Destiny 2 |OT| Here We Go Again

Holding you back from what? If the raid is like all the other Destiny raids, I would guess that the raid will be 260 light. I dunno why people are trying so hard to get to 300 now.
Not trying to get to 300, just 280. It may be end being suggested at lower than that at 270 but the Nightfall is recommended at 240 and, well... yeah. But who knows, maybe you'e right. In any case I want to get closer to 280 to ensure that I don't hold the raiding party back. Every bit counts and all that.
 
Which public quests are people doing? Only one that I can find people doing is the spider tank on titan near Sloane. Haven't found another one with reliable groups so far.

If you don't have a populated instance, re-load into the zone with fast travel over and over until you see people.
 
I know the game is still in the honeymoon phase, but I really feel like simplifying weapon drops/perks is going to hurt the replay value a LOT in the long run.

I didn't expect them to go full Warframe with weapons/mods, as Destiny's game systems have always been designed for kids to understand, but...they could have gone maybe 20% there.

Interested to see how people will be feeling a month from now, especially with the rate this community consumes content.

All I know is all the changes have actually made me interested in making different builds for play types. I know the opportunity was always there but there were so many barriers. Now I feel like I can make a Nessus Striker build for specific tree with a cool shader and link it to scout rifle with the perfect mod or whatever. That stuff just always seemed out of reach for me in D1.

It may let down the hardcore but a middle tier schnook like me is absolutely in love.
 
The VA is so charming and cute.

And most importantly, very funny.

That whole sequence just reminded me of Borderlands. She'd be a perfect character there lol

My favorite line from Nessus was by the Cayde unit: "If by a Tizzy you mean a murderous rampage, then yes."

I agree for the most part... but some of her lines are pretty damn cringe worthy. Ghost has some pretty terrible lines this go round as well... esp. in his interactions with Failsafe.

The cringe is part of the comedic appeal.

Yeah it's good. It's a boss destroyer. Each time the boss take a hit and dousnt the die it charges faster until all you have to do is press the button.

And deft coil is right there with it. Destroys mobs. I pair these two together.

I'll try it out more today.
 
You're going to enjoy the last mission. :)

Oh boy, great news.

Also people expect the raid to be 260? I honestly would be surprised if its 270 and not 280. Raids usually start 20 levels below max, with normal mode getting you 10 more levels and HM giving you the last 10.
 
Which public quests are people doing? Only one that I can find people doing is the spider tank on titan near Sloane. Haven't found another one with reliable groups so far.

Try to get there about 1-2 minutes before and "Rally the flag" by holding Square on the banner. This alerts other players who are on the same planet lobby as you.

Usually this makes people come for almost any public event
 
Mœbius;248586860 said:
Not trying to get to 300, just 280, which seems to be the agreed level that the raid should be run at - but who knows, maybe you'e right. In any case I want to get closer to 280 to ensure that I don't hold the raiding party back. Every bit counts and all that.
There's no indication the raid is going to be 280. The Nightfall requirement was much lower than I expected.
 
For ROI, if I remember correctly, raid light requirement and NF requirement were the same. What's changing so drastically this time? I can't see it being 270 to start; that would mean that we are required to have exotic weapons/armor to reach above 265, since legendaries are capped at 265 (until you get far enough above it).

Yeah, I'm guessing 260 as well. Of course, I won't be surprised if the level of the mobs toward the end is a little higher, like they did before ^^
 
For ROI, if I remember correctly, raid light requirement and NF requirement were the same. What's changing so drastically this time? I can't see it being 270 to start; that would mean that we are required to have exotic weapons/armor to reach above 265, since legendaries are capped at 265 (until you get far enough above it).
Because NF is not 240 even if it says it is. Sounds weird I know. But I have no problem saying it will start at 270 and will end 280. You don't need exotics to reach above 265. That's why you save the milestones for last.
 
The sticky ones and the ones with remote detonation are really fun.
Yeah totally. My current one is a straight forward GL, but it holds 6 rounds per reload and a high velocity, so as a Hunter I can very rapidly deal a ton of damage with it. It's bliss. I prefer it over Rocket Launchers because of I have two to three times more rounds and I can be more controlled with where I focus the damage.
 
Mœbius;248586860 said:
Not trying to get to 300, just 280, which seems to be the agreed level that the raid should be run at - but who knows, maybe you'e right. In any case I want to get closer to 280 to ensure that I don't hold the raiding party back. Every bit counts and all that.

There's no way it'll be 280 to start the raid. That's a lot to ask of people when normal drops stop at 265. Perhaps for the final boss, but with the drops along the way, that shouldn't be an issue. I guess we'll see in a few days.

Because NF is not 240 even if it says it is. Sounds weird I know. But I have no problem saying it will start at 270 and will end 280. You don't need exotics to reach above 265. That's why you save the milestones for last.

Yeah but look at what you're saying - save milestones for last. You think 99% of destiny players are going to know that? There's no way that's necessary to run the raid. Bungie would have to stray from what they've done the last 3 years if they want to make the raid start at 270.
 
In the mission before the last, if you don't have anyone in your fireteam, Bungie matchmakes other people. It feels so much more epic.
 
Yeah, as far as grinding for the "god-roll" of a gun. I think Bungie can control the meta a bit more with this decision. Other than the truly obsessive players, grinding for a god-roll of a gun was a bit much IMO.

Perhaps, but I think it was more the feeling of excitement for getting a weapon drop - then there's that moment of anticipation to see what you got. That's gone now.

A lot of people called Destiny a "gambling simulator" due to that gameplay loop, but it's what kept the player population engaged. That...and Trials, which they also changed drastically.

The effect of those 2 decisions could really have a negative affect on player retention. Will have to see how it plays out.
 
There's no indication the raid is going to be 280. The Nightfall requirement was much lower than I expected.

There's no way it'll be 280 to start the raid. That's a lot to ask of people when normal drops stop at 265. Perhaps for the final boss, but with the drops along the way, that shouldn't be an issue. I guess we'll see in a few days..

Yeah I just edited my comment as you were posting; there's no suggestion that it'll be at 280 but I think it's likely that you'll need to be close to that based on what the recommendation for NF was compared to the reality of actually doing that without constantly dying.

Anyway, without going on more of a tangent - if anyone does have some suggestions that'd be great...
 
There's no way it'll be 280 to start the raid. That's a lot to ask of people when normal drops stop at 265. Perhaps for the final boss, but with the drops along the way, that shouldn't be an issue. I guess we'll see in a few days.

Week 1 of raids are ALWAYS locked away from everyone but the most avid destiny gamers who managed to play all week to prepare. See my post above; raids have typically always been 20 levels below max level with normal getting you ready for HM and HM giving you the last 10.
 
The quest on IO gives you the man o war linear fusion, legendary, pretty high level depending on when you get. Pretty much a baby sleeper.

Oh man I've ignored that quest like because I heard it didn't give an exotic where I assumed that meant no reward. Thanks for the heads up.
 
I know the game is still in the honeymoon phase, but I really feel like simplifying weapon drops/perks is going to hurt the replay value a LOT in the long run.

I didn't expect them to go full Warframe with weapons/mods, as Destiny's game systems have always been designed for kids to understand, but...they could have gone maybe 20% there.

Interested to see how people will be feeling a month from now, especially with the rate this community consumes content.
I think the solution to fixed rolls is simple: quantity. I actually like the fixed drops, as I'm sure a lot of people do. Personally chasing the god roll whatever was never that fun for me. I'd get something close enough, or something that I personally looked for in a weapon (explosive rounds, triple tap, etc).

The other solution is what is already in the game, and that is exclusive drops per activity. So the only way you can get x weapon is to do y activity, but the drop rate is low, so you gotta chase it. Also to have multiple sets of this. So maybe from the "Arms Dealer" strike you get can get 2 different sets of armor, an AR and a RL, so on and so forth.I think this is already happening, as far as I know, there just needs to be more of it.

This is in regards to the raid as well. I wouldn't be shocked if there was more than just one of each weapon and an armor set for both difficulties. I honestly expect multiple sets of stuff per difficulty. Not getting my hopes up, but that just seems to make sense to me

I think some of the issue is more that people got used to that chase, to where that became the game- find the god roll gun. If you actually used it or not afterwards didn't really matter.

I mentioned it in an earlier post, but I think they are trying to move towards a Diablo style even more than before- the game is the chase for gear, not necessarily for the "perfect" RNG gear ( and I know D3 moved toward RNG in the gear more, but it's still about getting the ring of whatever and what not).
 
I am so torn on which version to get! I have a PS4 Pro and a HD TV, but most of my friends play on PC and Xbox. FML.

PC if you don't mind waiting.

I played the PC beta and I can't bring myself to do what's basically a 45 day rental on the PS4 version now. It's a huge improvement even if you only have a low-mid range system.
 
Explain.

It's perfect for knocking back adds in crazy situations, which PVE has puh LENTY of.

Well, they nerfed the shit out of everything in this game, so your power slot is the only somewhat consistent damage you can get. The tractor cannon doesn't provide that.

For ROI, if I remember correctly, raid light requirement and NF requirement were the same. What's changing so drastically this time? I can't see it being 270 to start; that would mean that we are required to have exotic weapons/armor to reach above 265, since legendaries are capped at 265 (until you get far enough above it).

Taken King was 290 light for normal KF, and it was actually harder to gear up back then because there wasn't 1:1 infusion. I'm not saying it's 290 but I don't know why everyone thinks it will be so low.
 
Oh man I've ignored that quest like because I heard it didn't give an exotic where I assumed that meant no reward. Thanks for the heads up.

I think a lot of people are doing that, I almost did the same. I'm really happy with the Man O War so I'm glad I did it. Does super high single target damage, especially crits.
 
For ROI, if I remember correctly, raid light requirement and NF requirement were the same. What's changing so drastically this time? I can't see it being 270 to start; that would mean that we are required to have exotic weapons/armor to reach above 265, since legendaries are capped at 265 (until you get far enough above it).

I'm expecting 260/270. Like one of Bungie's goals is to get more people to raid. They aren't going to gate the first tier up high. I'm expecting loot to scale with you like with the powerful rewards you get from doing other Nightfall tier stuff.
 
Week 1 of raids are ALWAYS locked away from everyone but the most avid destiny gamers who managed to play all week to prepare. See my post above; raids have typically always been 20 levels below max level with normal getting you ready for HM and HM giving you the last 10.

Being 20 below cap is definitely not true. You can see the light requirements for the raids and caps here: https://www.destinygamewiki.com/wiki/Light

For example, KF was 290 but cap was 320.
 
Perhaps, but I think it was more the feeling of excitement for getting a weapon drop - then there's that moment of anticipation to see what you got. That's gone now.

A lot of people called Destiny a "gambling simulator" due to that gameplay loop, but it's what kept the player population engaged. That...and Trials, which they also changed drastically.

The effect of those 2 decisions could really have a negative affect on player retention. Will have to see how it plays out.

It seems like they might end up with more of Mes and less of Yous for better or worse. But I don't know the path to retaining both. Too many complications and Mes get turned off. Too few and Yous get disinterested.

I feel like they're counting on the Yous to be enjoying the settings and the world so that just because there's no BEST SHIT you'll still want to get a full Nessus set or Ikora set for all your characters because they're so cool and so connected to your gaming experience.

But if all that matters is max stats, how is that sustainable if the world isn't grabbing you?
 
Nvmd, found it..


Bungie have confirmed that the first Destiny 2 Raid release date has been set for Wednesday, September 13.

A fixed time for when the Leviathan Raid has also been provided, with the following regions listed as going live:

UK: 6pm (BST)
Europe: 7pm (CEST)
East Coast US: 1pm (EDT)
West Coast US: 10am (PDT)
 
The sweet business ornament you can buy for brightdust from the eververse makes it gold with a woodgrain grip.
That's getting there but the gold looks gaudy. I need a worn out old rifle and a black shader to recreate my D1 character.

8rEc3TP.jpg
 
My friend is trying so hard to hit 300 light and I just don't get it; if the raid will start at 270, why be so over leveled and become burned out? I hit 274 on Friday and I stopped. But then I started another hunter to hit 280 and get better drops in the raid.
 
I know the game is still in the honeymoon phase, but I really feel like simplifying weapon drops/perks is going to hurt the replay value a LOT in the long run.

I didn't expect them to go full Warframe with weapons/mods, as Destiny's game systems have always been designed for kids to understand, but...they could have gone maybe 20% there.

Interested to see how people will be feeling a month from now, especially with the rate this community consumes content.

I was a truly dumbfounded that you could not customize how exotic guns work (all have the same perks), they are trying to make everything even, to prevent players from making "mistakes". Are you going to lose more players or gain more players by dumbing things down?

I guess to them, if you give a lot of choices to a playstyle, peope will gravitate to the best options anyway, so why bother?
 
I was a truly dumbfounded that you could not customize how exotic guns work (all have the same perks), they are trying to make everything even, to prevent players from making "mistakes". Are you going to lose more players or gain more players by dumbing things down?

I guess to them, if you give a lot of choices to a playstyle, peope will gravitate to the best options anyway, so why bother?

I was kind of puzzled by this too when I got my first Exotic.
 
I was a truly dumbfounded that you could not customize how exotic guns work (all have the same perks), they are trying to make everything even, to prevent players from making "mistakes". Are you going to lose more players or gain more players by dumbing things down?

I guess to them, if you give a lot of choices to a playstyle, peope will gravitate to the best options anyway, so why bother?

Maybe they think people will actually be able to gravitate towards things they actually enjoy without feeling like they're missing out on the "best options"?

The game feels intrinsically designed to encourage build building and giving many builds a fighting chance to shine in the game.
 
That's getting there but the gold looks gaudy. I need a worn out old rifle and a black shader to recreate my D1 character.


I feel like Titan's armors were much more cooler in D1 compared to D2. I don't know if it's the new lightning system they are using or just the base 3D model for their armor, but they don't look as space-marinish as before.
 
The ๖ۜBronx;248581652 said:
RAID BINGO Y'ALL

  • Which race(s) will you fight? Hive
  • How many bosses will there be in total? 5
  • How many hidden chests will there be? 5
  • Will there be a jump puzzle? Yup
  • What light level will normal mode be? 280
  • Will there be a interactable NPC in the raid? Nah
  • Where will the raid start from (planet)? Titan
  • How many hours for the world first? 4.5

Looking forward to it.
 
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https://www.bungie.net/en/Help/Article/46165
 
What if Prestige Raid is 300? Why would there be an achievement for Perstige nightfall or raid, if the prestige nightfall would be so much easier? Just dont even include raid in the achievement at that point.

They try avoid achievements that force you into specific activity so either or solution here gives people options.
 
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