
 
Have the assassins creed games always lacked lots of blood or with the upgrade in resolution did particle effects have to take a hit? When we were watching during the presser during the final "fight scene" we noticed there really wasn't much.

Last AC I played was Black Flag so I couldn't really remember. Definitely excited for this one though Glad they took time away rather than just giving us a new setting with 3 million side quests.
 
Honestly - I hope this is good, maybe Horizon ZD good, hopefully Ubi gives a decent AC game here and its actually enjoyable with a good story, but if I have to do a trailing mission within 10mins of the game - I'm out
 
> Ancient Egypt
> Action RPG
> BLACK PROTAGONIST

SOLD. Quite possibly a day one buy for me.
Wait, he is black? He looks the way a modern Egyptian looks. Maybe it's because I'm watching on my phone.



Also, Ptolemaic Egypt is Classical Era, not Ancient. Though the Old Kingdom would have been a much more interesting setting.


Especially since established lore says the Assassins have been know as Assassins for at least 70,000 years.
 
this looks really amazing. maybe my dream game.

i actually got to go to Egypt years ago. went in the pyramids and all that. it looks like they got the scale of everything right. it will be cool to inhabit a "living era" Egypt. a lot of temples had bright paint all over them and colorful fabrics and burning fires. the pyramids indeed had a shiny coating and a gold cap, just like you see in the trailer.

gonna be sweet.
 
a guard in MGSV would see the player here, for sure.

MGS is designed around avatar positioning and stance, which includes prone for extremely low profile in cases similar to that Creed shot. It works in MGSV as the game systems and movement compliment the AI's strengths and limitations. Creed doesn't priotitise the same form of stealth.

Dishonored 1 and 2 are other examples of games that offer a great deal of leniency with AI awareness relative to player verticality.
 
Wait, he is black? He looks the way a modern Egyptian looks. Maybe it's because I'm watching on my phone.

Probably depends on your definition of black in the context of ethnicity but he doesn't appear to be black to me, either. His skin certainly is relatively dark, though, which is cool to see.

this looks really amazing. maybe my dream game.

i actually got to go to Egypt years ago. went in the pyramids and all that. it looks like they got the scale of everything right. it will be cool to inhabit a "living era" Egypt. a lot of temples had bright paint all over them and colorful fabrics and burning fires. the pyramids indeed had a shiny coating and a gold cap, just like you see in the trailer.

gonna be sweet.

The pyramids look pretty good scale-wise, yeah. Alexandria not so much, unfortunately.
 
The best thing about AC, aka the world, looks like it's going to amazing here. That environment montage, especially the glimpse of Alexandria, gave me chills
 
Probably depends on your definition of black in the context of ethnicity but he doesn't appear to be black to me, either. His skin certainly is relatively dark, though, which is cool to see.



The pyramids look pretty good scale-wise, yeah. Alexandria not so much, unfortunately.
It's funny. Up until the last three games Assassin's Creed has always featured non-white protagonists.

Altair - arab
Ezio - Mediterranean
Connor - American Indian

Since then we've had two (three technically) Brits and a Frenchman.
 
The best thing about AC, aka the world, looks like it's going to amazing here. That environment montage, especially the glimpse of Alexandria, gave me chills

Yup. The sea looks absolutely incredible. All of these glimpses at the different locations look like whole different AC games. They've really seemed to have gone all out on that front at least.
 
It's funny. Up until the last three games Assassin's Creed has always featured non-white protagonists.

Altair - arab
Ezio - Mediterranean
Connor - American Indian

Since then we've had two (three technically) Brits and a Frenchman.

I'd say Ezio also counts as white TBH :p. But we did have a black woman in Liberation and a black guy in Freedom Cry (which, if we're counting Rogue, I'd say we can also count those two).
 
Wait, he is black? He looks the way a modern Egyptian looks. Maybe it's because I'm watching on my phone.



Also, Ptolemaic Egypt is Classical Era, not Ancient. Though the Old Kingdom would have been a much more interesting setting.


Especially since established lore says the Assassins have been know as Assassins for at least 70,000 years.

Yes, he's black, and so were the majority of NPCs shown.

Ancient Egyptians were black. Modern Egyptians of native descent are also black.

Probably depends on your definition of black in the context of ethnicity but he doesn't appear to be black to me, either. His skin certainly is relatively dark, though, which is cool to see.

Christ. You just don't want to acknowledge it, do you?
 
I'll be in for the virtual tourism if nothing else. And to ride a camel.

It does look like an improvement over the old ones though. Not a fan of the raptor mechanic but it looks optional.
 
I already knew this would happen. A bunch of fucking racist idiots spamming dumb ass comments. It's sickening how fragile their ego is.

Fucking hell.....the gaming community...

Y'all surprised? I saw this coming soon as I saw the protagonist was black.

It's aight. I mean it's not, but fuck 'em. Racist people love denying black people created anything of value. Just support diversity in games and we'll more of it.
 
Yup. The sea looks absolutely incredible. All of these glimpses at the different locations look like whole different AC games. They've really seemed to have gone all out on that front at least.

Are we really going to sail in the sea though? I have an impression that we can only sail on the Nile. It is a pretty big river though.
 
Christ. You just don't want to acknowledge it, do you?

Haha, you seem to have a very specific idea of me and my views inside your head that, I'm afraid to tell you, is very inaccurate. I'm not sure if you saw that last reply of mine to you in the other thread but since you didn't reply to it, I'll assume you missed it so here it is again:
No, they were not, at least not most of them. And don't conflate saying that Egyptians weren't black with saying they were white (which is what the films you mentioned did and) which is equally wrong. They were most likely neither. Some relevant reading material:

https://en.wikipedia.org/wiki/Population_history_of_Egypt

https://en.wikipedia.org/wiki/Ancient_Egyptian_race_controversy

https://www.nature.com/articles/ncomms15694

(Unless you have some sort of non-standard definition of the term black as it pertains to ethnicity. But if you wouldn't class modern-day North African or Middle Eastern people as black, chances are you wouldn't class an average ancient Egyptian as black, either, if they stood in front of you.)

There are lots of awesome, interesting cultures out there that do have black roots, it's just that the ancient Egyptian culture isn't one of them and I'm a bit of a stickler when it comes to historical accuracy. That's why it annoys me when ancient Egyptians are portrayed as white and that's why it annoys me just as much when ancient Egyptians are portrayed as black because both are about equally inaccurate. It's not about me failing to acknowledge anything, it's either about you being uninformed/misinformed about the ancient Egyptian people or about the two of us having very different understandings of which types of ethnicities count as being black.
 
It doesn't look that bad to me
16chZ17.jpg

I posted the first and the last image on the first page myself and if you compare them, you'll see that the in-game version is way smaller. Just look at the Heptastadion (the bridge-like causeway leading from the mainland to the island of Pharos). Look at how long it is in the aerial view painting and then look at how short it is in the screenshot. The great harbour (labelled Eastern Harbour in the painting) also looks way smaller in the screenshot and the city as a whole seems to be clinched together. Looking at the painting, you can see that it looks far more elongated there. The map you posted resembles the screenshot a bit more closely (though again, the harbour is too small and the Heptastadion too short) but that's an outdated map of ancient Alexandria. You can tell because the location of Antirhodos (the small L-shaped island in the harbour) is wrong, whereas the painting shows it in the position in which we now know it to have been located thanks to excavations and surveys carried out in... I think it was the 90s but it may have been the early 2000s, not sure. Which, that's another thing, it doesn't look like Antirhodos even exists in the game's version of Alexandria. If it does, it's hidden behind the Pharos in that screenshot but then that'd still mean that there'd be no room left for the other islands/port structures in the Western half of the Eastern Harbour :p. It's just too small.

EDIT: And look at how freaking tiny the ships are in that painting. They're so small that you can barely even see them. Just little white dots in the royal quarter and little dark strokes near the island of Pharos. Compare that to how huge the ships look (relative to the harbour and the city) in the screenshot.
 
Game looks promising and it looks visually good. It's still in alpha so I'm sure it'll come along, AC always had some of the best animations.

Horse riding seamlessly in and out of populated cities:
pQOfelk.gif

Nice little detail I noticed, how the spear reacts with the cloth at the end of the gif. AC always had problems with clipping so I'm glad they're not as apparent as before. Also when he is on his horse, his outfit does not just clip through it.

As an Egyptian, I'm so excited for this entry. Didn't play an AC since Black flag ( which was great). Just give me Jesper Kyd and it's Day fucking 1.
 
I posted the first and the last image on the first page myself and if you compare them, you'll see that the in-game version is way smaller. Just look at the Heptastadion (the bridge-like causeway leading from the mainland to the island of Pharos). Look at how long it is in the aerial view painting and then look at how short it is in the screenshot. The great harbour (labelled Eastern Harbour in the painting) also looks way smaller in the screenshot and the city as a whole seems to be clinched together. Looking at the painting, you can see that it looks far more elongated there. The map you posted resembles the screenshot a bit more closely (though again, the harbour is too small and the Heptastadion too short) but that's an outdated map of ancient Alexandria. You can tell because the location of Antirhodos (the small L-shaped island in the harbour) is wrong, whereas the painting shows it in the position in which we now know it to have been located thanks to excavations and surveys carried out in... I think it was the 90s but it may have been the early 2000s, not sure. Which, that's another thing, it doesn't look like Antirhodos even exists in the game's version of Alexandria. If it does, it's hidden behind the Pharos in that screenshot but then that'd still mean that there'd be no room left for the other islands/port structures in the Western half of the Eastern Harbour :p. It's just too small.

EDIT: And look at how freaking tiny the ships are in that painting. They're so small that you can barely even see them. Just little white dots in the royal quarter and little dark strokes near the island of Pharos. Compare that to how huge the ships look (relative to the harbour and the city) in the screenshot.
To be fair, to-scale doesn't always equal better. Even the best relatively medieval-style city in a game (Witcher 3's Novigrad) was miniscule compared to size of an actual medieval city. Smaller for the sake of gameplay is better than realistically huge for the sake of accuracy, at least in Assassin's Creed.

Even if the scale is smaller, the actual design and presentation will likely be more accurate and realistic than most games would ever do; Ubisoft is good at that with AC
 
To be fair, to-scale doesn't always equal better. Even the best relatively medieval-style city in a game (Witcher 3's Novigrad) was miniscule compared to size of an actual medieval city. Smaller for the sake of gameplay is better than realistically huge for the sake of accuracy, at least in Assassin's Creed.

Even if the scale is smaller, the actual design and presentation will likely be more accurate and realistic than most games would ever do; Ubisoft is good at that with AC

I get that, like I've said before, I'm sure they had good reasons for shrinking it down, but personally, I'm still disappointed. (But then, I haven't really enjoyed an Assassin's Creed game for its gameplay in a looooong time so historical sightseeing is pretty much the only reason for me to play these.)
 
Again you act as if the two situations are directly comparable. Just that one small snippet of city gameplay had more npcs than any city in Horizon. A lot more human AI roaming around too. Maybe stop comparing the visuals to other games, (the alpha no less when both Unity and Syndicate received visual upgrades after their alphas were seen). ANYWAY:
New and returning features:
Horse riding seamlessly in and out of populated cities:
pQOfelk.gif


Chain Assassinations:
fnGsC4N.gif


FP View
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Slow motion and aerial bow usage
BIva7Nz.gif


RPG focus
kXr9cHZ.gif

I'm still definitely getting this game just for the setting which is usually enough for me to enjoy AC, but what was shown wasn't nearly as exciting to me as I hoped from all the hype.

Horse riding in and out of populated cities was mindblowing to me back in The Witcher 3, not so much anymore.I still think Witcher looks better with its art and the npcs look more convincing, still Alpha though so it's okay.

Chain assassinations is literally what I just did when I played Blood Dragon just a week ago and it's also a move that doesn't make me feel nearly as cool as you'd think, just makes me feel like I got a braindead free kill. Still alright and neat to have in though.

FP view looks like it'll be neat maybe once or so, hope we can just skip it and just kill the guy without it, as I'd just feel it's a waste of time for no reason or skill.

Slow motion and aerail bow is fantastic to have but isn't exciting beacuse of the other big games that have already done it. Still a great addition yes.

RPG focus is actually a negative for me. I thought Unity did it perfectly for me, I understand they wanted more difficulty in some areas so 5 different levels was alright. More granularity and a higher variance of enemy levels doesn't excite me more though, I really hated Syndicate combat anytime I was just whacking away at a normal human guy for like 30+ hits until he went down, it looked silly and ridiculous and this shouldn't help with that and maybe will exacerbate that issue. I don't want sick loot with different rarities and damage levels to keep up if I want to progress in my Assassin's Creed, it just feels like pointless busywork to me. I do like loot to change the visuals of your character. Unity was really amazing for that, I absolutely loved the customization you could do in that game but I never cared for the different stats aspects of those customizations, I would prefer just cosmetic or just different movesets at most.
The open combat looked strange and janky and not like a huge improvement on the old system like I expected.
The eagle use for scouting out looks straight out of Watch Dogs 2 with its drone, kinda weird for an eagle to just hover too.

Underwhelmed by the gameplay. Still in for the setting. As a full overhaul I would've preferred big improvements to AI behavior closer to MGSV level and with similar type of creative ways to take out the AI like that game. A game with sublime gameplay like MGSV with a huge detailed Ubisoft world would be a dream to me. Wasn't apparent if anything at all has changed with the AI but that's the direction I was hoping for, an increased focus on smooth and satisfying feeling stealth gameplay. Not interested at all in a loot system.

Hope Ubi has some better stuff to show off in their conference to get me more excited again. Right now I'm just looking forward to walking around and taking screenshots in the world, nothing else.
 
I wonder if they chose Siwa because they want to use the particular practices of that town in the narrative or if they were just going for a remote area.
 
I'm pumped, this looks great.
The environments look fantastic and, especially, very varied, finally.

After AC 3 they started to focus on single cities, and i think the series suffered for it.

A couple of things looked a bit janky, and i'm not sold on the combat yet, but over all, i'm very excited.

The main character looks cool, i like that he's older, not trying to capture that Ezio magic again.
 
Was I stupid for expecting too much from this game?

Honestly going into E3 this was my most anticipated thing.

Trailer was a bit weird, but I was fine since the combat in the trailer looked good...

But man once actual gameplay started, the more I dwell on it the more disappointed I am. I think I was expecting a huge jump in terms of gameplay since all the leaks seemed to be leading to a complete refinement of mechanics.

But what we saw today was the same thing I've been doing in ubisoft games for years now. The eagle is just a glorified drone/binoculars. The combat looks like janky soulsborne, I saw no improvements to the parkor, and the animations for climbing looked incredibly similar to AC3/4.

Like, I really hope tomorrow is a better showing because right now I am genuinely disappointed.
 
Y'all surprised? I saw this coming soon as I saw the protagonist was black.

It's aight. I mean it's not, but fuck 'em. Racist people love denying black people created anything of value. Just support diversity in games and we'll more of it.
I had to Google the "kangz" thing to even know what it meant. Some people are just bullies.
I saw this shit coming and just the sheer amount of them is just...fucking disgusting to say the last.

Was I stupid for expecting too much from this game?

Honestly going into E3 this was my most anticipated thing.

Trailer was a bit weird, but I was fine since the combat in the trailer looked good...

But man once actual gameplay started, the more I dwell on it the more disappointed I am. I think I was expecting a huge jump in terms of gameplay since all the leaks seemed to be leading to a complete refinement of mechanics.

But what we saw today was the same thing I've been doing in ubisoft games for years now. The eagle is just a glorified drone/binoculars. The combat looks like janky soulsborne, I saw no improvements to the parkor, and the animations for climbing looked incredibly similar to AC3/4.

Like, I really hope tomorrow is a better showing because right now I am genuinely disappointed.
So far all hands on impressions are very positive after extended play with the game. Unfortunately they only had five minutes. But some of these features seem game changing based on the way people are talking about it. Especially the FFX style skill tree system.
 
Like:
- The setting
- The protagonist
- The eagle bro
- The cleaned up UI
- Riding a horse
- Da grafix

Do no like:
- The fact that there is loot and leveling up
- The silly hiding places
- The fact all the NPCs in town seemingly worship you on sight
 
I saw this shit coming and just the sheer amount of them is just...fucking disgusting to say the last.


So far all hands on impressions are very positive after extended play with the game. Unfortunately they only had five minutes. But some of these features seem game changing based on the way people are talking about it. Especially the FFX style skill tree system.

I really hope they have an extended look at ubi's e3 like what happened with Unity having the MP at Xbox, and SP at theirs.

I just want to be wowed by Assassins Creed again and would like it to actually somewhat be a respectable game in the gaming community.
 
My main complaint is that the combat looks really bad. Way too slow for what I'd want from an AC game. None of the games have matched that sense of power you got in Assassin's Creed 3, and even Ezio's games were faster and made your Assassin seem more skilled.
 
Like:
- The setting
- The protagonist
- The eagle bro
- The cleaned up UI
- Riding a horse
- Da grafix

Do no like:
- The fact that there is loot and leveling up
- The silly hiding places
- The fact all the NPCs in town seemingly worship you on sight
- The clunky gameplay
- Gameplay combat animations
- Brain-dead enemie
s

Added some more to your list.
 
My main complaint is that the combat looks really bad. Way too slow for what I'd want from an AC game. None of the games have matched that sense of power you got in Assassin's Creed 3, and even Ezio's games were faster and made your Assassin seem more skilled.

Despite all the flak it got, AC Unity had the best animations in combat encounters.

And by far to me, the best overall presentation of animations in an open world.
 
Also I'd really like to point out just the sheer restraint shown in portraying Egyptians, it would've been SO easy to make them light skinned, make them have british accents, to cast a white actor to play the MC. God that was straight up cathartic to watch that little snippet of how they plan on portraying the culture.

I really hope they have an extended look at ubi's e3 like what happened with Unity having the MP at Xbox, and SP at theirs.

I just want to be wowed by Assassins Creed again and would like it to actually somewhat be a respectable game in the gaming community.
I mean.....we might not get that for awhile because the gaming community is god awful and they're already spamming videos with "we wuz kangs" bullshit. >> I genuinely don't care so much about the gaming community's opinion especially with how much revisionist history has been directed towards this studio's games. But yea I'd like another demo, and since we're getting an hour long showcase it'd be cool to maybe get an extended look like all the journos who've made articles about impressions so far. Since they're talking about the quest system I'm genuinely curious how they're going to be presented ala over the shoulder camera angle and such or fully mocapped ones like in Black Flag.

My main complaint is that the combat looks really bad. Way too slow for what I'd want from an AC game. None of the games have matched that sense of power you got in Assassin's Creed 3, and even Ezio's games were faster and made your Assassin seem more skilled.
Syndicate's alpha gameplay had seriously terrible animations for combat, (even at e3) before they polished them up significantly in time for release. I made a post somewhere showing a comparison between the alpha and release but this is what the final game's combat looked like. Hoping to see a similar improvement here as that did seem genuinely jarring going from smooth stealth to spamming arrows.
 
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