Dragon Ball FighterZ - Gameplay Footage - 60 FPS Direct Feed

Also, since Adult Gohan is inevitably making it into the roster, which version would you prefer?

Mystic Gohan
TEQUltimateGohan.png

SS2 Great Saiyaman (No sunglasses - No helmet)
 
Wow this game is fucking awesome - everything about it just looks great to me from the sound effects to the presentation.

If they get the English VA in for this game, it will be amazing. I'll definitely be buying this game when it comes out.
 
My estimate for the final roster size is 18-20 with character packs later down the road. I don't see ASW pushing out more than that for the initial release. I hope I'm completely wrong because I'm pretty sure there will be a lot of salt from people who are expecting a Xenoverse roster size.
 
Also, since Adult Gohan is inevitably making it into the roster, which version would you prefer?

Mystic/Ultimate, easily.

No need for installs, "future proofs" him since that's Gohan at his best (as of now) and this version of Gohan could really have his animations give off the cocky and brutal air from his fights.
 
Vegeta's look does actually surprise me a bit. It's straight up Super Vegeta, a form he barely used in the story. I suspect it might be because there's a SS Blue version of him, so they got two fairly different-looking Vegetas.
 
Super characters wish list
Man there's so many characters that I want. Most will probably be dlc.

Beerus
Hit
Frost - very low chance since frieza is in.
Black
Zamasu
Fusion Zamasu
Vegito
Kale
Caulifla
Jiren
 
If we get 22 characters I say

- Goku
- Vegeta
- Teen Gohan
- Piccolo
- Krillin
- Tien
- Future Trunks
- Ultimate Gohan
- Gotenks
- Vegetto
- Freeza
- Cell
- Majin Buu
- Kid Buu
- Super Buu
- Raditz
- Nappa
- Captain Ginyu
- Cell Jr.
- 18
- 16
- Broly
 
I am.

You don't have to remodel every frame. You do rely on more keyframes but it actually cuts done on the time you spend fixing graphs because the frames are stepped.

Hi there. Animator here. and ordinarily you'd be right. You wouldnt NORMALLY have to remodel or touch up every frame in 3d. You'd just let some timeline scrubbing between keyframes cover you on the motions between keyframe poses and then adjust curves to add snappiness.

HOWEVER THIS IS NOT NORMAL 3D THIS IS THE ASW GUILTY GEAR STYLE OF ANIMATION MEANING YOU ARE WRONG THEY NOT ONLY HAVE TO REDO POSES EVERY FRAME BUT ALSO REDO ALL SHADING WORK.

The GG style is unique. Ordinarily you unwrap a model and it looks like an unwrapped football or something. This is an ordinary UV unwrap.
how normal sane people unwrap a model said:
This is a GG model which is how the Dragonball game is doing its amazing graphics.

R9SFMMm.jpg
iiDOlnr.jpg


You see...normally when you unwrap a model and setup shaders you PAINT the areas on the map you want to receive more light or shadow as the model moves in front of or away from light sources and the engine generates the shadows and highlights for you.

ARC SYS SAYS FUCK THAT NOISE.

Arc Sys knows that if you zoom in close enough or that on certain frames the model's lighting will look off and not like an anime. Plus Arc Sys instead uses the NEGATIVE SPACE to generate their hard black lines. instead of actually using a cel shader setup. THEY LITERALLY CUT OUT AND UNWRAP EVERY MUSCLE OR EDGE ON THEIR MODELS AS A SEPERATE UV.
They then go and make those UV's flood fill with solid colors those areas in blocks. Normally if you stretch a UV too far a texture the textures look stretched. But ASW doesn't use textures that way. They try to emulate 2d art by doing color flats first, then shaders, then lines. To get the lines in 3d they tug the UV's to areas with no color and the engine cannot register a texture so it makes them appear Black but as a VECTOR. Not as a normal texture...thats the key. Vector based art never has seems or pixelation no matter how close you get to it so they found a means to take areas with no color to generate black in vector to perfectly recreate the 2d linework that goes into normal art. No matter how the model moves and turns the crease of every muscle will have perfect lines and seems because its generating void as black...or whatever other color they tell the engine per frame which can change.

By doin all that to get perfect lines though they have to chop up everything with a seam into its own UV. That means they have a hard time orgainzing a UV MAP unless they make those areas squares. That makes the UV Map insanely hard to work with at a glance and its time consuming as hell to tweak, but since the colors are all flat and not textures its doable!

However this style of stretched UVs comes at a major cost...ALL REFLECTION AND AND SHADOWS GENERATED BY NORMAL SHADER MAPS DONT WORK RIGHT! Thats right...the maps are stretched so when the light hits the model and it moves the shadows spaz out and look like the kind of stretched to shit textures they are.

THIS IS WHY YOU CAN"T JUST MAKE ANOTHER MODEL IN THIS STYLE. ASW STYLE ANIMATION STILL REQUIRES YOU TO HAND SHADE AND HIGHLIGHT EVERY FRAME OF ANIMATION TO CORRECT THE ISSUES BROUGHT ON WITH THERE UV SETUP THAT WAS CREATED TO GET THE CEL SHADE LINES PERFECT.

Not only that but the ASW team also showed that they did not care for the tween animations created by scrubbing timelines between keyframes. They LITERALLY still go through and repose every single frame of animation they do in 3d to emulate the squash and stretch that goes into 2d animations and since its a 3d model it takes longer to do this way than to simply draw it, because you have to puppeteer every limb per frame.

ASW STYLE CEL SHADE 3D MODELING IS DAMNED NEAR TRIPLE THE WORK. ITS EASILY SIMPLER TO 2D ANIMATE THAN DO WHAT THEY DO.

You learn today. Educate yourself. I've done this shit, I've followed their tutorials and it is a fucking timesink. ASW is not run of the mill cel shading work or 3d animation. They are simply using 3d models as a new way to generate 2d principles and in so doing have gone to insane lengths of work no one else is willing to take on.

HERE. WATCH THE VID THEY DID ON HOW THEY ANIMATE THEIR SHIT IF YOU DONT BELIEVE ME AND LEARN WHY THEY CANT JUST POOP OUT 3D ALT MODELS IN THEIR STYLE.
 
Super characters wish list
Man there's so many characters that I want. Most will probably be dlc.

Beerus
Hit
Frost - very low chance since frieza is in.
Black
Zamasu
Fusion Zamasu
Vegito
Kale
Caulifla
Jiren

Hit and Zamasu are my two biggest Super wishes. I wouldn't be surprised if Black is an alt color scheme for Goku
 
Also, since Adult Gohan is inevitably making it into the roster, which version would you prefer?

Mystic Gohan


SS2 Great Saiyaman (No sunglasses - No helmet)

They could do both but I'm leaning toward Ultimate Gohan because he's relevant that way in Super and they can easily exploit it.
 
If we get 22 characters I say

- Goku
- Vegeta
- Teen Gohan
- Piccolo
- Krillin
- Tien
- Future Trunks
- Ultimate Gohan
- Gotenks
- Vegetto
- Freeza
- Cell
- Majin Buu
- Kid Buu
- Super Buu
- Raditz
- Nappa
- Captain Ginyu
- Cell Jr.
- 18
- 16
- Broly

Cell jr over 17.

There's a special place in hell for people like you.
 
Jesus fucking Christ I came. ASW please make a Jojo game next.

We can only pray to Araki so much.

But for real, a "sequel" of sorts to Heritage for the Future would be mindblowing in 2017, and JoJo is only becoming more and more popular nowadays.
 
Cell jr over 17.

There's a special place in hell for people like you.

You know there will be a special "Teen Gohan vs Cell" match that you gotta take out the Cell Jrs. 17's only got the Piccolo match under his belt. Cell Jrs are easy to exploit.

Cell Jr>17
 
I like how unlike in marvel they have the match reset when one side loses a character.

Yeah, I like that too as it resets the situation for both players. I know incoming mixups can be hype as fuck but it sucks when your character just died and you eat a freaking impossible to block mixup from your opponent.
 
You know there will be a special "Teen Gohan vs Cell" match that you gotta take out the Cell Jrs. 17's only got the Piccolo match under his belt. Cell Jrs are easy to exploit.

Cell Jr>17

They're definitely not gonna do this kind of story. Not with characters having moves from all the arcs.

Plus 17 was an enemy of Trunks, and is a main character in Super. And it is piccolo's ONLY real fight in Z after the Frieza saga. (also one of the best fights)

Cell Jr is literal fodder.
 
If we get 22 characters I say

- Goku
- Vegeta
- Teen Gohan
- Piccolo
- Krillin
- Tien
- Future Trunks
- Ultimate Gohan
- Gotenks
- Vegetto
- Freeza
- Cell
- Majin Buu
- Kid Buu
- Super Buu
- Raditz
- Nappa
- Captain Ginyu
- Cell Jr.
- 18
- 16
- Broly
Raditz over 17, Cell Jr. over Beerus, & Nappa over Whis?

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Do you we know who made this at Arcsys? I'm guessing it's the BB team, I think they talked about their next game being 3v3 and every assumed they were talking about BB.
 
Also, since Adult Gohan is inevitably making it into the roster, which version would you prefer?

Mystic Gohan


SS2 Great Saiyaman (No sunglasses - No helmet)

The only correct answer is Mystic/Ultimate Gohan. I really wished he had gotten his own Gi by now. One that isnt total shit ofc.
 
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