Liam Robertson on what happened with MvC:I

So apart from the Art style? has there been any divide in the MvC or FGC regarding the gameplay? Most people seem to praise it. So I dont see how it is a garbage effort when they got the important thing right.

Also I think the comparison was only to show that other games also reuse assets.

Things MvCI got right:
-gameplay
-netcode

Things MvCI didn't get right:
-roster
-graphics
-soundtrack
-Story mode (awkward and embarassing)
-Arcade mode (nothing, not even 2 frame endings like MvC3)
-lack of meaningful single player content outside Mission Mode
-marketing and PR disaster
-DLC (3 characters after 3 weeks)
-polish (menus, character select screen, etc)
-No Akuma (he started the crossovers and was in every versus game until MvCI)


The gameplays good. The netcodes really good. But for all the reasons listed above I can't recommend it to anyone at its current price)
 
Seriously. I certainly don't think asset reuse is a problem, and given how many people want the missing UMvC3 vets to come back, they probably don't think it's a problem either.

The problem with reused characters is that they make up SEVENTY-FIVE PERCENT of the roster.

Yeah, I honestly think the complaints about Arthur, Firebrand being back wouldn't be as prevalent if we got say, the season pass characters at launch and some other veterans like Wesker, Vergil, Viewtiful Joe, Amaterasu, etc at launch.

But to some, they stick out like a sore thumb because Capcom didn't even recycle more popular characters like Wesker, Vergil.
 
The part that makes me pretty disappointed is that if they included the first wave of dlc characters in the base roster, I probably wouldn't have complained about the cast.
 
How much do you care about story? Injustice 2's story is probably the best I've seen in a fighting game.

How much do you care about graphics? Injustice 2 shits on Tekken 7.

How much do you care about fun? Tekken 7 shits on Injustice 2.

More importantly, do you prefer 2.5D or 3D?

Thanks for this quick and dirty review. I got some serious thinking to do
 
The part that makes me pretty disappointed is that if they included the first wave of dlc characters in the base roster, I probably wouldn't have complained about the cast.

The character roster would have been amazing if they included the dlc characters.
 
Seriously. I certainly don't think asset reuse is a problem, and given how many people want the missing UMvC3 vets to come back, they probably don't think it's a problem either.

The problem with reused characters is that they make up SEVENTY-FIVE PERCENT of the roster.

This. Nothing wrong with what they did in theory. It's how they did it. It's very obvious why the roster is lacking in newcomers. As mentioned before if the first wave of DLC was part of the base roster, I don't think anyone would be complaining.
 
capcom truly deserves all the bad shit that happens to them. if they go out i won't really feel sad. they have had a ton of time to correct things and they keep shitting the bed.
 
Here's a very quick example:

maxresdefault.jpg


maxresdefault.jpg


Do these two look, in ANY WAY, like the same model? You would have to be actually blind to make that argument.



Or maybe some of us that don't like making shit up or seeing others make shit up and pass it off as fact? Maybe, you know, who knows. This game has enough issues as it is, you really don't need to invent new ones.
This is actually a pretty good example of what they did.

You will notice that the design, down to how his hair stands and his jacket folds, is the same.

What they did was they took the high polygon source version of the MvC3 model, had it build for a more modern polygon count instead, and then went about applying modern, more photorealistic textures, shaders, and small additional geometric details.

This saves on modeling time, but it more importantly let’s all the animations be reused, so you get to cut off a lot of development cost. However, you’re ultimately HD-ifying assets made for last gen, which is why they look worse than the ground up characters.

It certainly doesn’t look like a PS3 game though. They did actually put effort into the upgrades.
 
The accusations/rumors seem to be flimsy at best and with the negative reception Capcom/MvCI has, it's possibly even easier to run with incorrect or vague information. Just because it's easier for people to gobble it up.

For all we know there is also the rumor that Capcom has been ramping up the budget for SFV. Considering that the game was promised support till 2020, it wouldn't surprise me if the actual "DLC" budget might exceed the budget of the actual game. Depending on what they are adding and considering the pathetic launch state.

The biggest visual flaw of MvCI doesn't seem like the actual graphical fidelity, even though it's nothing to write home about,but more the terrible design or art style.

I do believe that most of the current roster got ported from UMvC3, which makes the lacking roster even more disappointing for many. Also I doubt that many wouldn't agree that the DLC characters shouldn't have been in the base roster, due to it being so lackluster anyway.

Things MvCI got right:
-gameplay
-netcode

Things MvCI didn't get right:
-roster
-graphics
-soundtrack
-Story mode (awkward and embarassing)
-Arcade mode (nothing, not even 2 frame endings like MvC3)
-lack of meaningful single player content outside Mission Mode
-marketing and PR disaster
-DLC (3 characters after 3 weeks)
-polish (menus, character select screen, etc)
-No Akuma (he started the crossovers and was in every versus game until MvCI)


The gameplays good. The netcodes really good. But for all the reasons listed above I can't recommend it to anyone at its current price)

Oh boy is Gundam Versus lucky that it's so under the radar. It has most of the flaws you mentioned, maybe even worse(lacking a story mode, no marketing at all, base roster filled with grunt units, etc.).
I think you'd get an heart attack by knowing that it has 12(2 are preorder bonus) DLC units in just 4 months. Even the fans aren't too hot about that, since there isn't even a seasons pass right now one has to buy each separately for 5 bucks(or 6 if you have the jpn version). Also yes, it is a full priced game and it even has an preorder exclusive unit which is NOT PURCHASABLE as of now.

Thanks for this quick and dirty review. I got some serious thinking to do

Not just serious thinking, but also research. Tekken 7 for example is very barebones, not even offering a tutorial and selling Tekken Bowl(which was once part of the base offering in older games) as DLC, there are also some veterans missing like fan favorite Lei Wulong.

You should take a look at all fighting games, there is a wealthy amount to choose from. Take your time, the longer you take the more probable it is you can snatch one up in a sale. So keep your eyes peeled.
 
Well ... I've yet to see a figure for SFVs initial budget but I had an estimate in mind of about 250k per character in rough costs , about the same for each "full background" and maybe half that for each classic background. The story mode was probably a 2-3 million dollar investment in its own as well. So the base game cost maybe 10-12 million and season 1 might have been another 5 million including story mode. This doesn't count marketing or costume DLC.

Season 2 then must have also been a 5 million dollar season , more money was spent on backgrounds this time.

So I'm not quite buying the "half the cost of DLC" quote. The implication that all the DLC characters are already done means they made a dozen backgrounds and 36 characters. Even if half the game is recycled and retouched that still means half wasn't and it's not like retouching old stuff is free.

I feel like this game had the same budget as SFV , it was just used differently so everything looks just a bit worse.
 
And here I thought people knew you can touch up models to look completely different in places (IE their faces) but no... MvC3 Dante looks cool and the new one looks like he's on crack, so theory DEBUNKED.
 
This whole thing just makes me question something...

If gameplay and netcode were great but everything else was either bad or underwhelming...would people continue to support Capcom's fighters and if so why are you doing it?

Because it's to a point where when I see a lot of posts on these things it always goes back to "but the gameplay is great so-" and what not. Honestly if that's the case and you're still supporting it I wonder if that's all it would take for you to buy a product of theirs and if so then shit maybe they know what they're doing. I'm really wondering because me, someone who was heavily wanting this game especially after X was announced (I was gonna get that expensive gem version too) dipped out once more of the game was shown. X and Sigma, my 2 most wanted characters, were in the game with Zero and I said "fuck it" so really it causes me to think.

What's up?
 
This whole thing just makes me question something...

If gameplay and netcode were great but everything else was either bad or underwhelming...would people continue to support Capcom's fighters and if so why are you doing it?

Because it's so a point where when I see a lot of posts on these things it always goes back to "but the gameplay is great so-" and what not. Honestly if that's the case and you're still supporting it I wonder if that's all it would take for you to buy a product of theirs and if so then shit maybe they know what they're doing. I'm really wondering because me, someone who was heavily wanting this game especially after X was announced (I was gonna get that expensive gem version too) dipped out once more of the game was shown. X and Sigma, my 2 most wanted characters, were in the game with Zero and I said "fuck it" so really it causes me to think.

What's up?

capcom estimated what, that they would sell two million units of this by the end of the fiscal year?

the decicated fanbase, that's going to be "happy" with the game as long as the gameplay is good, is not going to give them those 2 million in sales, or 1 million, or 500.000 or 100.000 copies.

So no, Capcom don't know what they are doing if they think that they are going to sell 2 millions units with this.
 
Lol I knew monster hunter and black panther were finished, makes sense considering they show up in story mode.

Capcom went as low budget as possible so they could try and profit off it.

SFV characters were in the cinematic story mode - doesn't mean they were "finished". Testing, tweaking animations and balancing against a roster is not trivial.

I didn't watch the video nor am I meaning to defend Capcom/MvC:I, I just don't believe there's substantial evidence of "finished" characters or that "DLC assets on the disc" is even a fair complaint. Why wouldn't they be?
 
Basically, you can't just bank on only great gameplay to sell. Presentation, content, and marketing, managing hype and avoiding bad pr is the most important thing for a game to sell.

The only chance for MvC to turn things around is to do a big relaunch with visual makeover (like they did to Chunli but to many other characters) free dlc for people who already bought the game as thank you and apology or something.

Basically do it like Square did with FF XIV
 
If you think the FGC is universally digging the MvC:I gameplay, you must only follow the top Capcom players for the most part. I don't see how this magical blindspot keeps coming up where people aren't talking about MvC:I's gameplay beign iffy. It's buggy and weird, people are already really questioning the balance and some of the mechanics, and there's a potentially game breaking infinite that has turned into a meme within the FGC.

I also don't know why people are talking about asset reuse like this. Any reasonable person admits games reuse assets. The reason it comes up in Infinite is that it's pretty well believed that the disappointing roster as well as quality of the art in general is a result of having to too heavily rely on asset reuse.

this part is very important. Inherently, there is nothing wrong with reusing assets to cut cost and time on development. That's not the main issue with Capcom. It's the over-reliance of the older assets while supplementary assets are hoarded as DLC that is the criticism.
 
I want to know more about the licensing agreement between Capcom and Marvel. Why would they bother with a $15-$30 port of UMvC3 for modern gaming hardware?

I especially want to know the cost of the license considering they knew the approach to the game and budget beforehand. What percent of license costs where taken from the budget and so on.
 
So Capcom confirmed for not taking shit seriously.

I think it's time to stop supporting them.
Or stop supporting games like SFV and MVCI... I mean, RE7 was quite good.

To be honest, Capcom over the years only gotten worse overall and there was a very few good games from them (i'm not counting for the most part shitty outsourced projects or games they only published and not developed), but a bunch of them was released years and years ago like their HD remasters so i'm not counting these games at all.

I really do think that the should stop making new games (unless it's something like RE7 type of quality game to which they actually put a lot of effort etc.) and just.... start making HD remakes of their really good old games that wasn't available in PC and new consoles (or was but in a state of a terrible PC port). I would kill for the first two Onimusha games remastered in HD like Game Cube RE's. Just make it fuckin' happen, Capcom!
 
It's funny to think about but he was literally a function haha.

nah at least Ryu graphically changed to look like akuma, complete with swapped stance and arm sprites! Essentially MvC Ryu was some weird MUGEN chimera.

Akuma isn't in TvC.
Which was a shame then and a shame now.

Make that a Marvel vs Capcom crossover?

Hilariously enough he was planned as a Giant unit (Akuma/Gouki Zero to rep Cyberbots).
 
It really sucks that Capcom put so little effort into this game because I doubt we'll ever get another one

Maybe they'll make one next gen tbh. They usually don't want to take further risks after bombs. Doubt they'll learn why they didn't succeed with this one though.
 
- The first round if DLC characters has been finished months ago. They were just cut from the game.

Glad to see this written down, although this has been unofficial known for years. And I am talking about all games, they ALL hold back content, it is never made after the game releases. Example: Destiny 2 DLC pack are done, like 99% done done, just waiting for fan feedback to make small tweaks. Fighting and racing games are very guilty of this.

On another note, its actually impressive if they made the game on a much smaller budget (less than a expansion of another game, that's cheap development). Problem with that, it falls below the quality precedent set in the past for that series, and thus kills the series itself. Ask EA what Mass Effect Andromeda did for the ME series.
 
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