It's not the future unless image quality and latency issues are fixed for most people. Also depends on how you define "future".
So, humans have to figure how to change the Laws of the Universe. Personally, I think there are other issues i.e. ownership and costs as well.
To me "streaming" is the past, an inferior product which in the long run will have to cost more money than native playing.
To me, streaming should be an addition for most gamers and NOT a replacement. Once that's figured out (MS seems to understand this best at the moment), that company or companies will make tens of millions of dollars per month on subs.
Lot of fucking idiots use steam then.Digital games are for idiots.
They cost the same/more as physical, cant sell, trade or give them away.
Stream-only games are the next level of idiotism.
I only buy digital if it is so cheap that it is the same amount as losing from selling physical aka 5-10€.
I pay 20-40€ for most of my games, either wait them to get cheaper or buy used at launch week.
Paying 69.90€ for digital would be madness.
Only solution would be that they stop selling physicals and have digital games to cost 20-30€ at launch, because that is what they are worth of.
I don’t understand why there is such an effort by games media to try to push games streaming on us. What’s in it for them?
it’s almost as if they’re actively cheering for streaming to succeed and have all consumers lose their ownership rights.
How can Reggie (former President of Nintendo of all places) say Streaming is "THE" future of video games? Does he believe Nintendo is going streaming only on their next gaming system?
I would predict that any Nintendo moves into streaming would still tie Nintendo's exclusive games to some kind of special controller and almost certainly they would be confined to a special Nintendo app/subscription.
There would probably be some "stepping stone" console before we see full on streaming though.
I can imagine a Switch 2 that plays Nintendo exclusives from hardware but that also streams the main AAA releases.
It really depends on exactly how streaming takes off.
If it's the end of consoles then for sure each publisher will be looking to provide their own service.
But I imagine you would still have Nintendo selling their own special tablet or something that you can use for your gaming.
One of the selling points of Stadia is that idea that it can be played on any screen but players still have to buy those screens from someone.
They might even be a bit ahead of the curve with Switch in that case.
No way Playstation and XBox are going to quietly shuffle off as people buy a controller and a subscription to Stadia.
They will come up with something.
I guess if the market hates it then just force it down its throat... I’m sorry bro but that strategy won’t soooo next!You might think my head is in the clouds, but Google Stadia is the future of video games.
There’s nothing quite like getting a new console – an actual console – and slotting it under your television. I can’t wait to see the final designs for the next PlayStation and Xbox, and I’m certainly going to get them both. The thing is, there are a lot of people who actually hate consoles – and especially wires – taking up the centrepiece of a living room. My partner is one of them.
Industry analysts have been doomsaying about consoles since the dawn of time, but I really do think, in ten years or so, streaming will be the norm, just as it is for television. As internet infrastructure improves and the tech driving streaming services gets better alongside it, more and more people will opt for convenience and tidiness.
When was the last time you bought a physical game disc? Sales of physical games are dwindling, yet digital is on the rise. The reason? People simply want to play their games more quickly. Yes, you might have to go through a lengthy download process, but most discs come with a hefty day one patch these days anyway. If you buy digital, you can often pre-load and play as soon as a game launches, without even leaving your house.
With Stadia, you can buy a game and play it immediately, no downloads. Loading times are short, there’s no noticeable input lag, and the image quality makes it feel like some kind of witchcraft.
There’s also one area where it has a huge advantage over a traditional console: storage. Since there are no downloads, you can have as many games as you want on your account. There’s no need to delete anything to make room. Want to take a screenshot? Tap the screenshot button on the controller and it’s sent immediately to the app on your phone. Like I said, it’s about convenience.
Convenience is the reason mobile gaming is worth almost 50% of the global games market – people want fast, accessible experiences with as little fuss as possible. Yes, hardcore fans will always exist, those who prefer traditional console or PC gaming, but it feels like Stadia and services like it are well placed to bridge the gap when the time comes.
Stadia’s issues at the moment are thus: it’s not viable for a good portion of the world where the internet infrastructure can’t handle it, it’s lacking killer exclusives, and the games are too expensive. The first of those issues will be solved by time and money – perhaps Google could even help there. Exclusives are another time issue, but Google has studios tinkering away behind the scenes already, backed by some of the game industry’s best talent. As for prices, I can see these being looked at as well.
The important thing is that Google is learning on the job while carving out its space in the industry. This soft launch, assuming it sticks with it, is just laying the groundwork for that future, establishing it as the go-to platform while waiting for the world to catch up. You can tell it’s a viable strategy, since it made both Microsoft and Sony reevaluate their plans in the streaming space, with Microsoft launching its impressive xCloud service alongside it, and Sony putting more weight behind PlayStation Now. While the fear has waned since the tepid launch, Sony and Microsoft were terrified of Stadia when it was announced.
Right now, Stadia needs a lot of work. It needs to take another look at its pricing structure, and those killer exclusives can’t come soon enough. Until then, it’s just impressive tech where you can play the games you’ve already played, except you don’t really own them and they cost at least twice as much as anywhere else. Google hasn’t exactly put its best foot forward, but that foot is in the door and the door is a portal to the future of video games.
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Google Stadia is the future of gaming, whether you like it or not
You might think my head is in the clouds, but Google Stadia is the future of video games.www.vg247.com
My problem with the bolded is why does there need to be a "Full on Streaming" console? No way VR will work with streaming, so what do video game companies think will happen with PSVR and PCVR? Are we supposed to just forget the fun we had with VR games?
I am assuming that long term the viability of streaming will only increase so in 10, 20 30 years we might be able to do all of this.
Obviously if there are limits to what we can ever achieve in terms of speeds and volume of data then we will always have hardware.
My thoughts with the big 3 home console companies is that they will probably go for some kind of "hybrid" console at first before we'd ever see just a "streaming only" situation.
The main question will always be, "why does there NEED to be a streaming-only option for the consumer"? Gamers aren't asking for hardware to be eliminated. Gaffers are literally still arguing over which PC GPU is best for 4K 60fps games.
The main question will always be, "why does there NEED to be a streaming-only option for the consumer"? Gamers aren't asking for hardware to be eliminated. Gaffers are literally still arguing over which PC GPU is best for 4K 60fps games.
I wonder when Amazon is going to get into this business.
I think they already are.
One of the games revealed at the Game Awards was an Amazon project, I think?
New World?
More control for the IP holders. No resale. Always Online.
My 2 cents. In terms the concept and tech most certainly this is the direction gaming is headed. As our data speeds increase this kind of tech will be even more viable (and internet speeds will see a dramatic jump in the coming years pretty much across the board thanks to 5G wireless tech rolling out). I knew this was the case back with Onlive when I demo'd it for my first time in 2010 but I equally knew the road to get there was a long one and the world was just not ready yet. We are much closer now to being able to pull it off but its not universal so it will work great for some and not so much for others. If you think your current favorite console maker does not have an eye on the cloud you are fooling yourself. This is happening and those claiming "well I stop gaming when that does happen" pretty much have 1 generation left of gaming.
Now, that all out of the way... Stadia as it stands is NOT the future. Stadia is flawed in meaningful ways and Phil Harrison rushed this product to market well before it was ready to its detriment. By rushing this to the forefront crippled their public perception and frankly opened the door wide open for the likes of Sony and MS to counter what they have done meaningfully with both content and smaller steps to move the industry in that direction but at a pace consumers will be more comfortable with. Stadia certainly can right the ship but the paid for beta lacking features promised that they offered up as their launch and the lack of any true first party content will continue to hurt Stadia for years to come. Sony and MS will both use this generation to further ease consumers into a cloud based future and by the time we are truly ready for a new generation (5+yrs) the road will be totally paved for that to happen in the cloud.
Isn't this what MS tried to do with the Xbox One and gamers absolutely hated it? I thought we gamers spoke with our wallets on this. I refuse to believe these multi-billion dollars companies will be this dense.
Isn't this what MS tried to do with the Xbox One and gamers absolutely hated it? I thought we gamers spoke with our wallets on this. I refuse to believe these multi-billion dollars companies will be this dense.
What do you mean "the direction gaming is headed" and "ease consumers into a cloud based future"?
Streaming is the eventual future. Stadia will be long gone before that day arrives.
First... the Xbox One launch was bungled on many fronts... their digital future messaging was just part of the mess that gamers rejected soundly. It was not one aspect in particular that led to the troubled launch of that console.
As to the direction of gaming... yes gaming is continuing to push forward toward more and more reliance on cloud services. Some more aggressively then others...but all are getting solutions and programs in place. That transition will eventually happen. Just like at one point nobody thought Broadband could be viable for consumers and gaming and dial up modems were the only good solution, and at one point cellular phones were thought to be a luxury only and you still had to have a land line for phone.... yet here we are today with fibre optic and wifi internet and cellphones are more common than land lines. My main point is technology will continue to push on forward and consumers will come with it... .sometimes slowly, sometimes quickly. Cloud gaming is on the mind of all these gaming / tech companies...and not just Google, MS and Sony... don't forget the likes of Nvidia and Amazon who both have heavy investments around cloud tech. Look at what all these companies are doing and you will see the common thread is they are looking at how they will integrate cloud into their infrastructure and exist in that future.
The bolded is just a lie though. I was around in those days. Most people didn't think dial-up modems were the answer, while rejecting broadband in consoles. Plus......why does it sound like you believe hardware in gaming will be "taken" from us gamers? Why will gamers choose to not buy hardware and only want to spend money on cloud gaming?
Not a lie, I was around for those days and earlier. Modem dial up was the attractive choice because it was the prevalent choice and nobody wanted to embrace the change to broadband early on as it seemed expensive and was not widely available/supported. People like what they are comfortable with more often than not.
Your bolded comment is the same argument we heard at the start of this current generation when it came to software. People in droves shouting how they would never give up physical media. Yet here we are today... Steam dominates PC gaming and digital on consoles is trending in the exact same way PC has with all Digital libraries are becoming the norm now. As more and more hardwareless solutions become available and supported by viable infrastructure (5G, etc) the consumers will adopt. I am not trying to take away anything from you or me...I am merely looking at the road ahead and talking reality. This cloud based solution is clearly the road map ahead for the industry. How long it takes is anybodies guess truthfully... I think 5+ yrs before its something that a consumer can reliably embrace but it could be longer.
There's zero upside for gamers to be forced to buying streaming-only console terminals. Yet there are many upsides to having a physical console/PC that can "ALSO" stream games.
We are in total agreement on this. I think possibly you think I am all for an all cloud based future, but really I am not, I just think the industry is moving in that direction and its an inevitable outcome based on much of what we are seeing today.
Do you guys reckon 5G can resolve the latency/data caps issues?
Even so I sincerely hope that streaming doesnt become the only option. Imagine the level of control pubs will have, the MTX will sky rocket even more than now. Ownership goes out the window, can get banned, if internet goes down cant play your games, cant trade/lend games. And the amount of subs one would need to pay for if one wants to access more than one pub's portfolio.
Way too many negatives vs the upsides, like not having wires?! Most things are wireless now that previously werent. Not going out to buy the physical game from a shop? Can get it delivered to your door via post.
If streaming really becomes the only option in the future maybe we may consider going out into the sun a bit more (lost so much time indoors due to games) and read a book. Screw you streaming future.
Last week. Done.
A combination of 5G + TV integrated game streaming apps.
Home console latency
- HDMI out and HDMI in - 20-40ms
- Broadband latency - 10-25ms
Total 30-65ms
5G cloud gaming latency
- 5G latency 5-9ms
Total 5-9ms
Sounds made up or oversimplification of the issues ... latency is not solved by 5g as it relates to game streaming... number of hops, equipment between the hops, packet size, priority... distance. I'm only 100 miles from Microsoft Azure center yet my average ping (very small packet) takes 50-90ms, and spikes up to 100s of ms very often.... and that just to the front door.
So... basically it doesn't matter what your connection is, and average user is going to be 30-100ms on top of existing latency that you have in a typical video game setup. Some users might be able to get below 30ms but I doubt many.
I can tell the difference in streaming on a local network for host and server.... latency is way less then 20ms.
I cut a few corners yes, but this is the tech I referred to:
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AWS Wavelength Could Supercharge 5G
Top-ranked carrier and wireless industry analyst Will Townsend weighs in on AWS Wavelengthwww.forbes.com
No.Streaming though will become the future.
No.the tech is just too enticing for [...] gamers.
Agree with this so much. To the point where I roll my eyes when people whine about GameStop because they provide an important service having used games so readily available at so many locations., and for the good that provides, in willing to forgive all the other stuff they do.Last month. Every PS4 game I buy is physical.
I understand that people are willing to sacrifice content ownership, physical game trading, and the used market for a modicum of convenience. I really enjoy buying used games personally, not looking forward to the all digital future where everything is either purchased brand new or during seasonal sales.