Liam Robertson on what happened with MvC:I

So this post from your source is a lie and he didn't get his info from keeping an ear to the ground?

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“Keeping an ear to the ground” didn’t really mean eavesdropping, it meant that I had contacts through attending tournaments that gave me info about the game. Some of the wording in that post was intentionally vague but I certainly wasn’t trying to lie to anybody.

I haven’t heard anything since I got the incorrect Mind Stone info.
 
The hate for this game is something else. You have people actively passing off misinformation just to tear it down. Fighting games have enough trouble selling as it is and now we're seeing what happens when the FGC rejects it. What a fucked up situation.
 
To be honest, all of this could be perfectly true (and it's only heavily distorted, at best), and if the gameplay was the same, I would still be typing this after losing a marvel match, just like I am right now. So what if the game's made out of gum and string? It's fun.

Yeah, I can tell this game has strong roots in Marvel 3, both in design and characters. Marvel 3 was a really good game. That was the safe bet, and also the right one.
 
And I find this video arrival timing rather fishy. They just barely announced first wave of dlc characters and here comes this video. Yes it seems quite obvious the characters were probably ready and he's feeding off of this

Anyway I'm gonna bounce since this video just seems not credible at all but I did enjoyed watching it
 
Post models for us. Show us which T7 characters are just reused models from older games. I'm not saying they are or are not. I'm saying to show since you love to spout this out all the time.

They're not the same model, but are more alike than anything between MvC3 and Infinite.


At a glance the TTT2 Bryan almost looks like the "low-settings" version of the other. :P
 
What a cynical cash grab if true. What the fuck has been going on at Capcom.

Capcom took all the money they made from Monster Hunter and went after the Mobile Game market but they suck at that too so in the end they pissed away large cash reserves
 
Post models for us. Show us which T7 characters are just reused models from older games. I'm not saying they are or are not. I'm saying to show since you love to spout this out all the time.
I don't mean from older games, I mean within the game's current roster.
.

But I'll reiterate again since it's probably my fault that it obviously might have seemed like I mentioned HD Remaster within the same context of Tekken 7 characters sharing/reusing models with other Tekken 7 characters. To my knowledge, I don't think they reuse character models from previous games, but among the game's (T7's) current models, some of them do look to be shared with other characters in the game, and I thought this was common knowledge by now seeing how I've seen similar complaints on other forums about the exact same thing as well. They add "scratches" here and there but that's not enough to hide the lazy


Kept it very simple for you in case you'd start claiming that you wouldn't be able to tell the difference if I'd posted the characters that aren't using that pose (plus that's more screenshots than I'd care to take/post tbh)

The HD Remaster comment was about the game's look, such as art style, animations, etc, not the models. It looks like a dated game and I'm not the first to say that either

The models in Tekken 7 are completely new, if they were recycled or touchups then Namco wouldn't have taken until the home version to add the damn bears.

Customization assets be they old or not are just accessories, and unlike Capcom prior to the home port, Namco was consistently bringing out new content for the arcade version (they still are actually with the new auras recently).

You need to be freed from your Capcom Stockholm Syndrome already.
Cool, I can shit on Capcom's Marvel VS Capcom Infinite and it's fine because that's the plan we're supposed to agree on, but if I bring up T7 in a "negative" light it's "CSS"?

99% of MVCI's current roster is pretty bad to me, and even at launch, I actually wanted to play a bunch of SFV characters because each of them feels truly unique and full of personality. In MVCI, I've got Dante as the one character that I truly want to play and that's about it. Gameplay's good, but that's not enough. Soundtrack sucks, "art style" sucks, animations are recycled and mostly suck, voice work sucks. It is not hard to see this was a low budget game, and while that can be a good thing depending on how you look at it, it's also a bad thing because, well, it's a bit too obvious in a bad way as it clearly affected the game's presentation.

Maybe try harder next time

They're not the same model, but are more alike than anything between MvC3 and Infinite.



At a glance the TTT2 Bryan almost looks like the "low-settings" version of the other. :P
I wasn't even talking about this but lol, it looks like even those look incredibly similar too
 
the only reason i can imagine they sunk this low is because they fucking know it's going to sell (and be relevant) because of the FGC.

If Arc System Works doesn't come out the gate and completely blow them away in sales, and also steal a good portion of the FGC attention with its FAAAAAAAAAAAAAAAAAAAAAAAR superior work ethic, then nothing will ever stop Capcom from doing this


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Dragon Ball Fighter Z, Tomoko...you're our last hope.

dragon ball may look amazing, but it has yet to prove that it's not going to get old to watch rather quickly. The combo system is still looking very limited, and the different characters combos are still looking pretty much the same. Sure it's still early, but we have already seen a lot of the game, have had a beta and such.

Marvel may be a train reck but the different characters look unique, same goes for combos between different characters. Both the combo and game system clearly allow for creative stuff and the game is fun to watch (at least for now). Dragon ball hasn't looked combincing in those aspects, imo.
 
Disgusting if true. Glad this shit bombed. Fuck Capcom.

Unfortunately I have to agree. It's particularly shitty considering their sales predictions, i.e. they expected to make cash out of brand power alone. Zero empathy for them now that this has blown in their faces. In fact, at such low budget they probably still made money back; it's the damage to the franchise's reputation that's being sacrificed.
 
The hate for this game is something else. You have people actively passing off misinformation just to tear it down. Fighting games have enough trouble selling as it is and now we're seeing what happens when the FGC rejects it. What a fucked up situation.

Its sad really. Its such a niche genre , yet every fanbase so cut throat over everything. And now you even have people like the guy in the video making up shit.

People are posting so many screens from different games and what not , coz they have to prove shit. Then you see games like Fifa and EA are just laughing away to the Bank. Am not bashing EA or anything. But other genres rarely see SO much flack over reusing or repurposing assets.

Games that sell 20 times what fighting games sell do this already. Yet here we have so called FG fans trying to fight over scraps. To make sure no game is ever seen in positive light.
 
Man. How far Capcom has fallen. They're about to hit rock-bottom alongside Konami. Just sad.

RE7 was easily my favorite RE since 4 and that came out this year, so I dont they are anywhere near rock bottom. But obliviously they don't care much about their fighting game franchises anymore.
 
The eavesdropping part. Before the game was revealed in December I was told that Disney/Marvel were going to "pour tons of money" into the game, and they were even floating the idea of organizing their own tournaments. I don't know what has happened since then. I never heard budget specifics, and I honestly doubt Liam Robertson has either.

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I think, this game, more than any other, shows how whack Capcom expectations can be. Expecting SFV to sell 2 million? I can see that. RE7? Same deal. There's arguments to be made for those games.

But to think they sat down and looked at this game, looked at what they were doing and thought, "yea, let's project 2 million sales."

...it's mind boggling. Did they really think they were going to luck into sales while simultaneously making a low budget game and treating it as such?
 
Capcom needs to apologize and give 4-8 free characters if they want the majority of us to pick it up and stop hating on them.

Hint hint capcom
 
Its sad really. Its such a niche genre , yet every fanbase so cut throat over everything. And now you even have people like the guy in the video making up shit.

People are posting so many screens from different games and what not , coz they have to prove shit. Then you see games like Fifa and EA are just laughing away to the Bank. Am not bashing EA or anything. But other genres rarely see SO much flack over reusing or repurposing assets.

Games that sell 20 times what fighting games sell do this already. Yet here we have so called FG fans trying to fight over scraps. To make sure no game is ever seen in positive light.
The issue is they see Injustice's incredible sales and conclude the genre is still a goldmine deserving of AAA budgets.
 
Well with respect to MvC:I, he definitely got stuff straight out of his ass because he's alleging stuff that is demonstrably not true.

His information about what the game is conflicts with what the game is. Verifiable bullshit, and it's crazy that he uses footage which contradicts what he is saying over that same footage.

Perplexing that a thread like this can stay open just because the game already has a negative consensus around it, like spreading nonsense is okay so long as it fit's the story of shitting on this game. And it's not like he was subtle about it or worked with ambiguity about the game. He just straight up used information or made up stuff that could be proven not true if you just looked at the game.

Have you not looked at the game either? Every character was redone, that's how we ended up with Chun-Li-gate in the first place. It's not an opinion thing, they straight up didn't reuse models. Everyone looks different, some unrecognizable for the worse because they were made from the ground up.

They reused animations, that's it.

As intereting as it would have been for this to be a real thing... i'm going to have to agree with enzo. I got the same impression watching the video and i really don't see the reused models. Reused animations and characters designs (gameplay wise)? sure, the roster is basically umvc3 roster, but with different models (that's what it looks like at least)
 
Its sad really. Its such a niche genre , yet every fanbase so cut throat over everything. And now you even have people like the guy in the video making up shit.

People are posting so many screens from different games and what not , coz they have to prove shit. Then you see games like Fifa and EA are just laughing away to the Bank. Am not bashing EA or anything. But other genres rarely see SO much flack over reusing or repurposing assets.

Games that sell 20 times what fighting games sell do this already. Yet here we have so called FG fans trying to fight over scraps. To make sure no game is ever seen in positive light.

Ok, but FIFA is THE soccer game. There are a ton of good fighting games out. Just this year you had Tekken 7 and Injustice 2 come out, which are massive titles plus a new GG update and a bunch of "smaller" fighters as well.

How many fighting games does the average person need to own? Capcom needs to give me a reason to buy their games, not try to sell them on the name alone. They should be going above and beyond. Blow me away, stop trying to sell me on the bare minimum especially after SFV left pretty much everyone with such a bad taste in their mouth.
 
How many fighting games does the average person need to own? Capcom needs to give me a reason to buy their games, not try to sell them on the name alone. They should be going above and beyond. Blow me away, stop trying to sell me on the bare minimum especially after SFV left pretty much everyone with such a bad taste in their mouth.
Based on Nirolak's thread and your post here: for AAA either you're the market leader via a combination of near-perfect execution and luck, or GTFO.

Capcom knew this and thus refused to commit AAA budget.
 

At a glance the TTT2 Bryan almost looks like the "low-settings" version of the other. :P

I make games for a living and I legitimately cannot tell which one is supposed to look better. Which is from which game? the one on the left has shadows, and his shoulders look like they have more polys, but the hair looks like ass and he looks slightly lower resolution. also that character in the background lol. whereas the one on the right has better hair, and the background models seem better, but the skin also looks blander and his belt grenades look weird. neither look next gen.

but seriously which games are these in
 
I make games for a living and I legitimately cannot tell which one is supposed to look better. Which is from which game? the one on the left has shadows, and his shoulders look like they have more polys, but the hair looks like ass and he looks slightly lower resolution. also that character in the background lol. whereas the one on the right has better hair, and the background models seem better, but the skin also looks blander and his belt grenades look weird. neither look next gen.

but seriously which games are these in

Watch out. Or people are going to start calling you as a bad dev.
 
I make games for a living and I legitimately cannot tell which one is supposed to look better. Which is from which game? the one on the left has shadows, and his shoulders look like they have more polys, but the hair looks like ass and he looks slightly lower resolution. also that character in the background lol. whereas the one on the right has better hair, and the background models seem better, but the skin also looks blander and his belt grenades look weird. neither look next gen.

but seriously which games are these in
Hey man stop shilling for Capcom!
 
The one on the right is from Tekken 7, one on the left is from TTT2 I think? T7 isn't really pushing graphical power and fidelity honestly, but it looks a lot better than MvC:I thanks to art direction in general.

This probably isn't the thread to do this in, but I'm kinda tired of it so I'll speak up. If you're comparing MvC:I to Tekken 7 and hoping to make MvC:I look favorable, you're acting pretty damn foolish. Tekken 7 hasn't become a meme, it looks good in motion, and it plays well. It sold well too. The developer's took some time and treated the game with respect too. There hasn't been major divides in the Tekken community or FGC in general on the quality of the gameplay in Tekken either. It's just been regarded as a good game from start to finish.

I think comparing the blatantly disrespectful and garbage efforts of Capcom in MvC:I to something like that is so blatantly disingenuous that I don't know what else to tell you.
 
So should I buy Tekken 7 or Injustice 2 instead?

Which is the more fun fighter?

Can't speak for MvC:I but Tekken 7 walks all over Injustice 2.

I'd still recommend watching the Injustice 2 story on Youtube, though. The story is great even if the gameplay isn't.
 
If you're comparing MvC:I to Tekken 7 and hoping to make MvC:I look favorable, you're acting pretty damn foolish.

Well what else are they going to compare it to? Can't compare it to Injustice 2 which looks phenomenal. Nor DBFZ or GG.

I guess they can compare it favorably to BlazBlue Cross Tag Battle? Maybe?
 
dragon ball may look amazing, but it has yet to prove that it's not going to get old to watch rather quickly. The combo system is still looking very limited, and the different characters combos are still looking pretty much the same. Sure it's still early, but we have already seen a lot of the game, have had a beta and such.

Marvel may be a train reck but the different characters look unique, same goes for combos between different characters. Both the combo and game system clearly allow for creative stuff and the game is fun to watch (at least for now). Dragon ball hasn't looked combincing in those aspects, imo.

I'm sure Dragon Ball will be fine as far as depth goes. But either way it's gonna play very differently than Marvel games imo. I'm gonna love the shit out of the game, but it doesn't quite scratch the same Marvel itch I crave.

The one on the right is from Tekken 7, one on the left is from TTT2 I think? T7 isn't really pushing graphical power and fidelity honestly, but it looks a lot better than MvC:I thanks to art direction in general.

This probably isn't the thread to do this in, but I'm kinda tired of it so I'll speak up. If you're comparing MvC:I to Tekken 7 and hoping to make MvC:I look favorable, you're acting pretty damn foolish. Tekken 7 hasn't become a meme, it looks good in motion, and it plays well. It sold well too. The developer's took some time and treated the game with respect too. There hasn't been major divides in the Tekken community or FGC in general on the quality of the gameplay in Tekken either. It's just been regarded as a good game from start to finish.

I think comparing the blatantly disrespectful and garbage efforts of Capcom in MvC:I to something like that is so blatantly disingenuous that I don't know what else to tell you.

I mean I get that people are trying to educate other people in saying "Hey, Tekken 7 has issues too!"

The problem with that though.....Marvel Infinite, SFV, etc is that Capcom makes it way too easy to point out flaws. Tekken 7, IJ2, GG have flaws as well but they're not as blatantly bad and prevalent.
 
The one on the right is from Tekken 7, one on the left is from TTT2 I think? T7 isn't really pushing graphical power and fidelity honestly, but it looks a lot better than MvC:I thanks to art direction in general.

This probably isn't the thread to do this in, but I'm kinda tired of it so I'll speak up. If you're comparing MvC:I to Tekken 7 and hoping to make MvC:I look favorable, you're acting pretty damn foolish. Tekken 7 hasn't become a meme, it looks good in motion, and it plays well. It sold well too. The developer's took some time and treated the game with respect too. There hasn't been major divides in the Tekken community or FGC in general on the quality of the gameplay in Tekken either. It's just been regarded as a good game from start to finish.

I think comparing the blatantly disrespectful and garbage efforts of Capcom in MvC:I to something like that is so blatantly disingenuous that I don't know what else to tell you.

So apart from the Art style? has there been any divide in the MvC or FGC regarding the gameplay? Most people seem to praise it. So I dont see how it is a garbage effort when they got the important thing right.

Also I think the comparison was only to show that other games also reuse assets. I dont see why every point brought is immediately a A vs B arguement. Tekken can be a great game and still have flaws.
 
I haven’t owned a 3d fighter since virtua figgrers latest outing so I think I’ll jump on the Tekken train.

Injustice 2 looks great but I’ll wait for the ultimate edition next year.

Both look good!
 
Well what else are they going to compare it to? Can't compare it to Injustice 2 which looks phenomenal.
Injustice 2 has the terrible terrible MKX animation. Characters animate like cheap ragdolls whose limbs move independent of the body, and hit feedback is wet noodle.

Otherwise the DBFZ and GG you also mentioned look really fantastic and leaps ahead of SFV/MVCI.
 
Most of the Marvel heads really like Marvel, at least for now. The game play and the mechanics certainly have issues though but in general this game has been received far better than MVC3 initially and even MVC2.

Whether that holds is a completely different issue. Also netcode has been received positively as well. That's two things that people are liking about MVCI the most.
 
Case and point: This has been done thread after thread with character after character and people still want to suggest it looks like MvC3. Even when characters have been completely redesigned

People must be blind.

I'm just going off what the OP says.

Completely redesigned is kind of a strong way of putting it. The models do seem new in their higher detail and the art style having an overall more realistic look (so very different textures and such), but it looks like they were trying to make it seem like a clean translation from one art style to another. It makes directly comparing them very easy to do. The animations being reused also brings that out.

EDIT: There's not much wrong with reusing assets. I just don't like how the game looks.
 
So should I buy Tekken 7 or Injustice 2 instead?

Which is the more fun fighter?
How much do you care about story? Injustice 2's story is probably the best I've seen in a fighting game.

How much do you care about graphics? Injustice 2 shits on Tekken 7.

How much do you care about fun? Tekken 7 shits on Injustice 2.

More importantly, do you prefer 2.5D or 3D?
 
Here's a very quick example:

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Do these two look, in ANY WAY, like the same model? You would have to be actually blind to make that argument.



Or maybe some of us that don't like making shit up or seeing others make shit up and pass it off as fact? Maybe, you know, who knows. This game has enough issues as it is, you really don't need to invent new ones.

Yeah, this entire thread seems to be predicated on some unmitigated bullshit, to be honest :\
 
Injustice 2 has the terrible terrible MKX animation. Characters animate like cheap ragdolls whose limbs move independent of the body, and hit feedback is wet noodle.

Yeah, but the actual character models are some of the best in the industry, so I'll give them a pass on the animations.

It's a far cry from Injustice 1 at least.
 
Injustice 2 has the terrible terrible MKX animation. Characters animate like cheap ragdolls whose limbs move independent of the body, and hit feedback is wet noodle.

Eh, opinions. I've certainly seen worse.

I always liked the way Tekken animates, but characters float through the air when you juggle like they're made of helium. A tap on the toe and they go rocketing into the air. And that same "stunned in the air" pose always bugs me every time it resets.
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Some people love it though.
 
So apart from the Art style? has there been any divide in the MvC or FGC regarding the gameplay? Most people seem to praise it. So I dont see how it is a garbage effort when they got the important thing right.

Also I think the comparison was only to show that other games also reuse assets.

If you think the FGC is universally digging the MvC:I gameplay, you must only follow the top Capcom players for the most part. I don't see how this magical blindspot keeps coming up where people aren't talking about MvC:I's gameplay beign iffy. It's buggy and weird, people are already really questioning the balance and some of the mechanics, and there's a potentially game breaking infinite that has turned into a meme within the FGC.

I also don't know why people are talking about asset reuse like this. Any reasonable person admits games reuse assets. The reason it comes up in Infinite is that it's pretty well believed that the disappointing roster as well as quality of the art in general is a result of having to too heavily rely on asset reuse.
 
What about Tekken 7 animation?
Tekken always has great animation.


Anne said:
If you think the FGC is universally digging the MvC:I gameplay, you must only follow the top Capcom players for the most part. I don't see how this magical blindspot keeps coming up where people aren't talking about MvC:I's gameplay beign iffy. It's buggy and weird, people are already really questioning the balance and some of the mechanics, and there's a potentially game breaking infinite that has turned into a meme within the FGC.
People are going to listen to Capcom/Marvel head when it comes to game play for the most part. Just like people are going to listen to Tekken heads for Tekken game play.

Game play is iffy and the game has bugs/infinites along with potential balance issues? So it's just like every Marvel game before it. It's difficult to say at this stage what the game's long term issues will be but right now the Marvel heads like a lot of the mechanics in the game.
 
I don't see how this magical blindspot keeps coming up where people aren't talking about MvC:I's gameplay beign iffy. It's buggy and weird, people are already really questioning the balance and some of the mechanics, and there's a potentially game breaking infinite that has turned into a meme within the FGC.

...yeah but anyone who's already in the FGC who knows about Marvel games pretty much expected all the weird buggy broken unbalanced shit. It comes with the series.
 
I also don't know why people are talking about asset reuse like this. Any reasonable person admits games reuse assets. The reason it comes up in Infinite is that it's pretty well believed that the disappointing roster as well as quality of the art in general is a result of having to too heavily rely on asset reuse.

Seriously. I certainly don't think asset reuse is a problem, and given how many people want the missing UMvC3 vets to come back, they probably don't think it's a problem either.

The problem with reused characters is that they make up SEVENTY-FIVE PERCENT of the roster.
 
...yeah but anyone who's already in the FGC who knows about Marvel games pretty much expected all the weird buggy broken unbalanced shit. It comes with the series.
Yah I know, even vanilla MvC3 had fucking broken ass shit. DHC glitch for one that reset damage scaling and hit stun scaling. And technically MvC3 vanilla had TAC infinites..
 
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