2017 PC Screenshot Thread

I think it looks really nice. Nice contrast-y shot, esp with the red lettering. The art direction in D2 is S tier. So good.

I really need to keep pushing through the game. I have this OCD about finding everything in every drawer and I completely sabotage the pacing of the game =(

Keep em comin!

Ha, I'm 4 hours in and just got to Addermire Institute. Really trying to take it all in regardless of how it messes with the pacing. Appreciate the nice comments.
 
Still new at this - tips?
Regarding composition? I think most of us aren't professional photographers or have exceeding understanding of photography. There are basic tips, however:

- reduce the screenshot to what you really want to show (better in the beginning or later with cropping)
- avoid the center, pictures are less static this way. On the other hand use the center if you want 'static' and when it suits the motive (e.g. buildings)
- use the rule of thirds and/or golden ratio (don't overrate them, however)
- use 'lines' and other objects in your picture to 'lead' the eye towards or away the motive (you can rotate the camera to help with that), cf. this picture, by Mareju at WorldOfPlayers.
- lighting/shadows shouldn't 'swallow' details unless there's specific reason for it
- try out different moods with soft (big light source and scattered with less shadows) or hard light (small and direct light source with deep shadows)
- avoid to many lines in different directions, try for a bit of symmetry cf. this picture; this is not mine, though and credits goes to OneOfMany, a German forum user at WorldOfPlayers.
- rotate the camera to make the picture more dynamic
- use DoF to focus on your motive (this correlates with point 1, focus on your motive)
- fill the frame (see point 1)
- fill the frame with shallow DoF (DoF in front, motive in the middle, DoF in the back)
- don't fill the frame if your picture 'needs' the space, e.g. someone running towards something/someone (show where he/she is running to)
- see http://deadendthrills.com/ for motivation and practical application

You can find many others via Google, too.

And the primary tip is: - try, try, try!
 
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What Remains of Edith Finch

A few quick shots I took last night before adding reshade and lumasharpen.

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Replaced previous image with this identical one using reshade.

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Code:
[url=https://flic.kr/p/WLnyP9][img]https://farm5.staticflickr.com/4308/35945399030_62e21382c8_o.jpg[/img][/url]

Code:
[url=https://flic.kr/p/XkMkRp][img]https://farm5.staticflickr.com/4357/36323482485_3461ff7322_o.jpg[/img][/url]
 
Except the engine wasn't made for games like Mass Effect. It's unbelievable with what issues the team had to deal with.

That is intresting. Can you say more? I though that Frostbite is very universal since it popwers up also FIFA.


Skyrim? I played this game a lot and I wish it looked that good.
What mods are installed?

Anyway looks great!
 
That is intresting. Can you say more? I though that Frostbite is very universal since it popwers up also FIFA.
the engine wasn’t capable of performing the basic functions you’d expect from a role-playing game, like managing party members or keeping track of a player’s inventory. BioWare’s coders had to build almost everything from scratch.
[...]
Engineers on Andromeda had to design many of their own features from scratch, including their animation rig. “Frostbite is wonderful for rendering and lots of things,” said a person who worked on the game. “But one of the key things that makes it really difficult to use is anything related to animation. Because out of the box, it doesn’t have an animation system.”
[...]
Designing the large maps of Andromeda’s planets became a struggle on Frostbite, where the maximum size of a map was initially 100 by 100 kilometers. The Andromeda team needed their maps to be way bigger than that. Other struggles included the streaming system, the save system, and various action-RPG mechanics that Andromeda needed in order to work.
You can read the full story here, if you're interested in Mass Effect: Andromeda's development issues.
 
I just got my free cam working and a custom depth of field implementation. Started toying with it and this is what I ended up with. I've been working on this on my laptop so I couldn't jack the resolution up very high. :P

 
Imo a thread like this doesn't make sense: PC are not console so their screenshots are just an exibition of how much money can you spend on their hardware.
 
Imo a thread like this doesn't make sense: PC are not console so their screenshots are just an exibition of how much money can you spend on their hardware.

Oh boy, wrap it up everyone, this guy just dropped all the truth right here. Y'all have been wasting your time on this here ostentatious crap, because it turns out it doesn't make any sense at all.

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(here's a ME:A screenshot so this post doesn't go entirely to waste)
 
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