Gai Murakumo
Member
Two years already. Iwata is an inspiration to all of us gamers, but also as a human being. We still miss you Iwata.
I had a sad when I saw he got an Executive Producer credit in Breath of the Wild.
RIP Iwata-san. So long, and thanks for all the games.
He did so much for Nintendo and videogames in general. The Wii and DS era was incredible and the DS is my favorite gaming system ever. And his appearances in the Directs were always a lot of fun. I hope he's having a good time with Gunpei in videogame heaven.
Honestly this. This still hurts with him not being to here to see the Switch do so well.Never has the passing of a person I've never met before hit me so hard.
I like to think that when people leave this life, they're still around, watching over us. I'm sure he is seeing how big of a hit the Switch is, even if he's not able to show us his joy.Honestly this. This still hurts with him not being to here to see the Switch do so well.
Always gonna miss you, Iwata.
I hope this isn't a weird question but how do the Japanese deal with death? do they tend to dwell on it or no? I know their culture is different than american culture. It seemed like Miyamoto or any other nintendo developers who I would assume were close to him wasn't affected much.
There have been signs of the developers being affected. The BotW team recently mentioned it (as it happened during the development). Miyamoto and Ishihara from TPC have also both talked about Iwata several times since then.
Reggies quote gets me every time:
Itois quote is even more powerful, I actually started crying just now reading it.
https://vimeo.com/196420525Shigeru Miyamoto discusses his friend and colleague, Satoru Iwata, and his inspirational advice and example. The interview was part of the reporting for a New Yorker[.]com story on the mobile game, Super Mario Run.
https://vimeo.com/196420525
Simon Parkin (New Yorker): You mentioned discussing the design of [Super Mario Run] and its approach with [Satoru] Iwata, who sadly passed away. I was wondering, what piece of advice did Mr. Iwata give you that you cherish most in your work today?
Miyamoto: Oh (long pause)... He had this unique ability to rally people around a vision. Similarly, to then put them into a structure that could make that vision a reality. I always remember his ability to take something, give it shape and then to motivate people. That always impressed me about him. He was a technologist a programmer originally. And typically, you go to a programmer and tell them what you, as a designer, want to do. They then tell you all the reasons why they cant do what you want. Mr. Iwata was different. Instead, he would say he was going to figure out how to make it work. Hed always be positive, always try to make the impossible happen. I still remember that to this day...
You can feel the emotion in every wordrip Satoru Iwata.
The long pause after the question was asked and Miyamoto having trouble starting up the awnser sting so badly. But it's a great awnser, that instead of saying he can't, he'd figure it out somehow...
I still get emotional when I remember how I found out reading the news that Iwata passed away. I never felt (and probably will never feel) this for someone that I never met and I was really sad, to the point that my wife tried to console me and asked several time: "is he a friend?"
I have a huge respect for the man, and I pray for him and his soul. Those who knew him personally must have been hugely affected.
What a great man he was.
His Iwata asks, interviews and Nintendo Direct makes me feel like I knew the person.
Great answer by Miyamoto by the way: You can "see" that he has a lot of respect for the man. and that he was a great man.
You know, I feel the same way. Don't know why I worded my post like that honestly. Guess I meant physically here but I agree with you. Great post.I like to think that when people leave this life, they're still around, watching over us. I'm sure he is seeing how big of a hit the Switch is, even if he's not able to show us his joy.
I still remember the first Nintendo E3 presser I ever got an invite too, he was one of the main presenters. I think it might have been shortly after his appointment to being the head honcho. Their theme for the presentation was "The Nintendo Difference."
It still makes me wistful when I finish a game that was released during his time and I see his name as the "Executive Producer" during the credits. I think the most recent one was the original Splatoon. I started a single player play-through when it first came out, but only recently went back and finished it. Before that was Star Fox Zero. That effigy following the credits? Oh man.
RIP, Mr Iwata. Gone from this earth, but forever in gamers' hearts.
..I'll tell you though, if/when the day comes that Shiggy goes, I'm going be a wreck. Iwata was special to us all, but man, Miyamoto? Fuck.
DazeLost said:Not just a great CEO, Iwata was also a rockstar of a programmer.
- Pokemon Gold/Silver was originally going to ship without Kanto (the Pokemon Red/Blue region) on the cart. Iwata heard about it and, in his spare time, managed to compress the entirety of Gold/Silver down small enough to fit in Kanto, as well. He didn't think it was right to shortchange players when something could be done, so he insisted it go on the cart.
- During a weekend, on a whim, he ported the entire Pokemon battle system to the N64 with no reference documents. On Monday, he showed a producer what he had done, and that was the genesis of Pokemon Stadium.
- Iwata and Sakurai got it in their heads that a sumo game would be cool. So during the weekends and lunch breaks, they started working on this 2D game where getting knocked out of the ring would cause you to lose a life. Inspired by a screensaver Miyamoto had of Mario fighting Bowser, they tried putting Nintendo characters in the role and developed a prototype of the game without it being greenlit. Miyamoto loved the idea and Super Smash Bros. was born.
- When working on Earthbound, development was going badly. The game wasn't being made in a way the programmers could easily make new content. Iwata sat down with Itoi, who didn't have a ton of game development experience, and said "Look, we can keep doing it this way and it will take two more years and the project might get cancelled. Or I can help you start over and it will take six months." Itoi agreed to reboot the project and Iwata got it done in time.
- When Iwata was General Manager of Nintendo (a position so high up that his promotion after this was CEO), his friend Sakurai came to him and told him that Smash Bros. Melee wouldn't be ready in time for Christmas. The development guideline was too tight and the code was rather buggy. So Iwata, while still basically running the company, looked over the entire game code himself and fixed whatever problems he saw. Because of him, the game came out on time for Christmas.
He was a giant in the industry and a genuinely great dude. He is still missed.
This Reddit comment mentioned a few of his awesome achievements:
I remember it was really moving how many people paid tribute to him.
R.I.P. Iwata
SameJust when I was thinking about changing my avatar this thread pops up......R.I.P.
Still hurts.