Dragon Ball FighterZ - Gameplay Footage - 60 FPS Direct Feed

"The trailer begin fast and all I didn't notice the backgrounds weren't terribly good, a step down from guilty gear xrd."


The stages are more dynamic, though. GGXrd stages are almost entirely static.
 
Yeah, Ginyu should be a heavily assist based character that represents the whole Ginyu Force. I don't think any of them individually have a compelling enough movelist.
 
This is just an insane looking game. There's no better team out there to make this come true other than arcsys. Everyone go buy rev 2 in the meanwhile.
 
Arcsys is great when it comes to diverse playstyles with characters

Sure but that's assuming there aren't like 5 Gokus, 4 Buus, etc. That's why I'm a bit worried to not see SSJ Blue in here. That shouldn't be a separate Goku/Vegeta!

LEFT:
Goku
Vegeta
Teen Gohan
Future Trunks
Piccolo
Krillin
Ten
Mystic Gohan
Gotenx
Shin

RIGHT:
Freezer
Cell
Majin Buu
Zarbon
Recoome
Ginyu
Android 18
Android 16
Dabra
Super Buu

It's 2017, nobody (or no significant number of people) cares about randos like Recoome and Zarbon anymore LOL
 
ASW has stated before that the reason there's no alt costumes in XRD is because they're not as easy to animate as normal 3D models. You'd have to basically do what is done for 2D games; re-do every frame of animation to animate the new clothes by hand.

It's not like SFV or Tekken 7 where it's just some physics simulations tossed onto the flowy bits. They'd have to go in and "draw" special linework / model deformation for folds, creases, and to make it all look right from the 2D perspective.

Now, the fact this game doesn't look EXACTLY as refined as GG (and the models are possibly simplier too, especially with 6 unique characters kept in memory for tagging and whatnot) means we could see them simplify the process. But it's still more likely they'll stick to going as far as they can with color / texture swaps, rather than designs that demand entirely new modelwork.

given the work required, I'd much rather have new characters than new alts, which would most likely be more profitable anyways.
 
I have never bought a fighting game.

I can count on 1 hand the amount of times I played a fighting game.


I will both purchase and play the shit out of this fighting game.

That is all.
 
Sure but that's assuming there aren't like 5 Gokus, 4 Buus, etc. That's why I'm a bit worried to not see SSJ Blue in here. That shouldn't be a separate Goku/Vegeta!

Blue Goku and blue Vegeta are probably the only "extra" characters of the sort. Kinda like Evil Ryu and stuff.

I wouldn't worry.
 
That's a pose from Dragon Ball Super:

Right before Black goes Rose and bodies him.

Blue confirmed. /s

These casuals

21b35c99d9b144cb83075e70d0e5df35.jpg
 
This is the game that 13 year old me as always wanted. Wow. The footage looks absolutely spectacular.

It's the first DBZ game to really look like the cartoon.
 
I hope Mystic Gohan is an install too

like, it gets a small cutscene where time passes and Gohan is meditating and bam, adult Gohan
 
I am.

You don't have to remodel every frame. You do rely on more keyframes but it actually cuts done on the time you spend fixing graphs because the frames are stepped.
seriously, man, listen to Q. ASW's strategy for this 3D setup involves creating each individual frame using the 3D model in a way thats very similar to spriting in waht it involves. Including manually shadowing every single frame.

There is no ability to add new costumes with this method that doesnt involve fully redoing every frame.
 
seriously, man, listen to Q. ASW's strategy for this 3D setup involves creating each individual frame using the 3D model in a way thats very similar to spriting in waht it involves. Including manually shadowing every single frame.

There is no ability to add new costumes with this method that doesnt involve fully redoing every frame.

This is what I do for a living...


I was responding to this..

Do not expect different costumes for the way they do the characters in this. Unless bamco is fronting hella spare workers. Redoing the entire character model from scratch for just about every frame of animation is not worth it

They are not redoing the characters from scratch every frame. That is not what they are saying. They adjusting UV's and moving/scaling geo.

They save ton's of time on using flat textures and using less frames of animation.
 
Actually, the elements getting destroyed in the foreground still looks good and close to the character render, it's when you get far with the namek mountains when it gets all drab, that's like a comeback to hard corps uprising, too bad.
 
This is probably the most impressive looking title I have seen in my 25 years of playing Dragon Ball games.

Now, let´s dream with a Budokai Tenkaichi 3-scale roster...
 
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