PC Gamer: Final Fantasy XV Will Have Steam Workshop Support and Will Run on Older PCs

Koozek

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http://www.pcgamer.com/final-fantasy-15-will-have-steam-workshop-support-and-will-run-on-older-pcs/

He also confirmed that the Steam version—it's launching on Origin too—would have Steam Workshop support, making it easier to share and add mods.

The system requirements are still being figured out as optimisation work continues, but Tabata confirmed that it won't be locked to 30fps, though 60fps will be hard to achieve at max settings. "Supporting it will be possible, but considering the spec you'd need to get that level—with native 4K, HDR, and a good 60fps—the machine we've got here couldn't do that at the moment. That's a GTX 1080 Ti, and even with that 60 frames is not possible."

On a more positive note, a broad range of machines should be able to run the game. PCs that have similar specs to current gen consoles won't have any problems, so if your PC is a few years old, you shouldn't need to splash out on an upgrade just to enjoy Final Fantasy 15. Unless you want to run it in 4K, that is.

This also opens the door for future Final Fantasy releases on PC, that aren't an afterthought. "If my team were going to be in charge of the next Final Fantasy game, we probably would set up the basis of development on that high-level PC architecture—I think that's something that we'd do," Tabata says. "But looking into the future, you have to consider cloud-based games—the answer might be different depending on how far down the line we're talking about."

Ultimately, Tabata and his team hope PC players will see that they're taking this very seriously. "I think this is for us a great opportunity in getting the game out to the PC market that the latest Final Fantasy game is serious about the PC market and its players. We're taking on that challenge with everything we've got and it'd just be great to get some kind of feedback on that, players' reactions and understand what people are expecting towards our game."

There's also a bit about SLI causing issues in the article.
 
So this will shape up to be the best version of final fantasy 15 then
 
Workshop support is a surprisingly savvy move by a Japanese dev on steam, continuous support from the mod community and a simple way to install them with workshop will probably mean a steady stream of buyers even after the initial release.
 
I knew the 1080ti wouldn't be able to do this at 4K 60. Whenever Nvidia exclusive features are thrown in there is always some sort of ridiculous requirement.
 
Well, duh.

If they want to sell the game on PC, it has to cover the majority of its market, mid-lower end PCs.

Gaf is the unique place where all the high-end PC gamers gather.
 
If SE's previous efforts are anything to go by, this is good so unofficial patches to fix their port can be downloaded from Steam itself.
 
I knew the 1080ti wouldn't be able to do this at 4K 60. Whenever Nvidia exclusive features are thrown in there is always some sort of ridiculous requirement.



These Nvidia features are also expensive. But I don't think they're all exclusives. But these features are also bringing some amazing visual improvements.
 
Cant wait to play it.

Always said the first game I will play on my new PC will be GTA V but it might end up being FFXV :D

Dont really care for 4k - I'll go with 1440p if not 1080p.
 
I knew the 1080ti wouldn't be able to do this at 4K 60. Whenever Nvidia exclusive features are thrown in there is always some sort of ridiculous requirement.
I'm sure that without Nvidia supporting the game
  • they would do their own implementation of hybrid ray-traced shadows, voxel-based ambient occlusion, physically simulated dense grass, and fluid dynamics for smoke
  • those implementations would be much more technically advanced and efficient
And even if not, the game would be much better without having those options. Right?

What I'm trying to say is that those options are expensive not because they are badly engineered, but because they are inherently expensive to calculate.
 
I'm sure that without Nvidia supporting the game
  • they would do their own implementation of hybrid ray-traced shadows, voxel-based ambient occlusion, physically simulated dense grass, and fluid dynamics for smoke
  • those implementations would be much more technically advanced and efficient
And even if not, the game would be much better without having those options. Right?

What I'm trying to say is that those options are expensive not because they are badly engineered, but because they are inherently expensive to calculate.

They are also there for all of us to enjoy in replays 5 years from now, when mid-range PCs can handle the bells and whistles.
 
They are also there for all of us to enjoy in replays 5 years from now, when mid-range PCs can handle the bells and whistles.

Haha, i guess i wasnt the only one thinking this. I have a 1050, i prefer these more affordable cards, so 5 years from now the cheaper card should be able to make this game look damn good.
 
They are also there for all of us to enjoy in replays 5 years from now, when mid-range PCs can handle the bells and whistles.

Features that used to be in many PC games to future proof them. How quickly people have forgotten about them in the chase for ULTRA AND 60 FPS NOW NOW OR YOUR GAME IS UNOPTIMIZED GARBAGE.
 
Tabata seems serious about this, which is nice. Hopefully it shows in the final product, consumers reward them for it and pc wouldn't be an afterthought in the future.
 
More mod support info, looking into level editor.

https://www.engadget.com/2017/08/26/final-fantasy-xv-director-interview-gamescom-2017/

"Will PC players be able to mod Final Fantasy XV at launch? What are your thoughts on that?

HT: There are were limitations to the game to ensure it ran on consoles, but that's less of an issue with PCs -- especially when it comes to modding. PC gaming has a culture of customization and modification, and we want to ensure that those gamers can do what they want to the game. We're looking into the possibilities of a dedicated level editor. We want to ensure that gamers will be playing FFXV for a long time to come."

Explorable Tenebrae here we go.

zwiffe.png
 
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