Gran Turismo Sport demo coming Oct. 9

I don't even understand what that's supposed to mean, it doesn't make any sense on a technical level.

What is it that you're trying to say here?

Your current screen is in SDR, ok? While this video has been captured in HDR and posted on Youtube, suddenly you see the SDR video (because your screen is in SDR and not HDR compatible) of the HDR capture ...

What is difficult to understand?
 
People still fall for replays and gifs every god damn time, we all know gameplay won't be nearly as impressive. I'll see tomorrow but I'm not holding my breath
 
People still fall for replays and gifs every god damn time, we all know gameplay won't be nearly as impressive. I'll see tomorrow but I'm not holding my breath

Sadly, this is the way I see it, too. These threads always go the same.
 
Your current screen is in SDR, ok? While this video has been captured in HDR and posted on Youtube, suddenly you see the SDR video (because your screen is in SDR and not HDR compatible) of the HDR capture ...

What is difficult to understand?
Except that the lighting being light years ahead of any other racing game has almost nothing to do with HDR.
 
as fantastic as this looks this is a replay, gameplay looks great as well but nowhere near this level.

Yeah, as someone who's been using the attract mode as a beautiful screensaver this weekend, I do think a tiny bit of... I dunno, realism needs to be injected into this thread.

If only to prevent meltdowns when a tree pops in or there's a jagged shadow during gameplay.

Hyped to play, though!
 
I think visually the game has just been polished since the beta... Even though its replay footage, sometimes it does go into the first person cockpit view and runs suddenly at 60fps meaning that while it is in that view, its likely giving you the same visuals as it does in gameplay outside of replay. and it looks incredible.

Soon enough we will get to actually play the damn thing either way.
 
Except that the lighting being light years ahead of any other racing game has almost nothing to do with HDR.

LOL LOL LOL...

jIDPmzo.gif


We talking about his video : https://www.youtube.com/watch?v=8cGPBdrSBQE&feature=youtu.be

If for you the render are correct , you have a big problem with your view...
 
Yeah, as someone who's been using the attract mode as a beautiful screensaver this weekend, I do think a tiny bit of... I dunno, realism needs to be injected into this thread.

If only to prevent meltdowns when a tree pops in or there's a jagged shadow during gameplay.

Hyped to play, though!
People already pointed out the shadow quality.
 
Your current screen is in SDR, ok? While this video has been captured in HDR and posted on Youtube, suddenly you see the SDR video (because your screen is in SDR and not HDR compatible) of the HDR capture ...

What is difficult to understand?
What does that have to do with anything that you're trying to say? You're saying something that nobody on this forum doesn't already know.

HDR is different to SDR, that's the whole point in it.

YouTube has been HDR compatible for just under two years but that's got nothing with what you actually said. If a HDR video is recalibrated for SDR it doesn't suddenly become better than a video that is natively SDR. Nothing is being improved by doing it that way , if anything it would make it worse by doing that.

You're trying to tell people what they'll see but people are already what they'll see on their TVs right now. That's not going to change because of anything that YouTube has done.

There's nothing on a technical level that makes any sense in what you're saying, nothing.
 
Man only in Gt threads will ppl downplay so hard you don’t see this shot for forza and project cars what’s up with that? They take a long time yes but damn what’s with the Massive sky high standards for gt
 
LOL LOL LOL...

jIDPmzo.gif


We talking about his video : https://www.youtube.com/watch?v=8cGPBdrSBQE&feature=youtu.be

If for you the render are correct , you have a big problem with your view...
Please elaborate, I'm curious about what is so funny in what I said. I can boot the game with HDR enabled or disabled on my Pro (and obviously, I have a "true", 10 bit, wide color gamut HDR capable TV, for the record) and the game still looks a gen apart from games released recently in the lighting department, HDR or not.

Also, the replays are obviously in engine, and the cockpit views are actually in 60 FPS when displayed, which bodes very well to be exactly what you should expect in gameplay.
 
What does that have to do with anything that you're trying to say? You're saying something that nobody on this forum doesn't already know.

HDR is different to SDR, that's the whole point in it.

YouTube has been HDR compatible for just under two years but that's got nothing with what you actually said. If a HDR video is recalibrated for SDR it doesn't suddenly become better than a video that is natively SDR. Nothing is being improved by doing it that way , if anything it would make it worse by doing that.

You're trying to tell people what they'll see but people are already what they'll see on their TVs right now. That's not going to change because of anything that YouTube has done.

There's nothing on a technical level that makes any sense in what you're saying, nothing.

Its not recalibrated , its here the problem :)

Its the HDR video what you see here but in your incompatible SDR Screen ;)
 
Its not recalibrated , its here the problem :)

Its the HDR video what you see here but in your incompatible SDR Screen ;)
What are you talking about?

Your position was that it's going to look worse for people when they play the game, not a single that you've suggested would make the game worse to people that the video quoted. That's just not how this stuff works in any way at all.

I could be wrong but my take on this is that for some reason you picked this nonsensical reasoning to criticise what people are posting on here but unsurprisingly, people on here have picked you up on here for the technical inaccuracies of what you're suggesting.

How ever good people think this looks on YouTube, it looks measurable better when it's running live on your own PS4 in front of you. irrelevant of it being in SDR or HDR.
 
because you said from a not compatible video with your hardware : its next-gen ...

Only because the render of the video are washed out , its crazy...

LOL

I literally havent said anything like that... im just wondering what you were talking about..

but from what I can gather, you are saying that the color is a bit more washed out because its an HDR to SDR converted video? is it? i mean is it playing in HDR on apple tv or whatever supports HDR youtube.. or are you just assuming this? either way that would only make it look slightly worse not better. and it doesnt look any better than it really looks anyway. so what is the relevance
 
Digital Foundry really does need to finally put a nail in this replay vs. gameplay debate. I mean, PD's already said going back to when the switched to 30fps replays for GT5 that the main difference between the gameplay and replays is the addition of motion blur, but it seems that isn't a enough for some. Because this shit pops up in every GT thread.
 
What are you talking about?

Your position was that it's going to look worse for people when they play the game, not a single that you've suggested would make the game worse to people that the video quoted. That's just not how this stuff works in any way at all.

I could be wrong but my take on this is that for some reason you picked this nonsensical reasoning to criticise what people are posting on here but unsurprisingly, people on here have picked you up on here for the technical inaccuracies of what you're suggesting.

How ever good people think this looks on YouTube, it looks measurable better when it's running live on your own PS4 in front of you. irrelevant of it being in SDR or HDR.

Wow , something go wrong in your head ...
 
what the hell are you talking about? and in what way is it relevant?
He doesn't know what he's talking about. Simple as that.

He's mixing up beta footage with what we're seeing in this updated and graphically enhanced final build, and also comparing races with different lighting conditions and blaming the supposed lack of "HDR", failing to realize that nobody is actually watching these videos and gifs in HDR, be it because the source material isn't HDR or the device where the video is being played isn't HDR enabled, and that's a sure bet statistically speaking.

I believe he's just confused that the game looks better and is also being tricked by different TOD to come to such nonsense conclusion.
 
He doesn't know what he's talking about. Simple as that.

He's mixing up beta footage with what we're seeing in this updated and graphically enhanced final build, and also comparing races with different lighting conditions and blaming the supposed lack of "HDR", failing to realize that nobody is actually watching these videos and gifs in HDR, be it because the source material isn't HDR or the device where the video is being played isn't HDR enabled, and that's a sure bet statistically speaking.

I believe he's just confused that the game looks better and is also being tricked by different TOD to come to such nonsense conclusion.

thanks for the clarification.
 
Digital Foundry really does need to finally put a nail in this replay vs. gameplay debate. I mean, PD's already said going back to when the switched to 30fps replays for GT5 that the main difference between the gameplay and replays is the addition of motion blur, but it seems that isn't a enough for some. Because this shit pops up in every GT thread.

Well the proof will be in the pudding. I'm eagerly awaiting gameplay footage because these replays are in a different league to the way gameplay looked in the beta on my standard PS4.
 
Digital Foundry really does need to finally put a nail in this replay vs. gameplay debate. I mean, PD's already said going back to when the switched to 30fps replays for GT5 that the main difference between the gameplay and replays is the addition of motion blur, but it seems that isn't a enough for some. Because this shit pops up in every GT thread.
I agree. I’m very interested to hear what they have to say. The game looks fantastic IMO.
 
Digital Foundry really does need to finally put a nail in this replay vs. gameplay debate. I mean, PD's already said going back to when the switched to 30fps replays for GT5 that the main difference between the gameplay and replays is the addition of motion blur, but it seems that isn't a enough for some. Because this shit pops up in every GT thread.

That motion blur does affect most the screen and makes a big difference but there are claims of difference ranging from anti aliasing to lighting to models etc. It should be easy for enough to show proof?

Since Gran Turismo 1, the main difference has been the dramatic camera angles. I don't think a lot of people really know what they're looking at.
 
Wow , something go wrong in your head ...

I just hopped into the thread and was really trying to get the point you are trying to make. Me and likely everyone else wasn't successful, so it comes across as if you have no idea about the technical things you are debating about.

Now please take some time and start from scratch. Ending this by shitting on another member out of nowhere, when you clearly failed in presenting your issues in understandable words won't get you far. On GAF and in life.
 

Some visual issues going on about 33 seconds in. The blue BMW suddenly has shadowing pop, almost like it had a baked-in shadowing applied to it. Maybe realtime car shadowing only takes affect within a certain distance from the camera? The white car behind it also seems to pop harshly into a higher LOD.

Overall it looks really nice, IQ and draw distance are great, and especially a technical feat if this is actually hitting locked 60fps during races on a base PS4. The lighting engine looks really good, but more...clean than DriveClub? Makes the environments look a bit washed out maybe? It reminds me more of MGSV's lighting, which is no slouch for sure. I guess Polyphony has always gone for that kind of look though. DriveClub's lighting seems to do a better job with the lighting of foliage, which probably helps it have a better sense of space and visual depth. The foliage in GTS is much improved from those initial shots we saw, but there's many times where they still really stick out as being sprites.

I'm really looking forward to seeing weather in the game.
 
I do always seem to do this but I am wondering if anybody else on here is already dreaming about how good Gran Turismo is going to look on PS5?

giphy.gif
 
Some visual issues going on about 33 seconds in. The blue BMW suddenly has shadowing pop, almost like it had a baked-in shadowing applied to it. Maybe realtime car shadowing only takes affect within a certain distance from the camera? The white car behind it also seems to pop harshly into a higher LOD.

Overall it looks really nice, IQ and draw distance are great, and especially a technical feat if this is actually hitting locked 60fps during races on a base PS4. The lighting engine looks really good, but more...clean than DriveClub? Makes the environments look a bit washed out maybe? It reminds me more of MGSV's lighting, which is no slouch for sure. I guess Polyphony has always gone for that kind of look though. DriveClub's lighting seems to do a better job with the lighting of foliage, which probably helps it have a better sense of space and visual depth. The foliage in GTS is much improved from those initial shots we saw, but there's many times where they still really stick out as being sprites.

I'm really looking forward to seeing weather in the game.

Edit: are you referring to replays or gameplay?
I’ve posted this a few times, but worth a read.

From eurogamer:
http://www.eurogamer.net/amp/digitalfoundry-2017-gran-turismo-sport-ps4-pro-analysis

“The improvements extend beyond gameplay too. Since the Gran Turismo series moved onto PlayStation 3, Polyphony has opted for 30fps replays, halving frame-rate in order to layer on additional effects and deploy higher detail models. This remains the case for Pro users running the 4K mode, and for base PS4 hardware operating at 1080p. However, Polyphony unlocks the frame-rate with Pro at full HD, meaning you get the full package of additional replay visual enhancements, and a (mostly) 60Hz output. Frame-rate only drops when many cars are on-screen simultaneously. In this respect, the performance profile in these unlocked replays is similar to base PS4 gameplay.”
 
Well the proof will be in the pudding. I'm eagerly awaiting gameplay footage because these replays are in a different league to the way gameplay looked in the beta on my standard PS4.

Don't get me wrong, the replays will look better. What i'm talking about is why they look better. It's not because they suddenly add higher quality cars, lighting, textures etc. during replays. It's because of the angles they use. GT's biggest visual strength is probably its lighting engine. In many ways the lighting engine is handicapped during gameplay because you're only able to see it from one angle. Whether that be in the cockpit, chase or hood cam. The replays allow PD to put the camera in the best spots on each track that'll really make the lighting engine shine. It's the same reason that Kojima doesn't just show raw gameplay during trailers he puts together. Instead he'll show them from cinematic angles because it simply makes the games look better.
 
Digital Foundry really does need to finally put a nail in this replay vs. gameplay debate. I mean, PD's already said going back to when the switched to 30fps replays for GT5 that the main difference between the gameplay and replays is the addition of motion blur, but it seems that isn't a enough for some. Because this shit pops up in every GT thread.
Yup.
 
Some visual issues going on about 33 seconds in. The blue BMW suddenly has shadowing pop, almost like it had a baked-in shadowing applied to it. Maybe realtime car shadowing only takes affect within a certain distance from the camera? The white car behind it also seems to pop harshly into a higher LOD.

Overall it looks really nice, IQ and draw distance are great, and especially a technical feat if this is actually hitting locked 60fps during races on a base PS4. The lighting engine looks really good, but more...clean than DriveClub? Makes the environments look a bit washed out maybe? It reminds me more of MGSV's lighting, which is no slouch for sure. I guess Polyphony has always gone for that kind of look though. DriveClub's lighting seems to do a better job with the lighting of foliage, which probably helps it have a better sense of space and visual depth. The foliage in GTS is much improved from those initial shots we saw, but there's many times where they still really stick out as being sprites.

I'm really looking forward to seeing weather in the game.

you can adjust exposure in the demo, settings come up when you start the game, so you can make it look darker or "washed out", although in this particular video, issue might might be capturing HDR and not showing it properly for SDR.

In any case, it is not a problem with the demo, it looks fine and much better than Driveclub since you can adjust it to your liking, for instance i increase exposure so environment is seen better but it is not as washed out looking as that vid (that looks like maxed out settings). On same TV/PS4, Driveclub had much darker environments.
 
I just cant beleive people are legit thinking what we are seeing now is gameplay quality.

Do you guys believe bullshots as well? The replays are essentially that when you compare it to gameplay.
 
because you said from a not compatible video with your hardware : its next-gen ...

Only because the render of the video are washed out , its crazy...

LOL

This doesnt make sense because the Scapes scene before the race replay wasnt.

Also, you can set the saturation, exposure for the races in the game. Technically, it's an option to make it washed out and 'more realistic' if one prefers.

I just cant beleive people are legit thinking what we are seeing now is gameplay quality.

Do you guys believe bullshots as well? The replays are essentially that when you compare it to gameplay.


Yeah, we know. A lot of us feel that way.

Still, the lighting from the replays, and model quality is higher than what we have seen in any racing games out at the moment, so we are geeking out.
 
I just cant beleive people are legit thinking what we are seeing now is gameplay quality.

Do you guys believe bullshots as well? The replays are essentially that when you compare it to gameplay.

We're looking at the cockpit view right on our screens in real time. It looks awesome. If you don't believe it just wait till tomorrow.
 
Edit: are you referring to replays or gameplay?
I’ve posted this a few times, but worth a read.


I don't get this part. So reduced graphic quality in comparison to the replays still happens in the "quality 4k" Pro mode, but in the "performance" Pro mode you get the better (replay) quality? What?
 
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