Major downfall for me is the cruicible,
Teams are too small, and you can't choose your game type.
I just want to play control, I don't want to play TDM, Rumble, supremacy, or anything else.
I just to sit down and play control for couple of hours.
Can't do that, so I go play something else.
That I completely understand. As I said, I play D1 Crucible almost every day. My question was more directed at this:
I really have the feeling they took base Destiny 1 as starting point and improved on that. Instead of Destiny 1 Rise of Iron where they left off and improved on that.

I am getting tired abit of D2 already. They give gear for free almost. There is no endgame. Where is that special strike weapon i want to grind for, where is that special raid piece? Where are the Black Spindle quests?
I have no idea what to do with shards also. I dismantle gear because its all the same no unique rolls on it. To get Gunsmith material to level up Gunsmith to get again useless gear wich is all the same. Its a vicious circle.
Which I find completely perplexing. The specific points made:
- Giving gear "for free almost" as if it's a bad thing. I mean vanilla Destiny was an absolute bitch with drops. If anything, D2 turns up TTK's newfound loot generosity up to 11.
- "Where is that special Raid piece" I'm not sure I fully understand but if it's about getting a Raid drop - well, again, D2 is closer to post-TTK (gear that isn't OMGAMAZING but easy to get) than to vanilla D1 (amazing gear but lolol good luck getting it to drop)
- Re: Spindle quest: we haven't gotten any time-gated Exotics yet like Spindle or Sleeper but it hasn't quite been a month yet. Wouldn't be surprised if they pull some of these during October/November to keep some hype up for December DLC
- Having nothing to do with shards is also a very post-TTK feeling. Vanilla Destiny was a constant material poverty since everything was so grindy.
- Strike-specific loot is, admittedly, something they strangely took away despite some people liking that stuff.
Overall though, I'm just having a very hard time understanding how these complaints equate to "they took base Destiny 1 as starting point and improved on that. Instead of Destiny 1 Rise of Iron where they left off and improved on that".
It feels like they're holding stuff back. Strikes (no heroics, no specific loot etc), exotic swords removed along with the awesome end of quest fight (yes the rest of it was garbage), pvp is a colossal step backwards imo with 4v4, no Forge/CoO/PoE equivalent at all, shaders are a step forward with looks and then a giant leap backwards by being consumable. You can't just go back and replay missions. In D1 there was a grind for perfect rolls. There is none of that here in any form. You grind some for some specific weapons if you want them but then that's it. There has to be a grind of some type with a payoff to keep people coming back.
The Drednaught was way more fun to me than anything in Destiny 2. Collecting the blue fragments (or Siva clusters in RoI to a lesser extent), opening all the chests...there was a lot of mystery and fun there that's gone in D2.
Yes there are a ton of improvements from vanilla D1 and many even from TTK onward, but there's just about zero end game here and a lack of excitement. Everything is so toned down and muted and it just isn't as fun.
I think theyre going to fix it all but some of this is stuff that shouldnt have happened (shaders) or things that should be in D2 vanilla to begin with but arent because they want to sell it to you later.
- There's way more swords than ever tho. None of them are exotic but there's significantly more options than we used to, and some ammo/impact tradeoffs between 'em instead of just skin/element changes.
- End of a quest fight? What's that?
- PvP - I love 4v4, it's the changes to movement speed and weapon handling that keep me playing D1
- Forge/CoO- I'm kind of glad they didn't bring that back without a full rethink. These things are absolutely ass if your instance wasn't populated - if they were matchmade or made into instances with longer loading or whatever to ensure some people in with you then yeah they'd be nice to have back.
- You.....wanna go back and play story missions? I mean Ikora has Meditations for that butwhy.gif
- The grind roll is a matter of preference. I absolutely hate chasing gear. If it were up to me you'd start the game with every single gun and just have fun using them. I understand and respect not everybody feels this way. But ultimately in D1 you were looking for the right archetype with the right perks. In D2 you do the same, except you can't get the "wrong" one anymore. There's still some frustrating RNG shit - I don't have Antiope, Curtain Call or the Raid Rocket yet - but at least I don't have hundreds of hours chasing a specific roll. In D2, once you get a Curtain Call you delete every dupe you get. In D1, once you got a proper-rolled gun, you'd delete every dupe you got. If what you miss is repeating activities ad infinitum for a slim chance at the stars aligning and giving you that specific thing you wanted, then I absolutely see why you'd be disappointed. We can sum up this difference in opinion with
"There has to be a grind of some type with a payoff to keep people coming back."
That's not me. I just play because shooting people online is fun. The less hampered I am in doing so because there's a gun I don't have and my opponents do because LUCKNG the better.
I think I see where you're coming from now though, thanks for taking the time to reply
