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Gran Turismo Sport Previews

One of the best by what measure? Having less than a third of the number of layers available to paint on than Forza does (a tenth when it comes to some parts of the car)? No sign of grouping or saving custom layer groups either?

It's got lots of nice material presets and uploading will be neat for people who can take advantage of it, but it's missing a bunch of basic features.

One of the best by merit of being one of the best? how many games offer such a livery editor as Forza does?
 
Upon rewatching the Playstation Access video to check for layer management options:

- Decal texture settings are neat, probably similar to matte/metallic/pearlescent paint type options
- Special Color options look neat but.. it looks like they're restricted to a very small selection of hues. Doesn't appear like you can apply all the same effects through using the picker and paint type either
- Moving layers is in, but no cut/paste or grouping

One of the best by merit of being one of the best? how many games offer such a livery editor as Forza does?
I guess you're right, just (contingently) upsetting that it's a half measure in some regards but exceptional in others. It's one of those features that requires foresight from the jump, and there's already precedence and refinement of these features to work off of.

This is dope.
 
I noticed in the beta that liveries would flicker infrequently in replays (and gameplay, but you don't really notice it there). Did that end up being addressed/mentioned, or does it still show up last we'd seen?
 
From GT Planet forums, reveal of why BB Ring is named (and shaped) that way;
59Tq2b8.png
 
The idea of importing logos or images to place them on your car is brilliant. Although it's going to be much more work for Sony to sort out controversial/NSFW content.
 
Poor Lambo. Kill it with fire.

Liveries were always intended in a racing game to mimic racing liveries, or to create your own team, your local shop sponsoring something....

I don´t think we need more than 300 layers to do 99% of the things we wish.
300 layers isn't going to be enough to make Kate tho.
screenshot-original-1woo79.png
 
Damn what happened to the crowd, I'm sure they was 3D in the beta.
Overall graphics look downgraded too

Edit: panic over, that's not GTS lol
 
The decal resolution might be higher in GT Sport so that could be why the count is so much lower. And since you can import images (apparently), you can just create your complicated decals in Photoshop/GIMP/Acorn etc. So I think it's a fair trade off.

I can already see this being used to crash games.
 
The less busy custom liveries are, the more chance they have of not working against the beauty of the car, as demonstrated above.

Hopefully you can turn them off completely for online races.
 
The idea of importing logos or images to place them on your car is brilliant. Although it's going to be much more work for Sony to sort out controversial/NSFW content.

I read on GTplanet that uploading images will be done through an app or something like that.

Maybe that will filter out the "questionable content"?
 
"4 years of TRUE HDR development"

Worth it huh? 10,000 nits yeahhhh look at our amazing HDR in all those tv's in the market that cant handle it..

Future proofing stuff like this is nonsense, by the time 10k nits is the standard theres gonna be a GT sport 5
 
That looks incredibly awful to me, but if they want to have earthquake camera shake, there better be options to turn it off
Awful?? It was a bit too much maybe but seriously, compare a video of NFS Shift with the Forza or GT which were released within the same period and they look sooo sterile in comparison. Slightly Mad tried to capture what it's like to actually sit inside a powerful race car, they had deep head movement simulation and it's like Turn10 and PD had never thought about that aspect at all at that time. PD and Turn10 have both tried to adapt their own head simulation since then.
NFS Shift vs Forza 3 cockpit view
 
Yeah, i'm in the team "break your neck" camera shake camp...These cars are viscious things and most car games this aspect simply doesn't translate...F1 games are notorious. One look at onboard footage of a real F1 car shows just how bumpy the ride actually is...
 
I'm beginning to think the weather aspect has not made the cut, which would be hugely disappointing IF this is the case...
 
Yeah, i'm in the team "break your neck" camera shake camp...These cars are viscious things and most car games this aspect simply doesn't translate...F1 games are notorious. One look at onboard footage of a real F1 car shows just how bumpy the ride actually is...
Yup! And it doesn't have to be an F1 car, look at this clip
Head cam in a Clio

For the most part I don't think we understand how far we are from the real thing, unless we race in real life too. We get some of the vibrations using a steering wheel but there is still so much to do before games can capture the intense feeling of racing really fast. I wish the devs spent more time simulating this aspect than many other details you barely notice when driving this fast.
 
Yup! And it doesn't have to be an F1 car, look at this clip
Head cam in a Clio

For the most part I don't think we understand how far we are from the real thing, unless we race in real life too. We get some of the vibrations using a steering wheel but there is still so much to do before games can capture the intense feeling of racing really fast. I wish the devs spent more time simulating this aspect than many other details you barely notice when driving this fast.

Yep, i'd be up for that kind of movement! Here's hoping...
 
I always hated how little the steering wheel turns (at least using the pad) in FM.
Yeah it was pretty much unplayable with the controller for me, even after tweaking the sensitivity it just wasn't great gameplaywise. But the camera work was awesome! And play it on PC with a steering wheel at high framerates and it's truly great! Very very underrated game, imo.
 
Yeah, i'm in the team "break your neck" camera shake camp...These cars are viscious things and most car games this aspect simply doesn't translate...F1 games are notorious. One look at onboard footage of a real F1 car shows just how bumpy the ride actually is...

The problem with these exagerated camera shakes is that the games try to simulate what you see on board cameras... those and driving arent the same thing, you dont have a seizure driving a fast car... your brain and eyes adapt, it's not realistic and hurts playability as well
 
The problem with these exagerated camera shakes is that the games try to simulate what you see on board cameras... those and driving arent the same thing, you dont have a seizure driving a fast car... your brain and eyes adapt, it's not realistic and hurts playability as well

I'm not saying exaggerated but SOMETHING that offers SOME movement...
 
There is camera movement in GT Sport
??? That's what we're talking about...
NFS Shift was just brought up as an example of when it first started appearing. It's awesome that GTS have those movements as shown in the video higher up.
 
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