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Destiny 2 |OT| Here We Go Again

Can I join a faction like Deadlrbit in Destiny 1? If so I'm 214 right now, should I start trading in my EDZ tokens? Is there a specific faction is guild focus on? There's always that one OP faction weapon.

Dead Orbit / New Monarchy / FWC are coming end of the month for the "Faction Rally" but we don't know what all that entails yet
 
This games loves me... Mida Multi-Tool with the Titanium Body ornament are mine already, the Osiris looking exotic pulse weapon (a beastly weapon), a cool exotic chest and exotic helmet (dont know their names in english), an exotic scout rifle, my hunter is light 275 and going. Addicted to this game, is a lot better than the first one in every way. Cant stop playing
 
I'm a little confused how to really push past light level 265 btw. Can anyone tell me their methods?

I'm guessing you guys are farming public events so much that you get exotics, then infuse those high level exotics onto your purples?

Or are there quests that get ya higher than 265 purps?
 
This is going to sound weird.
On io in the rupture area has anyone heard any oriental music playing?
It's defo not the bgm as you can try and pinpoint where it's coming from using surround sound. I Google it but nothing came up.

Any one else witnessed this?
 
I just finished the campaign, and I'm a bit disappointed. The Taken King felt more like a sequel than this, in a lot of ways.

It had greater mission variety, a lot more interesting story, a whole "new race" of enemies, a big focus on mystery and the overall design over everything felt great. Oryx was also a much better villain than than Ghaul, and the whole Book of Sorrows thing was just brilliant. One of my favorite pieces of sci-fi writing ever, up there with Hyperion and Revelation Space.

Anyway, I have no idea how the endgame will turn out. I still have most of the adventures and side activities left on all planets. Hopefully the game will surprise me, but I just feel it's a step back from Taken King in some ways. I don't care for the Cabal at all. Destiny is best when it's fucking out there, and Taken King proved that. Occult lovecraftian aliens, weird rituals, crazy worms and the works. I hope Bungie doesn't try to ground Destiny too much. The lore is the best, and the more mystical and crazy it gets, the better. Bring back the Hive in a big way for the expansions!
 
So after a few days,anyone playing solo,how is it,campaign,story etc etc...?

Meatier then the first...?

edit; lol,thanks Truant
 
I'm a little confused how to really push past light level 265 btw. Can anyone tell me their methods?

I'm guessing you guys are farming public events so much that you get exotics, then infuse those high level exotics onto your purples?

Or are there quests that get ya higher than 265 purps?

The Mida came at 279, the osiris exotic pulse rifle came at 282, infusing a legendary into another game it +5 extra light points, an exotic chest at 270, a legendary chest from zavala at 275... it seems completely random to me but is slowly getting higher and higher, i guess level up the new factions?
 
Jeslous of you both. Solar scout reminds me of vanilla destiny. Too bad it isn't auto.

Look out for this as well. It feels just like full auto scout even though its an auto rifle. Real good.

dgEgrkj.png
 
Some of the narrative in certain quests post-main story completion are so cool like the one on Titan where
you're tailing the Fallen Captain and you eventually get to him in a room with him fighting a Fallen Knight one-on-won with a sword. I killed the Knight and the Captain spoke to me, gave up the mission object I was after and teleported away.

There's another one on Nessus where you are looking for the captain of the ship for Failsafe that's really good too.
 
The Mida came at 279, the osiris exotic pulse rifle came at 282, infusing a legendary into another game it +5 extra light points, an exotic chest at 270, a legendary chest from zavala at 275... it seems completely random to me but is slowly getting higher and higher, i guess level up the new factions?

So leveling up the factions just grants 265 maxed legendary engrams. No matter how many times I level them and get faction rewards.

I guess I need to find out which quests actually give higher than normal legendaries. I know the first rank of the clan quests just gave me one. They're different looking legendary engrams, shinier.
 
So leveling up the factions just grants 265 maxed legendary engrams. No matter how many times I level them and get faction rewards.

I guess I need to find out which quests actually give higher than normal legendaries. I know the first rank of the clan quests just gave me one. They're different looking legendary engrams, shinier.

Follow the blue crown side missions (belong to each character on the planet) on each planet (after beating the game and reaching level 20) to get exotics weapons like Mida Multi-Tool, a hand cannon,... at high light levels, that will get you going
 
Absolutely gorged myself on the game, and am settled at 274 ilevel waiting for the next reset and the raid (can't wait!). Some thoughts:

- Bungie killed it with pacing and presentation this time around. The first and last missions (let's include the interconnected string of them) are easily the series best and really capitalize on Destiny's (and Bungie's) strengths: other players fighting alongside you, the juxtaposition of immaculate gameplay / setting / sound design (those strings sections!), and a *feeling* of being an immortal space badass. To me, they are Bungie's thesis.

- It genuinely fees like the designers sat down, looked at every aspect of the Destiny experience, and carefully thought through how to make them better; the quality of life changes are overwhelmingly excellent and, minus a few missteps, are basically spot on. I'm a big fan of no longer needing to level up weapons, the focus on faction rewards, and the "hidden" difficulty triggers for public events. Good stuff!

- With that said, the loss of the Grimoire is a MEGA-BUMMER! Literally all they had to do was move it in-game. The lore tabs included on some of the items are great, excellent even, but we went from lots of cool flavor and universe to take in to almost nothing :(

The abundance of scannable environment is cool, but is by no means a substitute for the Grimoire. I'm a little sad Bungie has stepped back from their history of giving us tons of (optional) stuff to read, generally best in class sci-fi/fantasy worldbuilding, and expected a lot more based on what Luke Smith said at PAX. I guess we'll have to wait and see how the raid items fit in.

- Pyramidion is easily the best strike, featuring just enough story for flavor, labyrinth-esque traversal and traps, platforming, and a huge variety of spaces; Savathun's Song is easily the worst, featuring a reliance on a weird story that gets more awkward on subsequent playthroughs (Taeko-3 feels like she cannot wait to fridge herself, lol, and is thirty seconds away from not having to die), boring encounters, over reliance on turrets, mindless traversal, and a giant fucking Shrieker as a boss (aka literally the worst non-Taken shieldbearer enemy in Destiny scaled up into a boss).

The gap in quality between these two strikes is kind of astounding, overall quality is all over the place, and makes me wonder about the design team responsible for them and the role in Destiny's bigger picture. Like what are their goals? Was good stuff cut out / spread out for later? Are they okay with these five (six) strikes representing their work? Are they just too easy on normal difficulty, and is an intended heroic (pre-Nightfall) difficulty coming?

- On that note, the new Nightfall is rad as hell. I'm sure my fireteam will turn a corner where we can just turn these out with lots of time to spare, but we finished it with just seconds left on the clock - after getting our asses handed to us the first try! - and I loved how the modifiers dictated the pace and flow of combat instead of feeling like leaning on one factor being broken against the player.

(If all of the strikes were designed as nightfalls, and feel best in the format, I guess that explains the strike situation.)
 
I thought the whole point of quickmatch was not to have this ridiculous skill based matchmaking?

As a solo player i encounter nothing but stacked parties/clans that just teamshoot anything.
Also encountered lots of out of my region players like stacked parties from russia that take 0 damage and kill me in 1 frame.

I guess pvp is going to be trash again, i mean they cant even get the most basic thing.. dedicated servers.

And they removed the latency bar why exactly? because they know p2p is horrible
QuickPlay is working perfectly for me, always getting fellow Kiwis/Aussies and my latency bar is there too..

No lag either that I've noticed in about 100 matches so far too, feels great.
 
So after a few days,anyone playing solo,how is it,campaign,story etc etc...?

Meatier then the first...?

edit; lol,thanks Truant

The campaign is OK, but it very much feels like it's there for the sake of driving players to levels 15-20 and to provide something for solo players to do.

You reach a point in the campaign where all the stuff you would most associate with Destiny unlocks, and from that point I've found it hard to muster the enthusiasm to finish the campaign, despite somewhat enjoying it prior to that point.
 
The visual design in this game is amazing. The writers aren't doing any justice for the artists work. I could lick the models and lighting in some scenes.
 
The campaign is OK, but it very much feels like it's there for the sake of driving players to levels 15-20 and to provide something for solo players to do.

You reach a point in the campaign where all the stuff you would most associate with Destiny unlocks, and from that point I've found it hard to muster the enthusiasm to finish the campaign, despite somewhat enjoying it prior to that point.

Your enjoyment of the game at this point pretty much boils down to how much you enjoy the story. For me, the Cabal plot just wasn't interesting at all compared to the Oryx plot in TTK. I just wanted to see more of the crazy occult Hive stuff, the loot didn't even matter.
 
Anyone interested in the Virgin Media sparrow dlc thing? I'm on Virgin Media so I got a code and I don't really care for Destiny 2 so I won't be using it.
 
Man, I really wish I could get a Celestial Nighthawk to drop. Been trying to do the last step for the Rat King the last few days and that shit is no joke trying to beat the NF with more than 5 min remaining. Definitely have to burn the boss down ASAP because him going up to the towers each phase wastes so much time.
 
So our Guardian isn't talking at all in the cutscenes? Pretty sure the Guardian said 1-2 sentences per cutscene in D1.

Silent Protagonists in games with many cutscenes are stupid.
 
I just finished the campaign, and I'm a bit disappointed. The Taken King felt more like a sequel than this, in a lot of ways.

It had greater mission variety, a lot more interesting story, a whole "new race" of enemies, a big focus on mystery and the overall design over everything felt great. Oryx was also a much better villain than than Ghaul, and the whole Book of Sorrows thing was just brilliant. One of my favorite pieces of sci-fi writing ever, up there with Hyperion and Revelation Space.

Anyway, I have no idea how the endgame will turn out. I still have most of the adventures and side activities left on all planets. Hopefully the game will surprise me, but I just feel it's a step back from Taken King in some ways. I don't care for the Cabal at all. Destiny is best when it's fucking out there, and Taken King proved that. Occult lovecraftian aliens, weird rituals, crazy worms and the works. I hope Bungie doesn't try to ground Destiny too much. The lore is the best, and the more mystical and crazy it gets, the better. Bring back the Hive in a big way for the expansions!

lol what? How did TTK feel like more of a sequel? You're tripping. Its better than TTK IN every way IMO.
 
This is going to sound weird.
On io in the rupture area has anyone heard any oriental music playing?
It's defo not the bgm as you can try and pinpoint where it's coming from using surround sound. I Google it but nothing came up.

Any one else witnessed this?

Classical you mean?

I found
a cave with a Rasputin warmind logoed... Probe? But no way to interact with it...

So not sure what to do. It corrupted vex that got near it.
 
So I can just decrypy exotic engrams right no reason to hold them?

Anything that comes from public events, chests, strikes, token vendors can be turned in right away as they are rolled to your PL automatically.

Weekly stuff like turning in completed Flashpoint give you reward from NPC like Cayde and those scale as long as you don't weekly in.
 
Anything that comes from public events, chests, strikes, token vendors can be turned in right away as they are rolled to your PL automatically.

Weekly stuff like turning in completed Flashpoint give you reward from NPC like Cayde and those scale as long as you don't weekly in.
If you rank up a vendor is that based on your current level too?
 
Anything that comes from public events, chests, strikes, token vendors can be turned in right away as they are rolled to your PL automatically.

Weekly stuff like turning in completed Flashpoint give you reward from NPC like Cayde and those scale as long as you don't weekly in.

Thanks. Too bad I already returned my first crucible weekly reward, oh well.
 
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